There is a huge problem that when an enemy takes control of your ship, they can just sail away from the area, and you get no pity reward, even if you spent an hour trying your best. If players want to lose on purpose, which is quite logical considering how unrewarding the progression is for those who can't win, they can do so easily in few minutes by anchoring near the enemy ship. Perhaps the penalty makes somewhat sense at the start of battle, but after few minutes it does more harm than good.
Forfeit penalty should be time limited
- ChaosTheory8326Ship MateInsider
@arch-ideall Agreed. I've been playing season as intended, naval > board > try to hold until they sink. But I get boarded and sailed out, I get no compensation for trying to play the game as Rare intended. It's a waste of time supplying up, queueing, fighting, etc. to get nothing. And then some people are cheesing by sinking themselves in bounds, BUT they get rewarded for it. I have integrity and refuse to stoop to that level.
So right now the system is punishing people who are TRYING to play your game the way it was designed. It definitely needs to be addressed.
©Microsoft 2024. Microsoft, Rare, the Rare logo, Sea of Thieves are trademarks of the Microsoft group of companies.
©Disney. All trademarks and copyrights are property of their respective owners.
MONKEY ISLAND © & ™ 2024 Lucasfilm Ltd. All rights reserved.
©2024 Sony Interactive Entertainment LLC. "PlayStation Family Mark", "PlayStation", "PS5 logo" and "PS5" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
BasınKullanım KoşullarıGizlilik & ÇerezlerDavranış KurallarıTescilli MarkalarTüketici Sağlığı Gizliliği