POV-replay system for "Nonlegit" players...

  • Hello,
    first thanks for the dev, this mode (update) is a real gift for SOT lovers as me ;) ! You did an amazing job.
    But this gamemode unfortunately stimulate competitivity so I noticed really good players but also NOT LEGIT PLAYERS on my own fights as on few streamers fights too.

    So instead of dev an anti cheat software that can by bypass by some blackhat foxes, why do not include this easy system as above:

    a streamers-only in the actual PvP mode:
    You want to play PvP mode ? YOU HAVE TO STREAM. First, the idea to see your IRL opponent face will be really exciting for many players but most important... it guaranted also a POV view on your opponent screen to clearly know if he is cheating or not. Simple as it is ! You do not have to code ANYTHING as you just have to include a Twitch link nearby your opponent nickname or anywhere and thats all.

    Have a good day and thanks for this amazing game ! ;)

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  • edit: title is wrong, my bad. I don't mean POV-Replay system but more about a live stream system even if a replay pov system as in call of duty just after your opponent kill you can be good also.

  • @pousson5768 said in POV-replay system for "Nonlegit" players...:

    Hello,
    first thanks for the dev, this mode (update) is a real gift for SOT lovers as me ;) ! You did an amazing job.
    But this gamemode unfortunately stimulate competitivity so I noticed really good players but also NOT LEGIT PLAYERS on my own fights as on few streamers fights too.

    So instead of dev an anti cheat software that can by bypass by some blackhat foxes, why do not include this easy system as above:

    a streamers-only in the actual PvP mode:
    You want to play PvP mode ? YOU HAVE TO STREAM. First, the idea to see your IRL opponent face will be really exciting for many players but most important... it guaranted also a POV view on your opponent screen to clearly know if he is cheating or not. Simple as it is ! You do not have to code ANYTHING as you just have to include a Twitch link nearby your opponent nickname or anywhere and thats all.

    Have a good day and thanks for this amazing game ! ;)

    Anti-cheat, sure. Forcing people to show their face and use up more bandwidth than necessary by streaming?
    alt text

  • @pousson5768 you aware of the upload speed needed to stream? Hint: it's more than most cable providers offer for 720-1080p given other people on the modem will be using the internet as well. DSL? Forget about it altogether even if you are the only one on the modem.

    So question is, will Rare be installing fiber to everyone's home that will play the game or will it be coming out of your pocket?

    Also, you are literally asking for stream sniping to be sanctioned as you could watch your opponent's POV mid-fight.

  • @scurvywoof

    not forcing anybody, one mode with streaming mode and an other one without streaming.

  • @kommodoreyenser

    some player as me play with 60 FPS some with 140, life is unfair and unequal sometimes :D... if an engine performance have to be sacrified to play streamer against streamer to get more entertaiement and erase the cheater problem, why not ?

  • @pousson5768 said in POV-replay system for "Nonlegit" players...:

    @scurvywoof

    not forcing anybody, one mode with streaming mode and an other one without streaming.

    Please make an edit and make it clear then please 🙏

  • @pousson5768 said in POV-replay system for "Nonlegit" players...:

    @scurvywoof

    not forcing anybody, one mode with streaming mode and an other one without streaming.

    "You want to play PvP mode ? YOU HAVE TO STREAM." - literally says if you want to progress to the new curses streaming your game is forced, not a choice. So again, when will everyone's internet be freely upgraded to at least 400MB down/up fiber? Let us know please.

    Also you didn't answer my point about accepted stream sniping under your new system. Seems like that would be basically what would happen.

    In the end it doesn't matter who is watching players, the devs or players. As long as you report with some video evidence of the actions and submit them to Rare it will be dealt with and they will review far more data than any player has access to, way beyond visuals.

    Taking it further as to why this is a failure, if you know anything about cheats or software in general, you would know that streaming only captures the live window and not everything on the PC. external cheats use overlays and don't actually draw in the active window program. Good luck catching that with a stream (a bunch of streamers and some larger names have been busted over the years but only when this stuff malfunctions and reveals cheats or they get caught being blatant with ESP style stuff running) but more get away with it by being excellent at subtlety.

    You have two options in the future of stopping cheating. One is to be super intrusive, constant monitor recording of all windows/layers running to catch any internal or external cheat running overlays by video evidence, keylogging, hard disk snapshots (not just of the installed directory of the game) stored remotely on anti-cheat servers for review, game's RAM address block intrusion detection, kernel level permission of anti-cheat to catch any injections or third party programs trying to read the game's RAM address blocks. All of these methods will have to be constantly altered to stay ahead of cheat developers who find new day zero vulnerabilities or methods to access what they need to make a cheat function undetected for a time (new hardware hacks are a thing, look at the Xbox controller add-on cheatbox and other PC hardware cheats that are evolving.) All of these or at least most of these methods raise HUGE data privacy concerns from anyone in the know of data security and identity theft as well and should be the biggest concern.

    The other option and the one that once adequately trained will outlast any human trying to cheat the system, is AI based (machine learning) anti-cheat that can monitor a player's movements/actions to determine just if they have excellent situational awareness and reaction speed or they are so far removed from the top .5% of humans that they are obviously using a script/macro or have access to outside information than what is available through the game window itself. This is the flipside to the machine learning aimbot that popped on the news this past year that was hailed as undetectable at first. This method required zero intrusion into the host system and will only ever monitor the actual running game window (player's view) itself AND not need to be running on the host system to do any verification (that's right, 100% server-sided anti-cheat.) There is no workaround because last I checked it takes thousands of years for humans to evolve new physical capabilities. THIS is what Microsoft is actively working on and implementing for ALL Microsoft multiplayer games.

    I am all for stopping cheating in games but not one bit if it involves my personal data being shared off my system. Machine learning is the way for so many reasons. Educate yourself before taking a stance.

  • @scurvywoof

    can not edit right now only in 3600 seconds... I'm waiting so

  • Here we have several problems...

    It's already hard to find a PvP match normally, if there was a streamers-only mode it would make it even harder to find players.
    Also, many of the Sea of ​​Thieves cheats are like an overlay, so the streamer can smoothly stream the game without any purple squares on the screen.
    We also have a lot of skilled players who seem to be using cheats but aren't using it.

    A Anticheat system would be much better, but I particularly doubt that Rare will put such a system in view that the PvP mode was not made to please those who like PvP but to protect those who do not like it.

  • @pousson5768 I appreciate what you're trying to achieve but this is a really badly thought out idea. Why would devs of a game limit an aspect which is an integral part and apply a limitation that excludes a large proportion of their playerbase. Not only do I it unrealistic for many players I don't know if its even feasible for a game to apply such restrictions. The title was actually closer to a more reasonable suggestion.

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