@sweltering-nick sagte in Save the Adventure mode its dying.:
@bugaboo-bill said in Save the Adventure mode its dying.:
I guess what you want to incentivice is causing this.
Galleon crews steamrolling Solo Sloop PvE'rs yawn.
If you incentivice to PvP, there will be less and less PvE focussed players.
I think the Adventure mode is fine like it is.
And to me this is what you also said and i agree to a mode to compete over PvE like Forts.
People do mainly PvE, but compete here and there.
Some will do pve only and avoid PvP at all cost and some will do PvP only and avoid to do any PvE, but want all they Hand in be stolen loot.
Neither pure PvE nor pure PvP mustn't and need not be incentivized.
You cannot force players to like this mode and play it as intended.
Imho the whole experiment of "social" gameplay went bad, when SoT became more popular to gamers because of Streamers.
We had a much better "social" experience including PvP when the game was less popular.
Gamers game the system and aproaching it too serious, especially regarding PvP spoil the experience of most players. Especially pve focussed players.
It's not a problem to loose, but it's a problem if you got griefed, bullied and maybe even insulted or just trash talked all the time.
A year ago i had a blast fighting a Galleon crew as a solo sloop.
It was fun, although i died over and over, but i didnt sink.
They got all my chests, but because i was brave and we had fun they left me a chest and a skull of my choice.
Later they didnt attack me again, but waved friendly.
Guess what the standard PvP Situation of today is.
I'm average at PvP at best.
I mostly can deal with my opponents, but sometimes someone is just better. Fine.
But whats the matter to spawnkill someone then over and over?
Not sinking my ship, not getting loot or supplies.
I had none i was just logged in and loosing some supplies at an OP.
He was better killed me twice because of faster aim, hit reg, latency and my lazy aproach.
I just scuttled after my 3rd death and startet a new ship.
Another Duo sloop sailing right into me. I thought they were aggressive, shot them, hit theor Mast and Anchor.
They yelled over, we have nothing, just doing a Tale, please leave us alone.
I stopped shooting and replied, better not to maneuver right into others then and that i thought they were aggressive.
I let them pass by as they really had only a Tall Tale item of no worth to me.
I would have sunk them if they had loot for sure or just get the booty and sail away.
What i want to say is people out for killings sake are the same Problem as sour loosers who cannot accept it's a mixed mode.
But PvP in this mode should be more than KoS PK'ing.
If you incentivice KOS PKing you will kill adventure mode entirely and the consequences are PvE Servers, because of endless complains.
In the end nobody is competing as the mode is treated like a DM Server and nobody will have anymore loot.
For someone who is against KOS PKing, you sure like to announce that you will KOS PK anyone with gold curse equipped! You are contributing to the problem you are talking about, lol. xD
Ah wait, i'm not against KOS PK'ing but as someone who was a KoS PK in other Games i say it need not and must not be incentivized, but be the most unattractive style to play.
But it's good and for the Adventure mode even neccessary to have.
But compared to UO or Darkfall or similar games it need to be very much less attractive for SoT and come with a more significant downside. The PK in SoT risk nothing and loose nothing. There is zero downside to be a PK and thats a problem imo.
If you think about someone who like to KoS and be a PK, and as long as the PK engages all others as a friendly players in a playful way, the reward and incentive is to stick to this playstyle, be the Underdog you want to be and to leave a mark.
You can be a cruel and fearsome Pirate, but a polite player engaging others still in a playful way, even if you are going to KOS.
Someone know the Bloodclan Orks of UO?
People who roleplay PK's?
Players who really enrich the Servers on what they are playing, even if they are the players you dont want to meet that often :-D?!
But imagine this:
A Pirate crew roleplaying fearsome Pirates, not taking it too serious, joking around, showing mercy to players who fight well an honorable etc...etc..
Still killing players, still going to plunder you, but in a way more playfull way than most do it today.
Take care for fellow players, especially when you sink them.
Make them have a "good experience" nevertheless.
The day when people say we got black spotted by Bugaboo Bills Crew and got sunk, but had a blast of fun and a really good fight, we dont mind to have lost. Or when someone shoot out loud: i finally defeated the well known black spot crew and has a story to tell about that.
Social gameplay, remarkable gameplay is about stories to tell and to remember.
That being said, i agree with many of the points you are making! I think Rare does need to look at how this game worked out in PRACTICE vs what they originally intended, because it seems, for the moment, their original intention of social gameplay seems to have backfired quite a bit.
I made some posts to encourage more social gameplay and i'm really sad there is so less Roleplay and people who aproach it more "socially" roleplayish and in total playful.
I mean just look at how terrible the open crews experience is atm... Oof, i mean i'm a high functioning autist, with severe social anxiety, and even i want to at least try to be social on this game... But that isn't possible because nobody elses uses mic anymore, except the odd man here and there, and everyone always server skips for no reason, and they all refuse to be social.
Ya, i know what you are saying, it's sad, but i recently started to get over some things that often triggerd me hard - i admit i had some bad days and were disappointed here and there and wasnt able to wipe it off that quick.
I cri everytiem. T_T
Too much complaining helps nobody, as complaining for complaining sake, but giving feedback and express what you think can be improved is what this forum is for i guess.
Biggest problem often is, we are all based to our own opinion more or less and it's sometimes hard to "see and understand" the others intentions and feelings correctly.
I'm often a little bit too idealistic.
I also can get triggerd easily with all the performance focus, progression stuff and all that, but all over all i have hope and want to stay optimistic.
It's maybe time to encourage a code of honor for PvPers in the Sea of Thieves.
I often say, leave that sloop alone, really, he or she is not a threat, has nothing worth to plunder, not even worth to shoot a cannonball.
Tell them we are watching you, take care, we maybe come back and get you. Be a threat, but not an a...hole :-)
I am not proud if i sink a solo or duo sloop with a Galleon Crew.
But i am when i defend myself versus superior numbers on a bigger ship like we did yesterday in a Brig versus a Galleon.
I want to see Pirates (pvpers) who go for bigger ships and not steamrolling easy targets.
Pirates who enrich the experience of all players, even if they sink them and try to let them have a good experience nevertheless.