Until they remove the instant double shot exploit, I am joining the smart players who realized a long time ago that double gun is the way to go for pvp. Any suggestions on which two I should use? Pistol, blunderbuss seems the best so far for faster reloads. It really is a shame it has come to this, but frankly, the number of people macroing the double shot is just getting out of hand, I need to master this "skill" myself.
My reasoning:
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Cutlass is basically only good if your fighting just one player at a time, since the other crew will typically just shoot you otherwise. If you do manage to kill more than one with a cutlass, you probably could have also done the same with two guns since they obviously can't hit you anyway.
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The risk of missing a shot / running out of ammo really isn't as big a deal as I thought. Just bunny hop away and reload while they swing at you aimlessly XD.
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Numbers advantage means so much in this game already, this is just a way to make the game even more about many players you have in your crew vs the other. It's like what people realized for the skeleton ship battles, you only need 1 hole if you can defend the holes yourself, and sending someone over to board is a lot easier and safer if you have the numbers advantage / enough people to repair on your ship. How do you get a number's advantage? Killing them instantly of course!
For skeleton ships, players take advantage of the weak AI in this game to win with fewer resources by killing the skeletons when they try to patch / body blocking shots. In PVP, using double guns seems to be the obvious way to tilt the fight in your favor with as minimal effort as possible (i.e. taking as little damage as possible and killing the opponent as fast as possible). It just seems too good, and as outlined above, the benefits of succeeding with the double shot far outweigh the risks.
