Good day!
So during the Gold and Glory weekend I trudged through a bunch of hourglass battles to get the 40 levels I needed to be able to buy the Obsidian Skeleton Curse.
I do really enjoy the concept of HG Battles... but at the same time, the mode could use a lot of TLC to make it truly exceptional. Here are just a few concepts that my crew @PaulKenobi85 and @caput1700 were discussing.
- Provisional Emissary Flags: It is very frustrating when you are in an HG Battle, and you can't get progress on the Emissary Flag Turn Ins. So Paul had the idea that when you activate Hourglass, the appropriate emissary flag is automatically raised. If you Currently have a Guild, Reaper or Athena Flag up nothing changes... if you have another Emissary Flag up (OoS, GH, M) it will not let you activate HG. And if you don't have access to the Emissary Flag (Cuz you haven't bought it at Reapers, or you haven't gotten to lvl 15 Athena) a "Provisional Emissary Flag" is raised.
- "Scoring System": This isn't really a score to determine the Winner or Loser... but more a method to provide more reward for longer (Active) matches, and give a little more reward for actively participating in a battle instead of just loss farming. Basically, utilize the system that was done in Arena with the points for Cannon Shots, player kills, etc, as a "hidden" metric to keep track of how active a ship was during a battle. The battle will still have the winner be the ship that didn't sink, but also give the loser more rep if they were actively participating. This shouldn't be a method of just kill/hit farming... but used to provide more Rep for the loser if they were actively involved in the fight, and more reward for the winner if it was a drawn out brawl... IE: It is silly that you can gain more consistent rep from Loss Farming than having a long evenly matched battle.
Total Rework idea: I have mentioned this before, but wanted to refine it a bit: Have there be a difference between 1 on 1 battles, and the Invasion mechanic.
- 1 on 1 Battles: This would work mostly with how the game is currently handling HG Battles. However, instead of diving to a match and then joining a random server in one of the possible HG Battle locations, this would take both ships into the Sea of the Damned in a set arena... conceptually I was thinking the Sea of the Damned version of the Sea Dog Tavern. This would make a lot of the people who want true 1 on 1 battles happy, since you won't need to worry about your battle being interrupted by another ship. But it would also prevent people from being able so set up scenarios where they are able to put their ship in an unsinkable location. Just outside the battle circle, have a place where they can restock their supplies, turn in flags, and lower HG if they decide they don't want to continue. They can then either vote on the map to dive again, or if they lower a portal to the High Seas will open for them.
- New Invasion System: Make this be a little more like Invasions in other games. When a Guardian of Fortune ship activates but doesn't dive: They are now marked for invasion. Their goal is to collect treasure, building up their treasure grade. As soon as they collect a non supply crate/emissary flag treasure item, they are placed in the queue to be invaded. When a Seeker of the flame ship activates HG, they should have 2 options on the table (Like when it's a Champion Boat): Dive to Battle, or Invade. The Treasure Grade system would need to be reworked for this, but basically the higher the treasure grade, the more Rep the Guardian ship will get for sinking an invader, but also the more rep the invader gets for sinking them. (NOTE: The Seeker could also collect treasure in this mode if they desired and would also be able to get a treasure grade). With this mode, BOTH ships would be marked on the Map (For each other... complete with the current Treasure Grade). The Treasure Grade would NOT go down if a Ship sells treasure, but they also cannot lower their Hourglass till the other ship sinks. This mode would help people with the mileage commendations, the completing voyages/world events with HG Active. But also could make the battle a bit more dynamic. The rep gained for sinking would need to be a bit more substantial in this mode, and have the "Multiplier" be done with the Treasure Grade both the ships have collected. It could be interesting to have the actual treasure claimed also count for reputation with the factions... but since some ships may play it more safe, it would probably be more consistent/fair to treat it more like the Rituals with the Burning Blade. (Like if you sunk a Treasure Grade 5 ship, you would get rep for the sink, and your HG turn in would reflect that. (NOTE: the "Streak" system would need to be slightly different for Invasion battles vs the dive to 1 on 1 battles).
Again, I really like the concept of the HG Battles... but there really needs to be more methods of using the system to do more stuff/provide more reward for active time than running away, etc. Plus I think a Hunt Down a ship mode would be fascinating.
