@pousson5768 said in POV-replay system for "Nonlegit" players...:
@scurvywoof
not forcing anybody, one mode with streaming mode and an other one without streaming.
"You want to play PvP mode ? YOU HAVE TO STREAM." - literally says if you want to progress to the new curses streaming your game is forced, not a choice. So again, when will everyone's internet be freely upgraded to at least 400MB down/up fiber? Let us know please.
Also you didn't answer my point about accepted stream sniping under your new system. Seems like that would be basically what would happen.
In the end it doesn't matter who is watching players, the devs or players. As long as you report with some video evidence of the actions and submit them to Rare it will be dealt with and they will review far more data than any player has access to, way beyond visuals.
Taking it further as to why this is a failure, if you know anything about cheats or software in general, you would know that streaming only captures the live window and not everything on the PC. external cheats use overlays and don't actually draw in the active window program. Good luck catching that with a stream (a bunch of streamers and some larger names have been busted over the years but only when this stuff malfunctions and reveals cheats or they get caught being blatant with ESP style stuff running) but more get away with it by being excellent at subtlety.
You have two options in the future of stopping cheating. One is to be super intrusive, constant monitor recording of all windows/layers running to catch any internal or external cheat running overlays by video evidence, keylogging, hard disk snapshots (not just of the installed directory of the game) stored remotely on anti-cheat servers for review, game's RAM address block intrusion detection, kernel level permission of anti-cheat to catch any injections or third party programs trying to read the game's RAM address blocks. All of these methods will have to be constantly altered to stay ahead of cheat developers who find new day zero vulnerabilities or methods to access what they need to make a cheat function undetected for a time (new hardware hacks are a thing, look at the Xbox controller add-on cheatbox and other PC hardware cheats that are evolving.) All of these or at least most of these methods raise HUGE data privacy concerns from anyone in the know of data security and identity theft as well and should be the biggest concern.
The other option and the one that once adequately trained will outlast any human trying to cheat the system, is AI based (machine learning) anti-cheat that can monitor a player's movements/actions to determine just if they have excellent situational awareness and reaction speed or they are so far removed from the top .5% of humans that they are obviously using a script/macro or have access to outside information than what is available through the game window itself. This is the flipside to the machine learning aimbot that popped on the news this past year that was hailed as undetectable at first. This method required zero intrusion into the host system and will only ever monitor the actual running game window (player's view) itself AND not need to be running on the host system to do any verification (that's right, 100% server-sided anti-cheat.) There is no workaround because last I checked it takes thousands of years for humans to evolve new physical capabilities. THIS is what Microsoft is actively working on and implementing for ALL Microsoft multiplayer games.
I am all for stopping cheating in games but not one bit if it involves my personal data being shared off my system. Machine learning is the way for so many reasons. Educate yourself before taking a stance.