Is it time for a Community HUB (or the Tortuga of the Sea of Thieves)?

    • AHOY MATEYS!

    This subject has been debated many times on this forum and there's many topics on it and yet I feel it's time for another one.

    Not so long ago, in a tuesday’s stream, to a question I asked, Mr. Chapman said that they weren’t looking for a place like Tortuga in SoT. I’m don’t remember very well the reasons but it was something like that the pirates are only discovering this place, there can’t be a town/port.

    To me the core concept of this game is about creating stories, adventures and souvenirs. But I always thought it missed the beginning and the end (and sometimes the middle).

    I feel that Rare tried it by adding the taverns to the outposts. A place where the story begins and ends around a pint of grog. I don't know how you feel about it, to me they are lifeless and it underlines even more the desire for a crowded place. It could be much much more.

    • Sea of Thieves is a social game

    This game has been, many times, referred as a glorified pirate chat room. Yes it is in many ways, and a really good one at it (among many other things). That is what also is SoT beyond PvP and PvE. A social game.
    There’s also a game like this that have a huge success with this, it’s VRChat.

    I truly believe that SoT should embrace its nature and explore all the potential the physics engine, the immersiveness and social nature of the game could bring to players.

    Rare could create a blank island and put 30 players on it and see what happens, I'm sure that at the end there would be a lot of fun involved.

    • What would bring a HUB to players?

    I think there’s many like me who love the universe of SoT but sometimes are not bothered enough to play the game because of the repetitive nature of quests, the fact that as a long time player, it becomes harder to imagine something that hasn’t been done yet, a lack of meaningful motives and active friends players but would gladly play the game in a different context.

    • The HUB would be the place where you explore the SoT community

    It would allow players to create contrasts and diversity during sessions. By having a sense of home in the HUB in opposition the danger on the seas, it creates balance.

    When you’re done exploring the world, there’s this place where you explore the community of SoT. And when full of grog and legendary stories heard in the tavern, you can sail back in SoT with a unique will and motive.

    It would be a place for the community to experiment, a laboratory of players rolling as pirates in a beautifully envrionnement crafted by Rare.

    • What could we do in the HUB?

    –Fights /Duels /Training
    –A Tavern with added features
    –Playing mini games (cards, dices, etc)
    –Music
    –Exclusive shops
    –Showing off
    –Chatting
    –Recruiting crews
    –And many more

    • How could it be implemented?

    I have 2 solutions in mind:

    An instanced server

    The HUB would be physically separated from the normal server.
    At the start of the game, you would have the choice to set sail or to go into the HUB.
    24-32 players in the HUB.

    An isolated Island in the game

    The HUB is directly into the game but is surrounded by a physical element (like fog, cliffs, mountains, etc) that prevents players sailing to have to calculate what’s happening inside.
    You get into it either by seamlessly sailing into it or at the start of the game, you choose to be a boatless and spawn into the HUB. When boatless, you can still sail the seven seas but you’ll have to be recruited by a crew with a boat or wait for a crew to leave the server or to give/sell their ship or buy a rowboat (it would be to limit the number of ships on the server).
    So 6 ships per server and around 24-32 boatless players in the HUB.

    • What would Rare gain from it?

    A consolidated community, the arrival of new players interested in roleplay gaming and the social aspect of SoT, the return of old sea dogs, a way to make players use their golds and doubloons and the endless possibilities for streaming (community event, competitive duels, etc).

    • Could this feature break the game, and segregates the player base?

    So now we have 2 sides to SoT. The outside with your crew, battles, islands, adventures, skellies, meg, etc and the inside with the community.
    I believe it will in fact do the opposite, consolidate the game and the player base. By going from one to another, the user’s experience grows richer and the stories get more meaningful.

    • Technically, is it possible?

    I really can’t say on this subject as I know little on this. Would the game be able to support more than 30 players at the same time? I believe so. But there’s many things to consider that I’m not able to answer.

    • I don’t care about this, I want more fight!

    I know that the HUB is not something that a portion of the community is looking into but I am confident that if it is well done, it could enhance every player’s experiences.

    • I’d rather see Rare work on X/Y/Z rather than a HUB

    It doesn’t have to be exclusive. While a team is working on the HUB, another team could work on other features. What I hope is that at the end, every kind of play styles are satisfied.

    Rare, I’ve been advocating for a HUB since I joined (April or May 2017) as many others before me and after me. The theme of the game and its universe strongly appeals to it. The game will always feels incomplete to me without it and while a part of me believes that it will never be in game, another part tells me there's a little chance, that's why I'm writing this topic, like a bottle in the sea.

    I hope you will take notice of my post and will reconsider your position on this subject because I have a strong intuition that this is the key of your game, from where it all starts.

    Thank you for reading, I'm curious to know what is your opinion on the matter.

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  • Sorry for the bump! If it doesn't get any attractions, that will be my last one.

  • I've always wanted to see some sort of social hub in the game, either on the main map (where no treasure/quests could be turned in), or off the map (sail to it by going through through the red sea, like an archway or something). I picture it like the Tower in Destiny or the HQ in CoD: WW2. Essentially used for chatting with other players, or customizing your character or just sitting down and planning your voyage with your crew. Maybe add some mini games.

    It could be something Rare adds with a later expansion/update; players have been sailing the SoT for 6 months, a few finally get together and establish a town kind of thing.

    Frankly, it should have been something Rare had designed into the game from the very beginning...story line wise, all pirates could have started from the Hub island and ended up passing through an archway surrounded by fog and end up in the SoT.

  • I have been thinking about the idea of town islands for some time now. One of the things people usually argue about with these kinds of ideas is if weapons would be allowed in these places. Some just want a peaceful hub while others want it to be just like the Outposts.

    Personally i think the best solution would be that when players enters the town, two guards will ask the players to turn in their guns. Swords or other melee weapons on the other hand would be allowed into the town. The reason would be so that player's can't snipe or blunderbuss each others to death, while a sword would at least make things some what more fair.

    Simply put:

  • @kiethblacklion a dit dans Is it time for a Community HUB (or the Tortuga of the Sea of Thieves)? :

    It could be something Rare adds with a later expansion/update; players have been sailing the SoT for 6 months, a few finally get together and establish a town kind of thing.

    Exactly and it would fit the lore (even if I don't think it should be a reason to do or no to something)

    Frankly, it should have been something Rare had designed into the game from the very beginning...story line wise, all pirates could have started from the Hub island and ended up passing through an archway surrounded by fog and end up in the SoT.

    That's true! I really believe it is the stepping stone to the amazing potential this game has.

  • As long as this HUB is separated from the real game I think it would be fun to have

    A place where you have a bunch of people 24-64 people just drinking/emoting where you would go to find a crew and when your party is made you just press the "set sail" button and load into the game we know now.

    however, I have a feeling we will just have this kind of chat
    LFG GH
    LFM Athena 3/4 Mic Required

    and end up defeating the purpose of the social hub and turn it into a glorified LFG tool

  • @dark-henrik-22 Good idea! The sword could be replaced with a wooden one also.

  • @jetorchidee97 Eh... The reason i thought that swords and melee weapons could be allowed in these towns would be so that player's can defend themself against other players or hostile NPCs. Plus it makes some sense that these towns might allow people to keep their weapons, except for any guns.

  • @jetorchidee97 yes! we need this in the game

  • @dark-henrik-22 I agree!

  • @squaz05 a dit dans Is it time for a Community HUB (or the Tortuga of the Sea of Thieves)? :

    however, I have a feeling we will just have this kind of chat
    LFG GH
    LFM Athena 3/4 Mic Required

    and end up defeating the purpose of the social hub and turn it into a glorified LFG tool

    For sure it will serve this purpose but I hope not only this one.

  • @jetorchidee97 good job we need a Tortuga in the game in the game is set in the Caribbean so it would work

  • @jetorchidee97 Yes!!! My man! We have always needed a sense of community in this game.

  • I agree 100% this sort of idea has been passed around with me and my friends many times. We often debate the different details of it like whether it would be in the main map or not and how big it would be and what would be present on the island.

    But the one consistent thing is that everyone i have played with likes the idea. Even the very PvP foxused friends i have still like the idea of a big outpost/town island or community HUB area.

    To those saying that they have dismissed the idea, well they initially dismissed the idea of skelly ships and changed their plans based on what the community wanted. No reason they cant cave to the community and change their plans a little bit again.

    However all that said i think we should only get a HUB/ island like this when we definitly have enough things added to do or engage in there. Currently i dont think we have enough but maybe eventually with the addition of "mini games" and more store types (such as potion shop) then maybe we will have enough to support such a place.

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