@duke-of-spire said in Should Alliances have a " cap"?:
@jack-flintlock You're comparing apples and oranges my friend. If there was a limit to server alliances it would fix the ridiculous pay outs that now exist. Server wide alliances could still exist by creating two of them and keeping the peace between the two alliances but the pay outs would be more balanced. Giving every crew of a 6 ship alliance a 50% cut is overpaying bigtime.
For the life of me, I'll never understand why what rewards other people get in a game in which purely cosmetic items (clothing and titles) are the ultimate prize, is so important to so many people.
Ridiculous payouts? Seriously? That is the whole point of the alliances; to get a piece of the other crews loot, thus making possibly significantly more gold and rep than you would on your own, and please try to consider that we're talking about imaginary money here, and not real gold or cash.
And my comparison is not 'apples to oranges' when you consider its point: punishing people for not playing the way you want them to, is wrong.
The fact is, ever since talk of private servers began (which does apply to this conversation), anyone with a vested interest in attacking other players as opposed to you know, earning their own loot by completing voyages, has been trying to stop it from happening and barring that, nerfing any kind of rewards that those people get.
It's childish, and a complete waste of time. So, no. Alliances should not be capped, be they of the profiteering sort, or PvP pirating sort, in any way at all.
Like I said previously, just let people play the game, and stop worrying about what they're getting when it really doesn't matter.