Learn from ARC RAIDERS

  • Another popular PVPVE extraction game is currently going through their own PVP vs PVE debate - but unlike RARE who are too scared to upset any PVP streamers - the arc developers are actually considering real options, like new PVE servers or private servers (not minecraft creative mode CUSTOM servers like what we have coming) or even a new aggression based matchmaking system. So I am just suggesting RARE keeps an eye on what Arc Raiders does to see what kind of updates they push in the future that they may be able to emulate.

    Otherwise if you want the game's focus to stay on PVP then I suggest removing all the 'meaningless' voyages/tales and just throw all players into hourglass as soon as they login, because if you think PVP is the core of the game then why not just fight the whole time? Then emissary flags you raise would just be the team your earning gold/xp for like you do with Guardians of Fortune and no more new players being confused as to what this game actually is. Removing all the PVE elements from the map would likely make the game run much smoother as well, with less lag and bugs for the fast PVP framerates you've always wanted!

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  • Nah.
    Just increase the pve threats. Pvp will merge with pve again as it should.

  • @burnbacon adding PVE servers does not mean the removal of PVPVE servers lol, so for those wanting the extra risk and reward it would still be there, the PVE players would just be able to play in a mode like safer seas but with OTHER players in it with them. Having more ways to play is not a bad thing.

  • @marinemike said in Learn from ARC RAIDERS:

    @burnbacon adding PVE servers does not mean the removal of PVPVE servers lol, so for those wanting the extra risk and reward it would still be there, the PVE players would just be able to play in a mode like safer seas but with OTHER players in it with them. Having more ways to play is not a bad thing.

    Actually it is a bad thing because it will divide the playerbase again on an almost 8 years old game!
    If you like Arc Raiders go and enjoy the game but don't push the same for SOT, it is fine as it is.

  • the arc developers are actually considering real options, like new PVE servers or private servers

    Considering, but no plans.

    or even a new aggression based matchmaking system.

    Oh, but everytime something like that happens. It gets pushed back because of the 1% cry out "Too hard"

    Otherwise if you want the game's focus to stay on PVP then I suggest removing all the 'meaningless' voyages/tales and just throw all players into hourglass as soon as they login

    I never found this game main focus to be PvP, that is always the players choice. And of course its a PvPvE game..so it mix of both worlds. If players choose to ignore the pve elements, that is there choice, but when those pve moments happen...its always an uproar problem for them.

    because if you think PVP is the core of the game then why not just fight the whole time?

    They never said it was, it always. and Repeat: PvPvE. Not one or the other, Both.

    Removing all the PVE elements from the map would likely make the game run much smoother as well

    Then you want a whole different game.

  • @marinemike

    ABMM is one of the worst things Arc Raiders has done, and will probably be one of the main reasons a huge chunk of players move to Marathon.

    90% of all SoT updates have hard focused on PvE content. Out of 18 seasons, 1.5 of them have been dedicated to PvP (Season 8 Hourglass, and half of Season 13 with the BB).

  • @marinemike

    😭

  • @marinemike

    Otherwise if you want the game's focus to stay on PVP then I suggest removing all the 'meaningless' voyages/tales and just throw all players into hourglass as soon as they login, because if you think PVP is the core of the game then why not just fight the whole time? Then emissary flags you raise would just be the team your earning gold/xp for like you do with Guardians of Fortune and no more new players being confused as to what this game actually is.

    This is PvPvE sandbox pirate simulator. If this game doesn't live up to your expectations from the advertising that brought you into the game, well that's different question.
    Adding another PvE mode will completely move all the players to safe places, where gold and other rewards will be irrelevant.
    The game core was about meet and beat people, steal and plunder. All of this involves risk of loss and feel of piracy.
    The game start dying since they started focusing on updates for more casual players. Gold is everywhere, safer seas, fast travel, etc. With the social isolation of players, this game loses its meaning when the piracy component is absent.

  • I mean, it's not one or the other, it's both. It's up to the individual players to choose how to play. We were getting ready to hop off the other night when we saw a sloop chasing a galleon. We decided to go after the galleon, and made quick work of it. After they sank, we expected this sloop to attack us, but turns out he was a solo. Since we were getting off, we stripped our ship, gave it all to him in storage crates, and let him sink us so he could take our grade 5 Reaper flag.

    Last night we saw a grade 3 gold hoarder parked at Shipwreck Bay. We boarded, stole supplies, and sailed off without sinking them.

    We pick and choose who we want to fight. Even then, we know that the other players on that other ship aren't our enemy Mike. Just opponents, nothing more, and if we sink GG, and if they sink, we give them credit for trying.

    Edit: if we were ever on a PvE server, we'd end up doing the same thing, like the main point of the game.

  • So tell me Mikey, speaking of learning... how many more of your PvE servers/Safer Seas topics will mods have to lock or delete, and how many more times you'll need to get banned to realize spamming this stuff (just with different wording) isn't ever gonna fly? 😂

    In short (for the n'th time):

    1. it's gonna divide the playerbase even more
    2. no, you shouldn't (and won't) have it both easy and have access to the same content as players putting up with the risk of other players
    3. go play Arc Raiders then. 😁
      .
      What a waste of time.
  • I like it as is. PvE gaming with a constant threat of PvP. Now i can choose, i can do PvE stuff or i can choose PvP stuff if i feel like it. Its a PvPvE game, and should stay as one. The fact this game is still alive is because Rare has not given in (too much) to the demands of players. Rare has tried to stay as true as possible to the original concept of the game. That being said the developers should play the game more to see what they are doing as some things need some adjustment.

  • Arc Raiders doesn't have strict PvE servers, to my knowledge. It just encourages co-operation in some circumstances through it being mutually beneficial, but PvP is still always a possibility.

    This is effectively what Sea of Thieves has done in the past. Whether Rare has leaned too much into encouraging PvP at the cost of that game theory is something I have myself argued recently. I wish there was more of that old SoT uneasy alliances going on... ironically, it was more interesting before they introduced the official alliance mechanic, and was more akin to Arc Raiders.

    I don't think PvE-only servers can work, because the game doesn't have strong enough of a PvE loop or deep enough progression systems to keep it interesting long-term. Whether or not you like PvP, the potential and the danger of it is what keeps you on your toes, and stops the game being boring.

    If you understand game theory, this is exactly what drives PvPvE and co-operation in Arc Raiders.

    As for aggression-based matchmaking. I myself posited this awhile back, but the issue is that Sea of Thieves is a drop-in, drop-out session-based game. Arc Raiders isn't that. In Sea of Thieves, you'd run into the issue where a more passive crew might start a ship but as players leave or join (Open Crew being the more obvious example here) the aggressiveness level of that crew might change. So, while it is a neat idea, I don't think it would work in the same way here.

  • I agree with this idea; it's a good idea if the game wants to reach more players.
    A developing player can't play PvE with the aggressive attitude of a developed player.
    To give a bigger example, GTA Online has sold 220 million copies since it gave its players the opportunity to play with 20 friends on private servers, and it's the most played game in the world. If you want a lot of players, you have to appeal to the general public.

  • Every post has the same theme. PvP bad m'kay.

    PvP is not that relentless - I can play the game solo regularly and not get PvP'd.
    Maps are huge with an average of 6 ships.
    If I do get some - I move on, learn, accept. Minimise risk and potential loss.

    It can be fun - even just getting chased, spamming 'Ketchup' or 'Follow the Music' and landing a Black Keg on their bow.

  • @pc-monkfish the only people who find that type of gameplay fun are PvP players. the PvE players are only interested in having a chill experiences or as much of a chill experience one can have with some of the PvE encounters they'll have going from voyage to voyage. The reason that the match making system on Arc Raiders will become more of a problem for games like Sea of Thieves is the fact that they're giving players what they want. You just want to focus on Pve? done. Want to be a murder hobo? that's fine. we'll put you in lobbies with like minded players. The only reason PvP players in Sea of Thieves want things to remain the same is not because it'll help players get better, it boils down to the fact that PvP players will have easy targets because PvE players will not be skilled enough to either get away or fight them off, so, they're easy targets. PvP players don't want their easy prey taken away because it would require them to actually fight it out with similiarly skilled if not better skilled players.

  • @loneshadow29 said in Learn from ARC RAIDERS:

    @pc-monkfish the only people who find that type of gameplay fun are PvP players. the PvE players are only interested in having a chill experiences or as much of a chill experience one can have with some of the PvE encounters they'll have going from voyage to voyage. The reason that the match making system on Arc Raiders will become more of a problem for games like Sea of Thieves is the fact that they're giving players what they want. You just want to focus on Pve? done. Want to be a murder hobo? that's fine. we'll put you in lobbies with like minded players. The only reason PvP players in Sea of Thieves want things to remain the same is not because it'll help players get better, it boils down to the fact that PvP players will have easy targets because PvE players will not be skilled enough to either get away or fight them off, so, they're easy targets. PvP players don't want their easy prey taken away because it would require them to actually fight it out with similiarly skilled if not better skilled players.

    That's what you've signed up for the moment you've purchased the game. That's the game loop. Everybody is always both a prey and a hunter, depending on the server. Sometimes more often, sometimes less. New players definitely more often until they improve.

    Each one of us was a new player at some point, and even if we're now experienced, we still sometimes get mopped by players just more skilful or even more experienced than us. That's how it goes in PvP(vE) games.

    Either accept it and keep getting better as we all did and still do, or stop crying about it and go play games like Arc Raiders lol.

    Nobody cares about lazy excuses.

  • @rennai-yt If SoT had flying bikes with homing missiles i'd agree but it doesn't.

  • @rambobrad what SoT has is the almost the same level of sweaty PvP players who are only succeeding in running off new players since new players tend to get frustrated since they're unable to progress and wind up walking away from the game altogether. what a game like Arc Raiders is showing is that you can make it to where you get put into lobbies that cater more to your play experience. want to be sweaty? you wind up in a lobby with players who are PvP focused. want to focus PvE, you wind up with a much more casual experience. and of course, you have the ones in between. The problem you always see with these type of posts is the fact that most PvP players don't want this type of change or make those games more like this because it's not about making it easier to play with other players with the same play style, it's about getting easy farming from the PvE players. it's why it's becoming more and more of an issue with the servers being mostly PvP players is because they're either just doing Safer Seas or just moving on to other games.

  • @loneshadow29 said in Learn from ARC RAIDERS:

    @pc-monkfish the only people who find that type of gameplay fun are PvP players.

    That's clearly wrong as I would call myself a PvE player given that as a solo I am the majority of the time outnumbered and without the TDM skills or equipment to mitigate that.
    I generally try to avoid other ships unless its approaching end of sesh and I want to attempt to pass supplies or have a YOLO short lived naval fight given inevitable use of boarding meta.

    Embrace the PvE with a small vP.

  • @loneshadow29 The only thing you lose in Sea of Thieves are session based items, no one is stealing rep/gold and skins from your account. If you die you just respawn, if your boat sinks it just respawns.
    If you compare it to an extraction shooter it is very forgiving. No bringing out your best gear you have been saving just to be bopped by a cheater. No rat runs against squads with armour and high tier weapons (or flying homing missile bikes like my previous comment. All progression in SoT is sideways, everyone starts with the same gear, everyone's gun does the same damage.

    Being that "sweaty pvpers" are less than 1% of the population. Just sailing to one of the 8 outposts on the map (including reapers) and selling often leaves you with nothing to lose but a 30 seconds boat respawn time and supplies that are self sufficient in PvE activities.

  • @metal-ravage the thing is it's already 90% pvp focused. Every update is a new way to fight players or grief them. If they dont do something the game will fully die. Stop trying to make everything into an call of duty match.

  • @worst-tdmer bull. Every update has something new for reapers. Occasionally pve gets something new.

  • @safer-seaser no. Some people dont like getting bullied 5 minutes after joining. I've literally spawned in and been killed repeatedly. If you say its the game then why pray tell do these scallywags only ever kill people. Half the time they font loot my ship just kill me till I quit

  • @realstyli I think if the focus more on evolving the pve factions making certain voyages feel more impact full on the world adding in new themed zones like the roar. Instead of a new way to murk or steal from other players every update maybe start adding stuff like a enchanted skull that when thrown on the water spawns a small island with painted x's that starts sinking soon as you step on it. A rush to get the treasure.

  • @capt-t-bust3r said in Learn from ARC RAIDERS:

    @metal-ravage the thing is it's already 90% pvp focused. Every update is a new way to fight players or grief them. If they dont do something the game will fully die. Stop trying to make everything into an call of duty match.

    Stop asking for Sea of Sims, or go play Tetris. And no, the game is not gonna die cuz ppl can't deal with their ego after getting sunk. 😂 SoT has many problems indeed, but PvPvE ain't one of them.

    bull. Every update has something new for reapers. Occasionally pve gets something new.

    Every update literally adds PvE content. Incentive or not to also fight with other people for it, doesn't change the fact it's still PvE content due to being accessible to everybody, and including new/reworked locations, NPCs and events, etc.

    Only if they added for an entire season HG cosmetics and a new PvP mode/content, then your statement would have some merit. So yea, you couldn't be further from the truth lol

    no. Some people dont like getting bullied 5 minutes after joining. I've literally spawned in and been killed repeatedly. If you say its the game then why pray tell do these scallywags only ever kill people. Half the time they font loot my ship just kill me till I quit

    Record and report if spawncamping without the intention of sinking. If not, which is basically any other scenario - get better or play something else. This is not the game for you obviously.


    I'm surprised this topic still ain't locked up lol. It should be.

  • @loneshadow29 said in Learn from ARC RAIDERS:

    @pc-monkfish the only people who find that type of gameplay fun are PvP players. the PvE players are only interested in having a chill experiences or as much of a chill experience one can have with some of the PvE encounters they'll have going from voyage to voyage. The reason that the match making system on Arc Raiders will become more of a problem for games like Sea of Thieves is the fact that they're giving players what they want. You just want to focus on Pve? done. Want to be a murder hobo? that's fine. we'll put you in lobbies with like minded players. The only reason PvP players in Sea of Thieves want things to remain the same is not because it'll help players get better, it boils down to the fact that PvP players will have easy targets because PvE players will not be skilled enough to either get away or fight them off, so, they're easy targets. PvP players don't want their easy prey taken away because it would require them to actually fight it out with similiarly skilled if not better skilled players.

    You ( and others) got to stop dividing the playerbase in just two groups: PvE only and PvP only.

    Most people are PvPvE players, they either make a choice to fight based on other crews' actions (or their loot 😁) , but do mostly PvE content but accept that other crews might take an interest on what they have on board / in barrels and deal with it.

  • @r3vanns just remove pve. Since your choking on that delusional. This paid service they are releasing i better be able to earn reputation. If im paying money to rent a server to have fun with my friends in and its just a bandaid to try and stop people from talking whatever. Ya know its funny. This game will die because people are asking for a game mode that doesn't make us feel like we are being disconnected. Give me one advantage to the reputation system being locked other than the fact you think they wouldn't have earned it by being bullied. Threads get locked. I DON'T want safer seas i want the game to actually feel fun instead of being spawn killed till I quit

  • @lem0n-curry the fact is im going to pay for a server. If I can't progress they are telling me im less than a public server player. My issue is the fact that if you dont agree with pvp consistently every time you play your opinion is considered trash and you dont deserve to play the game. Im tired of being told that I just suck and that I just need to accept it.

  • @lem0n-curry and yet somehow, it's always the people who are complaining about not being able to advance any reputation while the PvP focused players are simply saying "just get better". people want to argue that you're not losing any gold or reputation, but you're losing good having to constantly repair your ship or to purchase resources (not required but it's a potential loss of gold) along with time spent trying to advance that reputation up until that point. but most PvP players don't care about that because it's not their time being wasted. some of us don't have 14 hours to dedicate to "get good" and just want a chill experience to relax after a long day. Just want to do a casual grind and building up reputation. But, it's kind of hard to do that with the steady threat of sweaty PvP players who are just interested in either sinking other players or a quick way to get loot. It's why people like me no longer play. I still have it installed if I ever decided to see if things have changed. But outside of checking the store, I don't go any further than that. I play other games and I'll still hop on here and argue why the PvP players will continue to push away new and casual players and while games like Arc Raiders will pull in those casual players. I've only been playing that for a couple of hours and more often than not, I'm dealing with random players who are more interested in helping than just shoot on sight like you see in SoT. SoT could implement something similar if they wanted but they would rather cave to PvP streamers and the player base that's not interested in any PvE events they put out unless it's simply to attack the players who are interested

  • As this thread has now clearly devolved into simply requesting full access PvE servers, I will be dropping anchor here.

    The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

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