Ideas to improve on Pirate Legends

  • This is something I have been thinking of for a while and message a few others here on the Forum about. First off, a way to improve upon the Voyages one get as a Pirate Legend. The current ones are just doing all of the different voyages from the three factions in one go. My idea, however, is that the Athena voyages could have variations of those voyages while making them feel unique.

    Like for example: When you start your Athena voyage, instead of getting a full set of voyages to do, you get a riddle that you will have to solve in order to get to the next chapter. Let's say that the riddle tells you to sail between Mutineer Rock and Devil's Ridge. There is, of course, nothing there... unless you dive into the ocean, where you will find a series of sunken ruins. One of these ruins can be interacted with and you will then get the next riddle on your voyage. The next riddle could then lead you to a Skeleton Captain who has set up camp at Kraken Watchtower, and you need to take him out and claim his fort key in order to get the second to last riddle for the journey that takes you to the merchant on Golden Sand Outpost, which you have to trade three snakes with in order to get the final riddle that will lead you to the Athena chest.

    A voyage like this can give players more of a feeling that they are playing a narrative driven adventure than the current Athena voyages.
    Mind you, this is not the only way these voyages could go either. One riddle could instead of leading you to sunken ruins, could take you to Thieve's Haven where you have to get a chest which, unlike the normal chests in the game, can actually be opened. Inside there could be more than just gold coins, like trinkets or on rare occasions, special cosmetics, but primarily you will find one of the Athena riddles in them. Another riddle could lead you to just open ocean... until the Kraken, a Megalodon or a Skeleton ship rises from the deeps to challenge you. Once you have defeated one of these foes, you will then get the next riddle.

    There are other ways to expand on it like this. But here are a few more Pirate Legends ideas I wanna talk about:


    Athena Skeletons: This is an idea I remember reading about a long time ago on this Forum. Basically, unlike the hordes of normal skeletons Pirate Legends face off currently when looking for treasures, the Athena Skeletons are indestructible versions of those. With a ghostly green color on their bones and with possibly some strange markings, these skeletons can't be killed. Instead, when players defeat them, they will merely collapse into a pile of bones on the ground but will eventually put themselves together again and continue to chase after the players.

    Openable Chests: Because Pirate Legends have a high rank with the Gold Hoarders, they would naturally be allowed to open the chests they find on their journeys. These chests can be open by holding down the "R" button (or which button one uses to open Merchant crates with the Xbox controller) and not only will players get automatically gold when opening it, they can also at times find other rewards inside of them like trinkets, special cosmetic items, voyages and more.

    Able to "Talk" to Skulls: Again, because of their high rank with the three factions, a Pirate Legend could then also be able to "speak" with the skeleton skulls they have discovered, which can then lead them to hidden loot that the Skeleton skull in question hid when they were alive.

    Merchant Trading: Like before, Pirate Legends status with the Merchant Alliance would allow them to do a more basic trade like what one sees in games like Port Royal. So they can thus purchase valuable goods and then sell them on one of the other outposts, which each outpost having different selling and purchase prices for each of the goods. For example, Exotic Silk is more valuable on Sanctuary Outpost, Rare Tea is more valuable on Ancient Spires Outpost. etc.

    Secret paths and caves: During a discussion about getting the "We Shall Sail Together" shanty as something players could play with their instruments, an idea flashed in my head that was about having the Pirate Legend shanty be used to open up hidden paths and secret caves on each of the islands, an idea which I think would work really well by allowing Legends to discover new things and thus get them in wanting to explore the islands more.

    Additional ideas by other users:


    @Admiral-RRRSole: Sundial and time of day puzzles:

    Whilst reading your post I thought of something new and totally different.

    During the course of a voyage you are directed to something like a trinket with gemstone that, when placed at a specified place at a specified time of day, the sun shines on the item and it's reflection points to the exact location of the treasure.

    The item could be anything from a valuable gemstone trinket to a disused rum bottle and it could be placed on a rock, kraken skull, beached shipwreck or anything in sunlight that is easily identified by the clues.

    Similar constructions using the sundial type of method and time of day could be possible to navigate by its shadow.

    @NoFears-Fun: Athena Skulls:

    Honestly, I would take your scavenger hunt type of idea, but change the ending to something where you face down a skelly ship with either a Pirate Lord or Skelly Captain that upon victory gives you an Athena Skull.

    I do think there are other area's of need for PL as well, mostly cosmetic. But to make it more enjoyable I think more voyage/adventure types are needed most. So I really do like your idea. But I would not use it as a replacement for what is out there, simply a choice that we would have to select between what we have now and what your idea proposes. Possibly even two types of voyages around your idea. One for a chest and one for a skull.

    Edit: I would really love it if they do use your idea that they make sure that it revolves around more of the lore behind SoT.

    @Bran-the-Ent: Black Market Faction:

    I’ve posted this idea elsewhere, but I’ll repost it here.

    Add a Black Market Faction for Legends in the PL Hideout. It won’t have voyages of its own, but will take stolen non-cargo run voyage items (pigs, chickens, snakes) at full voyage value. Only stolen items will be accepted.

    The game already knows when an item is one that has been stolen, so you couldn’t juke the system by cancelling voyages. I got an Xbox achievement for turning in a stolen Captain’s Chest - so I know it is tracked. It could also work for stolen chests. It would give value to regular items for PLs beyond simply gold - they’d get Black Market Rep and there can be cosmetics associated with that faction.

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  • @dark-henrik-22 I love these ideas and truly hope that Rare takes notice. The only thing I would add, I would love to see an Athena skull, and I am sure other would too. Since the skelly ships arrived I have thought that maybe they would be a good way to accomplish this. So maybe with your new idea for adventures one of the possible concluding points could be to end up fighting off a famous skelly ship of some sort for a skull. Not sure if it would fit in, but your idea here really could open up to that as one possible ending.

  • I can forsee Athena skulls coming from the Pirate Lords.

  • @capt-sharazad what do you think of the Ideas?

  • I like them tbh, However, Keep the Old Voyages. Add new Legendary Vendors for Different "Voyages" For EG: A voyage for a Athena Skull from a Pirate Lord can only be Obtained from X at Devils Roar.

  • @Admiral-RRRSole what do you think?

  • @dark-henrik-22

    I really like all of these ideas!

    I definitely want a guild that gives more narrative driven quests that would have interchangeable parts so each quest would be different, and makes sense to have that for the Athena's quest. It would be nice to have items and threats unique to the Athena's quest as well.

    I like the secret paths and caves too, but there would also have to be secret paths and caves that are accessible to everyone too. For instance, some would only open with a PL shanty, but most could be opened by anyone if they find the hidden button/lever.

  • @dark-henrik-22 Great ideas mate.
    Whilst reading your post I thought of something new and totally different.

    During the course of a voyage you are directed to something like a trinket with gemstone that, when placed at a specified place at a specified time of day, the sun shines on the item and its reflection points to the exact location of the treasure.

    The item could be anything from a valuable gemstone trinket to a disused rum bottle and it could be placed on a rock, kraken skull, beached shipwreck or anything in sunlight that is easily identified by the clues.

    Similar constructions using the sundial type of method and time of day could be possible to navigate by its shadow.

  • @admiral-rrrsole I like that. Adds even more Puzzles for players to solve in the game.

  • @dark-henrik-22 Cheers mate.
    Like I said in our messages yesterday, post your ideas and we'll all brainstorm more ideas out of them.
    There's no doubt I wouldn't have thought of that idea without reading your OP. :o)

  • @admiral-rrrsole something i just realised with the Skull talking idea, is that Rare could use it to make an Easter egg reference to another Pirate franchise:

  • @nofears-fun Do you have any ideas to improve on Pirate Legends?

  • Honestly, I would take your scavenger hunt type of idea, but change the ending to something where you face down a skelly ship with either a Pirate Lord or Skelly Captain that upon victory gives you an Athena Skull.

    I do think there are other area's of need for PL as well, mostly cosmetic. But to make it more enjoyable I think more voyage/adventure types are needed most. So I really do like your idea. But I would not use it as a replacement for what is out there, simply a choice that we would have to select between what we have now and what your idea proposes. Possibly even two types of voyages around your idea. One for a chest and one for a skull.

    Edit: I would really love it if they do use your idea that they make sure that it revolves around more of the lore behind SoT.

  • End game dungeons. The Athens quests feel lack luster. I think we need dungeons/story elements added to pirate legend quests that lead to Athena’s Chests and treasure.

    I also believe a new faction or two would be nice to have. Add more complexity to the end game. It feels empty and there is so much promise. Perhaps even add more story based questlines scattered around the map to learn more about lore.

  • @darude-danstorm i don't know...

    @NoFears-Fun what do you think of Darude's suggestions?

  • @dark-henrik-22 and @Darude-Danstorm hmmm. Maybe not dungeons, but caves? When I think pirates, I really don't think dungeons, but caves absolutely as it was a great place to hide treasure. Honestly, I would love it if somehow each of these new quest types had small variations from quest to quest where the final destination (or end game) is different locations and different location types.

  • I’ve posted this idea elsewhere, but I’ll repost it here.

    Add a Black Market Faction for Legends in the PL Hideout. It won’t have voyages of its own, but will take stolen non-cargo run voyage items (pigs, chickens, snakes) at full voyage value. Only stolen items will be accepted.

  • @bran-the-ent I don't know... You might get the same result if you get some animals and then cancel the merchant voyage before turning them in. It could probably work if there was a "crew" chest or cargo, something that belongs to the crew's ship which then can be stolen by other players.

  • @dark-henrik-22 The game already knows when an item is one that has been stolen, so you couldn’t juke the system by cancelling voyages. I got an Xbox achievement for turning in a stolen Captain’s Chest - so I know it is tracked. It could also work for stolen chests. It would give value to regular items for PLs beyond simply gold - they’d get Black Market Rep and there can be cosmetics associated with that faction.

  • hey @Admiral-RRRSole i sent you a chat message.

    Anyway, i hope that Rare works on expanding the Pirate Legend status after Forsaken Shore is released. And i hope they see this topic.

  • Bump, this idea deserves more discussion....

  • @dark-henrik-22 infact, I try not to become legend as long as I can. I am about 46 now and am near burn out.

  • For some reason my chat notification never came up but these are all amazing ideas that are desperately needed in game, thank you for thinking of me to post ideas :)

    I would like if to open the chests as you suggested PL have the ability to earn keys that can open one chests, with some that can open only 1 before breaking and others that you can keep for the duration of a session. These would be physical items like the fort gate key and would be kept on ship, and could be used to open chests to get gold and resources and rare artifacts, with possible cosmetic drops that would be rewarded to whoever used the key.

    Adding in more useful objects like this will allow players to actually have a reason to trade with people, they really should do something with artifacts other than just selling them like everything else. Use the seaposts and npc added to islands to create actual specific destinations that you have to know about to sell certain loot, with the possibility for them to randomly reward you with things like the keys mentioned above or cursed cannonballs, or a rowboat stocked with resources. True variety and emergence of gameplay elements as opposed to predictable repetition.

    Adding to PL in the right way distracts them from just sailing around pvping for fun, while also adding emergent gameplay for non PL. things like the hideout being useful in some way to earning gold as a PL, PL activates open world activites like a sanctioned and controlled environment sword tournament that teleports people to the hideout to battle in an arena from the tavern, being able to sanction player duels in the open world and being able to gift gold as a PL even if this was restricted to say 5-10k a day.

    There is an abundance of simple yet satisfying ideas on this forum that should constantly be being considered and added in a much more timely manner.

    The quests that we get for “large content drops” feel like things that should be added as permanent quests on a weekly basis with only a hint of their addition, as that would actually let us have fun discovering them rather than getting hyped for weeks months for a content update only for it to be underwhelming and feel like a checklist more than engaging gameplay.

  • A main thing i hope Rare takes from this topic, is that instead of a progression were one get's access to new cosmetics (and unlike the idea others have of becoming stronger) i want Rare to make it so that the higher one gets in the progression of the game, the more areas one can explore. New paths and secrets are revealed as players rise up the ranks of the Trading Companies and through the title of a pirate legend.

    New lore, new adventures, new paths to travel on each islands. That would at least make players feel like they are getting some where than just receiving a title that is more like a fancy version of the Sailor title.

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