New Ship: Frigate

  • Frigate
    A frigate, also known as a Man-O-War, is a warship. Blackbeard's ship, known as Queen Anne's Revenge, was a frigate, but was also used as a merchant and slave ship. Therefore to man such a large ship, requires a pirate legend. This would also add some sense of progression to the game. Non-pirate legends can also be part of the crew, but they cannot create a session, only join one. The developers at one point said that they wanted legends to be known from a distance and to be feared, this is how you can do it.

    Max Crew Size: 5
    Masts: 4
    Cannons: 10
    Levels: 3
    Capstan Bars: 5
    Rowboat Capacity: 2

    Additional Information

    • Legends can start or join a session.
    • Non-legends can only join a session.
    • Adjusting sails will be similar to a galleon.
    • Rising anchor would be slower than a galleon.

    Remember, a bigger ship means higher maintenance and a more cooperative crew. A single player will most likely not be able to effectively run this ship at all, especially since galleons are hard to manage by yourself already.

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  • I usually support most ideas for new, bigger ships, and a frigate would be an interesting addition.
    Though I feel like a ship the size of a frigate with 4 masts (I assume that's what you mean by sails) would look, or feel kinda silly given the necessary length it'd have to be. A bigger ship i feel, should stick with 3 masts, just with more/bigger sails or a different type of rigging, so it still works the same.

    And no ship type should ever be locked behind any rank. One of the best parts of SoT, is that no matter what you sail in, or with who, everyone has access to the exact same tools.

  • A 4 player crew who know what they're doing is enough to properly dominate a server - you don't need more than that, IMO, or a bigger ship to house them in.

  • @tundra-793 said in New Ship: Frigate:

    I usually support most ideas for new, bigger ships, and a frigate would be an interesting addition.
    Though I feel like a ship the size of a frigate with 4 masts (I assume that's what you mean by sails) would look, or feel kinda silly given the necessary length it'd have to be. A bigger ship i feel, should stick with 3 masts, just with more/bigger sails or a different type of rigging, so it still works the same.

    The ship should and would be bigger, therefore it would make sense to have more sails. I don't think it'll look silly, simply make different sail sizes like the galleon currently has.

    And no ship type should ever be locked behind any rank. One of the best parts of SoT, is that no matter what you sail in, or with who, everyone has access to the exact same tools.

    You will have the same tools, just only legends will have a bigger ship so they can stick out from the rest of the pirates.

    @galactic-geek said in New Ship: Frigate:

    A 4 player crew who know what they're doing is enough to properly dominate a server - you don't need more than that, IMO, or a bigger ship to house them in.

    Not true at all, lets not forget that alliances exist which can increase the size of your team significantly.

  • @trenix90 not for only pirate legends,they are already good and having 5 of them would make the server unbalanced and I do have concept art for this same ship.

  • @trenix90 said in New Ship: Frigate:

    The ship should and would be bigger, therefore it would make sense to have more sails. I don't think it'll look silly, simply make different sail sizes like the galleon currently has.

    To clarify, I'm fine with more sails. There's dozens and dozens of sail plans/configurations for 3 masted ships. Anything from the older galleons, to frigates to the largest ships of the line had 3 masts, the key differences were in their sails.
    But 4 masts to me would look rather silly, at least as I picture it in my head. To me, the 3 mast silhouette of old ships is quite iconic, and more masts distorts that. Could just be a pet peeve of mine.

    It can get out of hand though, if we just keep adding masts; https://en.wikipedia.org/wiki/Thomas_W.Lawson(ship)

    You will have the same tools, just only legends will have a bigger ship so they can stick out from the rest of the pirates.

    Legends already have plenty of items to stick out mate. Nothing functional should be locked behind rank.
    If the ship you propose is larger, i'll assume you'll also want more guns to it, being a frigate after all. At that point, you'll have locked the theoretically most devastating ship behind a wall only the most experienced pirates can access. That ain't in the spirit of the game, "Tools, not rules".

  • @trenix90

    Therefore to man such a large ship, requires a crew full of pirate legends. This would also add some sense of progression to the game.

    One of the cornerstone of this game, is everyone is equal. Having content locked behind a Pirates Legend, that is non-cosmetic and it can effect the game, goes against that cornerstone. This game also doesn't have progression for that reason. A PL has all the same equipment and tools at their disposal as a day one pirate. The only difference is skill and knowledge.

  • @nabberwar said in New Ship: Frigate:

    @trenix90

    Therefore to man such a large ship, requires a crew full of pirate legends. This would also add some sense of progression to the game.

    One of the cornerstone of this game, is everyone is equal. Having content locked behind a Pirates Legend, that is non-cosmetic and it can effect the game, goes against that cornerstone. This game also doesn't have progression for that reason. A PL has all the same equipment and tools at their disposal as a day one pirate. The only difference is skill and knowledge.

    Content is already blocked behind legend status, levels, and currency. For example, voyages, cosmetics, and even locations. Sorry, but progression in this game already exists. Also different ship types exist. Therefore the core concepts of the game would still remain.

  • @trenix90

    Content is already blocked behind legend status, levels, and currency.

    Mate you aren't reading what I'm saying this is the second time on this thread you are arguing things I haven't said.

    Having content locked behind a Pirates Legend, that is non-cosmetic and it can effect the game, goes against that cornerstone.

    The other ships aren't locked behind levels and every player no matter the level can choose that ship. Of course their is some cosmetics locked behind certain walls, but they play no role in effecting the game. A ship will sink at the same rate even if it has Legend cosmetics.

  • @trenix90 Yes, but these are all horizontal and give no competitive edge to any player over another.

    Edit: and before I get the 4 v 1 response I'm expecting - the different crew sizes that currently exist are balanced in their own way already. I say this as a primarily solo player.

  • @nabberwar said in New Ship: Frigate:

    @trenix90

    Content is already blocked behind legend status, levels, and currency.

    Mate you aren't reading what I'm saying this is the second time on this thread you are arguing things I haven't said.

    Having content locked behind a Pirates Legend, that is non-cosmetic and it can effect the game, goes against that cornerstone.

    The other ships aren't locked behind levels and every player no matter the level can choose that ship. Of course their is some cosmetics locked behind certain walls, but they play no role in effecting the game. A ship will sink at the same rate even if it has Legend cosmetics.

    Maybe you're not reading, voyages are blocked behind levels and legend status and do effect the game and how it's played. Also cosmetics effect the game as well, like adding an iron sight to a pistol.

  • @trenix90 No player, regardless of rank, can unlock something that will provide them with an unfair advantage over other players. Everyone, upon spawning, has the same tools. Voyages don't affect other people's game.

    Visual differences between weapons are just that, visual. One may have an iron sight on it, but they all fire the same, does the same damage and have the same damage drop off. Some players find visual differences more helpful than others, but some don't.

    There's nothing currently in game comparable to putting a brand new 5 player ship behind a rank wall, much less a rank wall that limits it to only the most experienced players.
    Mate, you're just not going to find support for this part of your suggestion.

  • You've got to think about the balance of the game as a whole. Right now there really isn't a need for a ship larger than a galleon, let alone any content that requires 5 players on a single ship, its just pure overkill. Of course thats not to say no Man o' Wars/Frigates have ever sailed on the Sea of Thieves, in fact they have and are many shipwrecks of 3 decked ships in various places around the map.

  • @tundra-793 said in New Ship: Frigate:

    @trenix90 No player, regardless of rank, can unlock something that will provide them with an unfair advantage over other players. Everyone, upon spawning, has the same tools. Voyages don't affect other people's game.

    Really? I find it unfair that someone who's a higher level, gets the advantage of having better voyages which provide more gold and quests than those who are a lower level. Also I like how you use more specific wording in attempt to prove your point. Like why use tool? Upon spawning, not everyone has the same ship and therefore automatically have disadvantages and advantages during a play session. And yes, voyages do effect people's game, someone gave me a free Athena quest which saved me more time while yielding more gold than I would using my own voyages. They do make a massive difference in gameplay.

    Visual differences between weapons are just that, visual. One may have an iron sight on it, but they all fire the same, does the same damage and have the same damage drop off. Some players find visual differences more helpful than others, but some don't.

    Visual differences do matter, especially in a shooter. It's actually why I use the pistol with a aim sight, because it provides me more precise aim than someone who has to aim with the tip of a barrel. If there were simply texture changes, then it wouldn't matter. However, that's not the case. Take for example, the visual difference of someone being small and big in a shooter, does it matter?

    Yes, which is why some players intentionally pick girl characters in some games, because they're smaller, making them harder to notice and sometimes have a smaller hitbox. In fact, having glowing cosmetics in this game is a probably bad idea, because it reveals you easily at night.

    There's nothing currently in game comparable to putting a brand new 5 player ship behind a rank wall, much less a rank wall that limits it to only the most experienced players.
    Mate, you're just not going to find support for this part of your suggestion.

    A bigger ship, requires more experienced players to manage it. Therefore it makes sense. Also the devs said they wanted legendary ships to be noticeable and something to fear. This is how you do it.

    @xryanxkillerx said in New Ship: Frigate:

    You've got to think about the balance of the game as a whole. Right now there really isn't a need for a ship larger than a galleon, let alone any content that requires 5 players on a single ship, its just pure overkill. Of course thats not to say no Man o' Wars/Frigates have ever sailed on the Sea of Thieves, in fact they have and are many shipwrecks of 3 decked ships in various places around the map.

    Build alliances, a whole server can team together for crying out loud. That's fair?

  • @trenix90 Well. Whats the need for a frigate when there are Alliances then? Thats one way to get more firepower. Alliances are a fairer choice because, I for example could take on each ship individually and possibly sink em. However, with a Man o' War that'd practically be all of that mashed together into a behemoth of a ship. Although, I hate sailing with a gally nowadays, so when I think of a frigate or some kind of even LARGER ship the handling'd be even worse. It'd be a ship with the most fire power/crew power but its handling would suck, so if it were to be added as a playable ship it'd require an extreme amount of maintenance on deck. Just thinking of the amount of time it'd take to lift a Man o' Wars anchor gives me the chills. Don't get me wrong lad, it'd be cool but it just isn't needed in the game at the moment.

  • @trenix90 also, why shouldnt someone who's a higher level than you in a trading company not be allowed higher level voyages? Regardless of wether they're shared or not that person has earned those levels and higher tier loot, and with it they have also gained the right to share higher level voyages if they want to. Everyone is on equal playing fields, each different ship also has a different manouvre, for example the sloop is extremely agile at turning and so its easier to dodge incoming fire or rams etc. Its all down to how you as a player use what you have at your disposal. As far as weapons go the only difference between them is appearance so if you die to another player sword on sword, its not because their sword is better, but the experience and technique behind it, or it could be situational e.g one having more health than the other.

  • I updated the suggestion, how about if legends can start a session, but non-legends can only join one. Also added some more information.

  • @trenix90 a frigate is not a man o war aka ship of the line

  • @roughleech03117 said in New Ship: Frigate:

    @trenix90 a frigate is not a man o war aka ship of the line

    Can we seriously stop playing the definition game on these forums?

  • @trenix90 not a man o war

  • @roughleech03117 said in New Ship: Frigate:

    @trenix90 not a man o war

    Man o war is another name for Man of war.

  • @trenix90 A 5 Player ship would have to make use of the 5 players on it, so the way I think it'd be done is to simply have everything move slower, a bigger ship would just realistically be much more fiestier to handle and manoeuvre than any of the other ships. However, once you get a full broadside from a Man o' war it'd leave another ship devastated but thats where things start to get silly in terms of firepower. If anything the ship would have to be limited in where and how it can be used because that extra level means it'd sink a lot slower, unless you put its weight into the equation and make it take on more water upon receiving a hole & with three bottom levels a lot of holes'd be able to be made, therefore making use of all 5 crew members. A ship like this though would be more suited for a raid-like activity. Pirate Legend exclusive content will only arrive when there is enough content to keep newer players active and busy so there is always a shared amount of things to do.

  • @trenix90 As the Lord Admiral (club leader) of the British Royal Navy, I support this!

  • @lord-steinsonne
    It’d make guild events much easier to bring to a wider audience of our members. If we want 8 men, we have to manually barter for the vestiges. If we had this, we’d have a good fight. I WANT the server to fight us. Who cares if it’s unfair... we’ve likely withstood tougher odds.

  • Frigates would work nicely for Arena too.

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