The Hostility on the Seas...

  • I want to start out by saying this isn't a "I get killed every 5 minutes" kind of post or a "How Xbox controllers have a disadvantage" kind of post. This is a post about the hostility of players on the sea.

    I ran a test the past couple of days (as a solo sloop) where I would go around with four captains chests. If I ran into a player who didn't immediately fire upon me asking if they want FREE treasure they would get all the chests. However what I hoped wasn't reality... out of the fifteen or so ships I went to, only ONE solo sloop didn't fire at me.

    I never sank to any of these people because as soon as I saw they running to the cannons I put my sails down and hauled a**. I find it quite sad that almost every ship thinks you are out to get them. I live by a code: don't fire unless fired upon. Now not everyone I play with shares those ideas and I will apologize for my bloodthirsty crewmates.

    If you are wondering how I went about it: I would pull up next to the ship while, wave at the crew, and ask if they wanted free treasure, and if not and they fired I would then get out of there.

    Rare can't do anything about this kind of hostility without ticking people off. The people that do have to do something about it is the players. I also fear the rumors of crews having to work together when Hungering Deep drops, if people just shoot at each other at first sight.

    But this is kind of really my experience, some of you might have different experiences. Feel free to share some of your experiences.

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  • I have actually had a lot of good luck recently with friendly players. Came across 5 sloops over the course of a 8-10 hour session (yeah yeah I got no life) and only 1 was "hostile" (TBH I don't know what he was trying).

    I find it really hit and miss. It would be interesting to see statistics to see how many encounters there are without hostilities.

  • @ecljpse Yeah I do agree it is hit and miss, cause somedays I get friendly players. I think if I did it over the course of a month it might be more accurate. I will probably try another longer test after the Hungering Deep drops.

  • @d42striker you should check out @king-brouille post about the banana challenge. It might be a better way with less risk to test the friendliness of random people...

  • @d42striker It would be interesting to know if you get different results once the "Speaking Trumpet" is a thing and you can broadcast your intent from further away.

    Most people are hostile because they've been burnt so many times.

  • We did something where me and my crewmates in a galleon would try to approach sloops just to ask silly questions or just chit chat and meet new friends. Of course the initial reaction for sloops would be to get the hell out. Then would start our long chase till we can manage to get somebody to board their ship, and show our intentions. We've made a friend or two this way, but I completely understand the reaction being, STAY AWAY.

  • Sloops are the absolute worst.

    All I am trying to do is get my merchant missions up but almost every sloop I come across is trying to sink me.
    So tired of it all now. Three hour stints to get all my animals killed or drowned, and now with super aggressive sharks I have an even tougher job rescuing anything.

    It's pretty tiredsome to be honest but it's fine, soon I'll be a pirate legend and move to SAS mode. Sink All Sloops.

  • What I've noticed personally is that the weekends bring out the worst people, I work on an evening so I'm lucky enough to play midday midweek, far fewer hyper aggressive types, still a few hostiles, but this is a pirate game, I'm hostile some of the time, but yeah, dodge weekends or peak times if you can

  • This was the main reason I left. It sucks to read that this is still an issue after all this time. It makes me angry.

    I have a free month for Microsoft store and I can't make myself to waste it for this sad game.

    Edit: are you really going to censor the word "suction"? Pathetic

  • @d42striker

    That's why for some...

  • we run the don't fire unless fired upon tactic as well, with the clear exception of strongholds.
    If you're at a stronghold, we will open fire.

    At the same time we run a strict "until hell and back.... twice" mentality.
    You shoot as us? Fine... we'll hunt you down. We will board you, we will repair your ship and we will keep it afloat and spawncamp you until you scuttle.

  • @d42striker Majority of times I have had fairly friendly encounters or just been left alone to do as I please. I'm not sure if its a combination of good luck or the time zone I'm in (Western Australia) but there are definately friendly people around. I have noticed playing different times that the waters can be more hostile than others. Although my best experiances have still come from chatting and messing around with other crews.

  • @lefaux2 said in The Hostility on the Seas...:

    we run the don't fire unless fired upon tactic as well, with the clear exception of strongholds.
    If you're at a stronghold, we will open fire.

    At the same time we run a strict "until hell and back.... twice" mentality.
    You shoot as us? Fine... we'll hunt you down. We will board you, we will repair your ship and we will keep it afloat and spawncamp you until you scuttle.

    Proud griefers. Nice.

    What on earth has happened to this game. What a shambles.

  • @vexed-anemone said in The Hostility on the Seas...:

    Proud griefers. Nice.

    There is a difference between handing out a warning and being proud of doing something.
    Here's the thing: you try to ruin our day? That's fine, the game allows you to try.
    We didn't start it, but we will sure as hell finish it.
    In fact, half of our ingame communication consists of stating our intentions loud and clear. If you mess with us, you knew what you were getting into.

    Sidenote: Once the next update hits, we will adjust this tactic to only force a scuttle if somebody is flying false flags (like parlaying and then trying to kill us off).

  • Because what else can you do... the game mechanics need to be added, maybe the flags would do something, but I doubt it... there has to be something where their is a reward for allying with another ship

  • @jonavuka said in The Hostility on the Seas...:

    there has to be something where their is a reward for allying with another ship

    When slooping a contested stronghold we always try to pair up with another sloop and then equally divide the plunder afterwards.
    4 people clear a stronghold fast enough that the time saved feels like equalling out.

  • @lefaux2 no I'm talking IN game mechanics, that's sorted out by the players

  • Actually now that I think about it the flag system could work. Maybe you can have if you have the same flag up as another ship than you guys are allies and you can only change your flag every 10 minutes so not to have insta flag changing. Their is the rogue flag (the one with skulls and bones) so the ship won't and can't ally (even if two ships use that same flag)

  • @jonavuka said in The Hostility on the Seas...:

    Actually now that I think about it the flag system could work. Maybe you can have if you have the same flag up as another ship than you guys are allies and you can only change your flag every 10 minutes so not to have insta flag changing. Their is the rogue flag (the one with skulls and bones) so the ship won't and can't ally (even if two ships use that same flag)

    yeah, let's wait until tomorrow when the flags are implemented (it's tomorrow, right?).
    The flag-change cooldown would indeed be very helpful, but I doubt RARE will implement it because it offers too much room for abuse.
    Think some random crewmate just raises the jolly roger and you're in for fights - whether you like it or not.
    But RARE could implement the voting mechanism for that...

  • @jonavuka
    Good suggestion but I have tried something similar but got shot down by the fanboy club. Unless they use these flags in a way such as you suggest, the flags will be nothing more than more decoration to go with your sails.

  • @Lefaux2

    Repairing and staying on someones boat, then spawn killing them until they scuttle is not finishing it, it's griefing.

    Sinking their boat so they have to spawn elsewhere is finishing it.

  • I as well have good luck with players being friendly, It's all about the approach. If you drive straight at them it will scare them so do it with an instrument in hand. I think with HD and the new flags it will be better for immersive players, You can't really count the CODKiddies that play this game, They will attack anything.

  • @vexed-anemone said in The Hostility on the Seas...:

    Staying on someones boat and spawn killing them until they scuttle is not finishing it. it's griefing.

    Ok, that's fair.
    What would you suggest how to go about the learning effect.
    Sinking a crew that started a fight with a friendly vessel results in "ok, so we lost one fight, no biggy".
    How would you achieve that they won't do it the next time?

  • @lefaux2

    I don't think you can, unless you use a mic, which is a tactic I'm happy you take.

    If you force scuttle, they're just as likely to attack again and be really salty about it.
    If you sink them, they're as likely to say, don't mess with them as they are about getting revenge.

    You're probably more likely to force them off the server using your tactic but perhaps also force them away from the game. Which, by the way the game is going, is definitely not the lesser of two evils.

  • @d42striker Its a pvp game, sure some people are dicks, but probaly most of them tried to sink you because they think that you are scheming to sink them!

    To be honest i think your experiment is a bit pointless, this game is a pvp game, people are meant to fight and you can't blame them for those reactions. Furthermore its a pirate game, if you came up to a pirate ship and said that you have free loot they would say thank you and shoot you in the face and then proceed to aliviate you from your burdens. As the old pirate saying goes: "its easier to search dead bodies"

    I think what you should look for and chase the devs about is a sort of non-combat action. Imagine a white flag that if you wave you can't fire the guns unless you have been fired upon. In this case when you approach those ships they can be 100% sure that you are not going to attack them.

    Now I would still shoot you. not beacuse i am a d**k or i want to harras you but because this is a PVP pirate game and I play it the way the devs have designed it to be. I won't to out of my way to intentionally harm you or grief you in any way. but the way i see things is that i am a pirate and that all other ships out there are bounty ready for the taking. If this mentality upsets you, then I fear you might have chosen the wrong game.

  • @dustlessboot The game is fine how it is. I now get enjoyment out of things that happen and laugh. I had a sloop ram me when I was at an island, just after selling and I was about to get off. "I said hey I just sold, I do have a bunch of powder barrels you can have, I dont need the Rep anymore"... Both came on the island and were thanking me etc while in the meantime totally forgot they rammed me and their sloop just sank in the background.

  • This has caused a bit of a problem for me actually. Due to people thinking that every ship that sails towards them is a cold blooded killer who want to sink the ship regardles of the treasue i cant recruit people i meet at sea into my fleet. And you could say make a forum post but theres something special about recruiting people you meet at sea rather then using forums. So if you ever meet me at sea know that im a nice dude

  • @vexed-anemone said in The Hostility on the Seas...:

    If you force scuttle, they're just as likely to attack again and be really salty about it.

    I'm 99.99% sure that scuttling enforces a server change.
    That's why we do it in the first place.
    If that info is inaccurate, we will need to adjust our neighborhood-watch tactic.

    ...but perhaps also force them away from the game. Which, by the way the game is going, is definitely not the lesser of two evils.

    I need to interpret something you said now, so please accept my apologies if I misinterpreted you here:
    Your point is that driving players (that ruin the game for others) away from the game is worse than people quitting the game because they don't enjoy it?
    I'm not trying to make my point yet, I just want to establish a baseline so I am sure we're talking about the same thing :)

    P.S. hey, I honestly appreciate the time you take here discussing the topic.

  • I find it fun that people expect you to behave like you would in real life when you playing a game about the pirate life :P
    specially pop culture pirate life, Whats the fun in being "nice" to eachother when you can have a blast trying to sink eachother insteed, is this some sort of Carebear thing when people are not used to sandbox pvp? If someone rolled up to our crew and yelled they give us free chest sure, but we might still sink you becouse it gives us something to do, and we might never meet you again in the seas so why make friends if you allready have enough of them :P

  • The reson for most of the hostility is that when they get you with your pants down, you start with a massive disadvantage and cannonballs can reach you way sooner than other captain's voice. It's always confusing when we see another ship approaching (we generally don't attack other ships when we sail) and wonder if they are hostile or not. Almost every damn time we chose to let them come close, they fired uppon us at point-blank range.

    If you want to approach another ship, you have to make them approach you. You sail towards them your nose against their side, so that your cannons are in no position to fire. Then you go half-sail and approach slowly. Current mechanics really make people wary of strangers, there's nothing strange about the "fire first, ask questions never" attitude I'm seeing.

  • Just wanted to give a quick reply. Me and my crew mates always try and get people to come together and we usually get a few sloops and a galleon. I think the problem with you is that your in a solo sloop aka an easy target. The guys that didn’t want to be friends we ether snack or they ran away

  • @dustlessboot said in The Hostility on the Seas...:

    Now I would still shoot you. not beacuse i am a d**k or i want to harras you but because this is a PVP pirate game and I play it the way the devs have designed it to be.

    Just to define a clear baseline here:
    If the game was designed to shoot others on sight, the cannons would fire on their own ;-)
    So I think we can agree that it's still your decision to fire, right? :)

    I won't to out of my way to intentionally harm you or grief you in any way. but the way i see things is that i am a pirate and that all other ships out there are bounty ready for the taking.

    Which is fair.
    I hope the flag system will bring some equalization to this.

  • I've found it to be a mixed bag as far as hostility is concerned. The previous comments regarding reasons for the hostility all resonate with me.

    I tried and failed at my first attempt at the Banana challenge today. To be fair I should have used my mic instead of trying to do it silently like its creator did. lol in any case I'm always pleasantly surprised to find friendly pirates out there. However they always manage to get me to change my attitude to give the next player the benefit of the doubt if they don't shoot first.

    This has had a 100% fail rate after meeting friendly pirates previously... Hilarious.

    Anyway I can understand if people are apprehensive on the seas. You can strike it lucky on some days and only find journeyman or friendly pirates. Some days - all idiots.

    I'm hoping that the flag system and trumpet help to lessen the unneccesary conflicts. The guy I tried the banana challenge with was obviously spooked when I approached his ship, even with banana in hand. Maybe either of the new tools could have helped.

    There are numerous other situations where either of those tools may have made things a bit friendlier overall and intentions made clear.

  • @captn-stormrage @jonavuka
    Rare already stated that they won't be implementing mechanics that would feel weird in the world. I'm referring to their test with "safe zones", where they stated that it felt out of place in the world where you normally have the freedom to do what you expect you can do. Not being able to shoot someone because you have the same flag falls into the same category in my opinion.

    The nice thing of adding the flags and the speaking trumpet is that they can be used to communicate from a bigger distance, while still not being entirely sure if you can trust the other person. As it's described on wikipedia about the use of pirate flags:

    Pirates did not fly the Jolly Roger at all times. Like other vessels, pirate ships usually stocked a variety of different flags, and would normally fly false colors or no colors until they had their prey within firing range. When the pirates' intended victim was within range, the Jolly Roger would be raised, often simultaneously with a warning shot.

    So while it might not be a guarantee to help you feel safer, it will still add some more interesting options. The speaking trumpet however could have a bigger benefit since it'll allow you to communicate out of cannon range. The biggest problem there will still be private parties though specifically on Xbox that just prevents you from hearing ingame talk.

  • I hope the flag system will bring some equalization to this.

    Yeah, for the first five minutes before pirates start abusing it to get close without being fired uppon.

    What might change the situation a little bit is the speaking trumpet. A bit, because it always comes down to how people handle the tools given to them.

    What would actually help, but would definitely be a move I wouldn't advise, is either:

    • Create PvE servers, where you can't shoot at other players or take anything from their ships etc. To balance things out cut the rewards you get from stuff there.
    • Add something that changes with ships sunk in the last, let's say, 48 hours. Something you can actually spot, so that you instantly see the obvious dangers (doesn't mean you're safe by a longshot though). Something like a killcount flag.

    Both options would work in their own way, but both are horrible.

    There could be balancing changes, that would probably help as well. Like add armor to ships, so that if you didn't get hit or hit anything in the last ten minutes or so, the first shot (for the sloop) / couple of shots (for the galleon) doesn't do damage. It would make things slightly more difficult for sneaky pirates, but could help with the "Han shot first" problem.

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