Exclude releasing Soul to the Ferryman from Reduce hold to interact/use setting

  • Hi all!

    When being on a cannon I enjoy having to press the button only once to load it fully, but when getting killed right when I try to reload the cannon I sometimes accidentally find myself released to the ferry.

    What do you think about it? Or maybe have it as an additional setting you can tune?

    Thanks and regards
    CptToastey

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  • @cpttoastey good idea, it's often the queued load cannon and you get oneballed that results in an insta offer

  • @cpttoastey or they could allow us to remap it to a different button. For me, it's Y on controller, which is usually for secondary interactions.

    But when you're dead, I don't think there's even an other option to need to distinguish between primary and secondary. It's either sit there and wait for a revive or hold a button to release.

  • @theblackbellamy said in Exclude releasing Soul to the Ferryman from Reduce hold to interact/use setting:

    @cpttoastey or they could allow us to remap it to a different button. For me, it's Y on controller, which is usually for secondary interactions.

    But when you're dead, I don't think there's even an other option to need to distinguish between primary and secondary. It's either sit there and wait for a revive or hold a button to release.

    Yeah, this is probably a better solution considering that the purpose of 'reduce hold' is for accessibility so excluding the respawn function from that completely and forcing a hold seems to be against the purpose of the setting.

    The only other way to change it would be maybe make it a press instead of a hold, but instead of respawning it opens a countdown timer dialog/toast that releases to the ferry when it hits zero (which would take roughly the same time as the hold did) but you could cancel with another button press.

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