Diveing to tall tales

  • Hey rare

    hey rare im writheing to u today because i have a feature u could add to the game is when u dive to start a tall tale instead of u getting to a random outpost there has nothing to do with the specfic outpost u dive to the out post where u atart the tall tale lets say u start Shores og gold u come up at morrows peak or wild rose on sancutary outpost so istead of u have to sail across the map efter u have dived to u u spawn on that outpost the point of diveing is to saev time but it doesnt matter if u dont save time on tall tales and the tall tale is even more of a pain to do if u have to sail even more just to start it up it is mostly the main 9 there is a pain beacause its on on specific islands u start them up

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  • U = You for anyone wondering.

  • @cakeforthewin said in Diveing to tall tales:

    Hey rare

    hey rare im writheing to u today because i have a feature u could add to the game is when u dive to start a tall tale instead of u getting to a random outpost there has nothing to do with the specfic outpost u dive to the out post where u atart the tall tale lets say u start Shores og gold u come up at morrows peak or wild rose on sancutary outpost so istead of u have to sail across the map efter u have dived to u u spawn on that outpost the point of diveing is to saev time but it doesnt matter if u dont save time on tall tales and the tall tale is even more of a pain to do if u have to sail even more just to start it up it is mostly the main 9 there is a pain beacause its on on specific islands u start them up

    It already works like this.

  • Dive to wild rose does take you to sanctuary.....
    I know Mike Chapman said they wanted to try and avoid dive tos allowing specific control over which island which was part of reason thieves haven rubs were removed.

  • @hiradc said in Diveing to tall tales:

    Dive to wild rose does take you to sanctuary.....
    I know Mike Chapman said they wanted to try and avoid dive tos allowing specific control over which island which was part of reason thieves haven rubs were removed.

    They could have kept thieves runs and just made it only work as a sail to voyage. Maby even in doing so boosting the athena rep/items for it rather than the 20 gems.

  • Diving to Tall Tales is already a thing. Shores of Gold Part 2 (the Briggsy fight one) takes you to Plunder Outpost. The Star one takes you to Northstar Seapost. Part 9 takes you to Morrow Peak Outpost. The Revenge of the Morningstar one takes you to Daggertooth Outpost. Wild Rose takes you to Sanctuary Outpost.

    I got my Gold Curse years ago, this functional use keeps me putting Tall Tales on the table (and then voting them off once the server hop is over). I've been using the Briggsy one to start at Plunder Outpost for all of my gilded voyages this week.

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