Settings for adjusting Mouse Sensitivity.

  • Yarrr Mateis,

    I have a small problem with the mouse sensitivity at the moment. Like it's good that you can fiddle around with the settings. But when you aim down sights with the sniper the mouse movement is way to slow for me. So maybe it's a good idea to implement different mouse sensitivity option for like aim down sights sensitivity and normal sensitivity.

    It's just a proposal and maybe some of you have the same opinion about it (then give an upvote to make it happen).

    Some bottles of rum,
    Tim

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  • This most definitely needs to happen.
    The game in regards to mouse sensitivity is designed COMPLETELY illogical.

    You have neutral sensitivity:
    Under water sensitivity: 1/2 of your normals ish.
    Flintlock sensitivity: 1/5 if I had to make a guess
    blunderbuss senstivity: 1/4~
    Cannon sensitivity: 1/10 or more. This is absurd and makes it almost impossible to properly use.
    Sniper rifle sensitivity: This one is the biggest culprit and has maybe 1/20 of your normal sensitivity which is downright absurd. I for example, have to literally move my mouse several METERS if I want to turn a few degrees.

    Either way, just looking at these examples (and there is probably more), it's just all out of whack. Why does the game need 6++ different sensititivies? Especially when some of them are so low it makes the weapons unusable.

  • Mouse sensitivity is balanced for Xbox users.

  • @hotel-actual said in Settings for adjusting Mouse Sensitivity.:

    Mouse sensitivity is balanced for Xbox users.

    I am tired of seeing this excuse, when it is obviously a design flaw, since it is a cross platform game.

    Want to know how I know that? Because there is no limit on the sentivitities, it merely divides it by x amount. This essentially means you can easily script your way around it, by increaseing/decreaseing your sentivity tenfold to make up for it.

    Calling it a way of balancing is also rather silly, since it's such an arbitrary thing to do. Literally making the game feel and play WORSE, to even out gameplay? How silly is that. You could've made pc players screen spam flicker, invert the colors, force them to 5 fps, whatever. It would be the same thing, except a different sensory object targeted to even out the playing field.

  • Pc users scoping faster and having a higher sensitivity while using the eye of reach is definitely balance issue. Sorry bout it.

  • @lenny2k3 I think its just a balancing thing in general, and the cross play might play into it as well. I personally feel the speed is fine, and helps make the eye of reach no overpowered. Also the average user will not be scripting to make them speed up the aiming on the eye of reach.

  • @hotel-actual

    This is exactly why modern forums are so horrible, since it caters to the lowest common denominator. Gives people the gall to spout nonsense with no thought behind it.

    Pc players have an advantage because their controls are better, sure. There is no excuse in making arbitrary "balancing" things which is murdering controls, when you could separete the playerbase instead.

    Look at Rocket league for example. Imagine if they gave players using a controller only 50 boost top, to "make up" for better controls. It's the same thing.

    @ONEEYEDKILLAh
    If you read what I am saying, the scripting argument I made it to point out how it's not because of balancing, but rather because of a mishap.

    When players have to literally move the mouse tens of meters to turn around while scoped. It's far too low. There is not arguing against that.

  • The balance point is from the developers so I'm hardly spouting nonsense so please be more polite.

  • @lenny2k3 So you think the scope is slow because of a bug or a glitch? It seems to me the developers intentionally want it to be slower when scoped, otherwise it would be much more over powered but in the end I am not sure how we would know.

  • @Hotel-Actual Show me instead of tossing out one liners. That's far worse than not being "polite".

    @ONEEYEDKILLAh Seems like they just overshot the amount of reduction. Sniper rifles or ADS in games in general usually have reduces sensitivity for some reason (which sadly is a more common trope of more modern and casual fps games), so it makes sense for them to lower it in this game as well.

    The problem is when the sensitivity is so low you might as well just unplug your mouse, because let's face it. Swiping your mouse for meters on end because you want to turn around 25 degrees when scoping is silly. Especially considering how even the waves are quicker than you can turn around your crosshair.

  • @lenny2k3 Swiping a mouse to turn, is going to be quicker, then a joystick in almost every situation. So how would one try to balance a sniper rifle, between a mouse player and a controller player? Reducing the sensitivity a bit more then most PC games and locking it seems like a pretty good move does it not? How much it should be reduced is up to question.

  • @oneeyedkillah
    Computer screens can render 144 hz + Should we also limit the fps to 24, incase people are using old tv screens? This would be "fair", wouldn't it?

    Do you see where I am going here? It is the same thing. If players are so concerned that they are willing to destroy how the game is handled and played to even out gameplay differences, their priorities are wrong. Just don't make it cross platform, if it's such a big deal.

  • @Lenny2k3 No, I really do not think its a fair analogy. Slowing down the scoped sensitivity and locking it, is not "destroying" how the game handles. It is one item in the game, as opposed to FPS in your example which would effect every single aspect of the game. Also the same sens. effects all players currently.

    We do not know why the scope is so slow we can only assume. Lets be honest a sniper rifle in a open seas pirate game is somewhat overpowered from the get go, and needs to fit within the game. We both agree its slowed down for balancing at some level (as you said other games do this as well ).There might be some realism aspect as well. However, if its slowed down extra, to help bridge the gap between console and PC, is that such a bad thing? This game is a shared world adventure, not an arena FPS, where everyone is on the same footing (no tiered gear or weapons or abilities) . If that one thing destroys your game play experience, then I might suggest to take a step back and look at the bigger picture.

  • Eh, to be honest the sensitivity lock is useless as others have said. It's extremely easy to just set up different sensitivity profiles for your mouse.

  • @hotel-actual said in Settings for adjusting Mouse Sensitivity.:

    The balance point is from the developers so I'm hardly spouting nonsense so please be more polite.

    Sorry dude, you're wrong. You can change the in-game sensitivity slider to aim perfectly fine while scoped in. Its not a balance decision by Rare.

    There is no scale ratio at all, so all mouse movements are translated exactly. Moving 10px to the left or right is always 10 px movement - so when you are zoomed in at different visual scales, it becomes disjointed because the movements are so wildly different based on how far you are zoomed in. 10px normal movement might be a 15 degree rotation of your character, but at spyglass zoom level its less than 1 degree. Zoomed movement should be slightly slower, but there should be a relative scale between all zoom levels.

    On top of this, it would be even better if there was a separate sensitivity slider.

  • @oneeyedkillah
    It is though, it essentially kills a major aspect of the game (gunplay) unless you go out of your way to abuse how the current faulty system is made.

    It exists in other games, because since you are essentially "closer" to your target, a higher sensitivity would be difficult to aim with, because players moves "quicker" in relative to your screen. This is why it exists. Not to 'balance to gap between console and PC'.

    So the entirety of the PC players base, which is arguably going to be higher than the XBOX crowd, is going to have downgraded controls to borderline useless controls, unless they go out of their way to abuse it to make it playable.

    Sounds like a real treat. I propose we also reduce the max hz ingame to 24, to make up for all the people that cannot afford to play on anything other than an old black and white TV.

    @D3ADST1CK
    Ignore him. He posts pointless one liners, ignores arguments made and posts opinions as facts. This is what pollutes forums, not people being offensive, but i'll ignore poisting offensive content, since that gives you a ban here lul.

  • @Lenny2k3

    • The reason its there in other games and I imagine this for realism and for balance/gameplay reasons. Your hyperbolizing and overreacting in my opinion. Going from slowing down your scope view to borderline useless controls is to big a leap to make, also assuming the entire PC base feels the same way as you is a big leap.

    The only point I am ultimately trying to make is, that IF they are trying to do so to bridge the gap between playerbases , it is an good thing to be doing and logical. Balance is important. In my initial comment I said I imagined it not being because of cross play, just typical balancing, because I thought you were a little unfair in your response to hotel-actual. I wanted to point out its not a ludicrous thought he had.

  • @oneeyedkillah
    But it is borderline useless controls? Having 1/20 of your normal sensitivity IS worthless. Your sensitivity is so low, you cannot even account for small waves, it's the same for the cannons as well, and that is around 1/10 of your normal one, which says something.

    Trying to bridge the gap by handicapping (which is exactly what it is) the controls of more than half of your playerbase is ludicrous. Playerbase agreeing or not is irrelevant, since this is not a matter of opinion, but fact.

    As I mentioned earlier. There's a reason players with controllers doesn't have 50 boost in Rocket league, in comparison to the normal 100, even if they have a controller advantage. According to you though, one should literally alter gameplay mechanics, for specific parts of the playerbase, using specific equipment, because that equipment might give them an advantage. This is the same as wrecking the framerate for certain players, because someone has a better graphics card.

  • @lenny2k3 People would have to agree that setting an even ground, sens. wise is a handicap to call that a fact, and you just cannot do that. Your taking one small section of the controls and making a blanket statement (the controls are entirely worthless because sens is low when I am using one gun in particular scoped).

    Adding 50 boost to a player in rocket league, and not to others, would 100 percent change the way the game plays out. You cannot compare that to giving 100% of players the same scope sens. They just are totally different beasts, one is major one is minor in the grand scheme of things. Its not about taking away from one playerbase to give to another, its making sure everyone is on the same playing field from the start, just like rocket league does.

    In the end we don't know why the scope sens is the way it is. I get why you would want it to be higher or be changeable, but that likely would put Xbox players at a disadvantage. I say there should be a middle ground, you want the advantage. Why not have inclusive settings and fair settings . The playing field should be the same between PC and Xbox and It would be a good thing if they did everything they can to make this a reality. Right now playing on Xbox I cannot tell the difference if I am playing with someone on PC or on Xbox, so they are doing something right.

  • @oneeyedkillah Its pretty clear that you are commenting without having experienced the PC sensitivity change when you use a zoomed in object (spyglass, eye of reach, cannons or ADS on any other gun).

    Its not a balance decision between console and PC, because adjusting the in game slider provided by Rare allows you to eliminate this problem completely, but you have to swap it back when you return to normal view mode. If you have the hardware, you can use DPI switches to skip it completely. In fact, if you have low DPI hardware like an OEM mouse the problem is probably 100 times worse.

    Its an issue with the mouse movement ratio not being set when zooming in on the player view.

  • @oneeyedkillah

    The increased and more accurate diagonal control of cars in rocket league with a controller does give them an advantage. The increased part being a glitch though.

    This is an advantage, in the same way the mouse is more accurate, which according to you, makes it reasonable to even the playing field by reducing the amount of resources one part of the playerbase has. Calling one "minor" and one "major" is a complete lie as well, I might've said 30 boost difference, or 20, or 10.... The argument would still be the same, but the numbers slightly altered.

    I am making a blanket statement in regards to gunplay, don't put words in my mouth and claim "controls". The cannons and rifle is unusable as it stands, and the other two are complete suffering, but can be used, but to vastly reduced, uncomfortable and annyoing effect.

    They aren't giving the players the same sensitivity though(why continue lying?), otherwise you'd have to hold your stick in a direction for a good 15 seconds to turn around, which just isn't the case.

  • @lenny2k3 You were speaking in a way that was very broad terms, saying its destroying the controls, not mentioning gunplay but controls, I was not trying to straw man but call out this fact, thank you for specifying it makes more sense.

    For the most part using a controller does give an advantage in Rocket League but the game is programmed to put everyone on a level field. And I would not want to limit the resources any side has, I want all sides to have the same resources nothing more nothing less, we all should want that. It does take a heck of a long time to do a 360 when zoomed in on a controller but never timed it nor my pc. I'll boot it up and compare maybe I am misremembering and it is worse then I thought.

  • @oneeyedkillah

    "For the most part using a controller does give an advantage in Rocket League but the game is programmed to put everyone on a level field."

    There is no "for the most part". It literally does, both mechanically and "stats" wise.

    Secondly, I could say the same thing of Sea of Thieves, you understand this right? Except you somehow deem it okey do penalize one playerbase here. Listen to yourself man.

  • @lenny2k3 I do not say once I feel a playerbase should be penalized. Quite the opposite. that they all should have the same settings and options the field should be as even as possible. If that means setting sensitivity on all platforms to a certain level that makes it easy for maneuverability on both platforms evenly then I am all for it. I will be playing on PC just as much as console.

    In my time in playing on PC and Xbox I have found looking around and maneuvering on the ship easier with keyboard and mouse but manning the wheel and managing the inventory easier on a controller. I found ADS sens to be about the same on both.

  • @timswerts

    This really needs to be fixed asap. Aiming cannons, spy glass, and the sniper rifle is extremely painful. 2.5 is where I have my sensitivity because I play mouse/keyboard and using those items is just painful. There needs to be a separate sensitivity for these things.

  • "Slowing it down a bit" is an extreme exaggeration. I barely even touch the rifle because of this. I have my sensitivity turned up to the point that it's uncomfortable in normal movement. And even then, with my 14 inch wide mousepad, if I zoom in with the rifle and swipe my mouse all the way across those 14 inches, my scope just barely moves, maybe 5-10 degrees. The same motion, from the hip, would spin my character 360 degrees multiple times. It's completely unusable.

    The cannons are similar, but I end up just making any large motion with them using the WASD keys. The game very much needs a separate ADS sensitivity setting, even if it's just given a very small range to work with.

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