[Mega Thread] - PvE versus PvP Discussion

  • @oldmansutii said in [Mega Thread] - PvE versus PvP Discussion:

    I feel that the change in ship visibility at distance has made it far too easy to spot and be spotted, as I've said elsewhere ships now look like they've been edited in poorly with photoshop rather than part of the actual imagery seen. For the majority of the beta I could see at least one somewhere on the horizon, regardless of whether an island was directly behind / in-front or not, nor had I need of the spyglass to verify it was a ship, it was very obvious.

    This made it extremely easy to both engage in PvP when wanted, or be engaged and pursued endlessly when unwanted. I think the ship visibility as it was previously was fine, with ships in the distance having the same visibility level as any other object, especially now that the spyglass is available as that alone would have alleviated the previous problem of being unable to identify ships at a distance.

    Lastly, we've seen many, many threads during the beta complaining about the very close spawn distance of a new ship for a crew that lost theirs, or about crews spawning at the site of their sunken ship until they take a mermaid to a new one. Those combined with the ship visibility is what makes it incredibly simplistic for that "vanquished" crew to return / give chase over and over again. Ideally both (spawning in general and visibility) should be addressed, but if I had to choose one I'd definitely prefer the visibility be reverted, as at least then you have a decent chance of escaping with the spoils.

    EDIT: Removed the bits about Outposts / islands specifically, just saw the safe zones megathread so dumping that in there instead.

    I think Ship Visibility is fine, if they can see you, you can see them. There should always be a sense of ships sailing around you. Adds to the tension and the excitement.

  • @quickt1m3 said in [Mega Thread] - PvE versus PvP Discussion:

    I think Ship Visibility is fine, if they can see you, you can see them. There should always be a sense of ships sailing around you. Adds to the tension and the excitement.

    But that's partly the point of my post, they're so visible now there is no tension because you can see them ridiculous distances away without using the spyglass. It was more tense in the Alpha when you were looking at an object on the horizon and wishing for a spyglass to get a better look, because you were unsure as to whether or not it was a ship. Not once during the Beta did a ship manage to creep up on me, that occasionally did happen during the Alpha and definitely aided in maintaining a feeling of suspense.

  • @coffeeart687098

    The real thing here isn't PvP, PvE, game balance, Safe Zones or anything else. The real topic is people...
    Rare described SoT on a dev video as, 'a pirate's adventure playground.' I love that analogy- and it totally fits! Look at any playground, anywhere in the world. Some kids are playing well together, some are playing quietly on their own in the corner- and some are running around screaming, trampling the toys and destroying stuff. People will do what they want to do- and scream blue murder when they're told they can't, or their way is wrong, and this way is right- which seems to me what a great deal of content on the forums has devolved into...

    But in real life, people don't pay a fee to get access to the playground and there are typically consequences for poor behavior.... I understand that the core of the problem is people, as I've even pointed this out in a prior thread:

    https://www.seaofthieves.com/forum/topic/28109/pre-order-cancelled/210

    But the thing about people is that their behavior can be changed by changing the environment in which they are exposed to. A playground is not void of rules or consequence. You can't just have a room full and toys and say, "have at it!" Playgrounds have safety precautions to protect the kids and parents watching over everything. This is the issue being discussed - the lack of such features. There is no consequence to hunt people down, to troll, to grief or to spawncamp other players, and the small attempt made by Rare to deal with this type of behavior (the brig) is being abused and exploited. There needs to be consequence to these things or incentive not to do them.

    The task at hand for Rare is not to address PvE or PvP directly, but to create a world where they don't have to. Of course, steps will likely need to be taken to deal with the more unruly behavior (trolls and griefers) same as when kids act up in real life, they are often punished or removed from the playground.

  • It's true, you can see ships a mile away, however there's not much you can do against a well captained galleon as a sloop.

    I saw a galleon in the distance and I started heading for the nearest outpost to drop my chest, but the galleon gained on me. I managed to out juke it around an island, but it caught back up. It was actually fun avoiding the galleon until they used a cannon to launch a pirate onto my ship to kill me.

    I was upset because it really felt like, at that point, that there was nothing I could do to prevent this outcome. My only solace was to scuttle my ship, but I knew they still got my treasure. After hours of playing the game I only managed to turn in two chests. All the others were stolen from me or my ship sunk while I was digging it up.

    I really did try to progress as a solo player, I gave it more than a fair shot. But after the nth time my ship was sunk I was too frustrated to continue.

    I did have more fun when I joined a 4 player game, however the ship I was on was run by a streamer who was just going around sinking all the ships they could find. "Pirate hunting" they called it. I wanted to search out buried treasure, not contribute to the problem.

    Part of the problem I've come to realize is that this isn't the full game. That may be obvious, but we really don't know what else is planned, so some of these points may be moot. If there is more incentive to voyage then maybe it won't be so PvP focused. The problem is that there's a lack of variety in the beta, and once people get bored they PvP - which is only fun for so long.

    The game does need 4 player and solo ships for the variety (not to mention I like captaining my own ship). But if the meta becomes galleons search and destroying sloops, then I don't see myself playing the game for very long.

  • One Idea I had thought of was a "Flag" system, of sorts.

    You could sail with a white flag, or black flag.

    Black flags are the free-for-all that we had during the beta. Anyone can attack or be attacked, and the stuff on their ships can be stolen.

    White flags would mean the ship/ crew can't be attacked and ships can't be interacted with. Other players could get on your ship, but can't hurt you or affect anything.

    If a white flagged crew attacks/ steals from a black flagged crew, they automatically become black flagged.

    Crews would be able to vote to switch flags, but if they are auto flagged (as stated above) there would be a timer before they can switch again.

    This kind of system would allow players who aren't interested in PvP at the moment to go and explore/quest without direct interference. But it would also allow players to hop into a PvP situation at will and not restrict them into playing one way or the other.

  • @h0rse
    Completely agree! Carte blanche without consequences isn't healthy or productive for any kind of community...
    I think that Rare's next challenge is finding the balance between their intention for the game (which as an ethos & vision I totally support) & the reality of welcoming us all into their world & seeing how it works...
    Self-regulation is an important part of any community- & I've got to say that I was immediately impressed & encouraged by the SoT community- their passion, positivity & decency... I look forward to being a part of it going forward...

  • I created a thread before this one is up discussing my solution to the issue. It's quite lenthy but I think its important so please read it there. I won't paste it here for now.

  • @knightx13 We are more of a pve player with some pvp. Every Island with a certain radius should be a safe zone. Whats the fun of being attacked when your doing a mission and not at the boat. A galleon with 4 against a 2 man crew on a sloop is unfair. If it were more even and fair there would be less pirating other players. You could make it more even maybe with servers having only same sized crews. Attackers should not be able to drop your anchors or sail off with your boat especially while your on it. We've encountered too many players camping at gold collectors tent waiting to kill and turn in the gold we worked so long for. Maybe choice between pve only and pvp only servers. Great game just needs little work for pve pvp setup.

  • @zombie-kill2 said in [Mega Thread] - PvE versus PvP Discussion:

    @knightx13 We are more of a pve player with some pvp. Every Island with a certain radius should be a safe zone. Whats the fun of being attacked when your doing a mission and not at the boat.

    Some of our most fun encounters are when we randomly run across another team on one of the larger islands if we are on a Galleon. Sometimes it goes to weapons, other times we help eachother out--my boats are rarely the first to fire.

    If I'm on a sloop, I circle the island until the Galleon leaves.

    A galleon with 4 against a 2 man crew on a sloop is unfair. If it were more even and fair there would be less pirating other players. You could make it more even maybe with servers having only same sized crews. Attackers should not be able to drop your anchors or sail off with your boat especially while your on it.

    I've been on both ends where a 2 man crew absolutely wrecks a Galleon and I've been on a Galleon that can't catch a sloop in the open water.

    The best way I've gotten to get a boat to stop chasing is by jumping (or launching) off the boat, drop the attacking ships anchor, and catch a mermaid back to my crew. It's an effective strategy to get some distance.

    We've encountered too many players camping at gold collectors tent waiting to kill and turn in the gold we worked so long for. Maybe choice between pve only and pvp only servers. Great game just needs little work for pve pvp setup.

    This I agree with. There needs to be some risk on those strictly wanting to play PvP so they have to decide if they want to continue to play this way and accrue a penalty. Otherwise the risk falls completely on those trying to complete the faction quests.

  • @ant-heuser-kush

    I'm not sure what mechanic they could put in to encourage people to be ambushed at sea instead of on land.

    But really, there are far FAR more islands to turn chests in than there are enemy pirates. If you see a boat on an island, it's probably camped, go somewhere else. Seems to be the easy enough sandbox solution.

  • @shadowstrider-7 said in [Mega Thread] - PvE versus PvP Discussion:

    I think adding to these concepts in the future would solve a lot of problems. There needs to be a good balance here, as there are quite a lot of players who support both sides of the fence.

    -PvE mode (NPCs or stronger, more frequent enemies)
    -Endless PVP mode (Smaller map with extra resources on spawn)
    -Base game exactly how it is

    Splintering the community like this, as seen in every Sandbox multiplayer game ever made, is INSTANT DEATH to a game.

  • @signusm agreed, but if everyone is not catered to, all you'll be left with is a small, loyal community. A good example of this would be Elite:Dangerous (another soul stealing game for me).
    I don't necessarily think the community needs divided more than I feel it needs specifically-geared content (catering to everyone) added to the core.

  • @shadowstrider-7

    Agree. That's why I suggested the flag system above.

    It would allow players who want to PvP to instantly see if their opponent is also down for some PvP action. But if they see someone who isn't flagged for PvP they can just move on to someone else.

    I like a mix of PvP in my games. Where you can choose to play either way depending on how you feel at that moment. Having set severs that are ONLY one or the other would be a hassle to swap between every time you want to change things up.

  • @ant-heuser-kush i agree with you, but I think Safe zones could be possible!

    I think it like this: you could pay guards at an 'good' outpost port so that when you return (1 payment per trip) they will not kill/shoot you on sight and there will be guards 'everywhere'.. this way people could pay for somewhere safe to escape to/bargain in if on the run or want it safe, though it is not safer than lets say if 3 big boats attack at once that they could raid the good outpost, that would make it safe, but not invincible... NPC's could make it work... i think... you could also have black markets that give you 150% gold but is a dangerous place to be (more player in the vivinity?)

    I think that could be a cool idea

  • @treblucfayle Id say it would also be a hassle to see a ship then realize that I cant go and 1v4 them once I get closer

  • So I'm getting thess as the primary issues:

    • a way to opt out of pvp
    • on-ship/mermaid spawn camping
    • outpost camping (circling ships and/or crews on land)

    What if:
    Ferry of the Damned offers:
    respawn at corpse
    respawn on new ship at new location
    (when respawn on new ship at new location is selected the map opens and the player chooses which island to spawn on)

    Also, after 3 deaths in X amount of time you no longer have the option to respawn at corpse

    This defeats spawn camping and spawning "too close" to trouble.

    Outpost ambushes/camps:
    There really isn't much you can do about this unfortunately

    Griefing: Unfortunately it's an online game and all you can do is report them to Rare and Xbox through the appropriate channels with screenshots or video recordings as evidence to help resolve the matter more quickly. Since the dawn of online gaming there has been no way to effectively prevent griefing before it happens.

  • @ant-heuser-kush has they confirmed this? And why? As of now I think it seems quite empty many places... if skeletons can protect isles, why can guards not protect outpost? Agree I don't want chatting NPC's

  • @explosiveboby

    A flag on the ship would be visible from quite the distance away. So unless you don't look, you would never get close and suddenly realize they are white flagged.

    And attacking someone who doesn't want to PvP wouldn't be as fun for you as they wouldn't put up as much of a fight as someone who's ready for PvP. Except for people who are bad at PvP and only get joy from beating up weaker players.

  • @ant-heuser-kush hmm to me that seems sad... don't get me wrong, looking forward to see how they pull it all off, but I just don't think that appeals to many players? The game itself should have elements of this, IMO... intense online players, will allways find a way way to do this anyways (if made possible) but for many players with less time, need for much cummunity or online stuff. it would, IMO, be nice to have elements of this... the game need to tell stories too.... not only the playerbase... OR at least there needs to be a lot of unique content to drive people forward...

  • @ant-heuser-kush okay, well thanks for the answers... sadly it seems like this game becomes less and less Something for players like me (less MMO, time grind, make your own stories - more cool secrets to find with friends in shared worlds) but I can respect them for sricking to their vision... just sadly think it will become something like destiny where the player base need to be a little fanatic to keep playing (no offense, just not me, or my friends here)

  • @ant-heuser-kush just think there are many PvP games out there... had hoped for a more co-op viva pinata style to this... ahh well...

  • @gl33p also agree

  • I vote for a PVE-Only mode. Imagine someone playing in a solo ship.. Its just not right, i will look out how the game will turn out to be, i won't buy a Pirate Battle-Royale game.
    "At the end of the day, I have no interest in buying a game that is going to reward a few hours of fun exploration and loot gathering with a crew of campers and griefers that are going to shoot people down while their hands are full and moving slow. That is a good way to drive away a good chunk of gamers.

    If that is the intent of the game, I wish everyone playing the best. Just not my style of game play. If that is not the intent of the developers, I look forward to seeing it made more adaptable for a wider audience." Couldn't said better.

  • it is only the Beta. and im sure some of the problems with aggressive pirates gonna be dealt with.
    Like the "rank/bounty" system, so if you attack a lot, everyone gonna know you name, there is gonna be a bounty on your head/snip.
    i hate the idea of a Pve and Pvp Split.

    I have only 10 hr gameplay, the last night of the Beta, and i had the best experience of my life(game vise).
    cant say how the game was when the beta started, but i think that all the aggressive pirates made my experience so much better.

    Ex. Me and my crew mate on a voyage, found the island, but someone had spotted us.
    Right here u a left with a lot of options.
    we those to fire my crew mate to the shore, while i did a loop of the island, in the meantime he found the chest, and when i came around again he jump on really quickly, and we where of again, with the snip following us.
    now we had something to "lose" so my crew mate jump of the boat, i got them to stear in to him and he boarded and killed them, took there ship and sail it in to a rock.

    The experience i had would not be possible, if there gonna be safe zones, pve-pvp split

    a little thing i found stupid, was that you just gonna get a new ship every time with suppliers, it made it really easy to sink another snip, because you can just shoot and shoot till u are dry, make a few ramming and a 2 man crew takes out a 4 man crew.
    If not on the first go, then u get a new ship, an u can try again, but this time its gonna be easier because of the dmg u already have done, and the supplies you have drained for the big ship.
    i dont have a fix for this, maybe that you start out with no supplies, after u a getting sunk.

  • For my vote, i say keep everything PVP like the beta was. It was annoying some times but you should always be worried. I would add 1 thing though. I think that people should get bounties over their heads for each ship they sink, person they kill, and chest they steal. When it gets high enough, maybe make their sail a pirate logo (which would be awesome for both the person who gets it and everybody around to see!). It would also be cool if you could get a revenge award. If somebody kills you and you kill them back, you get an extra reward of some point.

    I don't want a full on reputation system, but i think some level of that could be fun.

  • @thurss21 i agree to some extend... but why not both? Pvp and pve together? Just make good argument for players have a lot of fun in the gameworld to only sometimes go after each other

  • @ozmodian could be cool actually... and also balance the game?

  • @xd1rt-x-d1verx said above:

    So why not have safe ports? Or, as somebody else has already mentioned in another thread that there could be 'safe' ports and 'not safe' ports where the 'not safe' variety might offer a higher reward but comes with a higher risk. Maybe a combination of both, make everybody happy.

    Agreed. Each of the three different regions have two outposts. Have the safe outpost further away, towards the edge/corner of the map, so that's it's harder to reach and easier to blockade.

  • First i want to say i Thanks all people that work in this game and i not feel so happy to play a game like i feel happy with SeaOfThieves since when i play elite on amiga500 and this i think say a lot.
    i love this game much,i like ALL about SeaOfThieves Beta and in ALL is included more than 99999 things...

    i have only 2 thing to "complain"

    1. i think chest rendeem Outpost must to have "cpu Guards" and "cpu Guards ships" and also "cpu Cannon turrets" so if people want to do "Bad 4 pirate Trolls ship " and go disturb 1 player that enjoy sea of thieves in the Outpost ok they can do it,but they must to do VS the cpu guards+guards ship+turrets outpost too not only 4 VS 1 , and also i think if who ATTACK first inside the outpost must to have a "FINE" to pay + a ban of 5 hour in that outpost.

    Because if not people just CAMPER in front of "CHEST RENDEEM\GOLD HOARDERS" place and wait for other come with chest and stolen it,and this is not fun coz no one then will go to island take chest if just can camper and stolen it

    2)i must to find way for "avoid" 4 player "troll1\bad" ship because i like to play it in solo mode , and it's hurt to me to meet bad players that just "circle" around outpost only for stolen chest,it's not nice to play 30 min in solo mode for enjoy islands exploration,enjoy visual art graphics ,enjoy gameplay find treasure etc. and then lose all only for 4 bad people player...

    So i think the game must to give to who play in solo mode 1 ship player better way to escape from big\multiple player ship.

    in Elite Dangerous for example is true that have "pirates" can attack you,but is also tru can use Hyperspace for escape that situation,in sea of thieves is not possible..

    Maybe i'm a noob,but i try many many time escape from bad people and never i can,and most of time they act like internet troll more than like "pirate player" with also offensive\maleducate method to play.

    i has no idea what can be for make the game better in this,because in a sea\pirate game can't put "hyperspace" for sure,but i think devs must to find a way for solo player 1 ship player can avoid 4 ship player

    And is not possible to do it with "RACE" i try do it many time 4 ship player always reach me also if i turn for wind use (but alone or drive or use wind can't do both).

    Maybe would be a good idea to give to solo player a sort of "Boost" that can be used only 1 TIME each 1 hour of play for avoid 4 player ship.

    I understand that there is player that want play like "bad pirates" and harass\do troll bad to other people in the game,but if they want to do it so better do it with the same other "4 player bad pirates ship" and not that they disturb 1 player ship,that was not fun if not have way to escape from it.

    Maybe a good idea is also to DIVIDE the games session of 4 Player from the 2 Player from the 1 Player , same happen in PUBG people play Solo VS ALL or DUO vs DUO etc.

    So if divide solo mode,solo player 1 player ship can find only other 1 player ship and not must to do 1 vs 4...

    p.s. i think the THUNDER hit the player is a little bit exagerate scaring,the first time that it hit me i near get real life INFART lol https://www.youtube.com/watch?v=PTehJ86EA1k i think better when people start the game advice them about this with a text ghgh.

    p.s 2 , i understand btw that the fact that i can't "avoid" battleship 1 vs 4 maybe is my fault,but btw i think 1 player ship must have better way to escape or avoid 4 player ship battle.

    Btw the game is awesome,i play it many many hours also if i have bad pc old 750ti i never has 1 problem it run 60fps to me always stable,top of that i explore amazing island for more days has a lot of fun to find treasures,explore seas,protect my ship,storage things etc.

  • I agree with @KnifeLife that it was mostly the lack of content in the beta, that made it so PvP focused, but even if there's loads to do, some people are gonna be scallywags and hornswagglers, and the pirate code is cute and all, but there needs to be in-game mechanics, to prevend griefing!

    3 things that could prevent this is:

    1. More players per server. Maybe it sounds contradictory, but because of the server problems and the lack of ships, those who were looking for battles, often ran in to same ships over and over again.
    2. Respawn at a far away outpost. Right now you respawn at the nearest outpost, i think, which means you're most likely the closest ship to the one who killed you, but if you respawned far away from them, most of the problems would be solved, and the voyages you had could just be replaced with new ones of the same tier in that area.
    3. BOUNTIES! If you got a bounty on you every time you cashed in a chest, that you or one from your crew didn't dig up, or everytime you sunk a ship or killed a man, it would give other crews the incentive to hunt down the bad guys, and that way the players would sorta police them self.
  • @lightwindow3331 I really like the idea of the bounty system you mentioned of raising after cashing in stolen chests.

    It would encourage others to hunt them down per say, there would just need to be a system in place where you can actually get to the server of the crew with the bounty.

  • @knifelife Didn't think of that, maybe you could hold the stolen chest money hostage for a certain amount of time, and have rumors at the inns, that told if a crew had turned in stolen loot at a specific outpost, and if the cheaters logged out, they would lose the gold.

    It's difficult, cause you want pirates to be pirates, but you also wanna punish the ones who goes over the limit, and preferable in game, cause they are probably just doing it for fun, or out of boredom.

  • I really want a Balance of both PvE and PvP on one server and maybe two other gamemodes with PvE focused servers and PvP focused servers.

    however, i probably would not play a PvE focused mode, because it would be too easy and too boring to play. but i still want some PvE: such as NPC ships and merchant/trade ships to rob, and maybe even an invading faction that demands law and order.

    so i think certain amount of people want the game to be a new battle royal of trolls that just enjoy bullying new players with nothing else to do with no time limit or no limited amount of times you can kill one player.

    therefore, whatever PvE aspects you got, make them interesting and rewarding or people will just be more motivated to camp outposts and sink the few crews that actually participate in PvE.

  • @gabriel-sylar said in [Mega Thread] - PvE versus PvP Discussion:

    @ant-heuser-kush i agree with you, but I think Safe zones could be possible!

    I think it like this: you could pay guards at an 'good' outpost port so that when you return (1 payment per trip) they will not kill/shoot you on sight and there will be guards 'everywhere'.. this way people could pay for somewhere safe to escape to/bargain in if on the run or want it safe, though it is not safer than lets say if 3 big boats attack at once that they could raid the good outpost, that would make it safe, but not invincible... NPC's could make it work... i think... you could also have black markets that give you 150% gold but is a dangerous place to be (more player in the vivinity?)

    I think that could be a cool idea

    If there is a guaranteed safe way to do something, everyone will use it and essentially it's just an extra step/tax/grind on the treasure. It's very hard to give someone an option without making the option so good that it becomes the dominant option.

  • Good day pirates,

    i'm fairly new to this forum and only watched videos about the game. As i viewed gameplay i was like, "yeah this game looks awesome", "This would be fun if you roleplay the game" and "the treasure hunting would be fun". But in the other hand i was like "is there something else you can do?", "will there be PvE elements like bosses or something like that?".

    After all it is called "Sea of thieves" so i think its mostly PvP. But i was thinking, how can you get BOTH sides happy? Since i like games where you roleplay and like to fight WHEN you roleplay it right. But fighting against some PvE'lers who dont fight against other players at all, its for BOTH sides annoying. The PvE'lers have to get new ship and the PvP'ler get blamed. So, how could you make it that PvE and PvP are both happy?

    Many people say "seperate them". Since its the easiest way to make both happy, right? Yeah of course you could do that. But i think thats not the RIGHT way to do it.
    My opinion on this is, you shouldnt seperate them. Instead make some quests only PvE but the reward will be less than playing quests in PvP. And i dont mean like only 10% less or something, i mean like more than 60% less. Since when you are doing treasure hunting when you are playing PvE you DONT have the chance to get ripped of from other pirates. You can travel easy as you want.
    But while you are traveling in PvE some kraken can attack you. While in PvP you would get some treasure (maybe) when you win against the kraken you get nothing.
    PvE means playing "easy" mode. And you arent getting "punished" for it, since it would be unfair to the PvP player. They have more danger than a PvE player.
    That would be my first idea about this issue.

    [Ripped of from my original post https://www.seaofthieves.com/forum/topic/29410/pve-and-pvp-questions-and-suggestions]

    ARRRRRRRRRRRR
    Strichcode (EibeKohorte)

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