I proposed that, once, but here, again.
It would be great to have some parkour of challenges implying all emissary types and which would bring players to compete together for victory while being forced to collaborate with enemy factions in order to reach the end.
The challenge would be composed of mini puzzles that represents the emissary that is relevant to the team. Puzzles for gold hoarder. Honest Work for merchant. Treatorous acts for Reaper. Skellie battles for order of souls... And so on. Something heroic for Athena.
The challenge level would be composed of challenges for all factions in one array of rooms that implies that each team takes a different path.
The challenge can end anytime if any team is too greedy and makes a mutiny.
There would be moments where PVP rooms would bring some combat engagement, but as there would be NPCs all around to buy the treasures, if the wrong treasure is sold, while it was a key to a room, it ends the challenge.
The team that manages to steal stuff from adversary teams but leave them their key treasures so the challenge can keep going, would be the winning team, with the highest score, including points from exclusive victory but not only, also from all the loots.
While players would be tempted to exterminate adversaries, doing so would cause the challenge to stagnate so that's where the challenge is. Winning is only of a little value, whereas the most important part is to make sure all teams makes it alive to the last room whoeve gets there first. Else, they couldn't use all the required artefacts to open the treasure room.
Making fierce pirates collaborate when all they want is the adverse team's loots.
