Increase maximum controller sensitivity (for PC players)

  • Please increase the maximum controller sensitivity for players, or at least PC players. I use a controller on PC and am a very competitive player, but the maximum sensitivity is just not high enough. The maximum sensitivity of 10 is to low when it comes to looking around quickly, especially when you are fighting people very close to you, which happens a lot if you board or get boarded. I often play with and against very good PC players and there ability to be able to turn 180 degrees or flick on to a target is just way better then a controller. Even if a sensitivity of 10 might seem to be fast for some players it is just not good enough compared to what PC players can do on high level game play where a fraction of a second actually does matter.

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  • I've only been using a controller a month (no prior controller pvp experience in gaming) and switching from m/kb and I already see what you are talking about here.

    When I first started on controller it felt unlikely that I would get anywhere near 10 and am already at 10 and would use higher now that I've built up some reps

    I'm not good at all on the controller but I do see it as necessary to remain competitive, especially for people with skill in tdm situations.

  • Not majorly into PvP but even just moving around I feel that the camera's a tad slow.

    I spoke about this a few years ago. Basically when you tune your controller sensitivity, you should feel almost a 1:1 with where you want to be looking (obviously, input latency does play a small part in it but that can be mitigated in other ways).

    Once you get used to sensitivity 10 in Sea of Thieves, it still feels like you are "dragging" the camera. It never feels as good as it does in some other first person games.

    So, yeah, would love just a few more clicks added for it to feel good to me.

    And, please, let us have a way to speed up scrolling on the map with a controller - maybe holding RT would increase the sensitivity in that scenario.

  • @realstyli said in Increase maximum controller sensitivity (for PC players):

    Not majorly into PvP but even just moving around I feel that the camera's a tad slow.

    I spoke about this a few years ago. Basically when you tune your controller sensitivity, you should feel almost a 1:1 with where you want to be looking (obviously, input latency does play a small part in it but that can be mitigated in other ways).

    Once you get used to sensitivity 10 in Sea of Thieves, it still feels like you are "dragging" the camera. It never feels as good as it does in some other first person games.

    So, yeah, would love just a few more clicks added for it to feel good to me.

    And, please, let us have a way to speed up scrolling on the map with a controller - maybe holding RT would increase the sensitivity in that scenario.

    for me the harpoon has been a real struggle

    I definitely need a good flick to ever get that feeling alright

  • @wolfmanbush

    Harpoons, and cannons for that matter, never really bothered me so much because they are things that should have a lot of heft to them. Maybe I'd feel different if I ever played a lot of the game on KBM before, I can imagine the switch is a bit of change for you.

  • no dude. Us xbox players have enough trouble keeping up with your speed and scripts

  • You play on 10 same as me. It is not near fast enough to keep up with those mouse users that can whip the camera, so currently controller users have to become M&K users to keep up.

    I actually would love to see them remove M&K advantage. Will this upset M&K users? Absolutely, would but it would bring MUCH needed balance for PvP.

    They do it to the cannons, why not the camera and guns and rest of the game?

    The M&K crowd has WAY too much advantage in this game when it comes to competition. I would love to see Rare clamp down on it.

  • Higher then 10 lol I couldn't imagine what that would look like how could you even play

  • @personalc0ffee alt text

  • @ajm123 said in Increase maximum controller sensitivity (for PC players):

    Higher then 10 lol I couldn't imagine what that would look like how could you even play

    The same way that M&K users play.

    @zig-zag-ltu I already said I didn't care.

  • @personalc0ffee Didn't care about what ?

  • @zig-zag-ltu I think it would be good to balance pvp by removing certain input advantages, no matter what they think.

    I know it probably won't happen but I can hope.

  • @personalc0ffee How exactly do you think this would benefit the PC community and how would it work? You are on PC, you must have a mouse even if you use a controller, imagine having to drag it multiple times across the mousepad to move it around. Imo the game would become a laughing stock and such change would alienate the people.

    If it really is such a massive difference and the game is unfair, best option would be to separate servers.

  • @zig-zag-ltu said in Increase maximum controller sensitivity (for PC players):

    @personalc0ffee How exactly do you think this would benefit the PC community and how would it work? You are on PC, you must have a mouse even if you use a controller, imagine having to drag it multiple times across the mousepad to move it around. Imo the game would become a laughing stock and such change would alienate the people.

    If it really is such a massive difference and the game is unfair, best option would be to separate servers.

    They already did that. But they didn't separate it by input, they separated it by platform. Xbox players can opt into Xbox only servers. IMO, this was the absolute worst thing they ever did to this game's community. It caused a massive rift between the two communities and it really hurt the social ability of the game because Xbox gamers on average I've found are more likely to chat, want to be friendly, and be social and fun. PC players on average, do not.

    One, MK have plenty of benefits in combat, time to remove them or balance them down. I never once said there were to be any benefit to any specific side. I said it is about BALANCE.

    Two, you would cap it to the speed of what we have now for camera on controller.

    If they aren't/won't cap down the MK advantage then they NEED to make controller faster. You simply can not compete with the speed. The controller speed is simply not fast enough. IMO, these are design and balance flaws.

    There's really only two ways to solve that problem.

  • @personalc0ffee I would not see any problem if they allowed to customize the joystick speed whatsoever, quite surprised there is a cap in the first place.

    But putting limits on mouse sensitivity would really hurt the game imo.

  • @zig-zag-ltu said in Increase maximum controller sensitivity (for PC players):

    @personalc0ffee I would not see any problem if they allowed to customize the joystick speed whatsoever, quite surprised there is a cap in the first place.

    But putting limits on mouse sensitivity would really hurt the game imo.

    I disagree. It would help the game by balancing it. The controller can not keep up, specifically as relating to speed of camera, with a mouse user. Not even close. It needs to be balanced in one of those two ways. It would be cheaper on developer resources to just cap mouse camera speed limiting it, to what we basically have on the controller.

    When it comes to balance, I'm very unwilling to bend. The game needs more balance between the input methods, always has.

    That being said, I have no idea why there is a cap of 10 on the stick. I've never heard any official reason. Most games with controller/gamepad support, won't even let you spin that fast. Since playing SoT, I always have to speed up the sensitivity from default because it isn't fast enough.

  • @personalc0ffee Well you should use your mouse more and try to understand that your proposition is terrible for mouse users.

    The principal of how both systems work is completely different. Not justifying any game decisions, or settings etc, just explaining the fundamentals of the two:

    Joystick - you put your thumb down and it will continue to spin until you release it.

    Mouse - you need to physically move your wrist/hand for the cursor to move. If it was really slow, it would require user to lift the mouse up, position it back in the air to where it was and repeat it. There is no hold to rotate camera option.

    The only time this can work, is a sniper rifle for precision in other games.

    So once again, not justifying any developer decisions just explaining.

    Imo allowing freedom to customize settings for mouse - good idea, should happen.

    Putting restrictions on mouse users - terrible idea.

  • @personalc0ffee "just cap mouse camera speed limiting it" Worst take I've seen on these forums so far, congratulations.

  • @zig-zag-ltu I don't agree. MK is unbalanced along side the controller.

  • @personalc0ffee said in Increase maximum controller sensitivity (for PC players):

    @zig-zag-ltu I don't agree. MK is unbalanced along side the controller.

    The best thing is for controller users to turn of cross play and never look back.

  • @personalc0ffee I know you don't agree, I am asking you to think about your propositions which make no sense in respects to ''nerfing'' mouse to the point that it becomes unplayable. Which is rather unreasonable and a bit selfish imo. Asking to increase controller sensitivy is another topic.

    And of course MK is better than controller, so is a good PC in general with more fps and higher refresh rate.

  • @foambreaker said in Increase maximum controller sensitivity (for PC players):

    @personalc0ffee said in Increase maximum controller sensitivity (for PC players):

    @zig-zag-ltu I don't agree. MK is unbalanced along side the controller.

    The best thing is for controller users to turn of cross play and never look back.

    Which is sad and not an actual solution.

    Rare should be doing more to balance between the two inputs so that doesn't have to be the case.

    This game got so much less social on the PC side because of that opt out.

    @zig-zag-ltu said in Increase maximum controller sensitivity (for PC players):

    @personalc0ffee I know you don't agree, I am asking you to think about your propositions which make no sense in respects to ''nerfing'' mouse to the point that it becomes unplayable. Which is rather unreasonable and a bit selfish imo. Asking to increase controller sensitivy is another topic.

    And of course MK is better than controller, so is a good PC in general with more fps and higher refresh rate.

    I already told you, I was not really willing to bend when it came to my thoughts on balance. The game needs more of it for the competitive side of things between the two input methods. Simply saying use MK is not a solution. To me that's a problem.

    The mouse would not become "UNPLAYBLE." Let's stop the hyperbole. Like everything else in the game that has gone through any kind overhaul, here's looking at you UI and barrel changes, it is going to take refinement and adjustment.

    All I'm saying is I feel it would be better for balancing the game if the mouse turn speed was limited to the same turn speed as the controller. You can raise or lower that dpi as much as you want but you would not be turning any faster than 10, or 12, 15, 20 w/e upper limit they'd like to define to the controller in this hypothetical scenario. This ensures that every single player no matter their input device is on equal playing field in terms of the camera, not factoring in individual skill.

    An example of unbalance this removes; is the ability for a mouse user to jump over the head of a controller user, whip their camera mid air and land while immediately facing their opponent before their opponent has had the chance to react or block.

    That is unfair and it is not the only problem either when it comes to the use of the mouse in combat either.

    Dpi switching when swimming is an example. For those not in the know, that's when you wiggle your mouse really quickly erratically while swimming or in the water, so your opponent can not target and shoot you as easily. This has the illusion of your guy dancing around the water very erratically and it is hard to follow the movement. (Btw this is considered cheating and will net you a ban if you recorded doing it. It is considered an advantage in combat, which is why it is being done in the first place, but I digress.)

    For balance to be achieved for the good of everyone, buffs and nerfs are required, exploits need patched out, and certain hard decisions have to be made.

    That is what I"m saying. That's the only way to solve the problem.

    OP wants controller buffed and I would rather see mouse nerfed. Both instances arrive to the same conclusion. I just happen to feel that MK is extremely OP and always has been and would love to see it brought back down where it belongs.

    Let me ask you this;

    "Why are you able to whip the camera in the water and on land, but not on the cannon?" In case you don't know, you can not use the mouse to whip around the cannon. It is limited to a speed cap. Why do it there but not with the camera in general? It makes no sense to me.

  • @foambreaker said in Increase maximum controller sensitivity (for PC players):

    @personalc0ffee said in Increase maximum controller sensitivity (for PC players):

    @zig-zag-ltu I don't agree. MK is unbalanced along side the controller.

    The best thing is for controller users to turn of cross play and never look back.

    This is not an option for PC controller players. Hence, why the OP made the post in the first place specifying controller players on PC.

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