This thread isn't about complaining, instead i'm here to commend rare for making a game where actual skill matters, while other games are making their playerbase ragequit due to broken "heroes" or abilities.
Coming from a veteran fps player, Sea of thieves PVP granted me the most fun i've had in a LONG time while playing an fps.
The fact that literally everyone has the same weapons and tools at their diposal from the moment the open the game is just amazing, whoever is more skilled and has the better strategies wins.
Although, i do agree that some minor changes could make the pvp even more balanced and fun, said things are just minor tweaks to some weapons, i shall name them below.
The sword
I see a lot of people asking for the sword to be more relevant in pvp, and even as someone who doesn't enjoy using melee weapons in games, i do have to agree with that, a simple change would make the sword a formidable option in pvp: Remove the slow when you're swinging it, this will allow people to actually chase others with a sword instead of being a standing target, ready to be killed, yes, i'm aware of the block/dodge thing, i just think that removing the slow penalty from it would make it a much more enjoyable and actually viable in high level pvp.
Also, something that people might not agree, but i belive it would actually be a good idea.
Allow people to always have a sword with them, along with 2 other guns.
The Blunderbuss
Blunderbuss can 1shot someone if they're right next to you, yet it barely tickles you if you're 3 paces away from someone, i wonder if the devs could reduce the spread a bit to make it more usable, but somehow only allow 1shots to be performed at literal point blank range.
The Sniper (EOR)
A sniper rifle that doesn't instantly kills, but instead sets you up for a finishing move, it's great, yet i belive the knockback it has is a bit dumb, blunderbuss should be the one pushing people off the boat, not EoR, i belive reducing the knockback would make it perfect (Just don't turn it into a mini stun, doing that would make it too easy for the followup to be performed thus making the weapon overpowered)
The pistol, (Flintlock)
Seems to be underused when in fact it's a great finishing tool, my only suggestion would be normalizing the ADS in all of the skins, some flintlocks have terrible ironsights while others are nearly perfect,
ADS itself
Well, one of my biggest complaints with SoT is the sensitivity while scoping/aiming down sights, it forces your sensitivity down, both with a controller and a mouse (even you you raise the sensitivity to the max it will still slow it down to a point where it makes aiming unconfortable at low sensitivities)
If the devs could add an option to keep the sensitivity 1:1 while on ADS it would be perfect.
Again, thank you rare, for building the most fun pvp experience i've had in a log time, keep it up.
And to the people out there in the struggle, don't give up, when i first started playing SoT i would complain about galleons being OP and all that, until i actually started upping my pvp game, to the point where i actually go after galleons to sink them on my Sloop, SoT seems like a simple game in the surface, but there are so many crazy things you can to that can turn a fight into your favor, always think like this : Everything my enemy is doing, i can do too, and if i practice hard enough, i can do better.
