Need Microtransactions

  • @blam320 said in Need Microtransactions:

    @enf0rcer said in Need Microtransactions:

    @blam320 said in Need Microtransactions:

    @enf0rcer said in Need Microtransactions:

    @xthemegalodon I'm seriously can't belive that someone other then a dev is actually arguing FOR MTX. We have already witnessed the effects of putting MTXs in games have just read up on EA. Spoliers it's not good. While i do agree that games need to expand monitization in order to keep developing content their a buiness after all, The way in such a game is monitize directly impacts on the quality of the game and who it caters to. Frankly having people pay real money to not play the game is absurd and all it does is incentive devs to make games a long and boring grind just to get players to pay money not to play content simply makes for a bad game period. If you don't have time to play a game then we need to discuss ways of incentivsing companies to make shorter more enjoyable ones. This game was made a Grind fest Cause they wanted to add MTX. Now can MTX be implemented in a positive way that a whole topic for disscusion which we already had a Mega Tread about and so far no one has been able to make an effective argument on the positives of MTX on qualty of content. The only thing that MTX has made positive is the idea that there should be no walls in the community having players seperated by DLC or seasonpasses of even hardware. That came about from the disscussions around MTX. This issue is one that effects the industry as a whole and ther by effects all gamers and all games. If we allow somthing close to Pay-2-Win it will turn into a slippery slope that will impact not just this game but all games that come after it. Now Rare has offered a unique model for MTXs that is untested. It would allow player to purches ingame assets that are actual objects which can be interacted with every player. Weather this system would work or what the possible consequences to the gameplay it will have is unknown. So far Rare ablity to implement such concepts into the game have been questionable at best. I would think they should get everything in their game inorder before attempting such a critical feet.

    That's a fine wall of text you have there. Care to distill it into something more readable? All I got is a rather silly reaction towards Microtransactions.

    Implementing the ability to buy Gold in-game I wouldn't mind, since all Gold does is accelerate your progress towards buying cosmetics. Reputation and Bilge-Rat Doubloons you would still need to earn the traditional way.

    Sorry here is the TL'DR version for you.

    MTX's are bad for games cause they incetive developer to make long boring games so they can sell you fun at the expense of those who want to play the game for a short time.

    There are an abundance of examples as evidence to back it up.

    So far no one has shown any evidence to prove otherwise but I'm willing to hear the case be made.

    Another solution needs to be found.

    People will already argue that Sea of Thieves is a long, boring game. So that's a moot point. I think you're really afraid of paid DLC, like having to buy a future expansion or access to a specific part of play, which Rare has already confirmed will never come to the game.

    Let's come up with some examples of game with solely cosmetic-driven microtransactions.

    Team Fortress 2 and DOTA 2 come to mind. You can buy all the cosmetics from the official stores, or from the community market. Nothing about the gameplay is locked behind paywalls (unless you count the exclusive cosmetics available in Mann vs Machine, for instance, which require you buy a pass).

    Overwatch sells you the game for full price, and guarantees all future major content for free. You can earn the cosmetics for free by playing the game - just as Sea of Thieves does - or you can spend some cash to accelerate your acquisition of cosmetic items; again no gameplay elements are locked behind a paywall after the initial purchase.

    I can go on. It really seems like you're fresh from EA or Activision, which do actively cut full games into chunks they'll then sell at AAA price each, while artificially inflating the amount of game-time in each bite-sized chunk.

    It's funny how you missed the point of my post entirely and insted pivioted to a different argument. My argument was not about Pay walls like DLC and seasonpasses but Time Walls or grinds. Cosmetic Mtx while they do elimate the Paywall which i do like it does so by scafices the qualty of gameplay for quantity of content. Both Team Fortress and Dota were great games before MTXs as they were not a thing when they were designed only being added later on. Overwatch does seems to be the most positive example of this but it survives due to it's high competive and team orianted experiance. It an esport and as such works like sport ads do. The OP post was aruguing to add MTX to remove the grind when MTX are the reason the grind existed. I will say Rare has offered a unique idea for MTX in the form of pets which to my understanding are physical ingame objects with mechnics that can be acess by anyplayer in range to interact with them. This is an untested idea but if done right could be a game changer. I want to find a more ethecal way to monitize that will inspire devs to make truly great games that also benifits all players.

  • @xthemegalodon Let me put perspective for you..you have 4 weeks to do this event to get the limited items..I did it in 1 day..took me 8hrs..so you can't find 8-15 hrs in 4 weeks? I hope you are making great money if you work that much..no micro-transactions..they kill games..

  • @enf0rcer said in Need Microtransactions:

    @blam320 said in Need Microtransactions:

    @enf0rcer said in Need Microtransactions:

    @blam320 said in Need Microtransactions:

    @enf0rcer said in Need Microtransactions:

    @xthemegalodon I'm seriously can't belive that someone other then a dev is actually arguing FOR MTX. We have already witnessed the effects of putting MTXs in games have just read up on EA. Spoliers it's not good. While i do agree that games need to expand monitization in order to keep developing content their a buiness after all, The way in such a game is monitize directly impacts on the quality of the game and who it caters to. Frankly having people pay real money to not play the game is absurd and all it does is incentive devs to make games a long and boring grind just to get players to pay money not to play content simply makes for a bad game period. If you don't have time to play a game then we need to discuss ways of incentivsing companies to make shorter more enjoyable ones. This game was made a Grind fest Cause they wanted to add MTX. Now can MTX be implemented in a positive way that a whole topic for disscusion which we already had a Mega Tread about and so far no one has been able to make an effective argument on the positives of MTX on qualty of content. The only thing that MTX has made positive is the idea that there should be no walls in the community having players seperated by DLC or seasonpasses of even hardware. That came about from the disscussions around MTX. This issue is one that effects the industry as a whole and ther by effects all gamers and all games. If we allow somthing close to Pay-2-Win it will turn into a slippery slope that will impact not just this game but all games that come after it. Now Rare has offered a unique model for MTXs that is untested. It would allow player to purches ingame assets that are actual objects which can be interacted with every player. Weather this system would work or what the possible consequences to the gameplay it will have is unknown. So far Rare ablity to implement such concepts into the game have been questionable at best. I would think they should get everything in their game inorder before attempting such a critical feet.

    That's a fine wall of text you have there. Care to distill it into something more readable? All I got is a rather silly reaction towards Microtransactions.

    Implementing the ability to buy Gold in-game I wouldn't mind, since all Gold does is accelerate your progress towards buying cosmetics. Reputation and Bilge-Rat Doubloons you would still need to earn the traditional way.

    Sorry here is the TL'DR version for you.

    MTX's are bad for games cause they incetive developer to make long boring games so they can sell you fun at the expense of those who want to play the game for a short time.

    There are an abundance of examples as evidence to back it up.

    So far no one has shown any evidence to prove otherwise but I'm willing to hear the case be made.

    Another solution needs to be found.

    People will already argue that Sea of Thieves is a long, boring game. So that's a moot point. I think you're really afraid of paid DLC, like having to buy a future expansion or access to a specific part of play, which Rare has already confirmed will never come to the game.

    Let's come up with some examples of game with solely cosmetic-driven microtransactions.

    Team Fortress 2 and DOTA 2 come to mind. You can buy all the cosmetics from the official stores, or from the community market. Nothing about the gameplay is locked behind paywalls (unless you count the exclusive cosmetics available in Mann vs Machine, for instance, which require you buy a pass).

    Overwatch sells you the game for full price, and guarantees all future major content for free. You can earn the cosmetics for free by playing the game - just as Sea of Thieves does - or you can spend some cash to accelerate your acquisition of cosmetic items; again no gameplay elements are locked behind a paywall after the initial purchase.

    I can go on. It really seems like you're fresh from EA or Activision, which do actively cut full games into chunks they'll then sell at AAA price each, while artificially inflating the amount of game-time in each bite-sized chunk.

    It's funny how you missed the point of my post entirely and insted pivioted to a different argument. My argument was not about Pay walls like DLC and seasonpasses but Time Walls or grinds. Cosmetic Mtx while they do elimate the Paywall which i do like it does so by scafices the qualty of gameplay for quantity of content. Both Team Fortress and Dota were great games before MTXs as they were not a thing when they were designed only being added later on. Overwatch does seems to be the most positive example of this but it survives due to it's high competive and team orianted experiance. It an esport and as such works like sport ads do. The OP post was aruguing to add MTX to remove the grind when MTX are the reason the grind existed. I will say Rare has offered a unique idea for MTX in the form of pets which to my understanding are physical ingame objects with mechnics that can be acess by anyplayer in range to interact with them. This is an untested idea but if done right could be a game changer. I want to find a more ethecal way to monitize that will inspire devs to make truly great games that also benifits all players.

    People argue that Overwatch’s lootbox system is outright evil and manipulative; I know, I’ve argued against those people quite a bit. Allowing people to directly buy the cosmetics they want is the best way to solve this issue, whether it’s via ingame grinding or via spending a little IRL cash.

    Besides, pets are gameplay-altering content. There is no way they are going to keep them as MTXs only.

  • @blam320 said in Need Microtransactions:

    @enf0rcer said in Need Microtransactions:

    @blam320 said in Need Microtransactions:

    @enf0rcer said in Need Microtransactions:

    @blam320 said in Need Microtransactions:

    @enf0rcer said in Need Microtransactions:

    @xthemegalodon I'm seriously can't belive that someone other then a dev is actually arguing FOR MTX. We have already witnessed the effects of putting MTXs in games have just read up on EA. Spoliers it's not good. While i do agree that games need to expand monitization in order to keep developing content their a buiness after all, The way in such a game is monitize directly impacts on the quality of the game and who it caters to. Frankly having people pay real money to not play the game is absurd and all it does is incentive devs to make games a long and boring grind just to get players to pay money not to play content simply makes for a bad game period. If you don't have time to play a game then we need to discuss ways of incentivsing companies to make shorter more enjoyable ones. This game was made a Grind fest Cause they wanted to add MTX. Now can MTX be implemented in a positive way that a whole topic for disscusion which we already had a Mega Tread about and so far no one has been able to make an effective argument on the positives of MTX on qualty of content. The only thing that MTX has made positive is the idea that there should be no walls in the community having players seperated by DLC or seasonpasses of even hardware. That came about from the disscussions around MTX. This issue is one that effects the industry as a whole and ther by effects all gamers and all games. If we allow somthing close to Pay-2-Win it will turn into a slippery slope that will impact not just this game but all games that come after it. Now Rare has offered a unique model for MTXs that is untested. It would allow player to purches ingame assets that are actual objects which can be interacted with every player. Weather this system would work or what the possible consequences to the gameplay it will have is unknown. So far Rare ablity to implement such concepts into the game have been questionable at best. I would think they should get everything in their game inorder before attempting such a critical feet.

    That's a fine wall of text you have there. Care to distill it into something more readable? All I got is a rather silly reaction towards Microtransactions.

    Implementing the ability to buy Gold in-game I wouldn't mind, since all Gold does is accelerate your progress towards buying cosmetics. Reputation and Bilge-Rat Doubloons you would still need to earn the traditional way.

    Sorry here is the TL'DR version for you.

    MTX's are bad for games cause they incetive developer to make long boring games so they can sell you fun at the expense of those who want to play the game for a short time.

    There are an abundance of examples as evidence to back it up.

    So far no one has shown any evidence to prove otherwise but I'm willing to hear the case be made.

    Another solution needs to be found.

    People will already argue that Sea of Thieves is a long, boring game. So that's a moot point. I think you're really afraid of paid DLC, like having to buy a future expansion or access to a specific part of play, which Rare has already confirmed will never come to the game.

    Let's come up with some examples of game with solely cosmetic-driven microtransactions.

    Team Fortress 2 and DOTA 2 come to mind. You can buy all the cosmetics from the official stores, or from the community market. Nothing about the gameplay is locked behind paywalls (unless you count the exclusive cosmetics available in Mann vs Machine, for instance, which require you buy a pass).

    Overwatch sells you the game for full price, and guarantees all future major content for free. You can earn the cosmetics for free by playing the game - just as Sea of Thieves does - or you can spend some cash to accelerate your acquisition of cosmetic items; again no gameplay elements are locked behind a paywall after the initial purchase.

    I can go on. It really seems like you're fresh from EA or Activision, which do actively cut full games into chunks they'll then sell at AAA price each, while artificially inflating the amount of game-time in each bite-sized chunk.

    It's funny how you missed the point of my post entirely and insted pivioted to a different argument. My argument was not about Pay walls like DLC and seasonpasses but Time Walls or grinds. Cosmetic Mtx while they do elimate the Paywall which i do like it does so by scafices the qualty of gameplay for quantity of content. Both Team Fortress and Dota were great games before MTXs as they were not a thing when they were designed only being added later on. Overwatch does seems to be the most positive example of this but it survives due to it's high competive and team orianted experiance. It an esport and as such works like sport ads do. The OP post was aruguing to add MTX to remove the grind when MTX are the reason the grind existed. I will say Rare has offered a unique idea for MTX in the form of pets which to my understanding are physical ingame objects with mechnics that can be acess by anyplayer in range to interact with them. This is an untested idea but if done right could be a game changer. I want to find a more ethecal way to monitize that will inspire devs to make truly great games that also benifits all players.

    People argue that Overwatch’s lootbox system is outright evil and manipulative; I know, I’ve argued against those people quite a bit. Allowing people to directly buy the cosmetics they want is the best way to solve this issue, whether it’s via ingame grinding or via spending a little IRL cash.

    Besides, pets are gameplay-altering content. There is no way they are going to keep them as MTXs only.

    I defintly feel that lootboxes are a plague that directly target a small subset of people who have a certian mental fault that is exploitable. but this all started when we allowed MTX in AAA games in the frist place. I have a problem with MTX as a principal on it's effects on games and it's players. The pets idea at least adds gameplay elements everyone can enjoy not just the player who bought them. If done right and doesn't give any unfair advantage. It's like buying DLC that you share with everybody when you join the game instead of forcing everybody to buy it just to play with you. Agian it's untested but i'm curious on the effect it will have.

  • most toxic suggestion ive ever witnessed on this forum besides safezones, the great thing is that you CAN'T buy gold and doubloons, and the process of grinding is the experience, if you buy everything theres norhing to do, this is what happens when casuals interfere with the gaming community. stop please.

  • @daantjebnl said in Need Microtransactions:

    most toxic suggestion ive ever witnessed on this forum besides safezones, the great thing is that you CAN'T buy gold and doubloons, and the process of grinding is the experience, if you buy everything theres norhing to do, this is what happens when casuals interfere with the gaming community. stop please.

    Whoa, there buddy. While i agree with you about safe zones and MTX let me remind you that casuals are part of the gaming community. We should not treat them as thou their opion or idea's don't matter. They may show ignorance to there argument but we should work to educate them and allow them to contribute positively to the community. You should not be in favor of ousting them. We are stronger together as a group.

  • What everyone needs to understand is that there are 2 categories of games

    1. the complete one-off game that have a beginning, middle, and end. Examples of these would be The Witcher Series. Tomb Raider Series, Batman Arkham Series.

    These games had a finite development plan and their sales should cover the production, Investors and Company Profits. Expansions are a possibility but not mandatory. Again, the cost of the expansion would cover production, investors and company profits.

    the key word. Finite Development.

    1. Games as a Service that are ongoing and don't have a defined end. Examples of these would be any MMORPG, MOBAS, BRs and games like Destiny, Warframe.

    These games have an ongoing development, where content is worked on and added on regular basis, whether it's new mechanics, missions, maps, classes, events, seasons, leagues, tournaments etc.......... Since these games have an ongoing development, the retail cost (if applicable) would only cover the development of the core game, investors and company profits. However, in this category, you need to add Operation Costs: maintaining servers, paying support staff, pay developers to continue to develop new content or manage events and tournaments.

    The operation costs need to come from somewhere. Sure you can release a DLC once every 6-12 months and charge like if it was an expansion. This may be viable solution at the start, but once the game reaches 4-5-6-10 years, that's a lot of DLCs to buy, and you lose any hopes of getting new players. Not only that, you end up splitting the community between those who bought it and those who didn't.

    The solution is Paid Core Game to pay for the production, FREE DLC/Expansions to allow everyone to keep playing together and add Ethical Microtransactions

    what do i mean by ethical microtransactions?
    simple: No Pay to Win, No LootBoxes. No Pay Walls
    Cosmetics only (skins/effects), maybe convenience items (xp boosters, extra stash/inventory)

    TL;DR
    MtX are required to keep games as a service alive financially, but it needs to be Ethical Microtransactions for the system to work.

  • @blam320 V8 face palm (Here)

  • @obliv1onzrock said in Need Microtransactions:

    @blam320 V8 face palm (Here)

    And what does this mean? Do you agree with me or disagree? Otherwise what was the point? You've gotta be more specific than that.

  • @hunty-guy dijo en Need Microtransactions:

    No no no no no microtransactions!!!!! I dont understand what people dont get, but they dont make the game better.

    Money is not infinite and you can't live and maintain servers forever just with the initial payment.

    Microtransactions extends the life of the game.

  • @callmebackdraft said in Need Microtransactions:

    these new ones are easy to get even for people wih little to no time at all

    Agreed, even as someone who was vehemently against the timing locks of Cursed Sails, these new ones are fairly trivial - allI have to do currently is the 10 voyages in Devil's Roar.

    Though I can imagine the cargo runs are going to cause a headache come week 3...

  • I guess microtransactions for the time limited cosmetics could be cool for Players not having the time to play them out

  • @zannarii That doesn't make sense. The whole point of the cosmetics from TLE is that they are a mark of completion for those people that did it. When I miss an event, and I see other pirates with the gear I missed, my first reaction is not to turn around and wish I could just buy it because I feel left out. Just something to work towards for next time. Geez, everyone just wants stuff handed to them.

    So what if you miss some gear? It's all cosmetic anyway, and in the future there will be events where you get the gear and other people don't, it adds variety! I don't understand. If you want a game where anyone can buy anything then go play fortnite.

  • Wow, easily the first time I've ever seen someone ask for micro-transactions! I mean, aside from 95%-99% of the community being against that, they did say they would eventually add them in. I get it, buy your progress or skins and equipment you've missed, but maybe just offer them again sometime? I understand, but please don't add them anytime soon! lol

  • @fenderbendur its the only way microtransactions could make sence in a game where u only can get cosmetics, just my opinion even if i would not use it...

  • @blam320 Great. Now that I have your attention. Microtrantaction are always a lie. Did you complete this epic quest or find the hidden idle. Nope just pay the game dev's to get this stuff without effort. When all you had to do was take the time to do it. No you rather get ripped off because it's a horrible inconvince. This is "Rare" people. If you wanted to get manipulated into playing microtrantactions just to look better or get the complete story from dlc. Go to EA. If you actually want to feel like you completed something get off your butt and do the leg work. Because your work effect needs some improvement. You might feel good afterwards. Really actually do it. It feel great. Now put that wallet away. Wipe your tears. Pick up that control/keyboard and kick some skelly/pirate butt like the rest of us. I hope to meet you out on the sea you poor scally wag.

  • @soulseeker said in Need Microtransactions:

    Rare has said that microtransactions will only be for cosmetic items. So chill geeze...

    Mostly pets so far i have heard.

  • @soulseeker I could be wrong. It is always a possibility. I just think it be a waste for players to throw cash at dev's to get something. They themself's could have got for free. Like the AC black flags golden ship and gear upgrade. I saw someone actually take the time to get that. I also witnessed someone who could have bought milk with that dime. But that is nether here nor there in this conversation. Yet you see my point.

  • i'd pay. But as respect to those people who di it correctly perhaps we get it late to buy or they have a "self-accomplished" title until they purchase something haha

  • I am personally fine with microtransactions of a certain kind.

    Nothing progression based.

    Since SoT skins and cosmetics are their progression essentially this should not be the stuff you can get with microtransactions.

    I think their idea of pets for SoT microtransactions are great. Those that dont care about pets wont get it and those that want them and want to support the game will no potential progress lost.

  • this is a bad idea the game is unfinished it already cost 60 dollars and you want them to put in microtransactions ? dude the game will not survive that even if its only gonna be cosmetics it will be bad

  • @xthemegalodon sagte in Need Microtransactions:

    Half of your customers want Microtransactions

    Based on which statistic or interview do you come to this claim? This is only your own thesis. Period.

    The only reason for Microtransactions is to get a chance at content if you know you can't get on during the period or if you just want to own everything.

    Since cosmetics is the only demonstrable proof of success, it should not be for sale. Outside the USA at least.

  • Pets? Cool cosmetics that wouldn’t change the flow of the game, but would add some cool adventures with your cat, parrot, or monkey.

  • In a game that only measures progression via cosmetics, microtransactions are pay-to-win. If you don't have the time to earn exclusive cosmetics, then you shouldn't have them. Everyone shouldn't have everything. How could your character possibly feel cool or unique if that were the case?

  • If micro-transactions are put in the game, it must only be cosmetics that you can only earn by purchasing them with real money, so if you wore them, other players could see you supported the game and the developers.

  • @personalc0ffee then what else are you going to aim for in the game?

  • @xthemegalodon

    A) The game is NOT fixed. There are still plenty of problems in this game that have either existed since the beginning or been fixed and returned in one form or another.
    B) Microtransactions have never been said to have anything to do with time-limited exclusives... only vanity pets.

    If you want things that are time-limited exclusive, find the time to do the content...otherwise run the risk of missing out.

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