@wolfmanbush said in Guilds Explained video:
@lem0n-curry said in Guilds Explained video:
@wolfmanbush
I doubt every player knows 23 other players to completely fill their guild. There are plenty of mostly solo players who probably would welcome other active players - and perhaps sail together or prefer to sail alone or with their closer friends.
Problem will be trust - there will be guilds that might kick you out for whatever reason but AFAIK most of the things you've earned while in the Guild you get to keep.
I think it's adding the 4th or 5th way for social cliques to clique in public.
It's gonna be much more difficult to get people attached to this that aren't already socially in the discord servers, twitters/forums/twitch etc
People are sailing with each other without being in groups on forums &c or use discord only to communicate in-game.
People will still mess with it super super casually but I don't see this doing much for the organic environment. It's likely to be more of a thing for people that take cosmetics seriously and the sot social environment seriously, most aren't involved in either of those things.
I started out as solo player, the earlier updates got me sailing with others, the big meg, sailing on a galleon for the first skellie ships, trying out some Arena or grinding the loot from Athena Run of Thieves Haven with people I previously met. All without using social media, just LFG, joining open crew - but with adding friends on the Xbox software / Game bar.
Captaincy was much easier to attach to and they completely changed captaincy around in 9 months from lack of participation beyond the casual preference.
Yeah - they nerfed that way too much - dropping levels to 30 for the "best trinket" and decreasing number of things per milestone. Not only made it just a counter for people who play a lot but also annoying pop-ups for every few islands you visit.
Much more difficult to get people attached to coordination and working with others in this game at the organic level.
Coordination ? AFAIK you don't have to coordinate with other players to set sail for a Guild - obviously you could; but as long as there is a ship available you can just set sail with anyone you want or just solo.
Might be a problem if people won't add enough ships and other players set sail on yours.
Also when you see a place open in a ship and join, finding out that they're waiting for a crewmate who might join in a short time; but I guess that happens now as well when you try to join someone on your friend list.
Casual activity will happen it's substantive community building that I think will continue to struggle in guilds.
Which really isn't much of a criticism from me because as developers they can only realistically do so much and they try to do what they can. It's more just the reality of a environment like this one.
Largest issue I see would be loads of solo players start their own guild and realise some months in that having other members will give more or at least faster progression and either have the choice of joining another guild (and "losing" the progress of their own guild) or try to get other players to join their own guild (who wouldn't want to "lose" their progress).