YMIR - why didn't you guys tell me about this 4x game!

  • it's a 4x multiplayer game but the biggest thing about it to me is the AI/economy...it seems sooooooooooooo good, this seems like a super under the radar game, seems like rimworld on steroids.

    "Features:

    • Pigs with clothes.
    • Multiplayer on local or persistent servers.
    • Complex socio-economic simulator for a challenging city-building experience on its own.
    • Fully procedural worlds where each region is random and unique.
    • 7 biomes, each one with its own specific resources to encourage player-trading.
    • Advanced diplomatic and economic tools to setup treaties ( right of passage, taxes, payments, trade agreements... ) and trade routes between players.
    • Real-time battles.
    • WILL remain free of any pay-to-win .

    Economy:

    • No direct control over population and economy: They breed, age, work and buy things according to the simulation.
    • Population divided in social classes with specific incomes, purchasing power and revenues.
    • Dynamic resources prices based on supply/demand, rarity and production costs.
    • Even player consumed resources are taken into account: materials for buildings have to be bough at their market prices, generating incomes to the producers and affecting the economy.
    • A simulator instead of a set of independent game rules : all variables and actions influence each other in sometimes unpredictable ways that makes things frustratingly challenging.
    • Producing too much of something can be as damaging as not enough making the logic of the game quite different from classic management games. ( ex: instead of having positive effects, distributing a new resource can actually destabilize your economy if you're not careful )
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  • But there’s no pirates or chickens!
    alt text

  • @zombie-p1ague Definitely needs chickens.

  • Possibly a unrevealed chicken race unannounced ;0

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