it's a 4x multiplayer game but the biggest thing about it to me is the AI/economy...it seems sooooooooooooo good, this seems like a super under the radar game, seems like rimworld on steroids.
"Features:
- Pigs with clothes.
- Multiplayer on local or persistent servers.
- Complex socio-economic simulator for a challenging city-building experience on its own.
- Fully procedural worlds where each region is random and unique.
- 7 biomes, each one with its own specific resources to encourage player-trading.
- Advanced diplomatic and economic tools to setup treaties ( right of passage, taxes, payments, trade agreements... ) and trade routes between players.
- Real-time battles.
- WILL remain free of any pay-to-win .
Economy:
- No direct control over population and economy: They breed, age, work and buy things according to the simulation.
- Population divided in social classes with specific incomes, purchasing power and revenues.
- Dynamic resources prices based on supply/demand, rarity and production costs.
- Even player consumed resources are taken into account: materials for buildings have to be bough at their market prices, generating incomes to the producers and affecting the economy.
- A simulator instead of a set of independent game rules : all variables and actions influence each other in sometimes unpredictable ways that makes things frustratingly challenging.
- Producing too much of something can be as damaging as not enough making the logic of the game quite different from classic management games. ( ex: instead of having positive effects, distributing a new resource can actually destabilize your economy if you're not careful )

