The amount of loot and its value are too damn low

  • As title says.
    It takes an irrationality high number of voyages to reach grade 5 in pretty much any TC.
    The amount of loot items for raid voyages is way too low.
    And the overall value of each piece does not compensate for the low volume.
    This needs to be reworked asap

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  • @pikappa89 Agreed. Alot of people saying this, really hoping they will listen. [Mod Edit]

  • We need more average quantity of treasure per voyage/activity across the board asap.

    Double or triple the quantity we are averaging now.

    A little more variety wouldn’t hurt either. Keep the new add back some old in.

  • @pikappa89 Doing OoS last night, it took my 6 islands to get to Grade 5. about 45 minutes solo. i bounced between the 3 captain missions and 1 crew mission so I was always sailing 1 island away. Seemed fairly quick for me. between that and my grade 5 quest, I made about 140k in 1.25 hours. Forts are better, but this was more casual.

  • It takes an irrationality high number of voyages to reach grade 5

    In other words. It takes too long to achieve greatness.

    Grade 5 wouldn’t be worth anything if they removed the loot bonus and only offered the extra voyages at the end.
    Think about that.

  • @captain-coel a dit dans The amount of loot and its value are too damn low :

    @pikappa89 Doing OoS last night, it took my 6 islands to get to Grade 5. about 45 minutes solo. i bounced between the 3 captain missions and 1 crew mission so I was always sailing 1 island away. Seemed fairly quick for me. between that and my grade 5 quest, I made about 140k in 1.25 hours. Forts are better, but this was more casual.

    Hey, for real! Stop bothering us about how Oos voyages are profitable! We know! Just because one faction and only a few voyages are profitable doesn't mean the others are and there are no changes to be made. I even saw a comment yesterday, "Yes, I reached grade 5 in 10 minutes." Oh really, and what did you do? "Naval battles and stealing." Wow, are you all clueless?

    The raid voyages are the ones suffering the most, yet they're supposed to bring in easy money despite the majority of players being able to see a massive red tornado or a skull-shaped cloud in the sky. So, you're not safe. Doing a world event is a supposed to be a BIG risk, not a simple mission.

  • @littlematjab GH grade 5 took me and a friend 39 minutes of doing voyages to grade 5. Where is the problem?

  • @captain-coel a dit dans The amount of loot and its value are too damn low :

    @littlematjab GH grade 5 took me and a friend 39 minutes of doing voyages to grade 5. Where is the problem?

    The raid are the problem, OMG please, read the messages properly. I just explained everything. Just because some voyages are worth the price and time doesn't mean all the others are too.

  • @littlematjab The raids are not supposed to be equivalent to the emergent events.

  • @d3adst1ck a dit dans The amount of loot and its value are too damn low :

    @littlematjab The raids are not supposed to be equivalent to the emergent events.

    Who decided that it was a good idea? Just a reminder that the WE dive is simply a WE that has been modified by a player diving to it. So yes, it changes my WEs in my servers.

  • @littlematjab said in The amount of loot and its value are too damn low:

    @d3adst1ck a dit dans The amount of loot and its value are too damn low :

    @littlematjab The raids are not supposed to be equivalent to the emergent events.

    Who decided that it was a good idea? Just a reminder that the WE dive is simply a WE that has been modified by a player diving to it. So yes, it changes my WEs in my servers.

    It is a good idea because you are giving up some loot for convenience. If you got the exact same loot, no one would bother with emergent events anymore.

  • @littlematjab said in The amount of loot and its value are too damn low:

    @captain-coel a dit dans The amount of loot and its value are too damn low :

    @littlematjab GH grade 5 took me and a friend 39 minutes of doing voyages to grade 5. Where is the problem?

    The raid are the problem, OMG please, read the messages properly. I just explained everything. Just because some voyages are worth the price and time doesn't mean all the others are too.

    You can beat a raid in under 20 minutes including sell time. Hows that not good?

  • @littlematjab said in The amount of loot and its value are too damn low:

    @captain-coel a dit dans The amount of loot and its value are too damn low :

    @pikappa89 Doing OoS last night, it took my 6 islands to get to Grade 5. about 45 minutes solo. i bounced between the 3 captain missions and 1 crew mission so I was always sailing 1 island away. Seemed fairly quick for me. between that and my grade 5 quest, I made about 140k in 1.25 hours. Forts are better, but this was more casual.

    Hey, for real! Stop bothering us about how Oos voyages are profitable! We know! Just because one faction and only a few voyages are profitable doesn't mean the others are and there are no changes to be made. I even saw a comment yesterday, "Yes, I reached grade 5 in 10 minutes." Oh really, and what did you do? "Naval battles and stealing." Wow, are you all clueless?

    The raid voyages are the ones suffering the most, yet they're supposed to bring in easy money despite the majority of players being able to see a massive red tornado or a skull-shaped cloud in the sky. So, you're not safe. Doing a world event is a supposed to be a BIG risk, not a simple mission.

    As some one who has been stacking gold hoarder voyages, i can say order of souls is not the only profitable quick faction to reach grade 5. In maby an hour of sailing on the first day doing only normal voyages i got about 200k gold with grade 5 emissary, i didnt even do the emissary voyage and i made that kind of profit.

    I feel like the big issue here is the focus on the number of voyages, rather than the number of islands and distance. Before voyages would offer more emissary rep and treasure, but you have to consider that in a single voyage you would get anywhere from 1, to 8 different maps, and they could be either next to you, or half way across the map.

    The number of voyages isnt what makes the difference, nor the amount of treasure, because the treasure you find now is worth more than ever, and the maps are consistently closer than they have been in the entire games history.

  • It's feels like the community is split like this:

    People who enjoy earning gold and like to see their gold number go up

    People who don't see any benefit in gold and since it doesn't impact them can't see a benefit to the change

    There's a weird gatekeeping behind loot in this game seeing as it's purely cosmetic. Don't think anyone is calling for changes to rep speed or access to pirate legend faster, reaper access without pvping or top tier loot asap (which is usually locked behind commendations and progression in traders anyway) and if they are that's fairly unreasonable. I think there needs to be a rework to rewards and currency. It just seems a bit.. I dunno all over. There isn't a rhyme or reason between what costs ALOT of gold Vs doubloons in the shops. Maybe that's the real thing that needs fixing?

    I've got no issue with higher payouts for voyages personally... I think it's more the FEELING of what you've spent time fighting for. When you open the vault and SEE 4 chests it's like... Bruh... We KNOW it's slightly higher value especially as an emissary but it doesn't feel like it.. Where as if there is even a visual change even if it's just piles of gold would at least make it feel worthwhile.

  • @thedarkjudge

    There are clearly issues with the balancing of the time and rewards (gold, reputation) for certain voyages and raids. But yes, you're right, progression in Sea of Thieves is non-existent; only your skill will evolve. And if you spend your time doing voyages, you'll never learn anything. So, no progression like small ship variants, nothing changing, nothing new.

    The ONLY thing that can make you want to earn money other than cosmetics is to buy a ship to sell your loot more quickly with the Sovereign. Apart from that? Why earn money?

    Well, for nothing, considering that cosmetics are useless (and that's the case), we play for absolutely nothing, just for the pleasure of stealing useless loot and seeing money increase in our bank because, in reality, you are broke.

  • @littlematjab the stores definitely need looking at because the new wicked web stuff is locked behind high numbers of doubloons which is in a regular store which would seem it's seen as attainable cosmetics for the casual player but in reality that is REALLY grind heavy cosmetic because there isn't too much loot that pays out doubloons and most are earned by commendations which once done are done.

    I just would love to know what thought goes into the pricing of items and why. I mean sticking with the wicked web stuff I'm not sure why it's a doubloons only set?

  • @thedarkjudge said in The amount of loot and its value are too damn low:

    @littlematjab the stores definitely need looking at because the new wicked web stuff is locked behind high numbers of doubloons which is in a regular store which would seem it's seen as attainable cosmetics for the casual player but in reality that is REALLY grind heavy cosmetic because there isn't too much loot that pays out doubloons and most are earned by commendations which once done are done.

    I just would love to know what thought goes into the pricing of items and why. I mean sticking with the wicked web stuff I'm not sure why it's a doubloons only set?

    It's doubloons only because it's an event/season re-release. If you participated in the event and/or season, you were awarded the item. If you missed it, you can get it for doubloons but it will cost quite a bit.

    EDIT: looking at the wiki, it seems to indicate it is sold for gold and not doubloons so now I'm not sure if the wiki is wrong, I am wrong, or if you're asking about a different set.

  • @d3adst1ck oh was it? That makes sense I must of missed the event for it. (Personally I don't think they should re-releaee event cosmetics)

    But regardless they definitely need to rework doubloon payouts. Outside of commendations I think, correct me if I'm wrong repears, ashens and bounties? Be nice to get another loot varients for them.

  • @d3adst1ck that's my bad I was getting confused I think it's actually the daring deceiver set which I missed in season 3

  • @thedarkjudge said in The amount of loot and its value are too damn low:

    @d3adst1ck that's my bad I was getting confused I think it's actually the daring deceiver set which I missed in season 3

    Yeah, the wicked web stuff was for S4 and the figurehead was available through an event. S3 was the Daring Deceiver.

    The old season renown track stuff comes back to stores as expensive doubloon sets, so that players can still get the items but to also encourage players to partake in seasons where they can just get them for free instead. I think the items they add directly to stores that cost doubloons aren't nearly as expensive.

    I expect when the rest of the S4 stuff (wicked web) gets added to the stores, it'll have a doubloon cost similar to the Daring Deceiver. I believe the items that are in the stores right now are event items, and they cost a lot of gold.

  • Athena raid on a treasury. The loot was... 1 ghost chest, 2 athena trinkets, 2 athena crates. I felt like.... i was abandoning my ship and working hard taking medium/high risk for something not worth. Now I know it was 10 mins and the trinkets might have been higher value than normal but it didn't feel right somehow. But, after abandoning ship for 5 mins without any visuals it gets pretty risky especially for someone solo.

  • @karkona to be fair at lvl 5 Athena that would all go for a pretty penny for 10 mins work. I think it's the physicality of having more tangible items = more money but I reckon going back the amount of throw away chests and items it all adds up to the same but carrying more stuff which is what they have removed.

  • It is, I understand but given the alternative like an athena raid on a seafort where you keep an immediate visual on your boat at all times and surrounded by tons of supplies in addition to the loot and an easier encounter (i feel like the 8 waves of phantoms is easier) it might need an adjustment i think.

  • @karkona that was an issue with treasuries and shrines pre-S11, so I don't think it's necessarily a problem with the way S11 works but more the treasuries themselves.

    As a bonus, they could probably add more of the new items to these to bump up the value without worrying about hitting the 20 item cap in the mermaid storage.

  • I think the treasury could deserve an extra trinket or two

  • @karkona Agreed. Or even more.

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