Name color change based on pvp actions?

  • If you attack someone, their crew, or their ship who hasn't attacked you, your crew, or you ship then your name turns red for all to see. Every time you commit these hostile actions your name stays red for a long period of time. Every hostile interaction adds 24 minutes (the exact length of an in-game day) to the time your name remains red. This time will only tick down when you are in the world playing the game (can't just sit in the main menu). If you have committed no hostile actions then your name remains white. And finally, in the allied crew system they will hopefully, maybe add, the pirates you are teamed with will have their names switched to blue but only you and those in the alliance can see it.

  • 9
    Публикации
    8.1k
    Просмотры
  • @sandmanbakery But....it's a pirate game. Pirates attack innocent people to take their stuff! I mean, that's kinda what pirates do! I get that it gets annoying at times but I like this part of the game. Our crew always has 1 person on the ship at all times - especially if we have loot onboard. Now, I get this is not possible for those that single sloop it but....it's dangerous out there on the seas.

  • @tattooedbacon I'm not harshing on PVP at all. It's fair as far as I'm concerned. If you get robbed, do better next time, learn, adapt, overcome. I'm simply saying this would allow players to identify those who have bloodshed as a normal way of playing the game, or those who are more friendly. It would make picking your alliances on the open ocean easier. Also, kind of adds a little to having a reputation as an infamous pirate.

  • @sandmanbakery Ah, ok..I see what you're saying now and I kinda like that. I'd say after maybe 2-3 unprovoked attacks that it turns orange. Then after 5-6 within a time frame, it turns a different color - then finally red being the highest level. My only fear from this is that it won't have the affect your looking for....that is...if you're looking to have people STOP doing this. I think this would really encourage people to be hostile without being provoked.

  • Might as well make my name permanently red

  • Things to consider:

    1. How do you know who attacked who first? What if ship A attacks ship B but misses, and ship B sinks them? Does ship B get the aggressor tag? Do rams count? What if you put yourself in front of another ship? How does the game tell the difference? There are many ways to abuse a system like this, hence why a lack of such systems is such a huge appeal to many people who play.

    2. One big design direction they wanted to take was never knowing the intentions of another crew. This system would completely kill that.

  • If I attack someone unprovoked and you aren't there to witness it firsthand, why should you get an indicator of my prior actions if we do eventually meet?

    That doesn't make any sense to me.

  • You guys have good points.

  • it actually could change Pvp a bit but it's not a bad change. when the game was first launched I'm pretty sure people named where red. just watch the xbox dash trailer

9
Публикации
8.1k
Просмотры
1 из 9