No time limit on the PvP mode is so dumb

  • We are currently sitting in a match againts a blatant solo sloop cheater who does nothing but runs away from us and kills us if we try to board. We simply can't do anything to win.

    There needs to be a 10-20 min time limit after which a king of the hill objective spawns in the middle of the map and who captures it wins.

    Running around for hours dodging any and all attacks inside the zone is not fun.

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  • people have different strengths, weaknesses and styles

    it's like competitive fighting, not all fights are going to be interesting because styles aren't always compatible

    gotta have plans for all the different styles

  • How is it fun to play againts a player who joins the fight, then does everything and all they can to not fight?

    There should be a incentive to actually fight, not play 100% safe and dodge everything.

    People are allowed to win just because they waste hours and hours of the other crews time running away around an island?

  • "We were against a solo sloop..."

    That's the main problem in this event of yours.
    You, being a group seeing as you said "we", were against a solo. That isn't supposed to happen.

    "People are allowed to win just because they waste hours and hours of the other crews time running away around an island?"

    Yes, yes they are.

  • blatant solo sloop cheater who does nothing but runs away from us and kills us if we try to board.

    How is that cheating?

    Running around for hours dodging any and all attacks inside the zone is not fun.

    Than try a new tactic.

    I have already found boarding isn't the best thing to do and so far, if you do board and prevent them from spawning you can sail out of bounds. Soo yeah.

  • @the-old-soul800

    It is supposed to happen, the solo sloop cheater voted to fight againts larger ships.

    A formated pvp event should be about fighting, not about having more time to waste than the opponent.

    If the fight gets over 30mins long an objective that incentivises players to come together to finally decide the winner should be a thing so matches dont take hours and hours just because someone wants to "annoy" and "waste your time" as the solo sloop cheater said to us.

  • @i-jusa-i said in No time limit on the PvP mode is so dumb:

    How is it fun to play againts a player who joins the fight, then does everything and all they can to not fight?

    There should be a incentive to actually fight, not play 100% safe and dodge everything.

    People are allowed to win just because they waste hours and hours of the other crews time running away around an island?

    In a situation where a solo is fighting a brig/galleon, you have to carefully pick times to go guns on them. Boarding is way too OP currently to suggest otherwise when someone is going 1v3-4.

    There should be an incentive for a solo to actually engage in naval combat. The recent buffs help some but not the main issues of board and camp. As I have suggested before, a single deck without stairs to traverse from wheel/sails to cannon is a start (many frustrating moments over the years getting hung up on the stairs trying to go from nav to firing and back) as well as only having to defend a single ladder. Tandem boarders on both ladders will always reach the deck vs a solo even if one eats a blunder.

  • @the-old-soul800

    It is supposed to happen, the solo sloop cheater voted to fight againts larger ships.

    A formated pvp event should be about fighting, not about having more time to waste than the opponent.

    If the fight gets over 30mins long an objective that incentivises players to come together to finally decide the winner should be a thing so matches dont take hours and hours just because someone wants to "annoy" and "waste your time" as the solo sloop cheater said to us.

    They were purposely trying to not fight so they were not doing "tactics" they were doing all they could do waste our time.

  • @kommodoreyenser

    oops, double post, forum lagged somehow.

    They were purposely trying to not fight so they were not doing "tactics" they were doing all they could do waste our time.

  • @i-jusa-i said in No time limit on the PvP mode is so dumb:

    @kommodoreyenser

    oops, double post, forum lagged somehow.

    They were purposely trying to not fight so they were not doing "tactics" they were doing all they could do waste our time.

    I mean it takes two parties consenting for that to happen. After you realized you couldn't immobilize and sink them, you should of moved on and valued your time appropriately.

    If the ship never left the arena, they are participating in a manner that the game allows, if they did they would of sunk and you would get credit, so the arena area is working as it should. I don't like it but it's no different than bee-lining to the red sea to use the despawn wall for loot deleting in Rare's eyes.

  • @i-jusa-i said in No time limit on the PvP mode is so dumb:

    How is it fun to play againts a player who joins the fight, then does everything and all they can to not fight?

    There should be a incentive to actually fight, not play 100% safe and dodge everything.

    People are allowed to win just because they waste hours and hours of the other crews time running away around an island?

    I just had a 45 minute fight against a very very very very skilled sea dog

    I was able to run 'em out of supplies which means all they had was boarding attempts.

    I had zero chance in a tdm match but I kept them off the boat many times.

    I could have just avoided them and they would sail around forever trying boards but I kept my ship within board distance and let them get on knowing I was gonna get camped and my boat sent to explode,

    Which is what happened. I could have just played defense to see which of us gives up first and that would have been a valid strat in the situation.

    I don't like fights with a lot of board/camp stuff, I don't like getting insta one blundered in fights, but that was their style and it was a valid style.

    Now one thing I wish happened is that it wasn't only based on treasure but also quality of fight.

    A 45 minute all out solo brawl for a sliver of rep is eh imo

  • @kommodoreyenser

    Its still also the game modes fault. It should not be possible to just run around an island endlessly. The mode needs something to draw players together if one of the players is trying to avoid the fight with everything they have.

    They chose to fight. They are supposed to battle, they are not supposed to try their best to waste an opponents time.

  • @wolfmanbush

    I feel like there needs to be an king of the hill type capture zone in a game mode like this.
    Something that forces players to stop playing insanely safe and scared.

    The boat that spends 1min total time in the capture point first wins. If both boats are on the cap point the time is stalled for both parties. This draws players together for a final fight and stops fights from extending to stupidly long hour long supply wars, which imo is not a fun way to win or lose.

  • I like duking it out until the end, it gives actual practice rather than "race to this place because you took too long" a generic capture point wouldnt feel like a war, and this is supposed to be a war.

    If it takes you 20 minutes or longer to sink some one, you should seriously change up what you are doing.

  • @i-jusa-i said in No time limit on the PvP mode is so dumb:

    @kommodoreyenser

    Its still also the game modes fault. It should not be possible to just run around an island endlessly. The mode needs something to draw players together if one of the players is trying to avoid the fight with everything they have.

    They chose to fight. They are supposed to battle, they are not supposed to try their best to waste an opponents time.

    this is more of the "play how I want" stuff

    a runner in this mode means the one on the offensive needs solid supplies and solid shots

    imo people getting away was always on the one playing offensive and now that it is in a smaller space with consequences it's really on the one that is on the offense.

    Gotta prepare with supplies and gotta be able to hit shots with solid naval strategy.

    It also depends on how the fight is going. Lots of boarding attempts? keep taking naval pressure? people don't have to just take pressure/boarding attempts without playing defense. Not sinking to a crew putting on pressure is a part of trying to win.

  • @goldsmen

    Welp they were a sloop cheater againts a gally so they kept anchor turning around the other side of a large island. Every board we tried from the island was met with aimbotting. Managed to sink him eventually but its really annoying to just have to chase someone for so long, theres no reason for them to fight us if all they want to do is annoy and waste time.

    I feel like the game mode needs something that pushes players together if they just try to spend all the time wasting time just to be annoying. Am I supposed to give up my streak just because someone thinks its funny to join a fight and then do everything they can to not fight?

  • @wolfmanbush We had all the supplies we needed, we hit all the shots we needed to hit but its impossible to board a cheater who does everything they can to just be annoying and avoid the fight. They can keep running around the island, anchor turning when ever needed and two tap anyone who manages to swim close enough to board. They werent trying to win the fight, they said it themselves, they wanted to waste our time to make us leave and win that way.

  • @i-jusa-i said in No time limit on the PvP mode is so dumb:

    @goldsmen

    Welp they were a sloop cheater againts a gally so they kept anchor turning around the other side of a large island. Every board we tried from the island was met with aimbotting. Managed to sink him eventually but its really annoying to just have to chase someone for so long, theres no reason for them to fight us if all they want to do is annoy and waste time.

    Lol, they were a solo vs 4? well of course they had to play defense.

    Very unlikely they were cheating. All of the highly skilled solos are out for this update, I've already seen many

    these are arena og's that not only have tdm they also have very accurate cannon shots

    they aren't cheating they just have some action to participate in now.

  • @wolfmanbush

    They didnt play defence. They played run and not fight.

  • @wolfmanbush

    100% were cheating. Dropped our anchor twice while not even aboard our ship. But the fact they are a cheater is not the topic at hand, the fact that they can waste so much of an opponents time and try to force them to quit with the "run around the island until they get bored enough" strat is.

    This is why I feel like there needs to be some sort of a objective that unlocks if the fight gets way too long. Something that forces players to actually fight the fight and not run around and purposely waste time (as the cheater said hes doing to us) until we leave.

  • @i-jusa-i My friend, you are the ONLY person here who thinks the sloop was a cheater, no one else.

  • @i-jusa-i said in No time limit on the PvP mode is so dumb:

    @wolfmanbush

    100% were cheating. Dropped our anchor twice while not even aboard our ship. But the fact they are a cheater is not the topic at hand, the fact that they can waste so much of an opponents time and try to force them to quit with the "run around the island until they get bored enough" strat is.

    This is why I feel like there needs to be some sort of a objective that unlocks if the fight gets way too long. Something that forces players to actually fight the fight and not run around and purposely waste time (as the cheater said hes doing to us) until we leave.

    Were you board spamming the person with your 4 person crew?

    and hours doesn't mean much. There are people that can easily take me out that have 1/12th of my experience and hours.

  • @goldsmen

    Of course I am, I played againts them? The account was 1 month old, less than 200hours of playtime and they remote dropped our anchor twice. Ive got it on video and its reported, no need to discuss that here.

    As I said, the cheater is not the topic at hand, the fact that they can waste time and not even try to end the fight is. I feel like its bad design to not incetivise players to actually fight the fight if it gets too long. It needs something to draw the runner in and require them to actually fight and not run around for an hour.

  • @wolfmanbush

    As I said, the cheater had his sloop around a large island, If we tried to move in with our gally and rotate close they just anchor turned and ran around to the other side. They were far enough to not be able to cannon board.

  • @i-jusa-i said in No time limit on the PvP mode is so dumb:

    @goldsmen

    Of course I am, I played againts them? The account was 1 month old, less than 200hours of playtime and they remote dropped our anchor twice. Ive got it on video and its reported, no need to discuss that here.

    As I said, the cheater is not the topic at hand, the fact that they can waste time and not even try to end the fight is. I feel like its bad design to not incetivise players to actually fight the fight if it gets too long. It needs something to draw the runner in and require them to actually fight and not run around for an hour.

    They were solo, no skilled solo is just going to take board spam or Bonnie and Clyde broad sides with galleon crews.
    They know better.

  • @wolfmanbush

    Dude, they literally said they were cheating and they literally said they were only going to waste our time as long as possible. Can you stop arguing againts that? Thats not the point of the thread. The point is that the CAN do that in the current desing.

    If there was something that forced them to stop running around an island and come fight us after, say 30 minutes of fighting, they couldnt have done that.

    I play with a very decent crew, theres no need to school me about what a solo slooper does and how they play defensive. I am not dumb. I know how the game works. Okay?

    Instead the discussion I have started here is about the new GAME MODE and how it should have some sort of time limit and objective / mechanic that forces running players to actually come and finish the fight. Be it a capture point in the middle, a shrinking zone or anything like that.

  • I think you guys are getting way too laser focused on his claims of this being a 'cheater'. If they were remote anchor dropping and he has it on video, it was probably a cheater but that is not relevant to the topic.

    I think there is an issue of a ship being able to waste time and run away within the bounds of the engagement area, particularly in the larger circle that is given for galleons. It is conceivable to potentially just avoid the other ship for as long as possible since the longer a fight drags on the higher likelihood of someone who has to leave increases and unlike regular Adventure, you can't just disengage without taking a loss and losing progress. You can't deactivate hourglass after you've been matched up, for good reason, and encountering another player who is just set on delaying to try to force a quit is going to be frustrating for this reason.

    I would suggest that maybe the battle area should decrease in size after a set amount of time and stop at a minimum size which will basically force the ships to be much closer together. I'm not sure what a good time would be though; 30 minutes? The final circle should be small enough that you are always within cannon range and boarding or forcing the other ship out of the circle is possible.

  • @wolfmanbush

    And in addition to your comment, They didnt take ANY shots at us. In the whole 1 hour or so until we got a 3 board on the cheater and managed to kill them before they 2 tapped everyone they took ZERO engagements at us. All they did was run around an island and anchor turn away when ever we tried to move our galleon to the other side of the island. They were always on the exact opposite side of the island NOT TRYING TO FIGHT us at all. And they told us multiple times they were there just to waste our time and run away.

    Do you understand this? Can you stop telling me how they are a skilled player and only played defensive when thats not the case?

  • @d3adst1ck

    Thank you, finally someone who actually understands the topic of the thread and is not defending and explaining a blatant cheater to me, who is the only player here who witnessed it.

  • @i-jusa-i said in No time limit on the PvP mode is so dumb:

    Thank you, finally someone who actually understands the topic of the thread and is not defending and explaining a blatant cheater to me, who is the only player here who witnessed it.

    Bigger crews vs smaller crews would be a reason to not do this, not an example of why it needs done.

    Your scenario is the one that would guarantee the sloop loses. Which is development picking a side in an option that was offered.

  • @wolfmanbush

    A crew who choses to go play pvp should play pvp, not run around and purposefully waste the opponents time, who is there to play pvp.

    They should not be allowed to do this for as long as they want, its not a good design.

    If a fight gets way too long there needs to be a decider designed into the pvp system.

  • PvE player ruins PvP experience...

    Amazing. This form of shenanigans had not occurred to me. I'm over here disappointed I can't activate TT9 and the Hourglass at the same time and someone found a better troll.

    My kid won a fight earlier said it was about 15 minutes long 2 duo sloops.

  • @pithyrumble

    It wasnt a PvE player ruining anything. Its just the fact the game mode is designed in away that fights can potentially take hours and hours to end.

    It would be much better to have a set time limit that allows a crew, who is better, to win the fight. Instead now we have a situation where a crew can identify that they are worse and start running away, wasting everyones time. They will not win, but they dont care, all the want to do is annoy the better crew and waste as much time as possible.

    If the gamemode had a decided objective that activated after 30mins or so, this would allow for the better crew to win and the worse crew would be forced out of running and instead required to join the fight to decide a winner for the match.

  • There should be a time limit, or if the other ship doesn't enter the fight, it just flees, then the system throws it out because they waste a lot of other people's time.

  • I think the circle should shrink over time. After 20 minutes of exchanging broadsides and then peeling away to repair with nothing else happening, make the crews come together.

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