Suggestion for PvE Pathways to Hourglass Cosmetics

  • Dear Rare Team,

    I wanted to say thank you for continuing to expand Sea of Thieves and for listening to your community every time you get the chance to. The reason I'm writing this is to discuss an addition to the Hourglass cosmetics. The Hourglass system has added many amazing depths to faction experiences, and cosmetics tied to Alligence progression are some of the most motivating rewards in the game right now.

    I want to consider introducing PvE pathways to Hourglass cosmetics alongside PvP progression. Right now, these rewards are locked behind a competitive scene, which makes sense for the PvP players who play this for that very reason to show their skill and perseverance. However, many PvE-focused players feel excluded from this sort of faction identity, even though they are equally invested in the lore and roleplay of the Guardians of Fortune and the Servents of the Flame.

    Community discussion highlights this separation. PvP players themselves have noted issues with matchmaking and burnout, while PvE players express some frustrations at being locked away entirely. Adding PvE options such as faction-themed voyages, Tall Tale completions, or world events while flagged for allegiance would broaden engagement without bringing down PvP prestige. Progression could be slower, or cosmetics could have different quests to obtain them for PvE players, ensuring that PvP achievements remain seen to the community.

    Sea of Thieves thrives because it embraces different playstyles of PvP and PvE. By expanding Hourglass cosmetics to include PvE progression, you would honor that difference, strengthen player loyalty, and ensure that every pirate can wear their allegiance proudly.

    Thank you,
    Chewy#5136

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  • Fact that some commendations that require the skeleton curse should make achievement hunters upset. Yet not a peep.

  • @chewy5136 said in Suggestion for PvE Pathways to Hourglass Cosmetics:

    Adding PvE options such as faction-themed voyages

    These are Reaper's Bones & Athena's Fortune voyages respectively

    Tall Tale completions

    This is outright impossible as some Tall Tales require you to be in a single boat instance, such as the Monkey Island series

    or world events while flagged for allegiance

    This technically already exists. Faction Stash; Gather treasure, increase your grade, and before you sell the haul, turn your Hourglass in. This also works with what you said above.

    While I agree that it sucks these important curses for extremely casual roleplayers are locked behind Hourglass, there is no way to implement a purely PvE solution to this. It would need to both respect the effort players previously put into the effort for the curse, and be more effective than loss farming to give players an incentive to do it.

  • @burnbacon

    Getting to level 100 is really not that hard and way less of a time sink than something like Legendary Hunter.

    On top of that most achievement hunters have enough time in the game to be at least somewhat competent at PvP or have friends that are.

  • @boneheart1237

    The explanation of those three things was to explain what we already have. I wasn’t meant to be the idea of what to add.

  • @burnbacon

    All I’m trying to say is make a PvE side for those cosmetics. But some of the cosmetics could be exclusive to more PvP like the titles, and make the challenges to get them harder for PvE.

  • @worst-tdmer

    I know that getting to level 100 is easy because I achieved that. But the hassle to get another 300+ levels for another cosmetic, it feels I too far. And it kinda feels like Rare is separating of having a PvE option with PvP or vice versa.

  • @chewy5136

    My post was talking to someone else.

    To address your post, hourglass is the only bone PvP players have gotten in terms of content since Arena closed down. PvE players have the rest of the game catered towards them.

    If players were able to grind hourglass through PvE, the PvP playerbase would fall off. On top of that, it's by design that the cosmetics attached to HG are so desirable. The devs want people to play and expose themselves to a side of the game they might otherwise avoid (PvP).

    Not every cosmetic has to be accessible to every playstyle. I think it would be cool to have the shark curse, but I find PvE painfully boring, so I've just accepted that I will never have the shark curse. If hourglass is that painful for you, you should just accept that you'll never get those rewards instead of asking the game to change to fit your needs.

  • @worst-tdmer

    I’m not asking Rare to fit my needs. All I’m asking is to consider adding a PvE option to those cosmetics. This overall just brings more content to the game. They could also remove it if it doesn’t work out.

  • Not every cosmetic has to be accessible to every playstyle

    So. Players on the sea are not equal. Which goes against the code Rare setup.

  • @burnbacon

    So. Players on the sea are not equal. Which goes against the code Rare setup.

    I mean I guess, if you take what I said overly literal.

    Every cosmetic is technically accessible, but in reality I will never grind brain rotting PvE for more than 20 minutes, and some players will never grind brain rotting Hourglass. Neither of us will get the rewards we want from those activities because neither of us care to spend time on them. And that's okay.

  • @burnbacon said in Suggestion for PvE Pathways to Hourglass Cosmetics:

    Fact that some commendations that require the skeleton curse should make achievement hunters upset. Yet not a peep.

    probably because achievement hunters kinda left the game or stopped carring enough for that.

    also hg cosmetic are open to anyone by using a glitch since like, season 9 or something, hg cosmetics lost value almost immediately after release

  • @chewy5136 you can do PvE HG it’s just much slower, not as rewarding and you risk losing a lot of time.

    Toss up your respective Emi, vote up HG, DONT dive!

    Instead go round up treasure until faction haul 5 is reached, go back and lower HG before selling.

    Rinse & Repeat

  • @jon-sea-nah

    That is a method, but having the high chances of going into a battle while doing that could be very annoying while you are just trying to earn reputation.

  • @chewy5136 just the system my friend. I know it’s not fun and probably not what you want to hear. I’m not the BIGGEST HG fan but slowly grinding to 1000 and I have hopefully 20 more mega and I’m done with hunting them. I hate hunting mega especially the redmaw. It is tedious and boring play to me, but it’s what the curse calls for so here I am.

    I have been doing reaper forts as they have hunters call loot as well.

    Other thing to think of. YES, you can have someone dive on you, but you know the server and have the advantage of setting traps or being in an alliance and having help.

  • @jon-sea-nah

    I get that, but with this addition to the game, it will bring more content like different quests and/or other ways to earn reputation.

  • @chewy5136 I kinda agree that I don’t see Rare making this happen. It is one of the few things PVP players get for PVP.

    I know it has been said but with all the buffs to rep and allegiance gain on community and gold/glory weekends it’s not a SUPER hard grind.

  • @jon-sea-nah
    I understand that, but all I’m suggesting is allowing PvE to have an opportunity to earn these rewards. Not all of the rewards should be available to them. I think the golden bone color and the titles should be exclusive to PvP.

  • @chewy5136 I mean the fact the even give you the opportunity to do it PvE is something. It was meant to be PvP exclusive.

    What do you not like about HG?

  • @jon-sea-nah said in Suggestion for PvE Pathways to Hourglass Cosmetics:

    @chewy5136 I mean the fact the even give you the opportunity to do it PvE is something. It was meant to be PvP exclusive.

    What do you not like about HG?

    To be fair, what is there to be liked ?

    • If you want a fast paced fps you just play something else
    • If you want a precise and responsive gameplay you just play something else
    • If you want a competitive gameplay without any cheaters or exploiters you just play something else
    • If you want unexpected plays/encounters in a big sea to sail in, with various objectives to go for, inside a mythical pirate world, you play adventure

    On top of that, HG is only there if you like to play blunder/snipe combo, raise sails to mid and turn immediately to fight with parallel ships, bone caller and anything else like curse balls or kegs are forbidden, if you happen to win without respecting this "hg etiquette" you will just get insulted to the ground.

    At the beginning, HG was played by many different people, then the usual small batch of people we see in every game that doesn't have a proper matchmaking system rose up and made it toxic, nothing new tbh.

  • @solobrig5954

    Log in and play hg for more than 3 fights I think you’ll find it has a lot of people that aren’t all that great and not super toxic.

    HG is not a fast paced FPS, it’s a battle. Yes most orbit, but ram strat is prevalent, as well as parallels.

    Run it passively in the background and have a black powder barrel and blow them up.

    There are options, you seem to dislike all of them and I don’t see rare just making it PvE obtainable. The devs actually like the PvP aspect.

    Hopefully the new attention to HG soon will make you happy.

  • @jon-sea-nah

    It’s honestly the overall experience. I guess it could be fun at times, but when they try to make something exclusive to one side of the community, it breaks what Sea of Thieves stands for so. They want to make both PvE and PvP balanced to do the same thing.

    If you want me to clarify more, I won’t mind.

  • @jon-sea-nah

    i think you need to read again

  • @chewy5136 no it’s all helpful. I get it, it becomes monotonous and can enrage you. Knock out a couple levels a session to avoid burnout.

    The faction haul would be most like adventure with the caveat that IF you get dove on it limits your movement. It is a more PvPvE though

  • @solobrig5954 ok I read again…….. still stand by post

  • @jon-sea-nah i have asked only one question, so there is nothing below that first line that you have to answer to. That's what you missed

  • @solobrig5954 but you are simply stating your world view “I hate HG so HG must be trash. Aside from a central type of player no one likes it”

    Ok well if you talk to pvp players they say the same about tall tales, pirates of Caribbean, monkey island, basically every update aside from season 8…..

    I play about every way you can play in this game, from commendation hunting, fishing, HG, adventure. I like it all and it is all different. Again it is ok that YOU don’t like the mode and you still refuse to do the PVE way of advancing the curse. That is a decision you get to make, just don’t come on here and blame the Mode and how hated it is, essentially because YOU hate it.

    It needs some love and it was announced that it will be getting attention. Hopefully they can tweak in a way that you can approve of.

  • @solobrig5954

    To be fair, what is there to be liked ?

    Pure skill based 1v1 combat where the best crew wins.

    Instant PvP option that can be used for practice.

    On top of that, HG is only there if you like to play blunder/snipe combo, raise sails to mid and turn immediately to fight with parallel ships

    None of these things are required. Every weapon set is viable if you're good enough. Raising sails and turning is just considered META for naval combat, but even then a good enough crew can really do whatever they want.

    bone caller and anything else like curse balls or kegs are forbidden, if you happen to win without respecting this "hg etiquette" you will just get insulted to the ground.

    Nothing is forbidden. The reason there's a gentleman's agreement around curse balls/bonecallers/kegs/specials, is that it makes fights boring. Instead of being about who the better crew is, it becomes who has more curse balls than the other.

    There's also the fact that even if you do manage to sink a crew that's better than you with curse balls, they'll likely remember you and save all their curses just for you. Mutually assured destruction.

    At the end of the day, it's a skill-less way to win, you should expect a bit of trash talk.

    At the beginning, HG was played by many different people, then the usual small batch of people we see in every game that doesn't have a proper matchmaking system rose up and made it toxic, nothing new tbh.

    The people you're talking about probably want a better matchmaking system more than you do. Easy fights are not fun.

  • @jon-sea-nah a dit dans Suggestion for PvE Pathways to Hourglass Cosmetics :

    @solobrig5954 but you are simply stating your world view “I hate HG so HG must be trash. Aside from a central type of player no one likes it”

    Ok well if you talk to pvp players they say the same about tall tales, pirates of Caribbean, monkey island, basically every update aside from season 8…..

    I play about every way you can play in this game, from commendation hunting, fishing, HG, adventure. I like it all and it is all different. Again it is ok that YOU don’t like the mode and you still refuse to do the PVE way of advancing the curse. That is a decision you get to make, just don’t come on here and blame the Mode and how hated it is, essentially because YOU hate it.

    It needs some love and it was announced that it will be getting attention. Hopefully they can tweak in a way that you can approve of.

    It doesn't need love, it needs to go, or at the very least it needs to have its own servers, and diving mechanic has to go too, arena just needed a few tweaks to be perfect tbh.

    I don't need to advance the gold curse since i have it already.

  • @worst-tdmer a dit dans Suggestion for PvE Pathways to Hourglass Cosmetics :

    @solobrig5954

    Nothing is forbidden. The reason there's a gentleman's agreement around curse balls/bonecallers/kegs/specials, is that it makes fights boring. Instead of being about who the better crew is, it becomes who has more curse balls than the other.

    There's also the fact that even if you do manage to sink a crew that's better than you with curse balls, they'll likely remember you and save all their curses just for you. Mutually assured destruction.

    At the end of the day, it's a skill-less way to win, you should expect a bit of trash talk.

    See, that's the problem we even have in adventure, if you don't play the way other people want you to play a SANDBOX game, you are gonna be trashtalked, even if the only thing you do is playing sword, and now you find that normal, you are just brainwashed.

    Arena was a way better mode despite its flaws, it just needed a few tweaks and it was perfect. people who only wants to 1v1 and wish nothing more are to be avoided.

  • it needs to go, or at the very least it needs to have its own servers, and diving mechanic has to go too

    • Needs own Server

    I've seen this so many times, but nobody says "Why" it needs own server. Didnt work well in Arena, so why?
    What will being in its own pocket world solve? Third Party ships? World Event disabled? Mob/NPC removed? Storm/Fog removed?
    If those are your worries, your not wanting PvP, your wanting Comp fights, in a Sandbox game.

    • Remove Diving

    I can agree on this. It made finding and meeting other players much difficult, but...you can only blame the small group of "I dont have time to play" who requested this and got there way. Doubt they will ever remove it. But they need to make it "Can only use Once per session" or certain voyages can be used in certain time. OR heck, can be done only few times in a session.

  • @burnbacon a dit dans Suggestion for PvE Pathways to Hourglass Cosmetics :

    it needs to go, or at the very least it needs to have its own servers, and diving mechanic has to go too

    • Needs own Server
      I've seen this so many times, but nobody says "Why" it needs own server. Didnt work well in Arena, so why?

    let's not forget you don't need new servers to actually make it work, servers can be loaded with a certain batch of parameters on the fly nowaday, pretty common practice.

    Arena didn't worked for an entire other reason : queue time were too long or infinite...

  • So there it is, REMOVE HG is what the post should read. I’m sorry arean is gone, it has been for awhile, but HG is here now and the curses are locked behind it. Don’t know what to tell you.

    You asked for pve way to obtain, we showed you how, but it’s apparently not PvE ENOUGH

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