GTA style peaceful mode

  • I get people on here have a aversion to PvE but just my perspective I think the game drives away, and keeps away a huge portion of people by not having this function.

    First I’m not a hardcore player of this game, I bought it on pre-order because the concept and everything looked incredible. Played it heavily for a couple of months then I started playing other games as a break. Coming back to the game, something was massively different. The player base was much more aggressive, likely from more confidence of understanding the game. But it kept escalating from there, what would normally be a relaxing game with occasional confrontation became a game where people patrolled outposts and fought whoever no matter what. To the point now the last time I tried playing this game I was pursued across the map for over half an hour by someone hellbent on a fight.

    There is a reason the distance between plays keeps growing and growing for me, which is the lack of a mechanic to enable/disable PvP. GTA perfectly struck this balance which maintains a player base of all skills, preferences, and competition. The multiplayer of GTA was built in the same way sea of thieves is, PvP and PvE working together to create a unique experience every time you logged on. No idea why the hostility exists towards this idea when other wildly successful and loved games implemented it.

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  • @drbaroque This ruins the whole purpose of the game. It is not a good idea

  • @drbaroque This game isn't GTA it's a whole different thing. The reason the game shouldn't have a peaceful mode is because unlike GTA this games PvP is driven by the PvE players and is worthless without that. It's a pirate game and that means that stealing loot is a thing, and if you change that than the whole game has to change. I don't mean to sound disrespectful if I do but i just don't agree with this idea.

  • Not being funny here.
    But maybe try Atlas.

    Its a piratey theme survival game and it even has a PVE and singleplayer mode.

    Give it a go its on xbox.

    Sea of thieves isnt meant to have a peaceful mode becauses would have no prey, basically turning this game into a sailing simulator.

    Try atlas

  • First of I'm a Xbox player I wanna point that's out With the Recent Update yes if you buy a flag and Ect. You are Basically asking for Trouble you pointed or anyone put a Bulleye on their backs, I agree somewhat but I see if you just want a friendly Server but you gotta think about the other players the game would Boring Fast if there was no Pvp I can do a Athena Run by myself and Finish it with little to no Pvp.

  • wait and pray

  • @drbaroque

    Code of Conduct
    "Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss."

    This is the Sea of Thieves, not GTA! We have 6 ships on a server in a shared mixed world experience.

    The passive slot would take up 1 of these 6 slots which could be filled with someone that actually accepts the nature of this game and doesn't want it to be GTA with pirates.

    Become better, adapt and decide how you want to play; flee, negotiate or fight. The choice is yours, take responsibility of your own time on the seas. Stop relying on the mercy of others, watch the horizon, see them come for you and respond.

  • @cotu42 Exactly.

    Honestly i dont know whats wrong with some of the players.

    Even if you dont want to fight, being chased by a crew is a thrill!

    I honesly don reapers mark before thr emmissry update just so i actually have something interesting happen and even then its still quiet sometimes 🤔

  • @cotu42 you’re misunderstanding the concept. I know it’s limited ships per server, so the idea of having a PvE “passive” player in the middle of a PvP lobby decreases the fun for everyone. I’m saying from the menu you enable a feature to disable/enable PvP. From there if you choose PvP you’re in a server of 6 people in PvP. If you choose PvE you’re in a server of 6 people in PvE.

    The idea of the peaceful mode is to create and maintain a large player base to allow bleed through into PvP as people see fit. Because the nature of these open world combo PvP/PvE games is that there will always be people who grief the experience of others. So rather than the only option on sea of thieves to turn off the game when you get griefed, allow a mechanic to be in a PvE environment like GTA allowed. I believe whole heartedly a PvE function implemented in a manner like GTA, who’s multiplayer was essentially the same concept would build the player base and create a better experience for all.

    Ive personally run the idea of “ranking pirates” to create servers of approximate equal skill, but that doesn’t really solve anything as shown in any other game that tries ranked match making. Gears 4 is a prime example of as your player base decreases ranking match making makes no significant difference. As I get put in lobbies with people who have no business being in the same lobby as me. While fortnite shows “smurfing” will occur for as well. While these examples are not like-like comparisons like my GTA comparison I think they still show that a ranked solution would not work in Sea of Thieves.

  • @drbaroque so you want PvE servers, removing all motivation to gather loot in the PvP environment, to do the PvE in the shared world environment.

    You want to make the choice: fight or loot at the menu screen. You want PvP to be about FIGHT! not STEAL!

    I am stating this as someone that does mainly PVE in the game, your ability to defend yourself, elude the others, able to stay ahead of them in a chase (so you can jump off and sell at outposts) are skills that you need to learn. You don't need to know how to fight, you just need to know how to evade, dodge and sail!

    Though I also do PvP when the opportunity arises, yet I have no interest in chasing empty ships that are out hunting others for the thrill of battle.

    You are misunderstanding the concept of a PvEvP game! You know the game that you bought!

    This is the Code of Conduct that you agreed to:
    "Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss."

    Removing it by a menu choice is not understanding the concept of the game you are playing. I understand very well what you are asking for, yet it has no place in a game that is: PvEvP! You cannot create PVE and PVP servers and call it a PvEvP shared world interactive experience!

    You don't understand what you bought, you don't understand what type of game this is. It is not me, it is you that is trying to change the core concept of the game!

    A simple question that after this you still don't agree with me:
    If you can do a Tall Tale lore driven voyage in a world where the only true threat of failing: PvP is removed by a simple menu choice, what would be the motivation to still do that voyage ever in the PvP environment? Will you ever go haul big amounts of loot ever again in the PvP enabled world? Will you ever go do an Athena voyage in the enabled PvP world?

    If the answer to this is No or only after I am so rich and have done it endless amount of times that I actually do not need to do it and just kind of want to PVP... than that means you removed the PVE element from a PvEvP game and split it into 2 different modes, you removed the SHARED world experience that many people that bought this game want to play!

    You want a PVE game, go play one of them.... Sea of Thieves should not change its nature because you want to play a different game than what it is.

    Btw. I have lost hauls of 50 to 100K+ in one go, as I do hoard loot at times just for the fun of it. I have never seen this as griefing, they came, they blasted me out of the water with 4 people while I am solo and I misplayed, they played well or what ever reason the battle took a turn for the worst. It isn't griefing: it is part of the game that you accept by entering this world! It is frustration, annoying, not nice to lose... but it is a game: You can win and you can lose, that is a part of games!

  • @daringclarky thank you for the suggestion I’ll check it out but I primarily got the game due to the beauty and developers continuing work on Sea of Thieves past release.

    But I will ask if adding PvE would turn the game into a sailing simulator that would make any given server at least half or majority of people just trying to do PvE making the PvP diehards a minority. So it would imply majority of the player base just plays for PvE.

    I responded to someone else if you want to read that but essentially it’s meant to be a crutch to keep people playing the game and offer somewhere to build basic sailing skills and practice fighting things like skeleton ships/monsters. Because I’m not going to lie, I’m low on the skill curve in this game. So things like two skeleton ships spawning on my ship is an unreal challenge for my group. A place to learn basic fighting mechanics without just getting slaughtered would be a nice ramp up to joining PvP. And inevitably PvP grinds on everyone’s nerves (call of duty, gears, everything really) after an extended period of time, so having a place to take a break and just sail and do quests would be welcome. Islands in PvP offer little to do if someone was to just park there to relax, not to mention people tend to just sink your ship and kill you if you stay docked at an outpost for an extended period of time.

    And you say being chased is a thrill, it is for a period of time. After 30 minutes across the whole map, no so much lol.

  • @lilchungus15bb I’d disagree that they are completely different. Both are open world combo PvP/PvE games. GTA had concepts such as bounties and other things where PvE players drove the PvP portion. You could be in the middle of some mission and a bounty is put on you in GTA.

    Since in my interpretation the base mechanics are like, it would stand to reason other aspects should be like such as peaceful mode. But it can be done in a way where you select on the menu peaceful or no and 6 ships on a server are PvP and 6 ships on a server at PvE. Doesn’t have to be as fluid in and out of peaceful that GTA had.

  • .@drbaroque said in GTA style peaceful mode:

    @daringclarky thank you for the suggestion I’ll check it out but I primarily got the game due to the beauty and developers continuing work on Sea of Thieves past release.

    But I will ask if adding PvE would turn the game into a sailing simulator that would make any given server at least half or majority of people just trying to do PvE making the PvP diehards a minority. So it would imply majority of the player base just plays for PvE.

    I responded to someone else if you want to read that but essentially it’s meant to be a crutch to keep people playing the game and offer somewhere to build basic sailing skills and practice fighting things like skeleton ships/monsters. Because I’m not going to lie, I’m low on the skill curve in this game. So things like two skeleton ships spawning on my ship is an unreal challenge for my group. A place to learn basic fighting mechanics without just getting slaughtered would be a nice ramp up to joining PvP. And inevitably PvP grinds on everyone’s nerves (call of duty, gears, everything really) after an extended period of time, so having a place to take a break and just sail and do quests would be welcome. Islands in PvP offer little to do if someone was to just park there to relax, not to mention people tend to just sink your ship and kill you if you stay docked at an outpost for an extended period of time.

    And you say being chased is a thrill, it is for a period of time. After 30 minutes across the whole map, no so much lol.

    Although i dont agree with PVE only, i thibk it would be ok if its basically totally seperate. No progression. Basically Maidens Voyage but bigger. Perhaps some tall tales before you ventured into sea of thieves. But outside the sea of thieves entirely.

    But if pve mode shared progression and was inside the SOT, it means people would farm treasure without pirates which kinda defeats the whole premise of the game.

    I get people want different things and i respect that but i think it would really be detrimental to adventure mode.

    Because its shared every ship has different intentions.

    If a PVE mode had shared progression and stuff, people would only play PVE to get loot and then go to adventure to fight.

    Adventure would be extremely hostile. Every ship would be there for one thing. It would make the adventure game mode a but gimmicky due to that.

    With it is how it is now, people all all kinds of activities. Take that away, it will just be a pvp fest.

    As a pvp player, it would cheapen the experience and i dont think i would enjoy that.

    It would probably make Atlas my primary pirate game over SOT... When thet fix the lag 😂

  • @cotu42 that’s great that you lost more loot in one go than my entire pirate’s net worth! Sounds like you have sunk exponentially more time into this game than I have. To answer your very slanted questions, I would love to participate in PvP even with a PvE server environment, because I like the challenge of the PvP, and part of the reason I bought the game.

    So yes I very well understand what I bought so you can stop being a pretentious ah in what was a simple discussion.

    But you know what makes the game not fun? When you never win a PvP encounter because you didn’t do the time sink into the game and don’t have 100+ hours to close the gap. Also when you can’t even learn the basic fighting mechanics because some crew who is exponentially more skilled has already crippled your ship at a distance you didn’t even think was possible. Or they position themselves to fight you when you don’t want a fight (I.E camping outposts).

    You act like simply disabling a PvP function in a group of servers will kill the game when in reality there’s many people like you who will continue in the PvPvE servers, while there will be a group who go to simply PvE servers. GTA didn’t kill their game with enabling peaceful, no reason sea of thieves would kill their game.

  • @drbaroque I don't know how long you have been playing, but I have been playing since day 1 so yes I have accumulated a lot of cosmetics, yet I usually have 500,000 orso gold. Therefore in terms of being 'rich' I am actually on the lower scale.

    You want to participate in PvP? Yet you do not want to risk any of your spoils?

    If you want to learn to fight, go to the Arena. There is a perfect environment there where you risk nearly nothing, yet can learn how to handle combat situations.

    You also ... didn't answer my questions. So you can say it didn't kill that game or what not... answer the questions before you start preaching how something in one game works should work in everything. GTA also has machine guns, tanks, helicopters, cars, roads, should we add those as well? It didn't kill their game so it shouldn't kill this one. Bazookas seem really nice against ships!

  • @cotu42 I also got the game on day 1 as explained, played quite a bit, and then drifted off to other games. Since then I’ve not played this game nearly as much because of the one missing mechanic a mode where PvP is removed.

    I did answer your questions and the answer is yes there is still incentive to play PvPvE, because the challenge and accomplishment. There is nothing that will compare to the feeling of completing something in a manner of increased danger (I.e Minecraft hide and fight getting resources on the surface) that drives people to these modes. But the difference is there is a way after victory or defeat to disengage if the player wants while still playing a game they enjoy. By simply offering a lone PvE environment you’re not taking away the base game and the players who enjoy PvPvE

    And you’re literally just trying to make an absurd comparison by saying “should we add tanks”. Mechanic wise the multiplayer portion of GTA and Sea of Thieves is the same, it’s an open world PvPvE environment. The PvE portion drives PvP encounters. So it’s reasonable to believe if mechanic wise the multiplayer experiences are the same, a peaceful mode could be implemented with similar results to GTA.

  • @daringclarky I get the idea that people have it would deter incentive. I don’t believe that to be the case as I think my comparison to GTA mechanic wise both games are the same. An open world PvPvE game where players interacting within their environments drove PvP encounters on a regular basis.

    Since in my mind they’re the same we could expect the same results from the player base, you have players who will “bleed” in and out of a peaceful server. And by that I mean we all got the game knowing fully that PvP would be a part of it. But sometimes you just want to do fun stuff with your friends, do voyages, fish peacefully, etc. While this is fun for a time, since a core mechanic (PvP) is missing it takes thrill out of the game. So you’d have people going in and out of PvPvE and PvE. And since you have only 6 ships per server if I went into adventure solely for PvP, I would be hard pressed to consistently find people and thus be driven to participate in the manner the game was meant to be (PvPvE) or join arena.

    Though I get not everyone agrees with that so while I think shared progression as in GTA would be fine, I’d be happy with a PvE mode with no progression or separate progression from core PvPvE. (I.E I can buy cool sails and be level 25 merchants in PvE but it doesn’t transfer to arena or PvPvE)

    But either way nice to see insight from others some one who plays more consistently than I do!

  • Are you talking about the passive mode in GTAO? First off you can not do squat while in passive but drive around and shop. Second there have been many issues with people abusing passive and they recently had to fix it because of how badly it was being abused but people cans still use it to their advantage to one up someone.

    If talking about their limited private or friend sessions I do not think it would work. In those sessions you can not do anything that is high risk. That removes all faction work, forts, skelly battles. I guess people can just sail around in them looking for random treasure and shipwrecks. I actually enjoy playing that way.

  • @drbaroque If there was a button to make the servers only PvE, then players would make sooo many troll vids of joining a PvE server and then killing everyone. The devs have already said no to PvE servers. However, there is a hope for private servers.

  • @drbaroque said in GTA style peaceful mode:

    @cotu42 I also got the game on day 1 as explained, played quite a bit, and then drifted off to other games. Since then I’ve not played this game nearly as much because of the one missing mechanic a mode where PvP is removed.

    I did answer your questions and the answer is yes there is still incentive to play PvPvE, because the challenge and accomplishment. There is nothing that will compare to the feeling of completing something in a manner of increased danger (I.e Minecraft hide and fight getting resources on the surface) that drives people to these modes. But the difference is there is a way after victory or defeat to disengage if the player wants while still playing a game they enjoy. By simply offering a lone PvE environment you’re not taking away the base game and the players who enjoy PvPvE

    And you’re literally just trying to make an absurd comparison by saying “should we add tanks”. Mechanic wise the multiplayer portion of GTA and Sea of Thieves is the same, it’s an open world PvPvE environment. The PvE portion drives PvP encounters. So it’s reasonable to believe if mechanic wise the multiplayer experiences are the same, a peaceful mode could be implemented with similar results to GTA.

    If there is nothing like the feeling of the accomplishment of threading the seas and being successful why should the game not try and provide you with that experience?

    Therefore if they add the PvE mode you will go and still accomplish your achievements in the shared world? You not going to be using the PvE experience to get specific cosmetics? Get a specific title? Where is the risk, the accomplishment in that? How many people do you think will go to the PvE experience? How many people will just go to the Adventure mode to go and murder and steal? The balance between that PvE and PvP crews out on the seas, will this improve or get worse? What will people tell them then? Struggling with PvP, no worries... just go do the PVE server and only go to the PvP server if you want to fight! Be real... people take the quickest, easiest route to their cosmetics, their precious titles and you want to remove all that accomplishment by providing a risk free environment.

    Internal motivation is not a good game design strategy. Because based on the type of player the motivation is different... some people explore, some people fight, some people hunt commendations, some people farm, some people socialize... and most are a mix of it all. The shared world ideology is to have all these people meet and interact, not separate based on their current mood: if you are a farmer of treasure or commendations do PvE.

    The multiplayer portion is not the same, they are trying to achieve different experiences. How is it balanced in GTA? You need to grind items, weapons, vehicles, etc. You need to be at a certain level of stuff... how is that the same as the Sea of Thieves? You and me have no difference, I have more gold, I sail around with as much as your entire net worth and yet you have the same damage, same weapons, same health pool, same armor levels, a single ship of your choice that is identical to the choices provided to me...

    Sea of Thieves provides you with the best setup: then you enter and sail the seas. You don't need a safe space to grind to get the materials to fight along, you are given everything you need. All the tools are available to you!

    Sea of Thieves is puts everyone at end-game status from the get go! This is it here are the tools, there go you... out into the seas! The seas are a deep area, if you want a kiddy pool then go do the maiden voyage over and over again. There is no separation needed, it is on you to learn, become better, engage with the community, practice! We shall sail together, nobody stated that being a pirate would be easy. There are no difficulty levels, there are no protections... learn to be the pirate you want to be, use the tools that are handed to you to achieve them and fight over treasure, gold and survive. In the end it are pure cosmetics, you don't fall behind, you don't get ahead, we are equals... this is a skilled based game, that means you need to practice.

    Hey if you come across me on the seas, all shiny and nice... with all the loot to double your pile of gold, wouldn't you as a pirate want to try and steal it? Ooh sorry wrong menu choice! Where is the pirate in you?

  • @drbaroque said in GTA style peaceful mode:

    I get people on here have a aversion to PvE but just my perspective I think the game drives away, and keeps away a huge portion of people by not having this function.

    People don't have an aversion whatsoever to PVE, it seems to me some are rather having an aversion to PVP. Most people are perfectly happy having an environment where both are coexistant and symbiotic. That's the whole foundation of the game, a shared world where you can do anyting and where anything can happen.

    If these parameters aren't acceptable, plenty of other games can provide you what you seek.

  • @cotu42 The game is providing it currently and still would provide it with a PvPvE and PvE modes, you’re not deconstructing the game by adding a flex option.

    And you’re trying to justify not having it by acting like a simple separate progression (Ie no achievements and no transferable commendations in anything outside PvE, which would limit ability to farm commendations)/no progression wouldn’t solve it.

    Finally back into the shared world that you keep bringing up. Majority of people like you said are going to be in the PvPvE environment due to the nature of the game. So just adding a flex option to not be looted/destroyed will not dismantle the fabric of the game. Minecraft hide and fight realms exist while people have the option to go to their own realm and do fun stuff with friends if they don’t want the PvP aspect of the game for whatever reason. And since you can’t transfer stuff between realms you don’t see farming passive realms occurring for status or anything like that. GTA allows private games if you don’t want to deal with the PvP portion while doing missions and the fabric of their multiplayer hasn’t vanished.

    And you simply are building the case for a PvE environment by saying “everyone is at the same level hitpoints, equipment, etc.” so unlike GTA where grind is needed for objects, Sea of Thieves has a skill gap. Where better to learn the mechanics of the game than to fight things like skeleton ships, and as confidence in mechanics builds and bleed through to PvPvE occurs, the PvP encounters will be thrilling for all players since experienced people aren’t just steamrolling a crew. While the less skilled crews actually have a chance to defend themselves since they have a core understanding of mechanics and the parity of equipment exists.

  • @drbaroque

    You want to keep flinging around other games that have vertical progression and claim it is the same.

    You want to risk nothing, but want the spoils.

    You will have community servers private servers, that are seperate from the main servers. If you want alternate rules use that. I dont see people in minecraft going to their realm, getting items and then returning to hide and seek to fight with it.

    You can claim it is more of an accomplishment to do it in the PvP world... but your plea is that those accomplishments should be mixed with risk free...

    This is a game, losing is an acceptable outcome and just go play minecraft if you want to PvE it is a good game.

    When you play sea of Thieves you agree that stealing, fighting and sneaking is a part of it. They didn't write the code of conduct for nothing, it was a reminder to all those that forget about the games concept.

    #BeMorePirate or leave the seas, but if they ever add PvE mode that is just a flat copy of Adventure mode they will lose players like me. I enjoy true skill based PvEvP games, I have no interest in playing the morphed version you want. You claim it will add players yet forget it will repel a lot of their core players as well. There are reasons I dont play GTA or WoW anymore. They are good but not some kind of template all games should follow, if you like them so much go play them.

    You can fight skeletons all day long it won't make you good at PvP. Want to practice PvP go to the Arena.

  • @drbaroque said in GTA style peaceful mode:

    I get people on here have a aversion to PvE but just my perspective I think the game drives away, and keeps away a huge portion of people by not having this function.

    First I’m not a hardcore player of this game, I bought it on pre-order because the concept and everything looked incredible. Played it heavily for a couple of months then I started playing other games as a break. Coming back to the game, something was massively different. The player base was much more aggressive, likely from more confidence of understanding the game. But it kept escalating from there, what would normally be a relaxing game with occasional confrontation became a game where people patrolled outposts and fought whoever no matter what. To the point now the last time I tried playing this game I was pursued across the map for over half an hour by someone hellbent on a fight.

    There is a reason the distance between plays keeps growing and growing for me, which is the lack of a mechanic to enable/disable PvP. GTA perfectly struck this balance which maintains a player base of all skills, preferences, and competition. The multiplayer of GTA was built in the same way sea of thieves is, PvP and PvE working together to create a unique experience every time you logged on. No idea why the hostility exists towards this idea when other wildly successful and loved games implemented it.

    I thank you for being respectful to the devs unlike most of the PvErs. This could be a good idea if there was zero progression in the different trading companies.

  • Zero progression? Ha! Might as well just let the pirate legends be the only ones allowed to play this game needs a pve mode with progression it's the only way to be able to complete skull forts with out some conniving itchy palmed thief taking everything you worked for!

  • Bad idea, this is SOT not GTA. Big difference. If you don't want a fight, this game clearly isn't for you.

  • @lungeminekat said in GTA style peaceful mode:

    thief taking everything you worked for!

    Sea of Thieves
    Thief = a person who steals another person's property.

    Thief = pirate

    pirate = a person who attacks and robs ships at sea

    Sounds like you got attacked by pirates in a pirate game.

  • @lungeminekat said in GTA style peaceful mode:

    Zero progression? Ha! Might as well just let the pirate legends be the only ones allowed to play this game needs a pve mode with progression it's the only way to be able to complete skull forts with out some conniving itchy palmed thief taking everything you worked for!

    Yup, zero progression. Zero real risk? Zero real rewards. If you get bested by more clever players, that's up to you to work on that and adapt your strategy.

    Plenty of people are able to do forts without issues, and even solo them. Hell, some people manage to rowboat to one and clear it all without dying while their crew is questing on another island.

    Keep practicing, and learning the game.

  • @lungeminekat

    Zero progression? Ha! Might as well just let the pirate legends be the only ones allowed to play this game needs a pve mode with progression it's the only way to be able to complete skull forts with out some conniving itchy palmed thief taking everything you worked for!

    Those that say little nuggets of nonsense like this tend to forget that PL's never started as PL and were still able to level in the environment that they say is impossible to level in. There is also a giant display of ignorance on skull forts. Why do you think there is a giant skull in the sky? The sole purpose is to be a beacon to attract players. Its a hotspot for confrontation, so people contesting it is likely to happen. If you were able to complete it in secret there wouldn't be this giant beacon in the sky.

  • @drbaroque Ahoy there!

    Going to throw an anchor in this thread as there are other threads regarding this particluar topic.

    Regards!

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