<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Exclude releasing Soul to the Ferryman from Reduce hold to interact&#x2F;use setting]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Hi all!</p>
<p dir="auto">When being on a cannon I enjoy having to press the button only once to load it fully, but when getting killed right when I try to reload the cannon I sometimes accidentally find myself released to the ferry.</p>
<p dir="auto">What do you think about it? Or maybe have it as an additional setting you can tune?</p>
<p dir="auto">Thanks and regards<br>
CptToastey</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/167805/exclude-releasing-soul-to-the-ferryman-from-reduce-hold-to-interact-use-setting</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 13:46:03 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/167805.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 11 Apr 2024 09:42:55 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Exclude releasing Soul to the Ferryman from Reduce hold to interact&#x2F;use setting on Thu, 11 Apr 2024 14:30:10 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/theblackbellamy">@theblackbellamy</a> said in <a href="/community/forums/post/1904390" target="_blank" rel="noopener noreferrer nofollow ugc">Exclude releasing Soul to the Ferryman from Reduce hold to interact/use setting</a>:</p>
<blockquote>
<p dir="auto">@cpttoastey or they could allow us to remap it to a different button. For me, it's Y on controller, which is usually for secondary interactions.</p>
<p dir="auto">But when you're dead, I don't think there's even an other option to need to distinguish between primary and secondary. It's either sit there and wait for a revive or hold a button to release.</p>
</blockquote>
<p dir="auto">Yeah, this is probably a better solution considering that the purpose of 'reduce hold' is for accessibility so excluding the respawn function from that completely and forcing a hold seems to be against the purpose of the setting.</p>
<p dir="auto">The only other way to change it would be maybe make it a press instead of a hold, but instead of respawning it opens a countdown timer dialog/toast that releases to the ferry when it hits zero (which would take roughly the same time as the hold did) but you could cancel with another button press.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1904419</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1904419</guid><dc:creator><![CDATA[D3ADST1CK]]></dc:creator><pubDate>Thu, 11 Apr 2024 14:30:10 GMT</pubDate></item><item><title><![CDATA[Reply to Exclude releasing Soul to the Ferryman from Reduce hold to interact&#x2F;use setting on Thu, 11 Apr 2024 11:40:26 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@cpttoastey or they could allow us to remap it to a different button. For me, it's Y on controller, which is usually for secondary interactions.</p>
<p dir="auto">But when you're dead, I don't think there's even an other option to need to distinguish between primary and secondary. It's either sit there and wait for a revive or hold a button to release.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1904390</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1904390</guid><dc:creator><![CDATA[TheBlackBellamy]]></dc:creator><pubDate>Thu, 11 Apr 2024 11:40:26 GMT</pubDate></item><item><title><![CDATA[Reply to Exclude releasing Soul to the Ferryman from Reduce hold to interact&#x2F;use setting on Thu, 11 Apr 2024 10:51:45 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@cpttoastey good idea, it's often the queued load cannon and you get oneballed that results in an insta offer</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1904382</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1904382</guid><dc:creator><![CDATA[HiradC]]></dc:creator><pubDate>Thu, 11 Apr 2024 10:51:45 GMT</pubDate></item></channel></rss>