Rare's Intention?

  • Not sure if this topic has been covered before but I wanted to discuss SOT and how I feel the game has changed because of streamers. First of all, I would be lying if I said I have never watched a streamer or found some enjoyment out of watching streamers play SOT. This is not meant to be an attack on streamers or anything of that nature. Just a question I want to pose and have some discussion as I do not believe Rare had this "vision" when they created SOT.

    Question: Do popular (PVP centric) streamers with high viewer counts have an unfair advantage at SOT?

    The answer to this question is yes in my opinion. I have had this opinion for a while now and it was recently enforced in my head again as of late because a buddy and myself were sunk by a group of streamers as of late. One of which is pretty popular....not important who it was. This is not meant to be a thread of sour grapes or salt. Like I said, you win some and you lose some. I said GG to the streamer and went on with my day. Being toxic is never the answer and it's a game. So please hear me out here...

    One could argue that it doesn't matter who you fight against. You win some and you lose some as I have mentioned. I would agree with that statement for the most part. Now, please take off your "fan boy" hats for a minute if you love watching your favorite streamer and they PVP a lot...fine. Please think about the question and discussion and give it an honest thought.

    The point I would like to make here is that I don't think Rare's vision or intention was to have streamers with thousands of viewers all server hopping looking for "content". As all of you are aware a lot of the PVP centric streamers out there hop servers non stop looking for things like FOTD, emissary boats, guilded quests etc... Sure, anyone can do that myself included. Nothing to stop you in today's SOT world. What happens when you are a streamer with thousands of viewers and your chat is now also doing the same thing for you to help find content? Does this not give you a bit of an unfair advantage? I feel it does for sure...a streamer with 2000 viewers and maybe a couple hundred of those people all server hopping looking for "spice" for you? Doesn't exactly make the playing field even. One person has a much lower chance of server hopping and finding those FOTD's, emissaries, guilded quests etc. However, if I am one person and I now have say 100 other people also hopping server's and sending me an invites whenever they find something exciting that gives me a much higher chance of finding that stuff.

    This may not seem like a big deal but when you think about it but it kind of is. As I mentioned above my buddy and I got sunk by a group of streamers recently....and yes we were doing a guilded Athena. Long story short there is a pretty big chance the streamers never would have found us but of course someone in their chat happened to login to the server we were on (server hopping for their streamer) and then handed it to their streamer. (I watched the stream clip later...as if it were a surprise as to what happened lol).

    I am not here to cry and whine about losing the loot. Like I said this happens...however I sure would have felt better about this if a random player had just came upon us and won the fight fair and square. I still would have been okay with it if the same streamer had found the server organically on his/her own and sunk us when they were not streaming or not taking servers from their chat. Fine. My point here is that I feel like large streamers with the help of their viewers are gaining a bit of an unfair advantage. They have a much higher chance to find you if you are doing something spicy.

    I feel like this was not Rare's intention or vision here. It kind of takes the "adventure" out of the game. In my humble opinion nobody should be able to use streaming to their advantage. While it may not give them an advantage in game it sure gives them an advantage in finding people and looking for the content they seek at a much faster pace. The fact that I can say that there is a good chance that streamer never would have found us without the help of his/her chat matters. This is impacting the game plain and simple.

    I am not sure what the answer is here...maybe limit server hopping to so many per hour or two?

    Thoughts?

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  • I have also thought about how the "big-boi" streamers are put on a pedestal having their little minions hopping the servers for them and am against it.

    Not exactly sure how the issue would have to be solved, but limiting server hopping would just be worse for everyone and wouldnt make a big difference for the streamers with their outside help, instead the regular folk would just hop a couple times and go play something else until they can hop another few times if they even came back at all.

    On the same note I think that alliance mechanics should be reworked to balance the rewards to be more on par with the work each crew puts in and not just magically giving everyone the full reward. I meaning like if the whole server is in alliance and one turns in a chest the value is already mutliple times bigger instead of sharing the base value between the crews. 2 crews in alliance should split the reward 50-50, 3 crews 33-33-33 and so on, or if possible I would personally like to see a slider that alliance offers could be set to in regards of the share of the loot. But in no way it should just give out more gold because "magic"

  • No to limits on server hopping. I don't watch streams outside of drops (an even then nahhh) so I don't have any bias in their favor and I either sail alone or with new players or low skill players so I don't have any bias towards server hopping to destroy other ships I'm largely PVE and just PVP to try to protect my crew or mess with pirates that engage in unpleasant verbal war games.

    It's not a problem at all. The ability to server hop is one of the best features in the game in my view. For everyone from the prey to the predators. I sail every day and the servers are very balanced for all types of play within 1-3 hops.

    I've had run ins with a few streamers but to me they are just another pirate on another day. Their streaming and their style of play hasn't harmed the gameplay. They bring in interest into the game I don't really care how they influence other gamers because I think everyone should be able to play however they want. The developers are always working on balance and I think they have done a really good job at that from what I've seen.

    There are no fair adventures in the game we just all start from fair starting point. It's combative chaos with huge chunks of luck and random happenstances that both benefit us and put us in more danger. Is it fair that I sail 3 hours without anyone bothering me while I sell ridiculous amounts of loot? not really I just got dealt a good hand and I took advantage. Take advantage of the smooth sailing and move on when the waves get rough.

    As long as there are countless servers out there where we can sail for literally 3+ hours without conflict at all there is no case imo against not only streamers but pvp in general and server hopping

    Limiting server hopping will only harm casual players and peaceful grinders. It won't stop the people you would be targeting. It's why I'm typically against restrictions in general as they usually don't stop the behavior they intend to instead it just ruins the experience for people not even involved in the debate

  • @lukadra Thanks for the feedback. Yea I know limiting server hopping wouldn't be great and isn't an easy answer. Just one thought I had. By the way I also agree about the alliance thing. I am fine with an alliance but when you run into these server alliances arranged via discord or whatever....that's kind of dumb. Definitely not the way the game was intended.

  • @wolfmanbush Thanks for the feedback. Yea I know limiting server hopping wouldn't be great and isn't an easy answer. Just one thought I had. You bring up some good points and I am definitely not against PVP in general. I love everything about this game (PVP and PVE) and I also agree that the game is pretty balanced with all things considered. Maybe I just chalk this up to bad luck of the draw and move on as you suggest which I have mostly done. Again losing the loot or getting sunk isn't really the problem I have...it's the "big boi" streamers using their chat to help find servers that I question. Maybe when you break it down in the grand scheme of things it isn't a big deal but I still argue that it gives them a larger advantage in finding that "spice" than if it were one person server hopping. It takes away from the adventure on a larger scale and makes things less organic. Yes I agree that people should be able to play the game the way they want to but not every normal player has a hundred people give or take looking for servers for their streamer. The game shouldn't be different based on if you are a big streamer or not. It should be the same for everyone.

  • I don't know, I'm coming around on the server hops per hours limit... it would put a kink in people just bouncing looking for prey (and also a kink in people setting up alliance servers.) it does seem a simple solution - but I"m not sold yet.

    But I don't think that would stop the streamers that this post was about. they would still have dozens of minions looking. So, yes, each one of them would have a limit, but when there's dozens, they'll likely find prey.

    I just always assume there's a bigger fish out there. It's inevitable that you'll run into a better pirate(s) and get sunk. Be they streamer or sweatlord. Give it your best and sink them or get sunk, say GGs and bounce.

  • Adding limits to how many times you can switch servers will only hurt regular players. Want to join a friend that just came online and need to switch to a bigger boat? Sorry, you already switched too many times or one of your crew mates can't switch because they already swapped to many times. Getting harassed on a server you are playing on? Sorry, you're stuck there because you've already moved.

    Complaining about streamers getting onto your server is kind of pointless when there needs to already be someone on your server for them to join off of so who's to say that the original pirate wouldn't have just attacked you instead? The only difference is that one person is streaming and the other isn't, which really has no gameplay effect whatsoever.

  • SOT partnered streamers who have their chat searching for "content" should be something Rare deals with. It does give them an advantage (full disclosure: I mod for one). As for non-partners - I'm not sure there is anything can be done, but the majority of top SOT streamers are partnered with the game.

    Organically meeting other players or server hopping to find events, even FOTD or Grade V Reaper's Bones, is fine as this is something even non-streamers do.

    Should there be a limit on server hopping? Personally, I think there should be a short cooldown (say 5 mins) but I know that's not a popular stance here.

  • Limiting Server Hopping would have zero effect on the problem you describe. However, it would effect everyone else who doesn't have an armada of server sniffers. Even if you make some way to limit hopping, that doesn't change the fact that each audience member can hop their limit. An audience of 1,000 can still have 100 people searching, even if you limit to one hop, that is still 100 possible servers looked at.

    A change like that only hurts the average player. I as an average player have no choice but to server hop, otherwise, I am stuck as a Reaper with no new Emissaries being created.

  • @realstyli Maybe you hit the nail on the head. Maybe SOT partnered streamers should not be allowed to take servers from their chat? Not sure how hard that would be to control? Maybe just the threat of losing their partnership would do it? I appreciate the feedback and the fact that you agree and mod for a partnered streamer speaks volumes in my opinion lol. I do think Rare needs to deal with this in some way shape or form. Good luck on the seas!

  • @nabberwar Agree. I was only offering a suggestion off the top of my head. You are correct. I think limiting server hopping would just hurt the average player more. Still think something needs to be done about it though for these big partnered streamers.

  • @ginger-one-eye

    Still think something needs to be done about it though for these big partnered streamers.

    Does Rare need to though? Streamers are a percentage of a percentage, what are the chances of running into them daily? If I take the sum of my entire sailing experience, I can say that I have 4 separate encounters with Streamers, 2 of those 4 was the same person. That is within a 2-3 year span. I guess to put it somewhat bluntly, I don't really see this worth investing time over.

  • @nabberwar Agree to disagree I guess. You are correct that the chances of running into a streamer are small on your own...but when you start multiplying that over other players, them streaming for 6 - 8 hours (maybe daily), and looking at it as a whole I still think it's a problem. Regardless of how you look at it, these large partnered streamers still have an advantage in the fact their audience is server hopping for them. After talking about this more I honestly think the right answer is for SOT to stop them (partnered streamers) from taking servers from their chat. If they did that then they would be forced to server hop like any other average player...the way it should be. That I would be okay with. This could in theory be easy to enforce. With the threat of loosing their partnership if they got caught. I see no issue with this. You aren't hurting their gaming experience. Would it hurt their stream a bit? Maybe....but should Rare be building the game around large partnered streamers and twitch or their vision for the game itself and entire community? You will never make everyone happy but I say let's make the experience the same for everyone including large partnered streamers. They shouldn't have a higher % chance to find someone because they have "server sniffers" running around at their disposal. I would be willing to bet 100% that Rare never intended this to happen this way. Hence the title of my post.

  • I’ve never come across a streamer. Then again I wouldn’t know what one looks like to begin with.

  • Running into streamers isn't the real problem though, a big issue comes up when the people who try to "help" with their content by, lets say occupying 90% of the available FotD servers just to hold it IN CASE the streamer has time to take it, preventing other people who would actually make their own plays having the chance.

    I would say a good step towards the problem would indeed be if Rare took a stand with at least getting the Partner program to discourage this minion/master behaviour, aren't they already supposed to be setting the prime example how us pirates should behave on the seas?

  • @lukadra Agree, great point.

  • @ginger-one-eye said in Rare's Intention?:

    @nabberwar Agree to disagree I guess. You are correct that the chances of running into a streamer are small on your own...but when you start multiplying that over other players, them streaming for 6 - 8 hours (maybe daily), and looking at it as a whole I still think it's a problem. Regardless of how you look at it, these large partnered streamers still have an advantage in the fact their audience is server hopping for them. After talking about this more I honestly think the right answer is for SOT to stop them (partnered streamers) from taking servers from their chat. If they did that then they would be forced to server hop like any other average player...the way it should be. That I would be okay with. This could in theory be easy to enforce. With the threat of loosing their partnership if they got caught. I see no issue with this. You aren't hurting their gaming experience. Would it hurt their stream a bit? Maybe....but should Rare be building the game around large partnered streamers and twitch or their vision for the game itself and entire community? You will never make everyone happy but I say let's make the experience the same for everyone including large partnered streamers. They shouldn't have a higher % chance to find someone because they have "server sniffers" running around at their disposal. I would be willing to bet 100% that Rare never intended this to happen this way. Hence the title of my post.

    Your suggestions for restrictions harm the game which doesn't have a problem all for perceived fairness. If popular personalities are pushed into other games because of SOT restrictions that hurts the system that builds a larger base and adds to the longevity of the game

    A big component in the success of this game has been personalities that people find entertaining engaging in intense and exciting pirate shenanigans. Take out the the opportunity for finding that shenanigans regularly and people move on to games without those limitations and viewers of those personalities move on the other games too.

    I don't much care for the content but a lot of people do and that helps this game grow and thrive and the game growing and thriving makes the experience better for us all and for a longer amount of time

  • Server Hopping and Tucking are trash and are both detrimental to the SOT’s “Experience”.

  • @wolfmanbush You mentioned "personalities" twice. If people truly enjoy the streamer and the personality they provide then it shouldn't be a problem. I am not advocating restrictions on the game at this point. Sure I mentioned server hopping restrictions above but that was just me brainstorming. I am merely proposing that large partnered streamers should not be allowed to take servers from their chat which many do their entire stream. They should have to server hop just like any other average player on their own or with their crew. The game experience should not be different for a streamer just because he or she might have thousands of viewers and maybe hundreds of viewers looking for servers for them. Sure people like to see high stress situations and spice, but make them find it on their own just like everyone else has to. Having something handed to you on a silver platter for content when they may not have found it in the first place just seems wrong to me because they have the "minions" at their disposal.

  • @ginger-one-eye said in Rare's Intention?:

    @wolfmanbush You mentioned "personalities" twice. If people truly enjoy the streamer and the personality they provide then it shouldn't be a problem. I am not advocating restrictions on the game at this point. Sure I mentioned server hopping restrictions above but that was just me brainstorming. I am merely proposing that large partnered streamers should not be allowed to take servers from their chat which many do their entire stream. They should have to server hop just like any other average player on their own or with their crew. The game experience should not be different for a streamer just because he or she might have thousands of viewers and maybe hundreds of viewers looking for servers for them. Sure people like to see high stress situations and spice, but make them find it on their own just like everyone else has to. Having something handed to you on a silver platter for content when they may not have found it in the first place just seems wrong to me because they have the "minions" at their disposal.

    To me I see it as you not actually making a good argument that there is a problem it's just trying to control an environment that you deem unfair.

    In my view people should adhere to their own gaming morals and ethics and not try to dictate how others game and take advantage of their individual situations.

    We don't need a bunch of rules and regulations. They can take out people caught using cheats but let everyone else pirate their hearts out in my opinion.

  • @ginger-one-eye The game was designed from the ground up with the intent of being streamer-friendly. This is why the UI is minimalist and mostly devoid of text and menus and such.

    I'm sure Rare is happy that the game is succeeding in that.

    Besides, nothing you mention implies that streamers get an advantage as such. They will only ever be four people on a ship with the same basic equipment everyone has had since day one.

  • @ginger-one-eye There can't really be limits placed on server hoping, as its the tool that is far more helpful than it is harmful.
    On top of this, content creators are such a tiny portion of the population that its already a rare occurrence to encounter one.

    What you are describing as a problem, frankly, just isn't.

  • My only issue with streamers is the ones who cry "stream-sniping" when they are outplayed or the enemy anticipates their action or position.

  • Pvp players don't have a advantage. They just pvp and some pve.

    Without Pve and pvp nobody would play the game someone needs to do it.

  • I'm not one to usually jump in and comment on these types of posts. I was reading this today and was thinking I somewhat agree.
    However this happened tonight:
    We were sailing around on a brig and doing a whole heap of things, sunk a few ships, finished a fort on our server and we had reached lvl 5 reaper and were just sailing around finishing off event tasks as the seas had become quiet. We ended up getting hunted by 2 galleons both of which had streamers on. There is no way that either of these ships found us organically as we are on oceanic servers and at least one of those crews was entirely US the other one was 1/2 US other 1/2 Aus. But to basically be 2v1 for content is not fun.
    And no it's not a matter of git gud or you should of sold up instead of sailing around with a giant marker on the map. We were actually carrying very little as we had already sold off most of what we had, but decided to go and collect a gold reaper chest. Having 2 galleons hunt you is not fun. In a normal situation as a galley you would take out the stronger opponent or wait for them to take out the smaller ship and pounce with the upper hand. Nope 2 galleys chasing us for content.
    On a side note it made the encounter feel very fake. Some of the best times I've had have come from chatting to people after the battles. Be it on the ferry or once a truce has been made. Sharing the laughs and tears about what happened. Can only say one person from either ship was worth talking to the rest it was all for the views as once it was won they just up and leave the server.

  • I have felt it will turn players off to the game to have their efforts spoiled by others.
    The longer the session (which is the trend with emissary grades, multistep voyages, etc) the more chance of encounter with other players. This creates both opportunity for pvp to mean something (if everyone has empty ships from constant turn in it's nothing important and they can scuttle) but it also creates a major sense of loss to the player who invested hours prior to the encounter.

    That is the tradeoff, and it won't go away but, two points that could be looked at:
    There is no reward for pvp when you are the one with loot.
    There isn't enough session based advantage for those running long voyages imo.

  • @ginger-one-eye
    what i say for 2 years - it's the only real problem the game and community has since Arena and Anniversary update.
    It was already a problem with first Legend, but it wasn't popular as the game wasnt popular.

    I love unpopular games and when the masses arrvive with their crude thinking and playstyles and how they aproach it i lose fun, because i have to deal with that kind of gamers cheesing too often.

  • @lukadra sagte in Rare's Intention?:

    I have also thought about how the "big-boi" streamers are put on a pedestal having their little minions hopping the servers for them and am against it.

    Not exactly sure how the issue would have to be solved, but limiting server hopping would just be worse for everyone and wouldnt make a big difference for the streamers with their outside help, instead the regular folk would just hop a couple times and go play something else until they can hop another few times if they even came back at all.

    On the same note I think that alliance mechanics should be reworked to balance the rewards to be more on par with the work each crew puts in and not just magically giving everyone the full reward. I meaning like if the whole server is in alliance and one turns in a chest the value is already mutliple times bigger instead of sharing the base value between the crews. 2 crews in alliance should split the reward 50-50, 3 crews 33-33-33 and so on, or if possible I would personally like to see a slider that alliance offers could be set to in regards of the share of the loot. But in no way it should just give out more gold because "magic"

    Disallow SH'ing and the problem is solved, give everyone one emergency hop per hour, including join other crews etc.
    I'm happily sacrificing some freedom (i personally dont need) to end this mess of a show.

    I was always for sharing properly, but tha twuold also mean a captains chest worth 1000 has to be split among a galleone crew too, so 250 for each pirate.
    If you run a full alliance server of 24 player that captains chest is worth - wait... 47 gold or so :P

  • @stundorn said in Rare's Intention?:

    @lukadra sagte in Rare's Intention?:

    I have also thought about how the "big-boi" streamers are put on a pedestal having their little minions hopping the servers for them and am against it.

    Not exactly sure how the issue would have to be solved, but limiting server hopping would just be worse for everyone and wouldnt make a big difference for the streamers with their outside help, instead the regular folk would just hop a couple times and go play something else until they can hop another few times if they even came back at all.

    On the same note I think that alliance mechanics should be reworked to balance the rewards to be more on par with the work each crew puts in and not just magically giving everyone the full reward. I meaning like if the whole server is in alliance and one turns in a chest the value is already mutliple times bigger instead of sharing the base value between the crews. 2 crews in alliance should split the reward 50-50, 3 crews 33-33-33 and so on, or if possible I would personally like to see a slider that alliance offers could be set to in regards of the share of the loot. But in no way it should just give out more gold because "magic"

    Disallow SH'ing and the problem is solved, give everyone one emergency hop per hour, including join other crews etc.
    I'm happily sacrificing some freedom (i personally dont need) to end this mess of a show.

    You're happily willing to sacrifice the freedom of others to serve yourself

  • @wolfmanbush

    only the freedom of people who cheese the game!
    Nabberwar's problem and all the SH'ers problems are self inflicted problems because they stubbornly want to do this or that, but its not available because it's random and the game want to provide a pirate adventure and not "i have a plan, but we need to SH until we find what we want" , no matter if it is realted to PvE or PvP.

    All pirates who branch out into an unpredicatble pirate adventure and play the game like intended (if it were intended to choose an event or having an active FotD or emissary on the server, they could easily build in options to search for servers having this or that...)
    dont need to hop servers, but maybe once a day or so to get away from spawnkillers who do it for the sake of it and without any pupose than to please their weak ego's.

    And that fortunaltely happens very much less.
    All the scenarios we can create, but my friend want to join and half an hour later the next friend want to join are artificially created and dont really reflect the reality.

    Most players i'd say play regular and dont hop servers and also dont have the need for it often.

    The only players that hop servers are the ones with playstyles that arent intended.
    Simple as that!
    I dont know why Rare or we need to support playstyles that arent intended and cheesing it.
    Grind golden chickens, grind Ashen Wind and dont accept that it's a fleet now, and a fort after that and then the flamehearts ghostships and no ashen wind. but i want to farm it, instead to have that unpredictable advenure.

    Not my problem you want to farm Ashen winds, emissarys or whatever.
    Play regular deal with what the Sea has today for you, else self inflicted problems and with SH'ing they carry their problems over to you!
    And that is wha tmakes them also sweaty and uneasy, less playfull, less empathic and friendly with new players, less caring for the pirate code etc...

    and yes I DONT CARE FOR THESE PLAYERS FREEDOM!!!

    these gamers gaming the system are just not the players i want to interact with, no matter if cooperative or competetive!
    And i tell you why, because they exagerate at almost everything and take it all too serious.
    If not, they would just play and take what it is today. Very simple.

    I'm btw very much average and casual, an oldsql gamer and i would like that these playstyles just vanish and extinct, becasue the methods they use wont work anymore.

    btw. because everyone can easily cheat the alliance commendations in all the events, nobody trust anyone to form a regular alliance ingame. Why, you can cheese it, all you need it 2 players.
    So there are no regular Alliances and absolutely no trust because of serverhopping!
    it's an imbalance between alliances that are stable and the ones ending in betray and fight.
    And I think its sad and it takes away the unpredictability abou tother players/ crews - what was or is a claim here sinve Alpha's.

    disallowing serverhopping will solve tons of problems many average and casual players have, because the die hard gamers cheesing wont be able to continoue their unintended playstyles.

    As allways sheeps to wolfs didnt work 1998 in UO and it wont work in 2020 or 2021 in SoT.

  • @stundorn said in Rare's Intention?:

    @wolfmanbush

    only the freedom of people who cheese the game!
    Nabberwar's problem and all the SH'ers problems are self inflicted problems because they stubbornly want to do this or that, but its not available because it's random and the game want to provide a pirate adventure and not "i have a plan, but we need to SH until we find what we want" , no matter if it is realted to PvE or PvP.

    All pirates who branch out into an unpredicatble pirate adventure and play the game like intended (if it were intended to choose an event or having an active FotD or emissary on the server, they could easily build in options to search for servers having this or that...)
    dont need to hop servers, but maybe once a day or so to get away from spawnkillers who do it for the sake of it and without any pupose than to please their weak ego's.

    And that fortunaltely happens very much less.
    All the scenarios we can create, but my friend want to join and half an hour later the next friend want to join are artificially created and dont really reflect the reality.

    Most players i'd say play regular and dont hop servers and also dont have the need for it often.

    The only players that hop servers are the ones with playstyles that arent intended.
    Simple as that!
    I dont know why Rare or we need to support playstyles that arent intended and cheesing it.
    Grind golden chickens, grind Ashen Wind and dont accept that it's a fleet now, and a fort after that and then the flamehearts ghostships and no ashen wind. but i want to farm it, instead to have that unpredictable advenure.

    Not my problem you want to farm Ashen winds, emissarys or whatever.
    Play regular deal with what the Sea has today for you, else self inflicted problems and with SH'ing they carry their problems over to you!
    And that is wha tmakes them also sweaty and uneasy, less playfull, less empathic and friendly with new players, less caring for the pirate code etc...

    and yes I DONT CARE FOR THESE PLAYERS FREEDOM!!!

    these gamers gaming the system are just not the players i want to interact with, no matter if cooperative or competetive!
    And i tell you why, because they exagerate at almost everything and take it all too serious.
    If not, they would just play and take what it is today. Very simple.

    I'm btw very much average and casual, an oldsql gamer and i would like that these playstyles just vanish and extinct, becasue the methods they use wont work anymore.

    btw. because everyone can easily cheat the alliance commendations in all the events, nobody trust anyone to form a regular alliance ingame. Why, you can cheese it, all you need it 2 players.
    So there are no regular Alliances and absolutely no trust because of serverhopping!
    it's an imbalance between alliances that are stable and the ones ending in betray and fight.
    And I think its sad and it takes away the unpredictability abou tother players/ crews - what was or is a claim here sinve Alpha's.

    disallowing serverhopping will solve tons of problems many average and casual players have, because the die hard gamers cheesing wont be able to continoue their unintended playstyles.

    As allways sheeps to wolfs didnt work 1998 in UO and it wont work in 2020 or 2021 in SoT.

    People have shown their feelings but have not presented a substantive case showing significant harm to the game. Not only do those of us that play a lot know that many servers are completely free of hostility and streamer shenanigans but the very people always complaining about things say in their complaints that they have 3+ hours of work/loot on board meaning they were left alone for hours which is a very long amount of time on a session based pirate game to be left alone

    The servers are not being taken over and the game is not being broken. People have feelings and they want to control others based on those feelings. That's not justice or fairness it's attempting to gain and abuse power.

    People get away from unpleasant people and interactions by hopping.

    Open crew's only viability comes from the ability to hop so that people can find compatible crew mates interested in doing the same things.

    So we sacrifice people's freedom of play and sabotage open crew (a necessary option for people that want to play with others but don't have friends that play) so that it's a bit more of a pain for pvpers to find exciting servers?

    They aren't ruining the game. They might be ruining the day/night for a crew that doesn't handle loss very well but they aren't changing or harming the foundation of the game like those that always want to restrict how others play in order to server their own play preferences

  • The biggest problem for me is that the audience thinks the game is all about chasing people, server hopping, chasing people, server hopping, chasing people.
    There are so many aspects of the game that are not shown at all.

  • @mrmalfor said in Rare's Intention?:

    The biggest problem for me is that the audience thinks the game is all about chasing people, server hopping, chasing people, server hopping, chasing people.
    There are so many aspects of the game that are not shown at all.

    I don't even regularly consume streaming content and I know this isn't true. There are streamers that aim to help the community with a positive approach there are Pve heavy players that do wild hauls. There is something for everyone. There is no right or wrong way to play it's entirely up to the gamer to decide what is best for them. PVE PVP PVEPVP it's all valid. Streamers from what I've gathered encompass all of that.

  • @stundorn There are plenty of legit reasons to server hop. Choosing one aspect of how your adventure starts does not remove the randomness from the game.

    Trying to do animal quests, sorry they aren't for sale.
    Trying to do X world event, sorry it didn't spawn for an entire 4 hour session of doing events.
    Looking to hunt a flag down, turns out the crew was a fully experienced galleon and they wipe you.
    Want to avoid spawn camping or just dont want to deal with a particular open crew you joined, time to server hop.

    If I hadn't been able to server hop for crews with mics, I never would have run into a player named Mike. He would never have been able to introduce me to Josh, Andy, and Alex. I play Sea of thieves with Josh/Alex every week, I play with Mike at least twice a month and am in constant communication with people who have become some of my very best friends since we started playing together in April 2018.

    Just because you want to add a RULE to a game that has used the phrase Tools not Rules for years shows that maybe you don't know what is best for this game. I'm not going to pretend that I do, but server hopping is a tool, a key to choosing one small part of your adventure.

    I wish all the best on the seas and I feel like streamers with their followers is a small situation and that may be slightly more prevalent during drop periods when streamers view counts are at their highest.

  • @wolfmanbush LOL Nobody is trying to "control others". If Rare decided to make some sort of game change (related to this or not) and you didn't like it then you are free to not play the game. That can be said about any game, service, or product you purchase. If you don't like it, stop buying it or don't buy it. That's how a free economy works. This post wasn't meant to oppress anyone or control anyone. Yes people are allowed to play the game as they see fit until it changes or they can no longer play the same way. I only brought up the fact that big streamers have an unfair advantage when looking for "spice" or "content" because they have "server sniffers" (possibly hundreds, who knows...) hopping servers for them and handing them FOTD's, emissaries, guilded Athena's etc. Do they have an advantage in game when fighting or playing? No, other than they probably have countless hours over most of us and will wreck most of us...not the point.

    The point is any normal player or crew does not have these resources when serving hopping if that's how you choose to play the game. (I personally do not server hop.) The fact that they have these resources and do it for maybe 6-8 hours a day creates false/fake situations. For example someone above noted how they were hunted by two galleons that had streamers aboard on an oceanic server but yet the streamers were from the US. Unless someone from that region handed them that server on their stream there is no way they would have even been placed on that server. Sorry that feels fake and takes away from the adventure of the game. Even a mod above for a partnered streamer agreed. That's not to say that all mods feel that way. In all honesty it seems like a lot of people tend to agree with my post so far. Everyone has an opinion and is entitled to feel that way.

    I am not sure what the real answer is here. Maybe nothing? Maybe server hopping is limited? Or better yet as discussed these big streamers shouldn't be allowed to take servers from their chat, then that person leaves and the streamer's crew joins. Then the crew does what they want and then leaves right away. That's the real problem. I would be okay with a streamer joining one of their audience members and playing with them. That's a bit more organic.

    Just because a problem may not be large scale doesn't mean it isn't a problem. It is still affecting the average player's game play on some level. You cannot argue the fact that large streamers with "server sniffers" and do nothing but hop, and hunt for "spice" do not have a larger statistical advantage in finding what they are looking for than the average player. The math adds up. More people looking/working toward a common goal get more accomplished. Just because you don't agree or see the point does not mean it doesn't exist or is not a problem.

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