HG pvp How are you usualy defeated?

  • In scenarios where you lose HG pvp, how are you defeated?

    For example: i get chainshotted and my mast falls, then i am death spiraled and cant recover.

    Or: i am boarded and killed until my boat is sailed out of circle.

    Why do i ask. Curious to what i currently the worst blow in HG. What can be solved with strategy and what can't?

    Mainly thinking solo sloop pvp, but anything goes.

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  • My ship sinks...

  • Usually if I’m one balled. Have recovered pretty easily tbf.

  • I consider myself an average or slightly below average pvp player. I have lvl 100 in both factions and I can say with certainty that most of my losses are due to close combat or other players having insane accuracy with their shots. It's not always the case, but the majority of my losses are due to some really shady players. Either they have near 100% accuracy while double gunning and using the skip weapon swap glitch, or they have near 100% accuracy with cannon fire, or seem to have an endless supply of pineapples. Hitting my ship in near every hit and then hitting my mast consecutively. All while managing to 1 shot me from a fair distance away. I can't even consider these as battles, they just feel like ur fighting a machine. I'd say these players are either sweats or hacking and I personally don't think I can win those.

    Then there are players that win because they are good, but each combat scenario presented within the battle with these players, are toe to toe. You can either feel yourself loosing control of ship repairs at 1 moment and then feel in control at another, blasting the opposing player. In close combat I would consider these my fault, either I didn't aim correctly, didn't reload before confronting again, not eating food, or not watching ladders, etc. In ship vs ship combat, this would be either due to bad angle, not bailing or repairing enough, etc. Sometimes I feel it comes down to luck, such as the cannon angle not allowing you to aim at the other ship due to being elevated due to waves.

  • At my current skill/experience/performance level in 1v1 either I concede eventually (typically due to supplies as I only use supplies I find in like a storage crate or a rowboat) or I get one balled and camped

    My "secret" to solo pvp is I don't let loss break me and I don't let wins become arrogance. I have no significant investment in "winning" or "losing" in a forgiving combat environment. I just do what I can with what I have trained myself to do. All opponents are dangerous and the environment is not fair. There is never anything to be arrogant about and there is never anything to hold a grudge against.

    My suggestion is to not compare yourself to others, don't try to be others, don't try to do what others do. Embrace your strengths, strengthen your weaknesses. Do not disrespect your opponent because within that you are disrespecting yourself.

    Expectations of outcome are just weight, not a useful resource.
    Try in everything you do on the seas and there is nothing to feel defeated about.

    Losses don't define you or your opponent. Someone's gotta lose, if that's you at least you went for it.

  • Most of the time I:

    1. Get one-balled after a good exchange of cannons (we are both making a good amount of hits, then I get one-balled, so many holes already), or
    2. I get spawn-camped out of the circle by double-gunning sweatlord tryhards.

    There is a secret, third option.
    3. I get knocked off my sloop by some B.S. (aggressive cannon knockback, blunderbuss bs, etc) and I don't get a mermaid for the same amount of time as two trips to the ferry.

  • Lol.... I dive....

  • @foambreaker Not sure if because of lag that I have yet lost as I am on a island but can still warp back to my ship from the ferry. I must be in the Quantum Realm of SoT. So I am simultaneously sunk and floating , so I guess I will have to get back to you when I arrive back to where I already am..

  • FIX. BRIG. POPCORNING.
    Seriously.

    On sloop I'de say just one big mistake getting killed and its over with a competant opponent.
    Brig its popcorning 90% of the time
    Gally either your bilge lied about experience, or just too much chaos/confusion.

    Having a flex who cant nail boards is a massive hurdle to clear, running out of chains so runners peel off for 45 minutes and your crew gets antsy and makes mistakes..etc

    Edit; oh god yeah and blackscreening off merm/ferry during a clutch moment F O R E V E R

  • For me its over extending, i have found that being overly aggressive when i would otherwise pull away in adventure tends to get me the win, but some times i spend a little too long off my ship almost have the enemy, then find my ship sunk. Outside of that its just when the opponent has better aim than my self on cannons.

  • Getting out-played mostly. Either I'm having an off night on the cannons, or someone got a death spiral on me and I couldn't recover etc

    Speaking of being de-masted and spiraled though, I've found that you can increase your chances of survival a lot by making sure to put holes on in your opponent as they slow to get into the spiral. i.e. DON'T go and try and pull the mast up immediately.

    I've even won a bunch of matches where I've been demasted, without ever re-raising the mast. I put pressure on them as they slow down and maybe get a lucky one-ball or I put more damage on their hull than they did to mine, and thus been able to recover enough and fire over to them to stop them repairing.

    (This has been a comparatively recent realization for me, even though I consider myself very experienced at pvp, with a decent win ratio - you can always learn new tricks!)

  • @wujuwarrior1375 Usually being ferry locked after being boarded.

    It's funny because I usually win when I board the other pirate's boat, but when they board mine I'm toast.

  • DoubleGun Spawncamp + Amazing Server performance.

    Random Cannon Kill.

    Outplayed by people better than me.

  • In scenarios where you lose HG pvp, how are you defeated?

    Same way I always lose in pvp even outside HQ

    They board my ship all sneaky like and once they double gun me. I’m done. XD

    Nothing new

  • @wujuwarrior1375

    I have a very STRONG losing streak in PvP but here is what I've learned by losing so much.

    It may seem obvious, but I'll say this anyway - your best defense against any other player or crew is HITTING your canon ball shots. Period. If you can't apply pressure, you will lose every time. It's that simple.

    When I play with my 4-man crew, I've seen that no matter what we try, the other team ALWAYS gets shots off before we do. The other teams can usually hit their shots too, so we are technically behind the curve before we even get a shot off. We tend to get hit 2-4 times before we can get shots off ourselves. So, whomever gets first shots off AND hits tend to win, if they can keep the pressure going.

    Chain shots are chain shots. The best ammo in the game, no question. The crews that wreck us the worse, OPEN with chain shots. The only real defense against chains is distance or aiming for their canons and stopping them from firing chains in the first place. Easy to say - hard to do.

    I've learned that the good crews aim for your canons first. If they can knock you off canons, you can't apply any pressure at all while they have free reign.

    Boarding. I'm not a fan of cannon boarding TBH. But the game mechanic is still fun so I get I why it exists. For my crew, it is ultra important to defend effectively. Double-gunned boarders usually kill half the crew before we kill the boarder. One more way to keep our crew behind the curve, which gives them more time to canon our ship or canons. It is frustrating dedicating precious seconds guarding the ladders with two teammates, meaning those two teammates can't rep or fire, until we get the all-clear.

  • Solo sloop I'm working on managing helm better, I feel my cannons are decent level and can compete with majority (not top tier but good enough) but it shows that I don't solo sloop much as my helm management sucks to the point I find other ships getting behind me.
    I'm trying to put things in place like after every 3 shots consider whether need to adjust, also when repping do 2 max before checking angle rather than hoping for the best

  • Much good response here. I have mixed experience myself, not really problematic scenarios, but still seems to be regular outcomes.

    I see alot of people mention brig popcorn. How does this happen. I can only imagne its a waste of ammo considering you dont get holes from blunderbombs? Isnt blunderbombs only fired when people try to recover?

    Many one-ball clean hits i see. This is what i feared. At the same time that makes the fight a bit luck based. Also people do aim for these, no cheats here i believe. Experience helps u remember the trajectory(probabily spelled wrong).

    Suprised by the amount of board answers. I usualy fire on their boat while they are on their way boarding, and they cant get up ladder if i keep kill teasing on ladder, so they have to return for repairs.

    Follow up question: have you ever used kegs before? There are usualy forts or something close by u can use.

  • Usually oneballed or out of the ship. I play mostly on brigantine so being out of the ship is quite a normal thing there, idk why knock back is so high from cannonballs. Other times just encouter cheats, we just sunk from a crew with a cheat the bucketed their water in our ship.

  • @goldsmen said in HG pvp How are you usualy defeated?:

    For me its over extending, i have found that being overly aggressive when i would otherwise pull away in adventure tends to get me the win, but some times i spend a little too long off my ship almost have the enemy, then find my ship sunk. Outside of that it’s just when the opponent has better aim than my self on cannons.

    Yup THIS! I get tired of chasing for an hour so I board and do work until that fateful banner pops up.

  • @wujuwarrior1375

    I HG in two differen ways.
    Reaper: Galley crew, looking to HG and be chill, accept that we may not be good players, and accept sinking with dignity. Most of the time, it works, and if we lose we've been outplayed, they put so much cannon on us that we can't bilge fast enough, or they are great boarders.

    Athena: I solo sloop to try and learn more, and improve my PVP skills. Again, it's a matter of being outplayed. Some are close, some are not. Some are because I made a very poor decision and paid the price for it.

    I 'hate' sinking on the galleon, as getting back into the fight is either expensive (in the long run), or time consuming. We either have to re-buy supplies, or we have to re-gather them, as galley HG is very resource heavy.

    On a sloop? I can just hop back onto the ship sail out and go for round 2.

  • For who was asking about Brig popcorning; its regular cannonballs knocking you off.

    Just nearby cannonballs pinball you around the ship in every difection.

  • @jj-h816 said in HG pvp How are you usualy defeated?:

    @goldsmen said in HG pvp How are you usualy defeated?:

    For me its over extending, i have found that being overly aggressive when i would otherwise pull away in adventure tends to get me the win, but some times i spend a little too long off my ship almost have the enemy, then find my ship sunk. Outside of that it’s just when the opponent has better aim than my self on cannons.

    Yup THIS! I get tired of chasing for an hour so I board and do work until that fateful banner pops up.

    For me its not so much being tired of chasing as the fact that if you and your enemy both decide "now is a good time to do a total reset and fix up" the fight just drags on.

  • The most common reason I sink is crews lack of communication and understanding of positions, when I play with a crew that understands positions communicates and also understands their roles they tend to do well and we get back to back wins

  • I just let people sink me and get the rep for that

  • Because you can't solo queue and get a full crew, idk. The mode feels meh.

  • Hubris.
    Zeus.
    High velocity iron.
    Floating up to heaven as I read the sweet laments of my enemies “Rolls on Deck Laughing”, “Rolls on Deck Laughing…”

  • @wujuwarrior1375 I sail on a very experienced brig crew that has both curses and continues to compete in hourglass

    We have about a 75% win rate, we can usually get to the 4 win streak everytime.

    We find that when we sink it’s usually due to crew mates being knocked overboard with cannonballs after a good broadside naval attack and no mermaid spawning for them to get back to the ship. Being short handed we then either get chainshot or boarded, anchored then cod’d.

    But we love the fights and get right back in!

    Cheers

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