Kegs in Hourglass PvP

  • Who else finds it unfair that your powder kegs disappear while on offense yet those on defense can unload as many kegs as they want onto your ship?

    Please change this.

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  • IMHO they should have put the battles in an instance, this is just one of thousands of issues that will arise over time. Sometimes developers should learn from others mistakes.

  • @foambreaker said in Kegs in Hourglass PvP:

    IMHO they should have put the battles in an instance, this is just one of thousands of issues that will arise over time. Sometimes developers should learn from others mistakes.

    If they put them in their own instances, then they effectively remove them from the adventure playing pool.

    You, as a player, may never see these pirates outside of the HG mode.

    It would almost make it like Arena again.

    By keeping it in adventure, you have the opportunity to play with and interact with these players.

    The developing mindset behind SoT is to bring down barriers between players, not put them up.

  • @personalc0ffee "By keeping it in adventure, you have the opportunity to play with and interact with these players."

    I don't see this as a good thing, you wait and wait to get a matched fight then outsides enter the fight. Makes the whole exercise pointless IMHO.

    Somehow this game has the idea that lame features that in the short term support more population are a good thing, but in the long term they make people leave and eventually there just won't be enough players. IMHO short sighted.

  • @stonedcookie349

    I have no problems with this:

    1. Almost all battles are invader vs invader

    2. defenders are often risking loot (or not getting any bonus for *defending" any loot) where invaders have little to no risk.

    3. kegs are easy to snipe or otherwise ignite. A, defender that stocked multiple is also taking on a significant risk.

    4. defenders can be invaded while away from ship.

    I'm short, unless a crew is sitting idle just waiting to be invaded, they are bearing a higher risk. And kegs can potentially be as much a risk as they are a benefit. If a crew decides to take on that risk, keeping their kegs is absolutely valid and an invading crew should be ready and anticipate that possibility.

  • @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee "By keeping it in adventure, you have the opportunity to play with and interact with these players."

    I don't see this as a good thing, you wait and wait to get a matched fight then outsides enter the fight. Makes the whole exercise pointless IMHO.

    Somehow this game has the idea that lame features that in the short term support more population are a good thing, but in the long term they make people leave and eventually there just won't be enough players. IMHO short sighted.

    This game has the idea of less barriers to get people playing together.

    It is a good thing, most of the time.

  • @personalc0ffee If those make people quit or stop using a feature that is population dependent, then that is short sighted.

  • I personally think it is short sighted to just shoe horn in a solution without proper thought into the knock on effect it may have on the game, how it affects other players, and how it is/isn't good for the game as a whole.

    Which is honestly what a lot of feedback here, needs.

    Just because something sounds good on paper, does not mean in practice, it will work.

    I personally think that instanced hourglass battles is a very bad idea.

  • @personalc0ffee "I personally think that instanced hourglass battles is a very bad idea."

    Why? Besides reducing population, any real reasons?

  • @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee "I personally think that instanced hourglass battles is a very bad idea."

    Why? Besides reducing population, any real reasons?

    Because the very idea is trying to remove those players from the main game mode, as if they are some sort of problem. It would lead to lower populations in Adventure servers which would make the game boring or too easy to farm without enough risk.

    It is more work for such an unnecessary feature and I would rather the development teams spent their time on more meaningful features that will add to the game, rather than take from it. There is nothing wrong with the HG mode as it is currently conceived minus the feedback points the dev team is working on, like cross stamp match making, as an example. Now, let's say they actually do this in the future. Now what is going to happen if those types of players don't like that mode? They won't use it, which now means it has a severe knock on effect with the Adventure mode. Those players are now going to be hunted endlessly much like before HG for PvP kicks and thrills.

    Instancing everything is not the way to go in this game but there are some things I would like to see instanced, like adventures or tall tales. This game is about REMOVING barriers to bring players and their communities together. SoT would not work how it does if everything was a mode, instance, or barrier and it is why this game will succeed where others that go down this route, will fail.

    The player interactions are what keep SoT interesting.

  • @personalc0ffee "This game is about REMOVING barriers"

    People quitting due to fair play issues is the largest barrier of all. This feature when compared to other games is a joke. The balance is a joke, ending up in OW PvP after waiting in a Q is a joke. Having one side get items removed but not the other is a joke. Having one side be a fleet is a joke.

    They can ignore the industry norms, but they can't change the expectations that go with that.

    Short signted.

  • Welcome to Adventure mode, the epitome of chaos-incarnate. Nothing is fair, and encounters are emergent in so many ways to tell unforgettable stories.

    Defenders have battlefield advantage, if you're not a fan of that, consider turning the tide in your favor by defending yourself!

  • @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee "This game is about REMOVING barriers"

    People quitting due to fair play issues is the largest barrier of all. This feature when compared to other games is a joke. The balance is a joke, ending up in OW PvP after waiting in a Q is a joke. Having one side get items removed but not the other is a joke. Having one side be a fleet is a joke.

    They can ignore the industry norms, but they can't change the expectations that go with that.

    Short signted.

    There are only fair play issues because we do not currently have cross stamp match making. It will be much more fair when there is a bigger pool to select from.

  • They want 3rd parties, even tho they took away rep for it.

    Defend if you don't like walking into a trap.

    tools, not rules and they're using their Rare given tools. Good grief. PvP cries as loudly as PvE sometimes.

    Whaaaa it's not a fair fight.

    IT NEVER WAS

  • Who else finds it unfair that your powder kegs disappear while on offense yet those on defense can unload as many kegs as they want onto your ship?

    So your wanting to stack 20+ kegs on your ship, DIVE under the water to hunt for someone and use said kegs against someone. But your upset because you cant, but someone who is Defending can....

    Do you not know the difference between Offense and Defense?

  • @pithyrumble said in Kegs in Hourglass PvP:

    They want 3rd parties, even tho they took away rep for it.

    Defend if you don't like walking into a trap.

    tools, not rules and they're using their Rare given tools. Good grief. PvP cries as loudly as PvE sometimes.

    Whaaaa it's not a fair fight.

    IT NEVER WAS

    Seems to me like that's too powerful a tool that all the most toxic players will gravitate towards and be rewarded for.
    Get an alliance server together, have one use the hourglass, then when an invader shows up they get jumped by the entire server. Even with only 1 ship getting exp it's far more efficient than having a fair fight.

  • @personalc0ffee said in Kegs in Hourglass PvP:

    @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee "This game is about REMOVING barriers"

    People quitting due to fair play issues is the largest barrier of all. This feature when compared to other games is a joke. The balance is a joke, ending up in OW PvP after waiting in a Q is a joke. Having one side get items removed but not the other is a joke. Having one side be a fleet is a joke.

    They can ignore the industry norms, but they can't change the expectations that go with that.

    Short signted.

    There are only fair play issues because we do not currently have cross stamp match making. It will be much more fair when there is a bigger pool to select from.

    A bigger pool won't fix any issue except the failed match making, all the other issues will remain, which means the number of players using the feature will continue to drop until even cross stamp is not a fix.

  • @scheneighnay

    The rep nerf was fine imo.

    The people complaining that defensive players who get nothing if they lose (at all), setting up traps and using strategies are the problem. Defending has always been a huge risk. Attackers should be ready for aggressive planning.

  • @pithyrumble

    in what way was home field advantage a huge risk.
    Even from day 1 defenders were exploiting the shroud.

  • You don't get loser rep if you sink defending.

  • @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee said in Kegs in Hourglass PvP:

    @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee "This game is about REMOVING barriers"

    People quitting due to fair play issues is the largest barrier of all. This feature when compared to other games is a joke. The balance is a joke, ending up in OW PvP after waiting in a Q is a joke. Having one side get items removed but not the other is a joke. Having one side be a fleet is a joke.

    They can ignore the industry norms, but they can't change the expectations that go with that.

    Short signted.

    There are only fair play issues because we do not currently have cross stamp match making. It will be much more fair when there is a bigger pool to select from.

    A bigger pool won't fix any issue except the failed match making, all the other issues will remain, which means the number of players using the feature will continue to drop until even cross stamp is not a fix.

    What failed match making?

    What items removed?

    What fleets?

    What are you talking about?

  • @personalc0ffee said in Kegs in Hourglass PvP:

    What failed match making?

    Probably referring to the fact that despite the crew's MMR being affected after every win/loss, the stamp (small cluster of servers), only offers the same opponents that are either easy pushovers, or absolute sweats that will harshly roll the invader in question.

    What items removed?

    Can't bring any items (other than broken emissary flags and supply crates) while diving.

    What fleets?

    Alliance situations that have diminished greatly since the Jan. 19 update.

    What are you talking about?
    They're literally upset their opponent that is defending can just freely do a keg play, a ridiculously risky play that is usually not worth the effort as in most of Hourglass PvP, your opponent is likely much more vigilant and aware of keg plays inbound... except for OP here maybe?

  • @nex-stargaze said in Kegs in Hourglass PvP:

    @personalc0ffee said in Kegs in Hourglass PvP:

    What failed match making?

    Probably referring to the fact that despite the crew's MMR being affected after every win/loss, the stamp (small cluster of servers), only offers the same opponents that are either easy pushovers, or absolute sweats that will harshly roll the invader in question.

    That's the type of problem I talked about that would be more or less resolved once cross stamp match making is enabled. There will be so many opponents that you should not run into the same crews or have crews that vastly overwhelm you. But your win/loss ratio is going to dictate who you run into.

    What items removed?

    Can't bring any items (other than broken emissary flags and supply crates) while diving.

    When could you ever?

    What fleets?

    Alliance situations that have diminished greatly since the Jan. 19 update.

    I think that issue got overblown. Your battle ground is not safe from outside interference and that is an INTENDED mechanic.

    What are you talking about?
    They're literally upset their opponent that is defending can just freely do a keg play, a ridiculously risky play that is usually not worth the effort as in most of Hourglass PvP, your opponent is likely much more vigilant and aware of keg plays inbound... except for OP here maybe?

    It is so VERY not worth it to do that keg play. Those are just there to spice up the match if you run into them which is more likely than someone getting one on you and if they do; then you aren't observant enough.

    As for Defending. All bets are off. Home field advantage. You are the attacker? It is your job and your duty to be prepared for anything that comes through those gates er water.

  • @personalc0ffee said in Kegs in Hourglass PvP:

    @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee said in Kegs in Hourglass PvP:

    @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee "This game is about REMOVING barriers"

    People quitting due to fair play issues is the largest barrier of all. This feature when compared to other games is a joke. The balance is a joke, ending up in OW PvP after waiting in a Q is a joke. Having one side get items removed but not the other is a joke. Having one side be a fleet is a joke.

    They can ignore the industry norms, but they can't change the expectations that go with that.

    Short signted.

    There are only fair play issues because we do not currently have cross stamp match making. It will be much more fair when there is a bigger pool to select from.

    A bigger pool won't fix any issue except the failed match making, all the other issues will remain, which means the number of players using the feature will continue to drop until even cross stamp is not a fix.

    What failed match making?

    What items removed?

    What fleets?

    What are you talking about?

    What documents????

  • @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee said in Kegs in Hourglass PvP:

    @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee said in Kegs in Hourglass PvP:

    @foambreaker said in Kegs in Hourglass PvP:

    @personalc0ffee "This game is about REMOVING barriers"

    People quitting due to fair play issues is the largest barrier of all. This feature when compared to other games is a joke. The balance is a joke, ending up in OW PvP after waiting in a Q is a joke. Having one side get items removed but not the other is a joke. Having one side be a fleet is a joke.

    They can ignore the industry norms, but they can't change the expectations that go with that.

    Short signted.

    There are only fair play issues because we do not currently have cross stamp match making. It will be much more fair when there is a bigger pool to select from.

    A bigger pool won't fix any issue except the failed match making, all the other issues will remain, which means the number of players using the feature will continue to drop until even cross stamp is not a fix.

    What failed match making?

    What items removed?

    What fleets?

    What are you talking about?

    What documents????

    What?

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