"Farming Losses, come take our stuff"

  • Anyone else annoyed by the people cheating to get their rewards faster than just doing it the normal way and train ingame to do better?

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  • @wcpsycho

    Especially since it's faster for us to throw than spend an hour per fight?

    Stay mad about it.

  • No. It's design flaw that the "normal" way is not rewarding for the average player.

  • People farm losses for getting better matchmaking times. I'd be happy if someone else supplied me with a free win for a winstreak. Thats way better than people launching your ship into orbit, people using high-speed non-cannon boarding exploits or people using actual cheats to drop kegs on your ship out of thin air.

    If you end up waiting 30+ minutes for matches and get thrown out of the queue because the game could not find a match then you'd also consider to intentionally lower your rank just to get matches at all in the first place. There is an achievement requiring a 10 win streak. Even if you were the best SOT player in existence you were not able to do that if you'd get no matches or invasions.

  • piratical conscientious objectors

    doesn't bother me, they either don't wanna fight or don't feel they can compete. They are putting in the time either way.

    they put pve appealing rewards in the content, not everyone wants to fight

    it's alright

    shoulda went with pvp focused rewards imo, not the most common request by pvers lol

    all the ones I have seen people run into on stream are friendly and/or chill, not a problem imo.

  • If you think some one is cheating, record them and report them, dont complain about it on the forums. Unless you have proof of some one cheating, most people here wont rally behind the unproven claims, and if you have proof, people will still tell you to just report it because we cant do anything about it in the forums.

  • Is it that the tanking method is too fast?

    Or, is it that the winning method is too slow?

    🤔🤔🤔🤔🤔

    IMO, it's the latter...

    People dragging out fights and resetting 100 times because they don't want to accept a loss is the reason that the winning method is too slow.

  • @wcpsycho said in "Farming Losses, come take our stuff":

    Anyone else annoyed by the people cheating to get their rewards faster than just doing it the normal way and train ingame to do better?

    Almost 500 losses and almost level 80 with the Servants and almost level 32 with Guardians. I'm on to season 3 of Fear the Walking Dead. I'm still playing and enjoying the conversations I get with other pirates. It's just a game, why do you have to be mad?

  • @mouse-n-keybord

    It's not stupid if it works. Appreciate your honesty and dedication :D

    Also thanks for the numbers!

  • @sweetsandman said in "Farming Losses, come take our stuff":

    Is it that the tanking method is too fast?

    Or, is it that the winning method is too slow?

    🤔🤔🤔🤔🤔

    IMO, it's the latter...

    People dragging out fights and resetting 100 times because they don't want to accept a loss is the reason that the winning method is too slow.

    I have found that the thing that gets wins in this mode is being overly aggressive, taking a hit that is dangerous, to do something very aggressive. Most of my wins were while my ship was taking on water faster than you should be comfortable with. Its unusual, but effective.

  • @axecaliburtv said in "Farming Losses, come take our stuff":

    @mouse-n-keybord

    It's not stupid if it works. Appreciate your honesty and dedication :D

    Also thanks for the numbers!

    I've played WoW for 15 years and other grind games. Diablo 2, Diablo 3, all the Borderlands, so this grind isn't so bad. It does hit a slow down quite a bit after 70. Wanna hear a funny number? I just got my 2nd Kraken in over 500+ games of pulling off from an island lol, won over 15 solo games and got 3 empty ships from an outpost free wins.

    I feel like no matter what its just a number game with the queues and who you get. Might just get a free win sometimes even while giving them.

  • @mouse-n-keybord said in "Farming Losses, come take our stuff":

    @axecaliburtv said in "Farming Losses, come take our stuff":

    @mouse-n-keybord

    It's not stupid if it works. Appreciate your honesty and dedication :D

    Also thanks for the numbers!

    I've played WoW for 15 years and other grind games. Diablo 2, Diablo 3, all the Borderlands, so this grind isn't so bad. It does hit a slow down quite a bit after 70. Wanna hear a funny number? I just got my 2nd Kraken in over 500+ games of pulling off from an island lol, won over 15 solo games and got 3 empty ships from an outpost free wins.

    I feel like no matter what its just a number game with the queues and who you get. Might just get a free win sometimes even while giving them.

    I feel that, i dont know why, but extreme grind feels... cozy? i guess cozy is the word for me, but in a weird way. I used to play a game called life is feudal, but solo, and when solo in that game, even with boosted xp gain, it would take like a week irl to get a basic normal house, and that was just the start of it.

  • @mouse-n-keybord said in "Farming Losses, come take our stuff":

    @axecaliburtv said in "Farming Losses, come take our stuff":

    @mouse-n-keybord

    It's not stupid if it works. Appreciate your honesty and dedication :D

    Also thanks for the numbers!

    I've played WoW for 15 years and other grind games. Diablo 2, Diablo 3, all the Borderlands, so this grind isn't so bad. It does hit a slow down quite a bit after 70. Wanna hear a funny number? I just got my 2nd Kraken in over 500+ games of pulling off from an island lol, won over 15 solo games and got 3 empty ships from an outpost free wins.

    I feel like no matter what its just a number game with the queues and who you get. Might just get a free win sometimes even while giving them.

    lol, this grind ain't nothing compared to years of those chaos+baal xp/mf runs aye?

  • @wcpsycho I have a couple alts, I've been using them in a situation where they are the bottom of the mmr. I just scuttle and yell Merry Christmas into the mic.

  • @wolfmanbush said in "Farming Losses, come take our stuff":

    @mouse-n-keybord said in "Farming Losses, come take our stuff":

    @axecaliburtv said in "Farming Losses, come take our stuff":

    @mouse-n-keybord

    It's not stupid if it works. Appreciate your honesty and dedication :D

    Also thanks for the numbers!

    I've played WoW for 15 years and other grind games. Diablo 2, Diablo 3, all the Borderlands, so this grind isn't so bad. It does hit a slow down quite a bit after 70. Wanna hear a funny number? I just got my 2nd Kraken in over 500+ games of pulling off from an island lol, won over 15 solo games and got 3 empty ships from an outpost free wins.

    I feel like no matter what its just a number game with the queues and who you get. Might just get a free win sometimes even while giving them.

    lol, this grind ain't nothing compared to years of those chaos+baal xp/mf runs aye?

    My 08 vamp gaze level 99 zon I had was perfect in every way. From my Windforce down to the perfect annihilus. I miss those days.

  • @captain-coel said in "Farming Losses, come take our stuff":

    @wcpsycho I have a couple alts, I've been using them in a situation where they are the bottom of the mmr. I just scuttle and yell Merry Christmas into the mic.

    Dont scuttle if you are trying to give them free rep. Scuttling seems to keep them from getting the rep right now.

  • I'm almost at the point of throwing matches myself because I'm tired of playing a match for almost a half hour and getting no reputation due to the crew I'm up against gets a lucky board, killing me, then spawn camps or blounderbomb spamming while sails my ship out of bounds and giving the out of bounds penalty. I don't mind losing I just hate not getting anything for it.

  • @goldsmen said in "Farming Losses, come take our stuff":

    @captain-coel said in "Farming Losses, come take our stuff":

    @wcpsycho I have a couple alts, I've been using them in a situation where they are the bottom of the mmr. I just scuttle and yell Merry Christmas into the mic.

    Dont scuttle if you are trying to give them free rep. Scuttling seems to keep them from getting the rep right now.

    Wait for real? I will stop it then. I need to finish dressing my alt as Santa

  • @captain-coel said in "Farming Losses, come take our stuff":

    @goldsmen said in "Farming Losses, come take our stuff":

    @captain-coel said in "Farming Losses, come take our stuff":

    @wcpsycho I have a couple alts, I've been using them in a situation where they are the bottom of the mmr. I just scuttle and yell Merry Christmas into the mic.

    Dont scuttle if you are trying to give them free rep. Scuttling seems to keep them from getting the rep right now.

    Wait for real? I will stop it then. I need to finish dressing my alt as Santa

    Yeah, i dont think its intended since people have been scuttling if they are about to lose to keep others from getting the points, so your best bet is probably to just park and let them sink you, or sail out and explode your self if you wish to gift rep until they change that.

  • @goldsmen you also don't get rep for sailing out of bounds

  • I don't really care what other people do as long as it doesn't affect me.

  • Im more annoyed people board my ship after I’ve already shot them twice and spawn kill mr until we’ll…there ship sinks

    Come on people let stay on our own ships and fight.

  • Nah loving it.

    The progression system is terrible designed compared to other factions.

    Way I would have made it way more engaging:
    Lvl 25: hideout acces so most people can see the new seasonal stuff at least showcased
    Lvl35: cosmetic vendor 1 will sell to you
    Lvl50: cosmetic vendor 2 will sell to you
    Lvl80: you get the curse
    Lvl200: something exclusive

    The other factions their voyages also worked like this. Now it is: you get nothing, play 1000 hours, you get everything

    Very boring and demotivating and totally opposite how every other game drives user engagement and progression. No wonder people are throwing.

  • @goldsmen they drop kegs randomly out of the sky dude. You can't record them, you never know who they are.

  • @p4l3ryder said in "Farming Losses, come take our stuff":

    @goldsmen they drop kegs randomly out of the sky dude. You can't record them, you never know who they are.

    Take the clip and note the date/time stamp. Leave the game, and give recently played with a chance to catch up. Screenshot that. Send both to "report a player"...

    They leave footprints basically.

  • @licenturion it's not that the reward intervals are awful, it's that the time vs reward system is...wrong.

    Wins - between supplying up, battling, resupply, repeat - are taking way more than 5x as long as just tanking. For the sake of science, I timed something...

    From the time you firebomb your sloop, it sinks, the match ends, and you respawn at a fresh island to start the cycle again...a little over 3 minutes. With instant queue times (which I was just getting), you can get 5 matches lost in about 15 minutes...and that loss rep will be about equivalent to one win rep...

    So, unless you're going on win streaks with an Emissary Flag up, ending matches quickly, and stocked up for an hour in advance so you can dive again immediately...the reward for losing is better than the reward for winning.

    Honestly, I think the rep for loss is fine.

    It's the rep for winning that needs a buff.

    Matches are taking longer and longer as the MMR data piles up...and after you win, you have to travel from north of Smuggler's Bay back to an outpost to sell a flag (maybe) and re-supply up...or God forbid you're running Servant and have to travel all the way down to the hideout if you want to sell that Athena flag before you dive again.

  • @bigbadshadowman said in "Farming Losses, come take our stuff":

    @goldsmen you also don't get rep for sailing out of bounds

    The other ship does get rep, i think they are trying to give rep to others.

  • @p4l3ryder said in "Farming Losses, come take our stuff":

    @goldsmen they drop kegs randomly out of the sky dude. You can't record them, you never know who they are.

    They didnt mention kegs, so for all i know they could be talking about that and be right, or be misinterpreting hitreg as cheating.

  • Ok, I'm back and am currently taking everything said here into consideration... I will get back to you with the proper response in a little bit...

  • It seems that 90% of you guys are telling me to "Join the Dark Side".

  • @wcpsycho said in "Farming Losses, come take our stuff":

    It seems that 90% of you guys are telling me to "Join the Dark Side".

    I hear they have less then 1 minute queues.

  • @wcpsycho said in "Farming Losses, come take our stuff":

    It seems that 90% of you guys are telling me to "Join the Dark Side".

    They are going for rewards in a way that takes the longest.

    Not everyone is a fighter, not everyone is in a position to compete.

    It's not some malicious thing, the rewards are appealing to many and the combat is not, they put in the time and earn the rewards.

    I started using my good boy sails after they fixed saving cosmetics. I'm a decent enough pvper now after thousands of hours and thousands of fights but I met the (later) requirements when I had very low experience and didn't get much done in arena other than lose until I fully went adventurer.

    The people earning these rewards might end up becoming pirates that fight, might end up fighting well, might end up never wanting to fight. Doesn't much matter, they put in the time and fulfilled the requirements

  • @wolfmanbush said in "Farming Losses, come take our stuff":

    @wcpsycho said in "Farming Losses, come take our stuff":

    It seems that 90% of you guys are telling me to "Join the Dark Side".

    They are going for rewards in a way that takes the longest.

    Testing is proving that's probably not the case because of how it's designed. It's probably faster to lose than it is to win for the casual gamer.

    The only way winning is faster is if you are flying an Emissary Flag, are able to get streaks going, and end matches quickly. For the casual SOT player doing this content, that's not overly realistic.

    They really need to find a way to make these matches shorter to make winning worth it for the average player.

    A). Match time limits (15-20 mins) with a points based system to determine a winner if nobody sinks.

    B). Shrinking circle to force offense.

    C). Limit on the number of planks.

    D). Quick(er) resupply method.

    E). Allow broken Emissary Flags to be taken with you when you dive.

    F). Some combination of all of the above.

  • @sweetsandman said in "Farming Losses, come take our stuff":

    @wolfmanbush said in "Farming Losses, come take our stuff":

    @wcpsycho said in "Farming Losses, come take our stuff":

    It seems that 90% of you guys are telling me to "Join the Dark Side".

    They are going for rewards in a way that takes the longest.

    Testing is proving that's probably not the case because of how it's designed. It's probably faster to lose than it is to win for the casual gamer.

    The only way winning is faster is if you are flying an Emissary Flag, are able to get streaks going, and end matches quickly. For the casual SOT player doing this content, that's not overly realistic.

    They really need to find a way to make these matches shorter to make winning worth it for the average player.

    A). Match time limits (15-20 mins) with a points based system to determine a winner if nobody sinks.

    B). Shrinking circle to force offense.

    C). Limit on the number of planks.

    D). Quick(er) resupply method.

    E). Allow broken Emissary Flags to be taken with you when you dive.

    F). Some combination of all of the above.

    If you read all those fixes (which are very good ones IMO) it is very clear they shouldn't have shoehorned all of this in adventure mode. The more rules they add the more gamey it will become and the less it fits within the adventure sandbox. The mode would be better off in their own environment with rules and just a 'Naval Combat' button next to adventure. Then scores, time limits, multipliers, free restocks and fair free starting supplies would make for a way more balanced and fun quickplay experience without exploits, cheesing and ganking.

    1. Not cheating. Rare has always said play how you want. That being said they prevent people from getting credit for sailing out of bounds (which takes longer to throw a match) also scuttling which would be quicker and cooler but THAT would be cheater so they don't allow it
    2. People are actually cheating with hacks, exploits etc, alliance servers. This is FAR worse than someone just being like "Oh hey I suck at PvP but I just want to unlock the base curse and never stand a chance at getting the good curse"

    Those people farming losses is a much slower path to getting the curse. IE 3 days of serious farming 8-10 hours a day vs 2+ weeks of farming losses 16 hours a day. The issue here on both sides is que time, match length etc. System is amazing but very poorly designed where you could have a long fought great match that lasts for like 3 hours and the person wins by sailing the other team out of bounds. This gives the losing side a 3 hour loss with no reputation and no milestones. And gives the winning team nothing extra compared to a 2 minute match with someone who let themselves sink at the start. If anything the people throwing matches are doing you a favor by speeding up your progress much faster than they are speeding up their own.

    If you want a system that's about skill and people just getting better and we want matches to end in a reasonable amount of time then..... Delete the ships. This pvp system is just 2 crews fighting on an island, everyone has 1 life. Last man standings crew wins. The naval aspect of it is making long drawn out wins.

    It's the fact that captaincy gave us no PvE content. Just go regrind the entire game you already grinded to death. Now we finally get a new system with rewards to earn and lvls to gain but it's purely PvP. But it's got the new cosmetics. I don't even care about he curses I just want the achievements. I hate PvP, it's not exciting, there's no thrill or joy it if for me. But I have been working on 100%ing the achievements which was impossible for me with arena but they removed arena so now it was finally obtainable... Now I need to not only farm lvl 100 with 1 faction but BOTH because there's a separate achievement for unlocking each curse instead of 1 achievement for "unlock either curse"

    Calling these people cheaters is silly. Just like people who think this mode should be exclusively for the PvP try hards and PvE players should get no reward at all. Ok then enjoy your 6 hour que times buddy because the number of people playing in this system would drop significantly if the lvl 100 curse wasn't there. throwing matches to get 100 is tedious but obtainable. Doing it to 1000? No shot. It's just like how people think PvE servers would kill adventure. No the people who really want PvE servers either join a discord or quit the game completely so you wont ever run into them anyway. Having smart PvE servers where you make much slower progress as a penalty for not playing normally. That's how you do things think warmode for worldofwarcraft. Play in a PvP world for faster progress, adds risk vs reward to the game. Instead all this game is, is risk vs reward with other risk vs reward systems layered on top. There's no mode that is not risk vs reward.

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