Wird es irgendwann mal einen PvE Server geben? denn wenn man nur die Story machen will und mitten in der Quest von Typen(meist Russen) zerschossen wird, welche zwar die Bündnis-Flagge draussen haben aber nur um unschuldige zu töten, darf man wieder von vorne beginnen und dies macht echt kein Spass mehr und die zweit welche man verwendet hat ist wie weg.
PVE Server
@arakawo extrem unwahrscheinlich, da das gesamte Spiel im Abenteuer Modus darauf ausgelegt ist, dass PvE Inhalte umkämpft sind.
Alle, mittlerweile 4 Server Events sind von überall sichtbar, um Spieler anzulocken, um zusammen oder gegeneinander zu spielen und das Event zu machen.
Da man so gut wie niemandem vertrauen kann, bedeutet das, es wird eher umkämpft sein. Das ist der Sinn hinter den großen Wolken am Himmel.Die Reaper Fraktion belohnt und fördert PvP. Welche Existenzberechtigung hätte Sie noch?
Es gibt commendations zu geklauten Athena, Rage und anderen Truhen wie Rag and Bones.
Das Fort of the Damned benötigt eine pinke Flamme zur Aktivierung, die man nur bekommt, wenn man von einem Spieler getötet wurde.
Ich glaube das sind die gängige Beispiele die man nennen kann um zu zeigen, das PvP eng mit großen Teilen des PvE verzahnt sind, so daß es keinen Sinn macht diese zu trennen.
Tall Tales haben checkpunkte bekommen, man muss also nicht ganz von vorne anfangen.
extremely unlikely, as the entire game in Adventure Mode is designed around PvE content being competitive.
All, meanwhile 4 server events are visible from everywhere to attract players to play together or against each other and to do the event.
Since you can hardly trust anyone, that means it will be more competitive.
That's the point behind the big clouds in the sky.The Reaper faction rewards and promotes PvP.
What other right to exist would they have?There are commendations to stolen Athena, Rage and other chests like Rag and Bones crates.
The Fort of the Damned requires a pink flame to activate, which you only get if you have been killed by a player.
I think these are the common examples that can be given to show that PvP is closely linked to large parts of PvE, so it makes no sense to separate them.
Tall Tales have got checkpoints, so you don't have to start from scratch.
This is what the executive producer says about PVE servers:
https://youtu.be/e_yrN70591Q?t=3681
Joe Neate: "The whole core premise of SOT is that it’s a shared world. To get to Pirate Legend, there will be danger and there will be other players, the risk and the reward is all part of it …that’s what SOT has always been, it’s a shared world adventure game, there is a purpose to that…it’s all about a shared world and we have no intention to deviate from that."
https://youtu.be/e_yrN70591Q?t=3578
We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.
https://www.seaofthieves.com/forum/topic/112764/the-thinking-behind-emissaries-and-ledgers?page=1
We want players to experience the thrill of a player ship versus another player ship in battle. Turning the chance of these encounters off completely has never felt like Sea of Thieves.
So.. Nein.
What is with those players they team uped with others and get slaughtert because of greed and a easy way to see the pray? A little protection sounds nice for that. Because I was one of the pray and killed by 2 other teamed up ships against us. And yes, i mean they build a team with us right away, because this stupid flag. I understand the resaon and motivation from Joe Neate. But i do not like them it if feels our foes use just a easy s+++ way to get a reward. Last week was great. eaven with the reaper galleone wich feels like battle against cheater they can respawn instantly an kill us without a sign of enter our ship with one shot at full HP without the (shotgun or sniper) a single silent blow with our sword do not do it I guese. This brings up following question. How high is the time before we can respawn without rescued by a player?
Ahoy maties!
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