While this update has been one of the smoothest launches of a season since they started, there's been a couple of issues arising in the days coming after. With the Hourglass of Fate fights, people have already found ways to exploit them, and we need to fix them as these encounters involve two crews instead of exploits that might just benefit one crew.
In my opinion, the priority for these to fix...
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Tall tales need to be locked off when representing a faction.
There is no reason for a player to have a tall tale active at the same time as searching for an opponent, they are solo crew, focused story adventures. There have been major exploits involving this that I won't go in-depth at the risk of more people doing it. -
The fighting arena needs to be an "off-limits" zone for other crews not involved in the duel.
Already within the week of launch, I have seen MANY posts and mentions of players "ganging up" with one or more ships and waiting for an invading crew to absolutely body. This is not fair to ANY invading crew and still levels up all the ships involved. I suggest making the fighting area temporarily a "red-sea/devils shroud" zone that will sink random, incoming third parties. This would not disrupt gameplay for regular players for the most part, it would be rarer than and not much more annoying than the Flameheart world event when you're in the middle of a voyage. Players on a voyage should also probably stay away from 2 ships fighting to the death, but that's just my view on it... -
The fighting arena needs to shrink over time
Perhaps starting after about 15-20 minutes of combat the available circle of combat begins to shrink. I have already seen a lot of people mention that they're facing crews that simply run around the edge of the circle for an hour or more, simply waiting for the opposing crew to get bored and leave to "win".
I'd like to see these changes happen hopefully sometime soon, as a long-time player of the game I mostly play PvE now, and understand that combat isn't for everyone, however as long as this system is being represented as an "opt-in COMBAT experience" players should be expecting to have a combat experience, you don't go to a boxing match to watch someone run around the ring and jump off the ropes for an hour, one guy fight three others, or one guy stand outside the ring mocking the guy in there for a fight. . .
