Sloop mast changes seem like nonsense

  • I'm not sure I understand the point? Do chain shots still shred your wheel and drop your anchor? If so then why buff the mast? Lol.

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  • @idneon

    Demasting a sloop is insta stop. And usually a sink vs a brig or gally.

    You have to down 2 masts on a brig and 3 on a gally for the stop.

    Now it takes 2 chains just like a brig because balance.

    Even tho it takes 3 chainshots to anchor a brig and 4 for a gally vs 2 for the sloop still. Make me invincible already lol.

  • @pithyrumble I think anchor dropping = same insta stop. And a beat up wheel no fun either.

    Not really arguing either way because I literally solo galleon so until RARE makes me transcend into a God for my epic double gunning and cannoning skill I'll still sink sloops the old fashioned way. Board them drive them into a rock and camp their deck.

  • sloop mast changes are good for low to mid skill/experience fights

    doesn't matter as much against a skilled crew that is going to get that mast down either way

    the big deal is the res being removed, huge impact for sloopers

  • @idneon

    Mast is an easier target. Plus on a sloop they're in the same spot to raise anchor, raise mast and steer.

    Pinned. Anchor ball or even chain my capstan and I can keep pressure on you, potentially get away. Mast and Anchor I can't keep pressure on you enough to escape unless ur bad.

  • @pithyrumble strangely I never got into using cursed cannonballs

    Dunno why not. Just never appealed to me.

  • @wolfmanbush said in Sloop mast changes seem like nonsense:

    sloop mast changes are good for low to mid skill/experience fights

    doesn't matter as much against a skilled crew that is going to get that mast down either way

    the big deal is the res being removed, huge impact for sloopers

    Hmm the res was on enemy ships though right? What's funny is I just sunk a sloop today. Didn't know I had only one life to do it in cuz I'm always solo and it's always do or die lol.

  • I like that one. Being primarily pve the shorter respawns are a blessing.

    Mast buff and no enemy revives have made me effectively invincible tho.
    (No changes plz lol)

  • @idneon said in Sloop mast changes seem like nonsense:

    Do chain shots still ... drop your anchor?

    They never dropped the anchor.

  • @d3adst1ck are you kidding I almost could swear they did? I played a lot 2 years ago then left for over a year and forgot a lot of tricks. So I'm just imagining that you dropped anchors with chainshot? Maybe it was just that it wrecked your capstan and that's it. -shrugs-

  • @idneon It wrecks the capstan but doesn't drop anchor. You need a cursed ball for that.

  • @d3adst1ck said in Sloop mast changes seem like nonsense:

    @idneon said in Sloop mast changes seem like nonsense:

    Do chain shots still ... drop your anchor?

    They never dropped the anchor.

    They took that all the way out? Not chain +cannon ...

    Just gone?

    F34R m3 I am unvincible!!!

  • @pithyrumble said in Sloop mast changes seem like nonsense:

    @idneon

    Demasting a sloop is insta stop. And usually a sink vs a brig or gally.

    You have to down 2 masts on a brig and 3 on a gally for the stop.

    Now it takes 2 chains just like a brig because balance.

    Even tho it takes 3 chainshots to anchor a brig and 4 for a gally vs 2 for the sloop still. Make me invincible already lol.

    Here's the other side of the coin:
    It takes 1 mast hit to impact the speed of a brig or galley, but 2 to phase a sloop at all.
    I get that there's a difference between being slowed and being stopped entirely, but in practice, slowing a ship without stopping it will still end a chase, and in 1 hit.

    I would rather see a half-damaged sloop mast still do something to the speed.

  • @d3adst1ck ah well disregard then. Bad memory.

  • @scheneighnay said in Sloop mast changes seem like nonsense:

    @pithyrumble said in Sloop mast changes seem like nonsense:

    @idneon

    Demasting a sloop is insta stop. And usually a sink vs a brig or gally.

    You have to down 2 masts on a brig and 3 on a gally for the stop.

    Now it takes 2 chains just like a brig because balance.

    Even tho it takes 3 chainshots to anchor a brig and 4 for a gally vs 2 for the sloop still. Make me invincible already lol.

    Here's the other side of the coin:
    It takes 1 mast hit to impact the speed of a brig or galley, but 2 to phase a sloop at all.
    I get that there's a difference between being slowed and being stopped entirely, but in practice, slowing a ship without stopping it will still end a chase, and in 1 hit.

    I would rather see a half-damaged sloop mast still do something to the speed.

    Assuming you can hit the shot. A lucky hit shouldn't stop (an admittedly stacked in favour of the runner) chases. Most people who can de-mast me have a few shots in the air as insurance.

  • @scheneighnay said in Sloop mast changes seem like nonsense:

    @pithyrumble said in Sloop mast changes seem like nonsense:

    @idneon

    Demasting a sloop is insta stop. And usually a sink vs a brig or gally.

    You have to down 2 masts on a brig and 3 on a gally for the stop.

    Now it takes 2 chains just like a brig because balance.

    Even tho it takes 3 chainshots to anchor a brig and 4 for a gally vs 2 for the sloop still. Make me invincible already lol.

    Here's the other side of the coin:
    It takes 1 mast hit to impact the speed of a brig or galley, but 2 to phase a sloop at all.
    I get that there's a difference between being slowed and being stopped entirely, but in practice, slowing a ship without stopping it will still end a chase, and in 1 hit.

    I would rather see a half-damaged sloop mast still do something to the speed.

    All other ships have at least 2 times to firepower as the sloop though, so you can fire at minimum twice as many chains at a time.

  • @idneon said in Sloop mast changes seem like nonsense:

    @pithyrumble strangely I never got into using cursed cannonballs

    Dunno why not. Just never appealed to me.

    You are missing out on some of the best ship-to-ship strategies upon the Sea, my friend!

    As a duo sloop, I was able to sink 2 galleons in under 5 seconds because of them!

  • @galactic-geek sounds like the ballast ball. It's why I always keep my middeck repaired lol.

  • @idneon said in Sloop mast changes seem like nonsense:

    @galactic-geek sounds like the ballast ball. It's why I always keep my middeck repaired lol.

    Yep, at least you get it. Both galleons were anchored side by side with just enough space for our sloop to fit in between. We fired exactly 4 shots each at their upper deck; we were so close and so low that they couldn't fire back without hitting their allies. Instead of taking the advantage by boarding us they instead opted to laugh at us and tell us that we needed to hit below their water line to sink them. Then we hit them with the 2 ballastballs we had. Their laughter stopped as they floundered; our laughter started, as we waved them adeu.

  • Yes, the sloop mast changes are really bad. There has to be a better way to deal with this particular "weakness" of the sloop instead of requiring two chainshot hits... There are so many incredible plays (chainshot hits) people have done over the years that are no longer effective because of this update and it feels like the kind of change that does not reward skilled players and encourages running from encounters instead. Even when two sloops are fighting eachother now, especially with the 17 second respawn timers battles take absolutely forever.

  • @pithyrumble said in Sloop mast changes seem like nonsense:

    @scheneighnay said in Sloop mast changes seem like nonsense:

    @pithyrumble said in Sloop mast changes seem like nonsense:

    @idneon

    Demasting a sloop is insta stop. And usually a sink vs a brig or gally.

    You have to down 2 masts on a brig and 3 on a gally for the stop.

    Now it takes 2 chains just like a brig because balance.

    Even tho it takes 3 chainshots to anchor a brig and 4 for a gally vs 2 for the sloop still. Make me invincible already lol.

    Here's the other side of the coin:
    It takes 1 mast hit to impact the speed of a brig or galley, but 2 to phase a sloop at all.
    I get that there's a difference between being slowed and being stopped entirely, but in practice, slowing a ship without stopping it will still end a chase, and in 1 hit.

    I would rather see a half-damaged sloop mast still do something to the speed.

    Assuming you can hit the shot. A lucky hit shouldn't stop (an admittedly stacked in favour of the runner) chases. Most people who can de-mast me have a few shots in the air as insurance.

    A lucky hit can take a brig or a galley out of a chase.
    And with those you have 2 or 3 times the targets you can hit, as well as taller masts making for larger targets.

  • Its because if you chain a single mast on the brig or galleon, they can keep moving while they raise it and fix, while on the sloop, the moment that mast drops, your stopping right there, and cant repair the mast while your moving, and often a sloops mast going down will be the end of a solos journey unless the other ship is newer.

  • @goldsmen said in Sloop mast changes seem like nonsense:

    Its because if you chain a single mast on the brig or galleon, they can keep moving while they raise it and fix, while on the sloop, the moment that mast drops, your stopping right there, and cant repair the mast while your moving, and often a sloops mast going down will be the end of a solos journey unless the other ship is newer.

  • @idneon said in Sloop mast changes seem like nonsense:

    I'm not sure I understand the point? Do chain shots still shred your wheel and drop your anchor? If so then why buff the mast? Lol.

    Why are you complaining about it, the forum is full of this. Besides how hard is it to land two shots?

  • @mc-leggers

    You'd be surprised who can't.

  • @pithyrumble said in Sloop mast changes seem like nonsense:

    @mc-leggers

    You'd be surprised who can't.

    You're right, I forget sometimes

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