@drbaroque said in GTA style peaceful mode:
@cotu42 I also got the game on day 1 as explained, played quite a bit, and then drifted off to other games. Since then I’ve not played this game nearly as much because of the one missing mechanic a mode where PvP is removed.
I did answer your questions and the answer is yes there is still incentive to play PvPvE, because the challenge and accomplishment. There is nothing that will compare to the feeling of completing something in a manner of increased danger (I.e Minecraft hide and fight getting resources on the surface) that drives people to these modes. But the difference is there is a way after victory or defeat to disengage if the player wants while still playing a game they enjoy. By simply offering a lone PvE environment you’re not taking away the base game and the players who enjoy PvPvE
And you’re literally just trying to make an absurd comparison by saying “should we add tanks”. Mechanic wise the multiplayer portion of GTA and Sea of Thieves is the same, it’s an open world PvPvE environment. The PvE portion drives PvP encounters. So it’s reasonable to believe if mechanic wise the multiplayer experiences are the same, a peaceful mode could be implemented with similar results to GTA.
If there is nothing like the feeling of the accomplishment of threading the seas and being successful why should the game not try and provide you with that experience?
Therefore if they add the PvE mode you will go and still accomplish your achievements in the shared world? You not going to be using the PvE experience to get specific cosmetics? Get a specific title? Where is the risk, the accomplishment in that? How many people do you think will go to the PvE experience? How many people will just go to the Adventure mode to go and murder and steal? The balance between that PvE and PvP crews out on the seas, will this improve or get worse? What will people tell them then? Struggling with PvP, no worries... just go do the PVE server and only go to the PvP server if you want to fight! Be real... people take the quickest, easiest route to their cosmetics, their precious titles and you want to remove all that accomplishment by providing a risk free environment.
Internal motivation is not a good game design strategy. Because based on the type of player the motivation is different... some people explore, some people fight, some people hunt commendations, some people farm, some people socialize... and most are a mix of it all. The shared world ideology is to have all these people meet and interact, not separate based on their current mood: if you are a farmer of treasure or commendations do PvE.
The multiplayer portion is not the same, they are trying to achieve different experiences. How is it balanced in GTA? You need to grind items, weapons, vehicles, etc. You need to be at a certain level of stuff... how is that the same as the Sea of Thieves? You and me have no difference, I have more gold, I sail around with as much as your entire net worth and yet you have the same damage, same weapons, same health pool, same armor levels, a single ship of your choice that is identical to the choices provided to me...
Sea of Thieves provides you with the best setup: then you enter and sail the seas. You don't need a safe space to grind to get the materials to fight along, you are given everything you need. All the tools are available to you!
Sea of Thieves is puts everyone at end-game status from the get go! This is it here are the tools, there go you... out into the seas! The seas are a deep area, if you want a kiddy pool then go do the maiden voyage over and over again. There is no separation needed, it is on you to learn, become better, engage with the community, practice! We shall sail together, nobody stated that being a pirate would be easy. There are no difficulty levels, there are no protections... learn to be the pirate you want to be, use the tools that are handed to you to achieve them and fight over treasure, gold and survive. In the end it are pure cosmetics, you don't fall behind, you don't get ahead, we are equals... this is a skilled based game, that means you need to practice.
Hey if you come across me on the seas, all shiny and nice... with all the loot to double your pile of gold, wouldn't you as a pirate want to try and steal it? Ooh sorry wrong menu choice! Where is the pirate in you?