Ability to sell smuggler's league items to reapers?

  • I think this should be an option, maybe for less gold? It's just I raid a lot of shipwrecks and can't play for very long periods, and I just think it would be nice because the shipwrecks and skeleton ships have a mix of smugglers, reapers, and normal items including the reaper chest/bounty, and it is really annoying to sell half your stuff at reapers, then sail to a smuggler island and take long hikes to deliver remaining cargo. Considering the fact about multiple statements that the reapers/servants of the flame are confiscating these items, it is rather silly that you can't sell them to reapers. I know these items are supposed to be unique, but this is just plain annoying. Also it is kinda strange that the obsidian ashen winds skull is a smuggler item you can sell anywhere, but the siren skull is strictly smugglers.

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  • @snugplayer18335

    Last season I'd ALWAYS see Smuggler-loot on piers and over at Sovereign. Apparantly quite a number of players couldn't be bothered to go and sell it. It's weird that Reapers won't take it, even though the Act 2 had us stealing a painting from Flameheart's private collection at Royal Crest for some reason. One would think he'd accept us stealing from the Smugglers and selling their loot to him, what with his collection of paintings and all.

  • Smugglers dont want there goods to be sold to Reapers, and Sovereign dont accept Reaper items.

    Balances out.

  • Well, I am not interested in selling to the sovereigns, because normally if I sell to reapers I generally have something reapers that I got from a shipwreck, fort, ship etc. But here's some food for though: The Reaper forts have a huge mix of both the smugglers junk and reaper loot. That is very annoying and time consuming for me. I love raiding skelly forts, and it is my favorite thing to do, but I am lucky if I can get away with selling, but I don't really care about selling, except for reputation. Also, I have found the Reaper fort loot pools a little TOO random. One time I got a chest of fortune, 3 chests of legends, and several of those chunky gold hoarder chests. Other times I just get garbage loot like a casket of battle bones, a black powder (which I admit is AWESOME, but every reaper fort has one and they are too easy to get hold of.) and a few random gems and cap'n chests and whatnot. But aren't reapers supposed to be loot junkies and take everything you offer? Again, it's just so odd they try to stop the smugglers and take their stuff but won't buy it off anyone. I totally agree with Europa4033 on how weird it is you steal flamehearts portrait and other paintings, and yet you can't sell the smuggler's painting and sell 'em to flameheart. BTW Rare, you forgot to reset the Royal crest fortress sprite to normal after the smuggler event.

  • The Reaper forts have a huge mix of both the smugglers junk and reaper loot. That is very annoying and time consuming for me.

    Seeing as they simply collect all stuff for everyone, it not about Reapers able to sell it. Its about them hoarding stuff. Lore wise.

    Annoying, but most cases...Reapers arent only ones doing those forts.

    But aren't reapers supposed to be loot junkies and take everything you offer?

    Stuff that is actually worth it something. Paintings? Black Kegs? Lore seems to say, they dont need those silly items.
    If your doing it just for the Rep, Smuggler items are so much quicker to stock pile, it unbalances itself.

    Who to say. Maybe in time, Reaper will see the worth of those contraband items for whatever reason. But atm...Lore wise...they are "Unknown faction" run by Duke who..hates Flameheart. Why would he allow Reapers to sell there stuff?

    Much like the sovereigns, why dont they allow Reapers to be sold? Weird that we cant sell everything we collected to sovereigns since they like Reapers, accept everything else...BUT smuggler stuff as well.

    Who to say...it could change.

  • Smuggler loot is the most annoying loot in the game. All of the sell points are badly designed, laggy, and they all seem entirely improvised. They leave you more open than any other sell point and take as long as selling loot pre captaincy. Sure, it's worth a lot of gold but that only matters to a new player. I have 27 million gold in my account right now, and I have on multiple occasions made 3-5 million gold in a single game session. It would probably legitimately help server performance too, if people actually sold the loot instead of just leaving it at the outpost or on the elevator at reapers.

  • @potatosord Sadly when they make a decision it's final. I am sure smugglers sounded good on paper. Developers have trouble thinking outside the boxes they build for themselves. Like with Blizzard due to bad leadership they were trying to be pushed to do faster more shallow content releases, filled with time wasting content that was mandatory and also boring to do. But they knew the people who were still playing were addicts so they aren't going to just up and quit... Well eventually a lot of us did. Anyway even after some of those bad influences finally got fired &/or left the development team had been working under these bad design concepts for so long that coming up with new, fresh, fun ideas was really hard.

    From early on Rare has known players dislike the merchant content. It is the faction that has seen the most changes and had the most additions added to the game. Their first step attempt at an improvement was cargo. They talked so highly about this content and how fun it was going to be... It's annoying to pick up, annoying to deliver AND it needs to be cared for. The only loot in the game (unless we want to count kegs) that can be damaged in any way. So a ship full of cargo is a punishment to sink from a PvP perspective because the battle will ruin 2/3 of the cargo.

    So the fact they had this idea for smugglers when in reality it was just literally copy pasted merchant cargo except this time forced island to island instead of being able to potentially pick up and deliver to an outpost. People on insiders commented on how it just seemed lazy and wasn't fun. The new kegs are fun but at the same time the stronghold kegs used to be MUCH stronger and they nerfed those because people complained how quickly it could sink them I guess? So now we just added an even stronger version. I would say a smugglers keg is probably what 2x what the original stronghold keg was? Hard to say without being able to actually play with old versions of the kegs.

    Anyway all other loot that has been added was allowed to be sold to Reapers because that's what that faction is all about. So it makes literally no sense why they wouldn't take smugglers loot. Especially as smugglers are now a new faction in opposition to the others. Though smugglers are about dismantling Athena and Reapers and ending hourglass so they can introduce PvE servers. At least that's how the Duke dialogue sounded to me. Smugglers routes having special smuggler loot so you are forced to deal with annoying fast respawning skeleton ships with awful loot on board? Terrible idea as well. I say delete smugglers altogether. Say it was an experiment and it didn't go as planned. They deleted arena, they used to delete all their game additions in year 1 when the game drastically needed content they did 2 week FOMO events adding new content to then just delete it later. Same with the amount of time, effort & money that went into making Adventures which were just FOMO tall tales. They were here for 2 weeks then gone with the wind.

    When I sink skeleton ships the only loot I am really interested in at this point is supply crates. They never contain athena loot, they never contain hunters call loot, not even reaper loot (though I'm done with that now too). At best they might have an ashen chest for doubloons but now they are deleting our doubloons. Why farm anything in this game when you know they could just decide on a whim to try and course correct an 8+ year old mistake by deleting everyone's 8+ year gains

  • @burnbacon said in Ability to sell smuggler's league items to reapers?:

    Smugglers dont want there goods to be sold to Reapers,

    It's not about who they want to sell it to, it's about who wants to buy it. Traditionally, Reapers will buy everything. It's silly that they don't accept this stuff.

    and Sovereign dont accept Reaper items.

    Not entirely accurate. They'll turn in flags for you all day as a Reaper.

    _
    It's (allegedly) smuggled goods, yet for some reason nobody (other than the smugglers) has interest in it. Which begs the question; is it really "smuggling" if nobody cares?

  • I agree. Most of the smuggler loot is stupid. I do love the black powder and the abundance of it at reaper forts. Good for dealing with persistant revenge players who just attack over and over. Also 1 shots the burning blade. I have proved it. I do think an item that useful and dangerous should be slightly harder to get since you find 2 or 3 on shipwrecks and skelly boats, washed up on beaches, and there are literally NPCs that just say "Oh hey. Here, take one of the most valuable items in the game that may or may not kill multiple people and sink a ship!" I don't care for gold except for a few cosmetics and new ships. The must reach legendary status before you can buy another ship rule is so dumb. I have been playing for a long time and I only got legendary on my favorite sloop, The Buttered Waffle. Although I am generally switching around my ships if I play with 2 or 3 people, and sometimes my friend hosts.

  • @snugplayer18335
    Yeah I’m with this. The game already throws Smugglers, Reapers, and normal loot together in shipwrecks and skelly ships, so having to do two totally different sell routes just feels like busywork. Especially when you don’t have a ton of time to play.

    Lore-wise it’s also kinda weird that Reapers are “confiscating” this stuff but won’t actually take it. Letting them buy Smuggler items for less gold (or no rep) would be a totally fair compromise. We already have exceptions like the Obsidian Ashen Winds Skull anyway.

  • so having to do two totally different sell routes just feels like busywork. Especially when you don’t have a ton of time to play.

    Nobody said you have to sell everything. :P Pick and choose and leave the rest for some random pirate to find.

    Letting them buy Smuggler items for less gold (or no rep) would be a totally fair compromise.

    Unless those items arent worth it...or SL is making sure Reapers dont know about them. That why so far, only certain few are using them for ingame story purposes.

    Maybe in future, they will remove SL stuff from forts so players wont be so..upset they cant stock pile and sell all at once. Smart pirate would leave the waste and take the best. :p

  • Yeah but you have grade 5 Reaper emissary and you have a reaper bounty and a black powder. Which do you choose? It’s just a waste of time and energy. You get both those items in a shipwreck and you have to tootle around the entire map just to sell a few things.

  • I think if they are trying to clog the loot systems with smuggler's garbage, it should give reputation

  • @magus104

    I just can't get over that Xbox poster, "MASSIVE UPDATE on the horizon," and it made me so excited. What was this 'massive update'? and I considered just about everything under the sun. Sparrow and Threepwood framing the boarders made zero sense, as it hinted at another tall tale perhaps. I knew this couldn't be because of what Mike said at the 20:48min mark in the season 17 podcast, "No future plans for tall tales." It's like seeing a store coupon showing a container of strawberries, but in reality the coupon is for paper plates.

    Then the showcasing came, and I watched pirates sneaking into a storeroom at an outpost, with the narrator saying, "...you won't see us, you won't hear us, and the only way you'd know it, is if that's what we wanted." The season is released, and nothing what was shown happens. The Smugglers themselves in a cave, give us cargo, we follow a marked line to sell to another smuggler. Who exactly are we smuggling from, the SoT police? If so, there's kinda a big clue on the map as to the route, so again it doesn't make sense. The trailer made it look far more interesting, than reality. We now have a use for crouching, treasure disguises, hanging off of ledges and the mimic dart. Oh wait.

    It just feels like we were misled from every angle here, from the poster building up hype and excitement, to what was shown in the trailer. It's almost like they knew it wouldn't attract players if they were completely honest, and so they advertised steak and served leftover meatloaf. It speaks volumes when players can't be bothered to go out of their way to deliver this, and end up throwing it off their ship or littering outposts and Reapers Hideout with it.

  • Yeah but you have grade 5 Reaper emissary and you have a reaper bounty and a black powder. Which do you choose? It’s just a waste of time and energy.

    Well of course your gonna do the Reaper Bounty. Just keep the Black Powder for when you need to defend yourself.
    Simple.

    Only wasted energy is over thinking. Solution is clear.

    You get both those items in a shipwreck and you have to tootle around the entire map just to sell a few things.

    I dont have to do anything. Leave what I dont want and focus on what I need.

  • I agree that these items should be sellable to one of the PvP factions if you have your Emissary up.

    To me, it seems like the intended effect of this update was paired with the re-introduction of tucking was to encourage players to be sneaky and steal specific items instead of going for sinks. How players actually engage with the content is using Blackpowder Barrels as PvP weapons, or the rest of the Smugglers Loot as padding for Hour Glass Stash, myself included. While its a boon to my HG progress, in Adventure when I manage across a few paintings, Smugglers has me going out of my way, so I ignore it. However, strangely enough, where Smugglers does work very well is Safer Seas since it eliminates competition and forces Skeley ship spawns ontop of you.

    To me it seems like this update was made with an earnest attempt to break up the normal gameplay loop or to create legitimate reasons to play Safer. Nothing wrong with limiting the amount of technical debt dedicated to what amounts to slop-content bloat, ergo, the great 'reskinned model' complaint. However, with so few players engaging with the content in general, as we trudge head into 2026, I can see the team decoupling sell locations, allowing players to Smugglers Loot to PvP/Captaincy companies.

  • Yeah but the point is not about what you want to do. The whole point is if you are just trying to by something like the dark adventurer sails or the frog lantern (when they take out dubloons) both are unfairly expensive. If you want gold, you generally do a world event. Thanks to the smuggler update, most of the loot pools are messed up. Now you have treasure, and this completely unstable and impossible to sell quickly treasure. Plunder valley is one of the closet smuggler islands to Reapers, and it took me 20 minutes to find the cave and even more time to unload everything because that island is MASSIVE. I don't really care for selling smuggler loot anymore, because I don't need to waste time on skipping along to these "secret" (how is it secret if everyone knows where they are????) hideouts in the worst spots that take years to unload stuff like shipwrecks and reaper forts. I do sometimes need gold, so I will use this stuff. But I do think it is annoying, and Reaper's hideout is nice cuz it got cannons and you don't have to walk 2 MILES to sell 3 items. also, if you are trying to sell under pressure, you don't exactly have time to take 5 nukes for a long walk before the players arrive. I have demonstrated just how easy it is to take out players with that stuff. Yeah, you could use it on them, but what about backspawn? Tuckers? Smart people who either try to harpoon the keg or just jump clear and tuck instead of being stupid and shooting the keg when you are in the kill zone? (I don't understand why people try. YOU HAVE TIME TO HARPOON AND THROW IT AWAY! even if you don't have a harpoon, shootin' kegs 5 feet from your ship is so dumb.) At reapers you can get away with speed selling and throw out the dangerous items first, saving one keg ICE.

  • From Reaper's Hideout, Crescent Isle is probably the better spot, and the second best selling spot for Smuggler's loot overall (the best is Old Faithful).

    I'd even say Plunder Valley is the worst spot to sell in terms of time overall, though the Roar spots are also quite bad if you sail with Blackpowder barrels, solely because of the risk of volcano eruptions.

  • Yeah. Just the 1st time I visited plunder valley the shipwreck i looted was in the same square as plunder valley. I do like old faithful/crescent isle. The point is it takes waaaaaay to long to sell smuggler stuff

  • @snugplayer18335 said in Ability to sell smuggler's league items to reapers?: Thanks to the smuggler update, most of the loot pools are messed up. Now you have treasure, and this completely unstable and impossible to sell quickly treasure.

    I don't disagree. It's cheeks. Again, great for Safer Seas and HG, not much else.

    @snugplayer18335 said in Ability to sell smuggler's league items to reapers?: I have demonstrated just how easy it is to take out players with that stuff. Yeah, you could use it on them, but what about backspawn? Tuckers? Smart people who either try to harpoon the keg or just jump clear and tuck instead of being stupid and shooting the keg when you are in the kill zone? (I don't understand why people try. YOU HAVE TIME TO HARPOON AND THROW IT AWAY! even if you don't have a harpoon, shootin' kegs 5 feet from your ship is so dumb.) At reapers you can get away with speed selling and throw out the dangerous items first, saving one keg ICE.

    Exactly what I was saying. This update was all about bringing back tucking. I guess the team was hoping for some organic marketing in the form of some viral clips but that just didn't happen.

  • The whole point is if you are just trying to by something like the dark adventurer sails or the frog lantern (when they take out dubloons) both are unfairly expensive.

    Gold is super easy in this game. You get free gold by doing Season stuff, or Deed/Trials during the day.
    Shrines/Fortresses/Camps best known places to get the easy loot and All goes toward Reapers.

    Your making something simple, into an issue by relying on a single group of loot just because it pays higher.
    While your busy, Ive already made profit by collecting the more easy to gather, and Sell loot.
    Which is what you seem to want.

    I don't really care for selling smuggler loot anymore, because I don't need to waste time on skipping along to these "secret" (how is it secret if everyone knows where they are????) hideouts in the worst spots

    Okie. So what is the issue again?

    and I cant count number of players, who have no idea about the smugglers or where to find them. I literally just had joined a crewmate (no mic) who spent maybe 45min on Old Faithful looking for them....(parked on wrong side) Funny, but learning experience.

    But I do think it is annoying, and Reaper's hideout is nice cuz it got cannons and you don't have to walk 2 MILES to sell 3 items.

    Ahhh but Ive heard people complain it such a hassle to sell to Reapers because you have to travel to a single location, where someone can be waiting for you (since your visible on seas) and the long travel to unload and hand deliver to a person, In doors. Alot of work.

    also, if you are trying to sell under pressure, you don't exactly have time to take 5 nukes for a long walk before the players arrive.

    Yeah you do. All the time in the world, if you "Keep an eye out" and expect the unexpected. You plan ahead...always plan for stuff. Even how to deliver cargo. Plan out the route.
    Plus, if your under pressure...Reaper Hideout is worse place to go...

    you could use it on them, but what about backspawn? Tuckers? Smart people who either try to harpoon the keg or just jump clear and tuck instead of being stupid and shooting the keg when you are in the kill zone?

    Respawn is 15 seconds on average. But no respawn if the ship also goes BOOM! Tuckers are worse on Reapers Hideout.
    Never..seen a player jump clear of a Black Powder....and shooting it wont make it explode in a single shot.

    again...PLAN ahead.

    At reapers you can get away with speed selling

    Park your ship there, anywhere. Now unload. Slowly, having to grab, walk off ship, up the path, into the building, across the enclose room, give to Guy. Now back track. Repeat.

    That is a lot more work than going to a simple location drop off 1,2,3 items. But again, You dont have to do anything of those things, dont have to sell any of those items.
    If gold is your goal, Better items with less pressure is better.

  • Smugglers should have been a faction of it's own in my opinion. Other players think so too however.

  • Not really for me, no. I don't grind, I just play for the heck of it. Try collecting 9 million gold to buy one cosmetic item. If you had read everything I said, you would have noticed after I said I don't REALLY care for selling smuggler loot, I said I DO sell it sometimes to make money (which currently, I need munny) and I just think it takes too long to sell. True, there are several locations, but if your a noob or someone who doesn't pay attention, you can literally lose your stuff to the traps in the caves. The point about reapers is there is one spot to sell, but better rewards for more risk. also supposed to be loot junkies. True fact, snipers do make black powder go boom. Some wise guy tried to snipe me and ended up sinking himself. I don't know about everyone else, but I sell FAST. we throw it all overboard and grab it, then dash to flameheart jr. rinse, and repeat. I have found out just how annoying it is to be chased. I want to be able to get rid of my stuff FAST. Smugglers, That's a no for me dog. One time my friend and I were doing one of those gold hoarder voyages where you get like 2 worthless chests, and some guys just started following us. They overtook us, and sank us (enjoy your 2 worthless chests yall!) second time we saw the FotD key just floating in the water. Seems like a noob stole the key and tried to sell. We got it, and a sloop came out of NOWHERE and started shooting at us. we went as fast as we could to FotD, and when we got there, we found out you can't bury the key, so by that time they caught up and attacked us. Turns out they were jacked up tho, because both boarded and I climbed on their ship with a keg, blew it, and threw firebombs everywhere for good luck. THEY TP'D ON AND INSTANTLY PUT OUT EVERY FIRE AND REPAIRED EVERY HOLE INSTANTLY. Luckily, some reapers came and sank them.

  • Just today I raided a HUGE shipwreck that had several thousand golds worth of stuff. I was near reapers, but I was north of it and no smuggler island within a 10 minute journey. Since I had reaper grade 4 and a reaper chest, I went to Reapers. I could only sell 10 of the 25 items and the ones I could sell were skulls and 3 chests/crates. I just had 200,000 golds worth of loot I couldn't even sell. I didn't have time to sail to the nearest smuggler place that wasn't plunder valley (even then I wouldn't have time) So, if anyone cares, I left you some loot at Reapers

  • I just had 200,000 golds worth of loot I couldn't even sell.

    You could, and can. But chose not too because "distance" and Time was against you. But I can never figure out how players...play a game and never play for the exit. Plan your route.

  • No actually. I had to get off.

  • @snugplayer18335 to be fair most people don't even pick up smugglers loot since finishing the commedations. What is it needed for at this point? You can make more money doing a vault in the roar and selling to morrows than you can by picking up smugglers loot.
    Also complaining it takes too long to walk it in you obviously never were around before sovereigns was input into the game cause we did that all day everyday with everything we had to turn in during every sail. Not just temporarily before getting a captained ship. Gold is pointless in this game. You want the dark adventure sails which is so over used at this point because everyone wanted them when they had an advantage to see better when sailing then they fixed it. Now everyone still buys it and it's still way over priced and you look just like everyone else on the seas. Old Faithful is the best smugglers place to turn in though. Start there turn all that in 1st and leave everything else behind if you are only concerned about turning in smuggler things. Or go turn in the rest right there at dagger that isn't reaper.

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