Captaincy

  • I think that if a ship captain leaves we should be able to buy like a voucher from the shipwright possibly with doubloons to be able to change captaincy to yourself. Or be able to change ships while in game to one of your own if a captain leaves, for a price of course.

  • 25
    Gönderi
    23.6k
    Görüntüleme
  • @xxx-sco0b-xxx as long as it forces a server merge.

  • If the captain logs back in with his ship then what? Two ships, potentially even on the same server, with the same internal IDs.

    Also, the captain may have left because the crew was toxic.

    *server boom*

  • @foambreaker if the captain leave so does the captained ship. If he rejoins then its just as crew, why would two ships spawn lol? This just makes it a tad easier for crew to keep the perks of captained shipes without the hassle of relogging. After your last comment im 100% sure you just like to play devils advocate, like an average reddit user.

  • @lord-loamor said in Captaincy:

    @foambreaker if the captain leave so does the captained ship. If he rejoins then its just as crew, why would two ships spawn lol? This just makes it a tad easier for crew to keep the perks of captained shipes without the hassle of relogging. After your last comment im 100% sure you just like to play devils advocate, like an average reddit user.

    That is terrible, so I get a toxic crew and I leave and now when I log back in I am still their crew?

    /facepalm

  • @foambreaker Just dont comeback? Like what lol?

  • @lord-loamor said in Captaincy:

    @foambreaker Just dont comeback? Like what lol?

    It gets dumber by the post, so now, I get a toxic crew, log out and you are saying I should not play the game because my toxic crew is using my ship?

  • @foambreaker [Mod edit] dont go back to THAT crew. Find a new server, or play solo.

  • @lord-loamor said in Captaincy:

    @foambreaker Kinda slow aint ya, dont go back to THAT crew. Find a new server, or play solo.

    Oh hell I am having a discussion with someone who doesn't know how the game works.

  • @lord-loamor said in Captaincy:

    @foambreaker Kinda slow aint ya, dont go back to THAT crew. Find a new server, or play solo.

    Um, one issue that I see glaring me in the face on this one. It is @Foambreaker 's ship! Why should the CAPTAIN need to find another ship when it is THEIR ship ?!? Is the game now supposed to have ship highjacking now with an added twist of them being your own crew ? The Captain should always be able to appear on their ship on re-login or on an island if the ship sunk obviously. The only other option at this point with this system that is being proposed is for the Captain to scuttle their own ship to regain it.

  • @sairdontis4317 its still a public game. If your crew sucks then find a new one. Or make the ship actually yours and play solo.

  • @lord-loamor said in Captaincy:

    @sairdontis4317 its still a public game. If your crew sucks then find a new one. Or make the ship actually yours and play solo.

    Confusing reply to say the least. No one said the game wasn't public. The question was not about whether your crew "sucks" or not but rather if being the Captain of a ship means anything in a non-solo capacity (with a crew not solo) as of now it does. Your post(s) suggest a departure from how captaincy currently effects gameplay in that the ship changes when the Captain logs out after a certain amount of time. This current function makes since as how would you have a ship that Captained by Captain who is playing the game ??

    It seems you have issue backwards in any case as the other players can also just log and get another ship. The Captained ship is tied to the Captain I don't think this was a design mistake (anyone correct me if I am mistaken in this, please) and on the contrary was fully intentional. Also the Captain can of course just log back in a Captain ship and if they desire his crew if on comms can log and join his/her crew if they are friends.

    So this leads me to another question: Do you want the ship be assigned to another Captain and if so does that mean that new Captain transforms the current ship into their saved Captained ship or did you want something else ?

  • Ok most you don't understand the captaincy mechanics, if a captain purposely leaves the game/ship it loses captaincy therefore it is NO LONGER their ship. The player who loaded the ship would be capable of reloading their ship because you would be placed on a new server, and if by chance you get placed in that same server the other people on the uncaptained ship would be capable of regaining their own captaincy due to said voucher, and have their own ship. If you load a new ship, You would load in on a fresh ship that is yours. I mean it's common sense how the captaincy works.

  • @xxx-sco0b-xxx "it loses captaincy therefore it is NO LONGER their ship"

    Not quite, it is still the same ship with the same internal ID, no captain, but the same ship.

  • @captain-coel that would make sense, to refresh the ship id to your character. But you'd retain the supplies you've accumulated and gain back your perks of a captained ship.

  • @foambreaker as I said with the voucher you would load your own ship therefore replacing the ship id to your character and not the person who loaded the ship. As I said in my post to be able to spawn your ship and be able to retain your supplies and regain captaincy perks.

  • @xxx-sco0b-xxx said in Captaincy:

    @foambreaker as I said with the voucher you would load your own ship therefore replacing the ship id to your character and not the person who loaded the ship. As I said in my post to be able to spawn your ship and be able to retain your supplies and regain captaincy perks.

    So maybe this scenario :

    1. Captain choses their Captained (owned) ship and invite friends to play or are added later (as long as the crew cap for the ship has not been reached).
    2. The Captain then decides to log off from the server and after time the limit (can't remember the exact amount of time) the ship loses the Captains name .
    3. At this time (if this is what is being suggested) the ship now is available to be "claimed" by a new Captain who has ownership of a Captainable ship of the correct size (sloop, brig, or Gal) and the ship is converted to their Captain ship with all their saved deco added to it.

    Did I list this correctly and/or did I miss a step ?

  • @sairdontis4317 sort of yes. Once captaincy is lost and captain isn't returning the remaining crew should be able to say downsize from a gally to a brig if only 3 people are left as long as they own a captain ship ofc. But yea you pretty much have the jist of what I'm getting at. But foam dude is just taking it way too deep.

  • @xxx-sco0b-xxx said in Captaincy:

    @sairdontis4317 sort of yes. Once captaincy is lost and captain isn't returning the remaining crew should be able to say downsize from a gally to a brig if only 3 people are left as long as they own a captain ship ofc. But yea you pretty much have the jist of what I'm getting at. But foam dude is just taking it way too deep.

    Ah, good, Then if this is the case I think it would be fun if the Captain has been gone so long as it to be obvious they are not coming back . No reason to waste a perfectly good ship and make the most of it.

  • This will possibly negate the advantages other crews have when they have encountered a captained ship or otherwise seen in action.

    Example, you might have spotted the Curry Boat when they took over a fort from another crew, when they change name / captain and when you're doing the Ashen Lord show up in your spyglass as the Lemon Ship, you might be inclined to think they could be less "dangerous" than the same crew as you would have spotted the Curry Boat again. If you would spot the Curry Boat, you almost certainly know they will try to sink you and take the loot of the Ashen Lord.

    I get it's less productive for milestones when a captain leaves, but that's just part of Captaincy - do you keep sailing on the same ship with less perks (milestones, sovereigns) and supplies or start over with a new captain on a new server.

  • It's an interest through. Buying a Temporary Voucher to become Temporary Captain for that ship. Perhaps with name change (For example, ship were called Fearless Nightingale, now, with voucher, it's called Grief of Sirens, etc.).

  • @lem0n-curry said in Captaincy:

    This will possibly negate the advantages other crews have when they have encountered a captained ship or otherwise seen in action.

    Example, you might have spotted the Curry Boat when they took over a fort from another crew, when they change name / captain and when you're doing the Ashen Lord show up in your spyglass as the Lemon Ship, you might be inclined to think they could be less "dangerous" than the same crew as you would have spotted the Curry Boat again. If you would spot the Curry Boat, you almost certainly know they will try to sink you and take the loot of the Ashen Lord.

    I get it's less productive for milestones when a captain leaves, but that's just part of Captaincy - do you keep sailing on the same ship with less perks (milestones, sovereigns) and supplies or start over with a new captain on a new server.

    But if the captain left, then wouldn't you have the same problem, because then no banner shows up and you also think it's another ship? So what would be the problem if you can name a new captain after the captain left? I think that option should only exist after the captain left, so you can stay on a captained ship.

  • @super87ghost said in Captaincy:

    @lem0n-curry said in Captaincy:

    This will possibly negate the advantages other crews have when they have encountered a captained ship or otherwise seen in action.

    Example, you might have spotted the Curry Boat when they took over a fort from another crew, when they change name / captain and when you're doing the Ashen Lord show up in your spyglass as the Lemon Ship, you might be inclined to think they could be less "dangerous" than the same crew as you would have spotted the Curry Boat again. If you would spot the Curry Boat, you almost certainly know they will try to sink you and take the loot of the Ashen Lord.

    I get it's less productive for milestones when a captain leaves, but that's just part of Captaincy - do you keep sailing on the same ship with less perks (milestones, sovereigns) and supplies or start over with a new captain on a new server.

    But if the captain left, then wouldn't you have the same problem, because then no banner shows up and you also think it's another ship? So what would be the problem if you can name a new captain after the captain left? I think that option should only exist after the captain left, so you can stay on a captained ship.

    Indeed, if you don't get a banner it could also be the ship you encountered earlier, but if there is a banner you know it's a different one.

    The former captain can join easily after the captaincy has been changed.

  • Again it's being taken too deep, what I'm saying is if I am on a brig with my friends and a sloop joins our alliance and said sloop decided he is getting off for the night that ship would be gone. Unless I had a friend online who joins his/her ship we keep the boat and the alliance, my should be able to go buy a voucher and have his ship with the supplies the old ship acquired and gain captaincy for milestones/sovereigns and be on our server as well. Or another example if I'm on a brig and the captain leaves the remaining crew should be able to buy a voucher to load their ship and be able to downsize to a sloop cause there is only 2 crewmates, and be able to regain captaincy. Yes I get it losers would exploit this feature but in the same sense it gives others a chance to play with multiple of their friends on the same server seeing as the highest crew is 4 on a gally.

  • In a word "Overkill".

    The problems with PuGs are not going to be solved with code.

    In other games the answer is simple, join a guild.

    SoT doesn't have that and that is the root of all evil.

25
Gönderi
23.6k
Görüntüleme
1 / 25