Do something about runners

  • When 70% of the player base just runs this game isn't fun their needs to be a way to catch runners and it doesn't have to be great just something maybe more wind shifting or something

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  • Skill at chasing or skill at stealth

    improve one

  • Best advice I can give would be dead wind works yes... In my experience as a chaser rather then runner..keep the ship in wind either to the left or right keep following because eventually you will push them to a corner of the map forcing them into a spot where they have no wind and you do.

  • @ajm123 oh I know I just chased a reaper 5 gally into the red

  • @mommyblaster yeh that happens but it's not that often.

  • @wolfmanbush running against or into the wind is brain dead easy there should be more skill in running I don't want it to be an invalid strat but I want it to take more skill

  • @ajm123 the last few days the running has just been terrible i just want a way to deal with it in some capacity not even remove the strat just make it not as easy to pull off

  • @mommyblaster said in Do something about runners:

    @wolfmanbush running against or into the wind is brain dead easy there should be more skill in running I don't want it to be an invalid strat but I want it to take more skill

    So people that have nothing to lose have an even easier kill?

    A lot of these people that don't want combat are running from people that have no skin in the game. Earn that steal. They aren't doing anything wrong and shouldn't be penalized for people not being able to outplay them

  • @wolfmanbush running isn't outplaying and with how strong defense is on this game sneak is about the only option which it shouldn't and skin does not matter that is a lie I've had people run no matter what ship sets are being used and I do believe if you kill an attacking boat a reward should be given no matter what both sides are horribly balanced

  • @mommyblaster said in Do something about runners:

    @wolfmanbush running isn't outplaying and with how strong defense is on this game sneak is about the only option which it shouldn't and skin does not matter that is a lie I've had people run no matter what ship sets are being used

    If they sold the loot and/or prevented you from stealing it then you were outplayed

    Skilled sailors catch people. It happens all the time. Whether it's through sailing skill or boarding skill or wearing them down they catch them eventually

  • @wolfmanbush yes but most fights you have one chance and if you don't immediately punish and sink they are for the most part free to run into the red or just follow wind to an outpost cause there is times were you can catch but a lot of people see a boat and instantly run like yes you can get lucky and they can get rared but for the most part running is way to easy to pull off and watching ladders isn't hard and this is coming from a guy who has done both running is extremely easy you can see boats from so far out

  • There is a fair bit of skill in understanding the strengths and weakness of your boat and also being able to play the wind shifts. As someone who has spent most of my life competing in real world sailing races I do have a bit of an advantage in this area and can chase down pretty much anyone in the game, sometimes players do escape into the shroud though. I suppose something you could when do when it looks like a ship is heading for the shroud, is just break of the chase and give them plenty of room to escape, just keep an eye on them and see if they give you another opportunity to attack them down the road (even if it's while they're parked at an outpost). Despite my being able to catch most players I still would be happy if the skill ceiling in this area could be increased in some way, however any advantages should be equally available to attackers as well as defenders to ensure skill is the primary determiner of outcome.

  • @mommyblaster said in Do something about runners:

    @wolfmanbush yes but most fights you have one chance and if you don't immediately punish and sink they are for the most part free to run into the red or just follow wind to an outpost cause there is times were you can catch but a lot of people see a boat and instantly run like yes you can get lucky and they can get rared but for the most part running is way to easy to pull off and watching ladders isn't hard

    This is like when dead men on the ferry are making excuses about why the sword and blunder are only for unskilled pirates and want their opponent's weapons to be nerfed

    You want to hunt so get good at hunting. Limiting what your prey are able to do doesn't help you improve.

  • @mommyblaster

    Dont cry and ask other solving your problems, run faster or be smarter!

  • @mommyblaster sagte in Do something about runners:

    @wolfmanbush running against or into the wind is brain dead easy there should be more skill in running I don't want it to be an invalid strat but I want it to take more skill

    @mommyblaster sagte in Do something about runners:

    @ajm123 oh I know I just chased a reaper 5 gally into the red

    Galleones dont run against the wind.

    Seen!

  • @stundorn they ran with the wind but still they ran to the shores of gold they ran around the map and just kept in wind until they decided to go to the red

  • @wolfmanbush I shouldn't have to rowboat play or catch every boat with there pants down running should take more skill in a way that adds more skill to chasing too also would definitly love a new boarding option

  • @mommyblaster

    Cool Story , i once lured a Reaper 5 Galleone into the Shroud when i was at the Shores of Gold i made it and saved some If their loot and the flag :-)
    They have thought about 15 Minutes If they can follow me or not, but i had to go i had no planks left.

    You need to become a better tactician then maybe.
    And i agree with manbush here, If they run succesfully they outplayed you.

    PvP in a seabox is about awarness and tactics and dictating the Battlefield, knowing and doing what needs to be done at the right time.

  • @mommyblaster said in Do something about runners:

    @wolfmanbush I shouldn't have to rowboat play or catch every boat with there pants down running should take more skill in a way that adds more skill to chasing too also would definitly love a new boarding option

    As they would say in Wolfen, you don't have the eyes of the hunter, you have the eyes of the dead

    Too much complaining and entitlement here for you to be able to get yourself to the point where you can dominate these hostilities

    "shouldn't have to" that mentality is just not gonna get you anywhere when it comes to hunting these seas

  • You reap what you sow, I guess.

  • @stundorn see I'm jealous no one I run into wants to fight I rowboat kegged a bunch of thieves haven run sloops tonight then have a handful of reaper 5 Ems just run into the red

  • @wolfmanbush see I love sea of thieves and I know it has issues and understanding when something works a little to well is important and naval combat needs spice anyways and I don't want running removed I just want it reworked

  • @mommyblaster sagte in Do something about runners:

    definitly love a new boarding option

    I'm since ever for tractable ladders to make Boarding a Skill maneuver or a Boarding Shot.
    I was able to do it once and shot myself on the other ship to board, other i want people do a proper Boarding maneuver because all the stupid ramming Pirates sink so fast. Most of them sink before their Stern tip the hull of my ship .

    I have to say attackers in this Game are way to often Bad sailors and are only good at shooting and animation canceling.
    When it comes to shipfights or runs and chases they mostly lose all its threats.
    The last tryhards coming for us tried it 3 times before they hopped Server again to find more easy prey.
    And this alone shows the lack of beeing more Pirate , in 2018 i had to defend Forts 11 Times against the same Crew attacking and sinking over and over .

    11 is my record :-)

  • @mommyblaster sagte in Do something about runners:

    @stundorn see I'm jealous no one I run into wants to fight I rowboat kegged a bunch of thieves haven run sloops tonight then have a handful of reaper 5 Ems just run into the red

    Thats how it goes, sometimes you win, sometimes you lose.

  • @stundorn see ill attack the boat that sinks me like 2 or 3 times and give up they win gg lol im okay with it I got out played and I don't mind runners if they get a board anchor me and then run away because they won then we didn't watch ladders and got punished and im okay with that

  • @mommyblaster said in Do something about runners:

    @wolfmanbush see I love sea of thieves and I know it has issues and understanding when something works a little to well is important and naval combat needs spice anyways and I don't want running removed I just want it reworked

    The game revolves around risk/reward and freedom of choice

    no obligation to fight and no code of combat or honor

    Passive pirates have adapted to their attacker's attacks. As a predator you are faced with adapting as well or starving.

    If you just want quick and condensed action play arena.
    Adventure requires more effort and strategy

  • @wolfmanbush I just want to point out the fact that I'm not coming from just the attackers side multiple times on a gally I have sailed into the red because I was 2 or 3 men down its extremely easy to do and hard to punish unless you get a board or anchor ball off and watching ladders is laughably easy and its hard to just cannon on a boat this games meta is currently In the defenders favor heavily

  • @mommyblaster sagte in Do something about runners:

    this games meta is currently In the defenders favor heavily

    true and needed, because defenders have mostly something to lose, be it a flag or booty and attackers mostly have nothing to lose, maybe they risk their flag, but you need to consider that also mostly attackers outnumber their prey.

    Like Manbush said, there is unfortunately no code of honor, we have the pirat code, but most gamers give a ... about it.
    Most gamers are also not roleplaying pirates or are very playful, but eager and serious in their actions and wants.

    from another post of mine a day ago or so:

    We share a world together, we should be empathic with our fellow players, the game is about social experience and interactions and i want to underline that this includes PvP - at best fun fight PvP, light hearted, not taking it serious.
    therefore we have horizontal progression and welcome everyone to join and learn to sail, fight, defend, plunder, enjoy the environment, tales, create your own stories....

    the people who are too eager and striving, taking it all too serious, especially the PvP...

    I said this because the Game is not a PVP only Game as it is not a PvE only game.
    People can have their playstyles, but then often create self inflicted problems and want the game or the others to solve it.
    If you play the Game in all its aspects in a balanced way there is barley any problems.
    I and my crew we head for a pirate adventure and do mostly PvE while we welcome all PvP around and also often take the opportunities, but we also stay empathic with all our fellow players and dont neccessarily steamroll or spanwkill others for 5 bananas and a fish etc.

    good winds to you and have fun - Stun o/

    edit: Be smart, dont be obvious when you want to attack somone, be patient, observate, wait for the right time and moment, prepare a trap or an ambush etc....
    This is were seabox PvP shines imho.

    And to defenders/ runners: be aware, dont trust anyone, safety first, know your surrounding, allways keep watching the horizon, have a third eye on your back etc... etc...

    PvP in adventure mode is a lot more about tactics than in any arena, sandbox PvP needs you to think bigger sometimes and have a plan that contains more than fire at will.

  • I think the biggest problem in this area is the wind mechanics regarding ship size. I don’t think any ship in this game should be faster or slower than the other. A sloop duo effectively managing one sail should be able to go as fast as a brig trio managing two sails or a galleon quad managing three sails. And, for instance, if the galleon crew wants to run full-billow but isn’t managing their three sails as well as the sloop is managing their one sail, the sloop should be able to catch them. You shouldn’t get a speed bonus just because you have more friends than I do. That would effectively make running a skill, not a given game-ruining mechanic.

  • The last thing I would do if I was being chased by an obviously better crew is roll over like a puppy to give my loot away, what I can't sell by drive by's is going in the drink, one piece at a time, very very slowly, or into the red.

  • @wagstr

    dictating the battlefield!

    they want it they need to be faster or smarter than me, simple as that :D

  • @mommyblaster but why though?

    Maybe they didnt want to fight why should they be forced to do an action they simply dont want to do

    Imagine being forced to do voyages sometimes i simply dont want to

  • @jollyolsteamed it's a pvpve game and I do voyages from time to time as well and you have to defend your loot its part of the game and some times you lose it I just don't want running to be the free out that it is I want it to still be an option just not super easy like it is now

  • @muffiintiime that's were I think winds that shift more randomly and drastically would help it would make people have to be better sailors and manage sails better also it would allow more chances to intercept and interact

  • A wolf barks at the moon because another rabbit escapes down a hole.

    Cry Moar

    But hey, howzabout actually having to tack into the wind instead of setting sails to stoopid.

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