Currently, Guilds are a great foundational feature building upon captaincy. but it's stayed that way for years, with no meaningful updates.
there are two things that would make guilds become the shared long-term progression it was always meant to be.
Guild Uniforms and Titles
The Guild owner can now create special outfits and titles for guild members, with certain titles and in-guild promotions linked to certain outfits. PVP faction cosmetics are not available for shared uniforms. The titles are made off of a block-based title builder, with 5 blocks maximum.
some different title blocks:
- Director, Commodore, Rogue, Legend, Captain, Warfare, Of, Explosive, Resource, The, (add S to prior block), Stealth, Operative, Guerilla, Weaponry, Fortune, Banker
(You get the idea)
Second off, Hideouts.
A Pirate hideout is a feature that has been much requested across the years, and I believe the sea of the damned is the perfect canon place for every guild's hideout. you can access the hideout through voting on the captain's table and opening up the nearest tunnel of the damned/ POTC portal.
Where memories become reality, your guild's achievements echo into the decor of the facilities.
For MASSIVE gold sums your guild can collectively build up with a variety of features to turn the place into a great hideout. some upgrades will need to be made before others are unlocked, with some even having multiple stages.
In my version of the hideout, to the southeast is the dock and garrison, with a nice beach to the south and southwest, a forest to the west and northwest, and training ground to the north. the center of the island to the northeast is a mountain range with underground passages for faster travel.
However, this is just a rough draft and a modular island editor with interchangeable swappable areas would be much better, as certain areas could be unlocked through completing commendations, although some areas like the dock and guild main hideout building are required.
**Shipwright + Dock (first upgrade for everyone) **
* Stonework Upgrade
* Shipyard with ship switcher
* Lighthouse
Guild Garrison
* Garrison Tavern Expansion and Nameable Tavern Sign
* Guild Garrison Personal Pirate Quarters
* Guild Garrison zipline transportation system to dock and beach
* Guild Garrison Treasury/Guild Museum
* Fireplace in tavern
* War Room
* Phantom Band
* Guild Archive
* Garrison Observatory (ancient wheel and capstan that change weather and time of day when turned)
Beach*
* Fishing Dock
* Garrison Tavern Expansion- Beachside bar
* Fireworks Cannon
* Sandcastles
* Waterslide with ramp
* Hot Tub
Mountain
- Choose a Spanish Monastery or Ancient Temple, or reaper ritual site to be atop this mountain
- Mineshaft for quick travel from garrison to beach to woods to training grounds
Woods
- Hunting Lodge
- Watering hole
Training grounds
- TDM Arena made out of shipwrecks of various ships
- Firing range
- Trap + Parkour Gauntlet
That's the main concept, just further structuring and tangible long-term progression to make your guild feel like a full faction.
(Outfit preset when?)
