Steam Review Copy Paste

  • I left this review on steam but wanted to share it here as well to see what the forum pirates thought. I wrote this with respect and want effective discussions instead of the usual comments about how "solo players do nothing but whine". I want to know what people think about what I've said and where they agree / disagree. The following is my review:

    I hate to write negative reviews for things I love but there are some major aspects of Sea of Thieves that make me want to avoid recommending it.
    Starting with the solo experience. I get it's a game that wants to emphasize co-op but not everyone wants to play that way which is why you're able to play solo but it's absolutely atrocious. Playing on safer seas feels low impact, you can't progress company rep beyond Level 25, a large amount of treasure isn't even available and you can't access your captained ships making loot selling a real pain since you can't use the sovereigns.
    I don't expect emissary to make its way to safer seas since I understand it's a high risk high reward system contingent on the risk of pvp but there's no reason to limit most other things other than passively bully its playerbase into public servers.

    And then we get to the problem with public servers. There is practically no advantage to teaming up with random folks you come across and much more benefit to pvp. I'm fine with the risk of pvp and often enjoy it myself. What I don't enjoy is not even being able to start a voyage before someone decides to make me a target even when I have no loot or emissary for them to claim.
    For a game that has this whimsical and unique style with a good combination of cool and goofy throughout, it is dominated by cutthroats who only seem to get more and more support from Rare through their continued updates focusing on PVP.

    Here's what I propose they need to do:

    • Lift some restrictions of Safer Seas such as the reputation cap
    • Take a good look at how to make the solo experience less one-sided (maybe create servers for solo players to opt into that ONLY have other solo players)
    • Encourage partnering and teaming between crews (and before someone mentions alliances, significantly more than half of alliances end in betrayal)
    • Make the Tall Tales more rewarding. It's HOURS of content with very little payout. The only benefit is the cosmetics and even then those keep you in the tale for even more time for a single reward.

    I love this game. It's appealing, the mechanics are smooth, the style is beautiful and the adventures are insanely fun. It's not fun being unable to appreciate what's good about the game when less than an hour in some troll comes by exclusively to ruin your day.

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  • @bluexander9467 maybe this game isn't for you and that's ok not every gane is meant to be played by everyone. Safer seas is a tutorial mode not to be meant as a full time play. It's designed for parents to play with their children and for tall tales players. It's designed to teach you basics only then you get to come to the real game if you want captaincy and sovereigns. Like i stated in the other posts. We didn't have captaincy or sovereigns till August 2022. We didn't have safer seas. We played solo. We had multiple ships chasing us to outposts while we tried to sell even had players on the outposts chasing and trying to kill us while we turned in loot. You have none of that on safer seas so a sovereign is not needed. Oh you want to save time only. Well go to high seas. I solo and don't see the issues all people that hang on safer seas constantly complain about. Maybe you are sitting as a target. Anchor down sails down. Yep that tells people please come sink me im a sitting duck. Always raise sails and anchor up so you can jump on your ship and drop sails and go. You need to watch the horizon. If on a voyage constantly check on your ship and surroundings. You can join the main SoT discord or any of the communities on here that have people to play with. Join a guild. There are guild recruitments in the forums too. Find one you fit in with and play with other people that way. They will be the same people you constantly play with. Safer seas will never get moved to the sane as high seas. It is not 2 separate games. This is a co-op multiplayer PvPvE game.

  • @elmo6842 Thing is I'm not a safer seas player. I do have 200+ hours and continue to play today but I have been playing on Safer Seas because of the issues you haven't touched on which is the emphasis on PVP. I can't even START solo high seas without someone showing up out of nowhere and stopping me dead before I get going.
    I'm not inexperienced and even mentioned I do enjoy PVP and honestly wouldn't care if I had my loot stolen after a good battle, what I care about is not getting a chance to gather loot to begin with.

    The game is on the decline in player numbers and I see Safer Seas as a way to keep casual players online instead of maintaining the current players hopped up on their bloodlust. Additionally I don't care for open crew/discord recruitment because there's a process of sifting through all the trolls and aggressors before finally finding teammates once I'm already burned out.

    I want PVP, I want PVE, I also want to know that maybe I can negotiate with the people I come across instead of having a "sink them before they sink me" mindset. The game had that feeling at launch. It was goofy and ridiculous but also action-packed an intense. Now all it is is trolly and aggressive and no fun for casual players.

    I would appreciate if now knowing I'm not a new player who is ignorant to how the game works you could share your thought and perspectives on my proposed changes.

  • @bluexander9467 if you are just getting killed when starting then scuttle to a new sea get off that server and try on a new one. If you are sitting at the same place for a long period of time some players may thing you may afk'ed or logged out and the ship didn't sink yet and want your supplies and sunk you for that. I can sail for hours at a time and see ships but they run the other way or you just need to learn how to go around things to take different routes to avoid people when you are just starting out. Make sure you use your mic and try to talk to people. Use your megaphone so they can hear you if they aren't right up on you. Mics do save lives. To be honest with you the ones lately that I see constantly come after me are new players. They just started and feel they need to attack everyone cause they watch people on twitch and youtube doing it. Like I said try joining one of the guilds you will be constantly sailing with the people in it and get a chance to know them. All of us long time players had the same struggles but we just kept going. Back then it was 24 max players per server and the servers were always full so we really had lots of sunken experiences. Once you get familiar with the game and things try Hourglass to learn battling against others. I normally recommend doing skeleton fleets to start cause you get all the basics you need to learn 1st. Ship repair cannons and helming all at the same time. Once you get that down you have a way better chance against others then jump into HG. Start off playing in the roar on high seas not many players like it there so it is easier to get things done and not be bothered as much. This isn't a game you learn overnight unfortunately and playing solo is really hard especially if you are just starting the game. Do the skeleton fleets on safer seas since you are playing there right now then you won't be bothered but an fyi diving to raid voyages will be turned off in season 20 so now is the time to dive to them otherwise you will have to wait till they pop up as the world event

  • There is practically no advantage to teaming up with random folks you come across

    Making friends, Role Playing (Key part of the game)

    Starting with the solo experience. I get it's a game that wants to emphasize co-op but not everyone wants to play that way which is why you're able to play solo

    Yup, its a player choice and a choice not recommended for a select few as its a huge learning curve to tackle if your not ready.

    Playing on safer seas feels low impact, you can't progress company rep beyond Level 25, a large amount of treasure isn't even available and you can't access your captained ships making loot selling a real pain since you can't use the sovereigns.

    Low Risk, no need for those perks.

    I understand it's a high risk high reward system contingent on the risk of pvp but there's no reason to limit most other things other than passively bully its playerbase into public servers.

    No Risk, you dont need to Sell quick or at a single point. No other players, no need to show off your "hard earned" trinkets.

    What I don't enjoy is not even being able to start a voyage before someone decides to make me a target even when I have no loot or emissary for them to claim.

    You can start a voyage in under 45 seconds. Nowhere does someone spot you within the time you "start a voyage" and tackle you.
    Loot = Whatever is in your barrels. If you have a captain ship, that small journal is worth 'loot' OR my favorite...your at some location I need to visit and I have trust issues. So...either I wait (I have no time) or sink your ship quick and fast.

    Lift some restrictions of Safer Seas such as the reputation cap

    So you can quickly raise through the ranks and unlock everything because you purchased a game meant for online/player interactions and dont wanna deal with that?

    Take a good look at how to make the solo experience less one-sided (maybe create servers for solo players to opt into that ONLY have other solo players)

    There is a discussion on why that isnt good idea.

    Encourage partnering and teaming between crews

    I'm encouraged, yes, and Ive met like-minded people. Heck these same people I met also claim to never meet bad players all the time, as many on the forums claim. Maybe once or twice a session, and then it's dead empty seas.
    But in the end...Im gonna steal something.

    Make the Tall Tales more rewarding. It's HOURS of content with very little payout.

    Story building, learn about the world and move on.

  • @burnbacon
    Talking about the first point you responded to I want to emphasise that I said "practically" meaning there's no gameplay advantage or no effective competition to pvping that encourages picking teaming over it. I want to make friends and roleplay but most people want to pick what's effective instead of just partaking in an experience.

    Second point you responded to was not constructive since the fact it's not recommended to solo is something I want improving on. So what's your point?

    Third point. What risk changes between captaining or chartering a ship? What risk is there with exceeding your company rep? Sovereigns are locked behind owning your own ship and since having your own ship doesn't come with any more risk, why not have it in safer seas?

    Fourth point. See above. I like seeing my trinkets or showing them off to friends I also may be playing safer seas with. And why should you not be able to quick sell in safer seas? Why should I not be able to save time just because there's no other player?

    Fifth Point. The fact you have trust issues is my point. I don't want a "sink them before they sink me" attitude to the game. Also on multiple occasions I have been doing fortresses, buried treasure, medleys whatever and somebody has seen me passing and despite mic/text comms saying I have nothing they refuse to comm and I just scuttle into the same stuff next server.

    Sixth Point. Why shouldn't I be able to progress my company rep in safer seas? I can't emissary and as I previously said I don't want to be able to in safer seas. I'm more than happy to grind for the rep or even take a percentage decrease in how fast it builds but capping it flat out is just obnoxious. (also the fact they added safer seas means they are aware of the players that DONT want to deal with online interactions and want to appeal to that they're just not doing as well as they could)

    Seventh Point. I would love to hear why you think it's not a good idea.

    Eighth Point. I say encourage meaning add a gameplay advantage that competes with PVP to partner and team.

    Ninth Point. I love the tall tales but by the end I don't feel satisfied that my hours of effort and participation was for very little. Especially shores of gold! You're telling me a pirate walks into a cave of THE gold hoarder and the only loot they take is the skull?

    I would appreciate you expanding on these points you've made. Like I said I want discussion so feel free to ask me anything about why I feel this way or what I've experienced specifically.

  • @elmo6842 I still feel like you have this perception that I am unfamiliar with how to play the game. I've been playing since January 2022 and I'm aware of how to avoid and work around these issues but my problem is that I keep facing them and feel that there are solutions on the dev side and not just the player side.

    The main point I want to make is for the improvement of solo/safer seas play. I essentially view safer seas as the "casual" mode and high seas as "competitive". I see no reason for safer seas to not be a viable alternative for casual players who just want to kill a couple of hours whilst still working towards a goal beyond making money.

    Respectfully please do not respond with more advice, that is not what I am looking for. I am looking for debate and discussion.

  • I essentially view safer seas as the "casual" mode and high seas as "competitive"

    Well the community (the overall) ands the Dev have viewed HS ans SS as such.
    SS: Extended Tutorial for family and friends to learn the game and jump into HS
    HS: The fully game and offers you everything with 0 restrictions.

    Respectfully please do not respond with more advice, that is not what I am looking for. I am looking for debate and discussion.

    Open forums: Advice is debate and discussion, but there are like 10 other posts on these matters, might wanna check them out as well.

    If you dont like the Player interactions in a MMO game, you chosen the wrong game.
    Windrose or whatever it called seems to offer exactly what you desire.

    I paid for this game 2018 as it mentioned PvPvE experience which I never played before and want it to stay like that. Players wanting a SP experience with full rewards just removes and splits the players. Why would anyone, Vets even play HS if SS offers everything?
    IF they did just that..HS would just be a loop of server merges, trying to keep players on a server but nobody plays because, Why would they Risk there time...

  • @bluexander9467

    There aren't really "solutions" to the dev side of this, since the devs don't force you to play as a solo, or with anyone else. It's your choice to play the game solo, as you very well know by now.
    It's like hopping in a mythic raid in WoW by yourself, getting killed instantly, and then asking the devs to make it a bit easier for you, when mythic raids are intended for a team.

    When it comes to other players, they do what they want. You can yell and scream you're friendly, but just as you don't owe anyone a fight, they don't owe you a pass. It's up to the individual what they want to do. I've sunk plenty of players that came over to me to try and sink me. It didn't have to be that way, but what they chose to do. I simply responded. Having a "casual" server isn't going to change that. What's to stop me from boarding your ship and taking your treasure?

    Some players are genuinely friendly and don't shoot first. Met some a few days ago and welcomed them to the game, and gave them a Burning Blade sword since I don't need the gold. But their actions aren't the developer's responsibility nor is that cause to create a PvE server.

  • @burnbacon
    Well if PvP is such a popular part of the game as you say then surely IF safer seas had all the same features as high seas (which I'm NOT saying, I simply want to make it better) then high seas would still be full of people who want to PvP right? All the splitting would do is widen the variety of players in their playerbase and in fact draw more people in.

    I know I'd still play high seas if they made that change I just wouldn't do it solo because, as I keep mentioning, solo play is disgustingly one-sided.

    Also advice is advice not debate and discussion.

  • @europa4033 I wouldn't say that's a fair comparison. I don't expect the game to be any easier, I just want to the game to cater just a little more to solo/casual players since all it seems to be doing now is cater to PvP players.
    Maybe if Rare prevented Solo Play entirely there wouldn't be myself and many others who feel this way but they've allowed solo play and with that they should make efforts to show there's as much appeal to that style of play as there is to co-op.

  • @bluexander9467 said in Steam Review Copy Paste:

    I left this review on steam but wanted to share it here as well to see what the forum pirates thought. I wrote this with respect and want effective discussions instead of the usual comments about how "solo players do nothing but whine". I want to know what people think about what I've said and where they agree / disagree. The following is my review:

    I hate to write negative reviews for things I love but there are some major aspects of Sea of Thieves that make me want to avoid recommending it.
    Starting with the solo experience. I get it's a game that wants to emphasize co-op but not everyone wants to play that way which is why you're able to play solo but it's absolutely atrocious. Playing on safer seas feels low impact, you can't progress company rep beyond Level 25, a large amount of treasure isn't even available and you can't access your captained ships making loot selling a real pain since you can't use the sovereigns.
    I don't expect emissary to make its way to safer seas since I understand it's a high risk high reward system contingent on the risk of pvp but there's no reason to limit most other things other than passively bully its playerbase into public servers.

    And then we get to the problem with public servers. There is practically no advantage to teaming up with random folks you come across and much more benefit to pvp. I'm fine with the risk of pvp and often enjoy it myself. What I don't enjoy is not even being able to start a voyage before someone decides to make me a target even when I have no loot or emissary for them to claim.
    For a game that has this whimsical and unique style with a good combination of cool and goofy throughout, it is dominated by cutthroats who only seem to get more and more support from Rare through their continued updates focusing on PVP.

    Here's what I propose they need to do:

    • Lift some restrictions of Safer Seas such as the reputation cap
    • Take a good look at how to make the solo experience less one-sided (maybe create servers for solo players to opt into that ONLY have other solo players)
    • Encourage partnering and teaming between crews (and before someone mentions alliances, significantly more than half of alliances end in betrayal)
    • Make the Tall Tales more rewarding. It's HOURS of content with very little payout. The only benefit is the cosmetics and even then those keep you in the tale for even more time for a single reward.

    I love this game. It's appealing, the mechanics are smooth, the style is beautiful and the adventures are insanely fun. It's not fun being unable to appreciate what's good about the game when less than an hour in some troll comes by exclusively to ruin your day.

    1: No pl in safer seas. Period.
    2: Solo is meant to be a hard mode, learn to use available tools to their fullest and you can survive any fight (I’m choosing my words here. I said ‘survive’, not win)
    3: Backstabbing is what makes alliances fun honestly. (And that’s from someone incredibly gullible who is always the one on the receiving end)
    4: They do have a good reward other than money. (Gold curse)
    5: so piracy in sea of THIEVES is trolling? And if you’re talking about spawncamping, just scuttle.

  • @bluexander9467

    There's a few golden rules in this game that we all have to remember, and one of them is never to trust other pirates. There's been countless times alliances have been betrayed. Players lie. They steal. You have to be prepared for anything. If there's another ship near me, I'm on guard, and no-- they're not coming aboard my ship.

    The devs aren't going to force you to play a certain way. I'd also warn you about solo players, as they're not to be taken lightly. Mixel, Hitbo, and Boxyfresh are a few examples of what amazing solo players are capable of. But if it's your choice to play solo, Rare isn't going to cater to you.

    Having a casual server won't help players learn to be observant, learn to land cannonshots, learn the intricacies of helming, learn how to watch for boarders, or learn the other golden rule-- Loot isn't yours until you sell it.
    It's a tough-love PvPvE game. Don't trust other players, loot isn't yours until you sell it, and anything can happen. I've met amazing players in this game who are now friends, and I've had experiences that I still laugh and shake my head at (thank goodness I recorded them). Everyday is different, and you never know what'll happen next. Part of the beauty of this game. Casual server not needed.

  • I just want to the game to cater just a little more to solo/casual players since all it seems to be doing now is cater to PvP players.

    For a long time the game didnt have much for pvp, now they are adding stuff for Pvp...its suddenly too much. :/
    Now players are wanting it to Cater to PvE, which in turn will make the pvp side upset because game is catering to pve players only its a cycle.

    Way I see it, its still PvPvE regardless what new season update they release. For of the life of me I cant think of a single thing that is strictly catered to pvp only that doesnt have pve with it.

    As for the solo/casual players. That be most of us who do not complain about the game. Causals do not care; the solo players do not care.
    Only the ones who make it an issue seem to have problems.

    Maybe if Rare prevented Solo Play entirely there wouldn't be myself and many others who feel this way

    Another restriction on playstyle. Nice...something we are trying to avoid here.

    but they've allowed solo play

    Can't really solo play when it so difficult it seems. Try sailing a Galleon solo....Everything is plasuable and not impossiblem it very much a learning experience, and so far, players have proven they do not wanna learn. They want handicaps.

    they should make efforts to show there's as much appeal to that style of play as there is to co-op.

    Solo/Duo sloops have less work to do when fighting Megs Krakens and skeleton ships. Along with World Events since everything is suppose to be based on crew size/ship. Cant recall which.

    It takes more than one shot to down a mast compared to others. As a single player, you don't have to risk worrying about what your crewmate is or isnt doing. Everything is within arm's reach. Sailing is much better, and you go faster compared to other ships against the wind.
    Sloop ships can physically hide behind large islands.
    The sloop/solo experience is so much more than others make it, is super easy to do things and when in PvP, you have better advantage when it comes to steering power.

    Fact this has to be explained just shows, nobody wants to take time to learn, practice, and just understand the mechanics. One or two bad experiences and people start digging up excuses to show how bad this game is, when its the Player themselves who are making it bad.

    I am more likely to approach Brigs and Galleons than sloops as a solo. Because solo players are far more deadly to deal with.

  • @europa4033 You say "rare isn't going to cater to you" but it's not just me? I'm not the only person who feels this way. I want Rare to appeal to a whole section of the playerbase. I would assume the reason you love the game right now is because they've been appealing to the PvP part of the playerbase, all I'm asking is solo and casual players get the same treatment.

  • After 3 hours I've already given up.

    This post was meant to be respectful discussion but clearly few are interested in something like that. It's just been condescending and antagonistic and passive aggressive save for a couple of you. The game is not perfect and your dedication to defend it as such is mind numbing.

    Realise that PvP is not the be all and end all of the game and that the player numbers would actually benefit from casual players.

    I won't be responding anymore since only one or two of you seem to actually want to discuss without resorting to sarcasm or arrogance.

  • his post was meant to be respectful discussion but clearly few are interested in something like that.

    Street works both ways, it seems. But understandable.

    The game is not perfect and your dedication to defend it as such is mind numbing.

    No game ever is and no matter what changes players want, it never be enough.

    Realise that PvP is not the be all and end all of the game and that the player numbers would actually benefit from casual players.

    sips grog and another way of saying "Game is dying, add my ideas or it falls." 8 years always the same.

  • @bluexander9467 said in Steam Review Copy Paste:

    After 3 hours I've already given up.

    This post was meant to be respectful discussion but clearly few are interested in something like that. It's just been condescending and antagonistic and passive aggressive save for a couple of you. The game is not perfect and your dedication to defend it as such is mind numbing.

    Realise that PvP is not the be all and end all of the game and that the player numbers would actually benefit from casual players.

    I won't be responding anymore since only one or two of you seem to actually want to discuss without resorting to sarcasm or arrogance.

    You are absolutely correct. PvP isn't the be-all and end-all of the game. It's up to each player and how they wish to play-- that's the be-all and end-all of the game. Whether that means a friendly encounter, a ship just passing by, or someone coming over to sink you (and vice-versa). There's no rule anywhere that says anyone has to play a certain way. You know this.

    You also know that other players are the risk in this game. Without other players, the game has no risk, and becomes pointless. This year I learned how to play chess. I have a phone app that has a setting to where it'll let me win--regardless of any move I make. It makes practicing chess pointless and boring since I'll never lose, and I can't learn that way.

    The game isn't perfect to those who only want to play a particular style and want others to do the same. Since everyone has the freedom to play how they want, this will never be the case, and it's up to you to be prepared for when/if someone decides to come over to you.

    It's a PvPvE game. There's PvP, there's PvE, many times there's both at the same time. Separating them will kill the core foundation of what the game was built upon.

  • No matter what you post on the forum, they won't even bother to read it.
    I have played the game "Sea of Thieves" for over 4500 hours, starting from the end of Season 11.
    They seem to have removed the parchment task during Season 11, which has made it extremely difficult to progress with the merchant's fruit box, cannonball box, and wooden crate tasks. There have been ongoing discussions about this issue on the forum.
    Now it's the end of Season 19. We are about to enter Season 20. Have we received any fixes? No.

    This game is advertised as PvPvE. However, they have been encouraging players to engage in PvP all along.
    Half a year ago, there was a new game called Arc Raiders, which is also a PvPvE game.
    However, this game adopts a player behavior matching mechanism. If you consistently interact with other players in a friendly manner, you will be matched to a PVE match. If you consistently attack other players, you will be matched to a PVP match.
    Each match in that game lasts about 30 minutes, and if you are killed by other players, you may lose up to half an hour's worth of loot.
    But let's take a look at the Sea of Thieves? If you set sail, how many missions can you complete in half an hour at most? And how much value can you obtain as loot?
    When you travel from the trading post to your mission location, it may take 10 minutes just to set sail.
    Once attacked by other players, you may lose the spoils you have accumulated over an hour or even more.
    Because they have to constantly be on guard against attacks from others, some casual players cannot handle the pressure, leading them to permanently leave the game after less than 100 hours of play. They do not enjoy playing games under high pressure.

  • @mr-spx-ss said in Steam Review Copy Paste:

    No matter what you post on the forum, they won't even bother to read it.
    I have played the game "Sea of Thieves" for over 4500 hours, starting from the end of Season 11.
    They seem to have removed the parchment task during Season 11, which has made it extremely difficult to progress with the merchant's fruit box, cannonball box, and wooden crate tasks. There have been ongoing discussions about this issue on the forum.
    Now it's the end of Season 19. We are about to enter Season 20. Have we received any fixes? No.

    These quests of the parchments in barrels can also be found in bottles on beaches and among barrels'o'plenty and from reading some books found on islands (The Mysterious journals).

    I believe this Season they increased the chance of finding these bottles (at the expense of finding smuggler bottles and others); it still is a pain to come across Merchant crate ones, so I hope for those that still need the commendation(s) they will adjust it even more (or find other ways to come across them).

    To say they didn't release any fixes is false though.

    This game is advertised as PvPvE. However, they have been encouraging players to engage in PvP all along.
    Half a year ago, there was a new game called Arc Raiders, which is also a PvPvE game.
    However, this game adopts a player behavior matching mechanism. If you consistently interact with other players in a friendly manner, you will be matched to a PVE match. If you consistently attack other players, you will be matched to a PVP match.
    Each match in that game lasts about 30 minutes, and if you are killed by other players, you may lose up to half an hour's worth of loot.

    So that would basically create PvE servers and PvP servers - making it a PvE/PvP game - something different than a PvPvE game, where in PvP servers people might not attack others so they can join a PvE server next session and PvE servers where said players attack the other crews who would have a false sense of security.

    Even if you like both types of interaction it would take a couple of sessions to be able to switch to the other one. It is clear that PvE players on a PvE server don't like a PvP crew around and I doubt the people on a PvP server don't like it when a crew is not fighting because they are hoping to get into a PvE server in an hour.

    Every time a crew wants to switch, it also cost them a few sessions, wasting game time.

    But let's take a look at the Sea of Thieves? If you set sail, how many missions can you complete in half an hour at most? And how much value can you obtain as loot?
    When you travel from the trading post to your mission location, it may take 10 minutes just to set sail.

    You can buy supplies or an empty crate so you can empty all the barrels in much less time than 10 minutes.

    You can dive to all the voyages, so it only takes a few minutes to get to the island or whatever your destination is.

    Once attacked by other players, you may lose the spoils you have accumulated over an hour or even more.

    Don't sail around with more loot than you care about to lose.

    Because they have to constantly be on guard against attacks from others, some casual players cannot handle the pressure, leading them to permanently leave the game after less than 100 hours of play. They do not enjoy playing games under high pressure.

    Last week I did about 15 Ashen Lords Raid quests solo and I got "bothered" by another crew once. They wanted my HC grade 5 flag, but were ok with me selling my HC loot first, afterwards they even helped me out to get two commendations (getting killed by a buried trap and interacting with a disguised enemy pirate).

    Yes, I did have to keep an eye out, had to sail to another outpost than the one closest once or twice because of another vessel, but that's part of the game being PvPvE.
    The map is large enough to sail around undisturbed with at most 5 other crews (where two might be busy with an Hour Glass battle).

    Obviously doing the FoF will gain more attention, but that is to be expected.

    Even sailing around with a Reaper Chest worth doubloons doesn't get me into trouble.

    At least you don't post about the hyperbole that you can't even sail away from the outpost or get attacked by another crew each time ....

  • Atleast you didnt spend all but 173 of your doubloons prior to the reset as I did thinking they were getting reset to zero, to come the weekender event and grind it. Earned enough throughout the event to buy the cosmetics and then to have them taken out from under you because the people at rare think I wasnt reset properly...? Obviously I didnt get reset i only had 173 come the reset due to thinking they were getting reset to zero! Its madness. Completely unfair as all my friends still have the cosmetics they bought but mine were ripped from me and the ones they chose. Id rather have the figure head taken instead of the curse and id rather have the jacket taken instead of the sails. Its ridiculous.

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