How would everyone feel about having a player counter in the tavern that showed how many pirates were on the seas? It's pretty disheartening to sail around and not know if if your server is dead or if there's either many ships that can attack you, or no ships for you to attack.
Idea: Player counter in tavern
Obviously they will not do such a thing, servers are low populated and the map not that big, especially with the speedy galantine. So patroling around all the outposts to finally find players to kill is not that hard for a crew dedicated to pvp. Especially when you consider events like the gilded voyages which gather players around 8 islands.
An interesting idea indeed. I don't totally dislike the idea although I feel that it takes away from the unknown of who's out there. The matchmaking system for SoT won't put you on a dead server nor will it allow you to stay on one (so long as you occasionally anchor). Perhaps if you feel like you're alone on the seas drop your anchor and see if the game merges you.
It would be very unlikely that the server would be dead, as the merging system will generally move you across to a more populated server, I quite like the feeling of discovery as you sail around and spot sails on the horizon.
But what defines the dead server? 1 ship on server? To me even 3 ships on server could feel pretty dead. Players are already server hopping for various reasons. A tally can allow players to jump to the tavern to track how the seas may have changed after a server merge happens, or upon spawn get an idea of how ripe the seas may be.
Maybe it does cater too much to the PVP players and it certainly would take away the discovery aspect.
But just a simple tally counter. You don't want to give stream snipers any more advantages by seeing player names in tavern.Well i'll get what the guy means. - A "Theres x many players in this world right now" - I like the idea, just fun to know.
The servers aren't dead at any point allthought the ships might be widly spread out in the "world" and when your ship turns in one direction to look for ships the other ships might go the opposite way and hence forth you can't see them. (which is pretty obvious)
I have done that mistake....been at the regular world....and when i showed up to Devils Roar i found 4 ships and i was like: ahhha that's were they all went! hahaYes, it's annoying since I don't get notifications when someone replies to me.
It worked just fine when I signed up, but something went screwy when they updated the forums. Now I'm just being stubborn about changing it.
Instead of a list of all players in the tavern, how about something a little more immersive. What if there was a ship ledger at the shipwright that kept a log of the ships that came through the outpost and a brief description if their activities there.
Arrival Time
7pm on the 19thShip
BrigantineDescription
Sold Loot, Collected Resources, Customized ShipDeparture Time
1am on the 20thDeparture Direction
WestThe ledger would be in a table format but could include information like this. It would let you know when ships were last seen at the outposts.
@jonaldinho disse em Idea: Player counter in tavern:
Instead of a list of all players in the tavern, how about something a little more immersive. What if there was a ship ledger at the shipwright that kept a log of the ships that came through the outpost and a brief description if their activities there.
Arrival Time
7pm on the 19thShip
BrigantineDescription
Sold Loot, Collected Resources, Customized ShipDeparture Time
1am on the 20thDeparture Direction
WestThe ledger would be in a table format but could include information like this. It would let you know when ships were last seen at the outposts.
I'll love to hunt players with that information :)
With the amount of players and the way servers merge, I really don't think there are "empty' servers. Players just happen to not cross paths sometimes.
As well. Always wondering if there is a threat around, well, that's part of the game.
As well, again, Sea of Thieves is all about exploring and communicating and wondering and exploring.
