@strangeness said in I hate pvp but really want the curses:
You do seem to be saying that PvErs should be entitled to them though.
Nope, never, Saying that PvPvErs should be entitled to them. Saying that everything in the game should be accessible by PvPvE activity. I don't like that the Pirates of the Caribbean stuff is locked off in a PvE box (though I assume that's some sort of licensing thing because the idea of Jack Sparrow being on your ship when an outside player jumps on your ship and doing some non-canon stuff is probably upsetting to Disney) and I don't like that the new content is locked off in a PvP bubble. I want everything to happen in an open, emergent, PvPvE arena, because that's what I keep getting told the game is meant to be.
I'm not pro the game having pure PvE options, I don't think it would be as harmful as some people think it would be, but I don't think its a good idea, but when something like this happens it triggers questions about, if the game is meant to be all PvPvE, and putting in PvE only content would destroy that, why is it so fine to have PvP content boxed out from the PvPvE experience?
@strangeness said in I hate pvp but really want the curses:
...Catching and selling chickens WAS NOT FUN...
@strangeness said in I hate pvp but really want the curses:
...And had many great and unexpected adventures doing so...
So, it was not fun, but it was great and fun? Hard to know at which point I lost the thread of what you were saying...
So if you are still confused about my point, my point wasn't that I suffered in vain. My point was that long grined have been a part of this game since day one.
Yes, that's understood. And my point is that only having one route to achieve anything is bad. I'm not clear how your point is a counter point to mine.
Nothing they've done deserves that level of vitriol.
I can't imagine what sort of Elysium corner of the internet you generally spend your time in that you feel justified in referring to how I've been conducting myself here as vitriolic.
So yes, maybe, just maybe, players could try embracing the grind and have new stories to tell. You might lose 90 fights, and then spawn into a well-matched fight that goes on 15 minutes when a galleon that shares your allegiance swoops in and makes for an epic three-way ship fight, and then y'all sail off after sinking that dastardly reaper and open up glitterbeard's vault. And you find yourself occasionally sailing with a few members of that galleon crew that you've befriended, because filling a galleon is hard and they always have an open slot or two with a rotating group of friends. God forbid THAT happens because people actually embraced the grind a little.
You see, that's the difference. In your example about the snakes, you related a story of PvPvE, you were engaging in PvE, someone turned up and made it PvPvE, that's cool. In your example here, you're relating a story of boxed out PvP, that ends, and then becomes PvE, because its not a PvPvE experience. Its not emergent, its not tools over rules, its not PvPvE. The new system is not a PvPvE system, which I think is bad. Because again, its not about not wanting to embrace the grind, its about not wanting to embrace non-PvPvE content.
So is there some sort of code block I missed that prevents someone from voting on the hourglass, then anchoring as soon as they surface or running around then anchoring, and securing their own loss in a way that still gets the rep?
No, but you missed how that's still a PvP experience, not a PvPvE experience.
Anyone. ANYONE. Can grind to 100, or even 1000. It may be unfun. I'd never advocate it. But "not being able to" is not a real argument. For people who hate PvP or are not good at it, they may get 9 out of 10 FotD's stolen and make no progress on those commendations and those cosmetics. They could send an hour killing colorful skellies for an hour and have the key stolen from them with a blunder to the back as they get the final kill on Graymarrow, and therefore get ZERO progress for their hour of time. This is not a false equivalence that I made. Its one of the most directly comparable types of activities and challenges that non-PvPers may face. And, in fact, might even be harder becuase unlike the hourglass, there is no matchmaking. You just get rolled up on and lose. At least with the HG, you shuold have a reasonable chance of winning if you engage and matchmaking does its thing. Is that true right now? No, but we know for a fact that changes are coming.
And again, the Fort would be a PvPvE experience, a PvE experience in an open PvPvE sandbox. You need PvE skills for it, you sometimes need PvP skills for it, you might be able to grind it with pure PvE, you might be able to steal it with pure PvP, but you're always engaging with it in a PvPvE arena, because its a PvPvE experience.
This game will always have activities some players hate. Some players HATE fishing. But to get some of the cosmetics and titles in hunters call, griding fishing is the way.
Or finding fish in wrecks. Or in rowboat chests. Or floating barrels. Multiple routes, in a PvPvE arena, to the same result, which is good.
To directly answer your question, more types of activities make the game better. Fishing, even if someone hates it, makes the game better because it appeals to a type of player that might otherwise not play the game at all. If PL was still locked behind catching chickens, I'd be 100% fine with that. The easier griend is noehter good nor bad to me. It is an evolution of the game, and the HG will undoubtedly evolve too. Even arena evolved. I hated ...HATED....Arena 2.0. I thought the single chest was painful, ugly, and took away a lot of the tactical decision space that arena 1.0 had. But it appealed to some players more than 1.0 did. So be it.
Again, its not about easier or harder grind, its about more ways to do the same thing being good. Arena wasn't bad because it was PvP, Arena was bad because it was ONLY PvP.
Unlike arena though, the HG exists in adventure and therefore can evolve with adventure, whereas Arena was fundamentally limited by the competition space that they had created. They could tweak points for chests, cannon hits, times of matches, etc, but they couldn't change its core without breaking what it was. And ultimately running a second game mode was too burdensome based on their posts. HG won't have that problem, so if activity dies, they can change it. They may even add PvE content to it. Who knows. I'm not arguing against that. The OP asked how many games he'd have to lose to grind it out. And some others took it upon themselves to say Rare was evil for putting cosmetics behind a PvP grind using the OPs post as a basis to argue their own arguments. So I am providing counterpoints. I am not opposing change. I am opposing a shift in this topic to "Rare is evil,"
Did I do that? If I did, please explain how I did. If I didn't, why bring it up in response to my responding to you. I had my response to a different point, in a different thread cut and re-posted here, which you responded to, so please, don't drag me into your perception of a thread that I wasn't even participating in until I was pulled into it.
"The point is you should have a route to accessing EVERYTHING via fun"
No. THAT'S not right. Because there is no way to make something fun for everyone. Different activities will be fun for different personality types. And those people should have that item to show off that they did their kind of fun. If you don't find PvP fun, that's FINE!!! If you don't find fishing fun, THAT'S FINE!!!!! If you don't find catching chickens fun.....you're WEIRD!!!! (joking!) and that's FINE!!!!! But you don't get the things to show off that you caught 1,828,242 chickens.
Well yes, but that's why, again, you give different routes to the same thing. Its totally possible to make everything accessible via fun, because you can make something accessible via different routes. You don't have to make something fun for everyone to make something accessible by at least one thing that's fun for everyone.
The point of divergence I have with you there is actually, I think, "And those people should have that item to show off that they did their kind of fun." which I don't agree with. And I really don't agree with it in relation to the skeleton/phantom cosmetics. Firstly, there's nothing you can only get from fishing, everything is unlocked by delivering fish, you can get every single hunter's call cosmetic without ever getting your fishing rod out, because there is more than one route to that. You can get every single hunter's call cosmetic by pure PvP, if you want to. Secondly, I think people should have access to cosmetics because they think they're cool, if they want to tell me how they got them, that's nice, I'll believe them, I don't need to have it proven by total exclusivity of a single route to getting it, even it were there for fish or chickens, which it isn't. Thirdly, I think that cosmetics can have value because they're cool, or because they're exclusive, I don't understand the need for them to be both. The skeleton curse and the phantom curse are already attractive because they're cool, if something is wanted as a badge of doing something or a mark of exclusivity it can be a bucket on your head for all it matters. There is a fair point here that exclusivity is being applied to something that doesn't need it to be desirable, and some of the most exclusive exclusivity in the game, nothing is currently as one route to get as these cosmetics, which are some of the most desirable in the game, which doesn't make sense.
Not everything should be fun to unlock for everyone. It'll be fun for some people, and the others aren't forced to participate. But they should accept that their unwillingness to participate means they don't get those particular rewards. Its a subtle but important difference.
Why? I just don't get why if so many things in the game have so many routes to get to them, because they exist in open play, a PvPvE sandbox, its so important that this part has such a narrow path to it? I think the ideal is that there are many routes to everything, as many as possible, so that everyone can get everywhere in a way that's fun for them. I don't care if you have the reward I have, I don't care because I got it doing something fun and I hope you got yours in a way that's fun for you. I don't get extra happiness from knowing that you don't have what I do.