Waves knockback?

  • Bit of a simple idea probably not to implement but I think frustrating for most.
    If you start an interaction that requires some time to complete, and you don't move your character, I don't think any movement of waves causing boat to rock should disrupt the action.

    So loading a cannon, planking a hole etc. If when I've started interaction I'm within reach, then the boat tilting a bit should not result in the action failing.

    Obviously any knockback from cannons, blunderbombs and other physically affecting interactions can and should disrupt.

    It's not even like you end up any further away, just usually at a changed angle.

    A massively frustrating one is you start climbing into cannon to shoot out after judging the angle and distance. Game says no, despite you having walked to the edge of cannon, and now the angle is lost in the time it takes to climb in again.

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  • Just move your camera angle lol.

  • @hiradc They would have to entirely change how your character responds to the rocking of the boat, which would completely mess with how we play the game. It would be a nice feature if your initial request to hold the cannon would stay even if you were "rocked" out of the hitbox but that would definitely create a ton of unintended scenarios that would be more detrimental to gameplay than just simply walking closer to the cannon. In my experience, its more annoying when the waves and the ship rocking is staggery which is a server lag problem(optimization) and not really something they should hotfix like you mentioned.

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