Simple really.
Adventure mode but less forgiving.
If your ship sinks and the last crew member is killed then you are kicked from the game back to the main menu where you must rejoin a different server. Its kinda like crew permadeath.
Doing a fort and a ship comes for you?
Sink them and its the end for them...or you if you lose.
Now there are exceptions and slight game changes will make rowboats vital, and outposts.
If your ship sinks no mermaid will come.
Mermaids will only take you to your ship so long as it is floating.
If its sunk, mermaids wont come as there is nowhere to take you to.
To get a new ship you must get to an outpost ship builder.
Meaning that when you sink a ship, you must kill the crew otherwise they could get to an outpost and get a new ship.
This means likely there will be a rowboat with the remaining crew attempting to get back to an outpost and revive their ship. Or swimming if they werent prepared but that means sharks could finish them off for you!
Kill the crew, you eliminate them.
WHAT ABOUT DEAD PIRATES?
If you are slain as a pirate you will not be taken to the ferryman.
You will become a ghost and can walk / fly around as a glorified spectator. You can chat etc but cant do functions like manning sails etc. Could tip your crew off though to boarders and you will have a front row birds eye view of a spectacular ship fight...if you wanna fly of course.
Crew must revive you by going to a beacon either found on every island, fort or outpost. If a crewman lights the brazier, a ghost pirate can interact with it and will change from a ghost, to a living human again. So npc threats arent a big deal, its mainly other players you need worry about.
Combat therefore will be very unforgiving but it will breed some truly spectacular moments.
Solo play will be brutal but fun too.
Lets clarify though, this is a new mode.
Only those looking for the challenge need to play it.
They could even trial it and if numbers arent high enough, get rid.
I think it would be quite popular to those who are into their second year.
