@potatosord
overall just a bad emotional argument
You're gatekeeping for the sake of gatekeeping.
not at all. The main reason I want certain items to remain limited are items that were tied to participating in Sea of Thieves evolving story. Items that were added to be a ''I was here'', something that tells the story of your pirate and the different things they have done. For example Bone Crusher was locked behind participating in the Cursed Sails Event; where Skeletons first took to the waves on Skeleton Ships and tried to fight against the Outposts with Skeleton Fleets in multiple locations, you got these items for successfully defending against this Skeleton Threat as well as learning about the creation of the Warsmith as at this point she was just a regular outpost NPC.
13 Bone Crusher Items are limited, 26 are not, and including recolours there's 100 total Bone Crusher items. You can get 87/100 of them and that's not enough for you to live out your skeleton crew fantasy.
The real issue is that Rare was lazy back in the day (still are) and instead of making a unique item to make limited, they just went ''eh lets just make like a chunk of the bone crusher stuff limited and call it a day''. So unfortunately the only two options are either to
- Keep the 13 items limited; add multiple recolours to make up for it
- make the 13 items available; and ruin items that were added to be mementos of participating in the story.
I'm sure because you weren't there it won't matter to you, but I think it should matter in a game like SoT with like 10,000+ cosmetics where only like 500 or so are limited to past events.
And again this issue of them using parts of normal sets and throwing a limited time on them for no reason is still happening. Literally right now you can obtain Ship Crests for the Companies by completing the time limited Act 2 deeds, even though it makes no sense to give Company cosmetics for this content, meaning once this content is gone they will be unavailable.
due to the fact that over 90% of the playerbase wasn't aware that the game existed back then. Who does it benefit???
The people that knew the game existed; also just everyone else. Rare stuff is cool, both for the one that has it and the one that doesn't. Its a ''oh wow look that ship has Mercenary Sails'', as well as a ''oh god that ship has Mercenary Sails''. If you re-add this stuff it just becomes another random cosmetic with no uniqueness, you lose these interactions and everything just becomes more stale.
If you do have 1400 hours with 1500+ hourglass matches; surely you understand the concept of gauging a crew based on their cosmetics? Like you see a ship check their ship cosmetics to determine if you think these will be experienced players? You really wanna remove this nuance just so you can have a bone ship even though you already can?
You're gonna be mad that your pixels are no longer rare and players can be happy to have cosmetics they've wanted for half a decade?
Pixel argument is stupid and most people have realised it and have stopped saying it. I already explained it in my original post. That alongside the fact you think we are ''gatekeeping for the sake of gatekeeping'' without once referencing the actual reason; tells me you didn't even read the post you just saw the title and assumed you knew what me or anyone else in here has said so far.
Cry harder, it's a video game first and foremost, where the players are supposed to be able to make a fun pirate and a cool pirate ship.
You know being the first person to say Cry Harder makes you look like the dumb one right? Like you're suggesting the other person is crying while in the same sentence suggesting you are upset you cannot make a fun and cool pirate ship in a video game; despite you having access to thousands of cosmetics. ''But I want that one mommy!''
Lets look at hard numbers. 40 million people have bought this game and it gets about 10k players at peak on weekends. Even if the steam numbers are only 1/4 of all the players, 40,000 players is not a lot compared to how many own it. 0.1% or less of people who have bought the game play it at all. 99.9% of people who have ever played this game no longer do. So it stands to reason that the overwhelming majority of players who had old cosmetics also do not play still.
where are you getting 40 million? from like SoT announcements of ''we have had 40 million pirates''? Yea a lot of that is gamepass, people who have gamepass for any other reason and thought eh I'll try sot and quit after 2 minutes. You're conflating a fake 40 million number to a presumed 40k playercount based on steam numbers and using that as your justification.
Just to note here are some cool steam achievement statistics. Bear in mind this is steam, meaning people that specifically bought the game, not those that play on gamepass.
31% of players have not sank an enemy ship
33% of players have not sailed in wind
38% of players have not completed a voyage
45% of players have not completed the maiden voyage (tutorial)
49% of players have not bought a single cosmetic
81% of players have not blocked with a sword
and again; xbox numbers (the largest majority) are going to be significantly worse with so many people that left without even touching their ship. The 40 million number means literally nothing. Taking some of those statistics and applying the fact that a lot of xbox players never left the outpost will mean its very likely that 90%+ has never blocked with a sword, 70%+ have never bought a cosmetic, etc. If you're saying that 0.01% of people (a fake statistic) have the old items therefore it benefits the other 99.99%; 99.50% of those players are not current players, and 70% of those players have never even bought a single cosmetic in the first place. 0.0001% of players have the old items and 0.001% of people care to get them, when you use a crazy 40 million statistic like that suddenly everything becomes arbitrary.