Hardcore Adventure mode (Not for faint hearted)

  • Simple really.

    Adventure mode but less forgiving.

    If your ship sinks and the last crew member is killed then you are kicked from the game back to the main menu where you must rejoin a different server. Its kinda like crew permadeath.

    Doing a fort and a ship comes for you?
    Sink them and its the end for them...or you if you lose.

    Now there are exceptions and slight game changes will make rowboats vital, and outposts.

    If your ship sinks no mermaid will come.
    Mermaids will only take you to your ship so long as it is floating.
    If its sunk, mermaids wont come as there is nowhere to take you to.

    To get a new ship you must get to an outpost ship builder.
    Meaning that when you sink a ship, you must kill the crew otherwise they could get to an outpost and get a new ship.

    This means likely there will be a rowboat with the remaining crew attempting to get back to an outpost and revive their ship. Or swimming if they werent prepared but that means sharks could finish them off for you!

    Kill the crew, you eliminate them.

    WHAT ABOUT DEAD PIRATES?

    If you are slain as a pirate you will not be taken to the ferryman.
    You will become a ghost and can walk / fly around as a glorified spectator. You can chat etc but cant do functions like manning sails etc. Could tip your crew off though to boarders and you will have a front row birds eye view of a spectacular ship fight...if you wanna fly of course.

    Crew must revive you by going to a beacon either found on every island, fort or outpost. If a crewman lights the brazier, a ghost pirate can interact with it and will change from a ghost, to a living human again. So npc threats arent a big deal, its mainly other players you need worry about.

    Combat therefore will be very unforgiving but it will breed some truly spectacular moments.
    Solo play will be brutal but fun too.

    Lets clarify though, this is a new mode.
    Only those looking for the challenge need to play it.

    They could even trial it and if numbers arent high enough, get rid.
    I think it would be quite popular to those who are into their second year.

  • 12
    Gönderi
    7.7k
    Görüntüleme
  • I find this really interesting and cool but the main problem I see is that it will split the playerbase again, ending with: players in adventure, players in arena and players in hardcore.
    Also I know lot of players like the fact that if someone sunk you, you have the possibility to take revenge.

    But very cool ideas, like becoming a ghost spectator!

  • @superminilux said in Hardcore Adventure mode (Not for faint hearted):

    I find this really interesting and cool but the main problem I see is that it will split the playerbase again, ending with: players in adventure, players in arena and players in hardcore.
    Also I know lot of players like the fact that if someone sunk you, you have the possibility to take revenge.

    But very cool ideas, like becoming a ghost spectator!

    I think the playercount is healthy enough to support it. But i know what you mean. Last thing we need is every game server merging every 5 minutes.

  • A spectating ghost can be used to spy on other ships and their loot, or find treasure on islands without ever having to set foot on it or sail to it.

  • I am all for a more challenging experience. Though I don't think it needs to be a new mode, to me the more challenging experience should be offered by the Legendary faction. If a mode like this would be implemented I am not in favor of the 'ghost' mode:

    1. Solo has no way to revive while others do - meaning a single death = game over? Why would that only apply to solo players and not for others?

    2. In crew play: 1 person kills themselves, wanders the world in search of targets, scout and tells their team the situation without others able to counter act this in any way. Information is a very strong weapon if used properly; having eyes and ears on the enemy is why wars could be won or lost by key information being stolen, relayed or extracted from enemy sources. If you do it in combination with some smart teamwork, you could even join them before you strike by riving at a nearby island before heading in.

  • An idea my brother and I were tossing around was that if your ship sinks, you get sent to a new server instead of spawning on the one you were originally on.

    That would A: make it impossible to get back what was stolen, and B: Would make it easy to get away from griefers/trolls.

  • @galactic-geek said in Hardcore Adventure mode (Not for faint hearted):

    A spectating ghost can be used to spy on other ships and their loot, or find treasure on islands without ever having to set foot on it or sail to it.

    Yeah thats the idea.
    It gives the players something to do whilst being "dead" waiting to revive. So they can still help the team but just not directly.

    Otherwise people would just leave out of boredom and youd never have a full crew.

    Maybe set a particular radius around the ship though so they csnt be glorified spy glasses. Maybe let them float around the immediate area, a healthy ship battle's distance away.

  • @cotu42 said in Hardcore Adventure mode (Not for faint hearted):

    I am all for a more challenging experience. Though I don't think it needs to be a new mode, to me the more challenging experience should be offered by the Legendary faction. If a mode like this would be implemented I am not in favor of the 'ghost' mode:

    1. Solo has no way to revive while others do - meaning a single death = game over? Why would that only apply to solo players and not for others?

    2. In crew play: 1 person kills themselves, wanders the world in search of targets, scout and tells their team the situation without others able to counter act this in any way. Information is a very strong weapon if used properly; having eyes and ears on the enemy is why wars could be won or lost by key information being stolen, relayed or extracted from enemy sources. If you do it in combination with some smart teamwork, you could even join them before you strike by riving at a nearby island before heading in.

    Thats why i think it should be a seperate mode. Because i love solo play and wouldnt wanna kill it. But solo would be brutal because theres nobody to revive you. So you are perma dead.
    If you have a crew they can resurrect you on an island beacon.

    As for ghot mode, you can only remain in the general vicinity of your ship and / or crew whichever is applicable.

    I enjoy the current game as it os, i think doing a big change like this ive proposed and making it the new way the game is would anger a lot of people.

    Giving them a choice though is good.

    Theres something about us gamers where the hard mode is just a challenge begging to be completed, kinda like permadeath mode in diablo 2, getting to the act 5 part of the game. 😂

  • @reverend-toast said in Hardcore Adventure mode (Not for faint hearted):

    An idea my brother and I were tossing around was that if your ship sinks, you get sent to a new server instead of spawning on the one you were originally on.

    That would A: make it impossible to get back what was stolen, and B: Would make it easy to get away from griefers/trolls.

    Thats pretty interesting too.

    Theres something cool about perma killing people.

  • @daringclarky said in Hardcore Adventure mode (Not for faint hearted):

    @galactic-geek said in Hardcore Adventure mode (Not for faint hearted):

    A spectating ghost can be used to spy on other ships and their loot, or find treasure on islands without ever having to set foot on it or sail to it.

    Yeah thats the idea.
    It gives the players something to do whilst being "dead" waiting to revive. So they can still help the team but just not directly.

    Otherwise people would just leave out of boredom and youd never have a full crew.

    Maybe set a particular radius around the ship though so they csnt be glorified spy glasses. Maybe let them float around the immediate area, a healthy ship battle's distance away.

    Death has to be a punishment, not a helpful strategy or tactic. I'm dead, but can still warn my crew of that rogue pirate under the boat, tucking, or climbing the ladder? No. Just no.

  • @galactic-geek said in Hardcore Adventure mode (Not for faint hearted):

    @daringclarky said in Hardcore Adventure mode (Not for faint hearted):

    @galactic-geek said in Hardcore Adventure mode (Not for faint hearted):

    A spectating ghost can be used to spy on other ships and their loot, or find treasure on islands without ever having to set foot on it or sail to it.

    Yeah thats the idea.
    It gives the players something to do whilst being "dead" waiting to revive. So they can still help the team but just not directly.

    Otherwise people would just leave out of boredom and youd never have a full crew.

    Maybe set a particular radius around the ship though so they csnt be glorified spy glasses. Maybe let them float around the immediate area, a healthy ship battle's distance away.

    Death has to be a punishment, not a helpful strategy or tactic. I'm dead, but can still warn my crew of that rogue pirate under the boat, tucking, or climbing the ladder? No. Just no.

    So you would prefer the alternative of just sending them to the ferry indefinitely until they get rescued?

    Seems kinds boring for the people who died and would likely encourage people to just quit upon death, which would make crews a bit chaotic trying to get people and keep them.

    Perhaps an alternative could be a spectator mode where u can flit between the living pirates and have something to watch while you wait to get brought back to life.

  • @daringclarky said in Hardcore Adventure mode (Not for faint hearted):

    Perhaps an alternative could be a spectator mode where u can flit between the living pirates and have something to watch while you wait to get brought back to life.

    That would work, but only under 2 conditions to maintain balance and fairness:

    1. it's only in 1st-person;
    2. you can't communicate with the living.
12
Gönderi
7.7k
Görüntüleme
1 / 12