@sexyjeep said in Alliances are the next 4 man sloop...just say no.:
Ah, how I love comparing this game to Tom Clancy's The Division's (DARK ZONE). I love it because people wanted alliances/groups larger than 4-men in that game too, and it was a bad idea. Thankfully it was never implemented, BUT, you could still run 8-men in a server by exploiting the game. You would join a group with 3 of your friends, then leave the group. Doing so still keeps you in the same server with the group you left (you actually end up standing right next to each other, but just aren't shown as a friendly). Next, you have another one of your friends join the group you just left. Wash, rinse, and repeat this process 3 more times, and you now have 4 of you and your ungrouped friends standing around who can then create a new group on the fly and in the same server - thus forming two 4-men squads. We did this all the time and it would completely clear/wipe servers. We would server hop all night long destroying everyone and everything in the Dark Zone. The more people learned about this, the more people did it - you can see where this is going...
The fact that they are blatantly going allow this in SoT as a new feature is going to turn all these PVE activist into salt shakers "P**F!!". It won't bother me in the slightest, but it's going to do more damage and be counter-productive to what Rare is trying to achieve. On a side note, the trick in The Division to get two groups of 4-men squads doesn't work in SoT, because as soon as you leave your crew it exits you from the server (a wise move that UBI should have implemented form the beginning).
...uhhhh no. Ship 2 invites one of your crew mates. Then ship 2 crew leaves and you invite all your friends onto the crewmates’s ship and another to fill their slot. Very simple.