Skull of Siren Song and Hourglass

  • Imagine if you would, if instead of SoSS being a feature that has largely gone to the wayside it was altered to help give hourglass a much needed refresh.

    As soon as you vote on the voyage you dive to a new server with 2+ other ships of any size and it becomes a free for all to finish the voyage. You have unlimited ship respawns until the chest is open and the skull is claimed.

    As soon as the skull is in play each crew has one sink before they are moved to another server.

    You win the hourglass match by selling the skull.
    You get credit for any sinks you get after the chest us opened until the skull is sold, you get loss credit on a lose and win credit on selling the skull.

    When SoSS was contested it was an absolute blast of a voyage, but as soon as people finished their commendations it quickly fell off and became just a slow fetch voyage. I really think the dynamic fights it brings could make hourglass and the voyage great again.

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  • So pretty much creating a whole server dedicated to SoSS, the whole map..... where Megs spawn, World Events Spawn, you can still do other Voyages, fish, shrines, fortresses....

    No thanks. That just PvE server with extra steps.

  • @captain-fob4141 said in Skull of Siren Song and Hourglass:

    When SoSS was contested it was an absolute blast of a voyage, but as soon as people finished their commendations it quickly fell off

    SoSS was great on release. Within the first few days, it was always like taking on a server alliance. The close spawns after sinking made it chaotic, but was still quite enjoyable. I personally haven't even finished the digging up chests/keys commendation for it, but haven't had any desire to even accept the quest when it pops up on the mast. I think SoSS as a whole needs at least a re-work to be more up-to-date with how other voyages work (diving to the first island).

    Even while SoSS was just being announced, I thought it would be fun if there existed a queue system where a few ships would wait to join the same server and fight for the skull, but have a slightly larger circle than the fighting zone in hourglass. It'd essentially be like how arena was with the chest, but a little more challenging (since there's a chest and key, skull slows your ship down, etc.). I don't think they'll ever do anything like that, but I would imagine it'd get more people to interact with the quest.

    @burnbacon said in Skull of Siren Song and Hourglass:

    No thanks. That just PvE server with extra steps.

    I mean the suggested idea by op was a queue for the voyage where crews would fight one another for the skull with incentives to sink other ships.. how is that a PvE server?

  • @captain-fob4141 i still need to dig up 19 of them things (I'm playing catch up) i don't really want to be doing that in an hourglass type scenario thanks.

  • To me the only problems with SOSS is the constant respawning and the fact that you have a fresh new voyage every time you log into the game. The former makes the ideal strategy (if you have the skull) to Avoid combat as much as possible to preserve your supplies until the selling island and the latter has render the voyage boring since you can get all the commendations in a few hours and no one is playing it anymore.

  • @lafrules that's how hourglass fixes it. When the chest opens you don't get any more ship respawns.

  • @burnbacon yup, except there is a limited number of respawns once the chest is open, the enemy crew's can see you the entire time, and you can't form an alliance.

  • @burnbacon said in Skull of Siren Song and Hourglass:

    So pretty much creating a whole server dedicated to SoSS, the whole map..... where Megs spawn, World Events Spawn, you can still do other Voyages, fish, shrines, fortresses....

    No thanks. That just PvE server with extra steps.

    This response makes zero sense. In the situation presented you're opting in to a PvP voyage and sent to a server with other ships who have opted in as well.

    The fringe worst case scenario here is that every single ship that opted in decides they didn't really want to do SoSS after all and goes about their business sailing and gathering loot, until someone decides to attack and steal said loot........which perfectly describes High Seas as it currently stands.

    The best case scenario is HG gets something fun that's still PvP centered and SoSS perhaps becomes relevant again. This would be an organic way for HG to incorporate multi-ship battles.

    Lol in what world is this a "PvE server with extra steps"?

  • @lafrules you can get all the commendations in a few hours????? well done you.

  • @habiki

    Alright.

    Say everyone agrees to Submit to doing this voyage, everyone joins (what the OP wants) a new server dedicated to this voyage.
    Now the voyage itself is...a voyage, not a tall tale or anything. So you dont have to go straight for it and there is not time limit.

    So you have a group of ships together in there own little pocket, trying to do the voyage. But you dont really have too. Since when you dig up the two items a beacon appears, revealing where they are. So you can just wait (as many do) for someone to collect the them both and get the skull. Fight it out at the final island.

    But again, they are in there own little Server to do this. As the server is a copy of adventure, you can do everything else while everyone looks for the items. As said: You can fight Megs, do a Fort, FoF, FOTD etc... Without worry of someone 'ruining' your time.

    So yes, It will be a PvE server, like Alliance servers. But this just extra steps to lock down a server. If a server of 6 ships, gets 5 to agree to not finish it.

    That is how this little thing will turn into. Im surprised you dont see it, it not that hard to fully understand the minds of pve wanting players. It logical. ^_^

  • @burnbacon said in Skull of Siren Song and Hourglass:

    But again, they are in there own little Server to do this. As the server is a copy of adventure, you can do everything else while everyone looks for the items. As said: You can fight Megs, do a Fort, FoF, FOTD etc... Without worry of someone 'ruining' your time.

    So yes, It will be a PvE server, like Alliance servers. But this just extra steps to lock down a server. If a server of 6 ships, gets 5 to agree to not finish it.

    That could all be very easily prevented with some adjustments to the voyage entirely. Having a restricted "safe zone" like the one in hourglass, but slightly larger would help or making it so that other voyages can't be voted on while doing SoSS, etc. Just look at safer seas for example.. they could easily implement ways to make it impossible to turn into an alliance server - deactivating world events, altering gold earned from selling, etc.

    That is how this little thing will turn into. Im surprised you dont see it, it not that hard to fully understand the minds of pve wanting players. It logical. ^_^

    It seems quite logical to work through the manners in which the "PvE server" problem could be prevented with some additional features and re-works along with op's main idea, in my opinion at least.

  • @burnbacon said in Skull of Siren Song and Hourglass:

    @habiki

    Alright.

    Say everyone agrees to Submit to doing this voyage, everyone joins (what the OP wants) a new server dedicated to this voyage.
    Now the voyage itself is...a voyage, not a tall tale or anything. So you dont have to go straight for it and there is not time limit.

    So you have a group of ships together in there own little pocket, trying to do the voyage. But you dont really have too. Since when you dig up the two items a beacon appears, revealing where they are. So you can just wait (as many do) for someone to collect the them both and get the skull. Fight it out at the final island.

    But again, they are in there own little Server to do this. As the server is a copy of adventure, you can do everything else while everyone looks for the items. As said: You can fight Megs, do a Fort, FoF, FOTD etc... Without worry of someone 'ruining' your time.

    So yes, It will be a PvE server, like Alliance servers. But this just extra steps to lock down a server. If a server of 6 ships, gets 5 to agree to not finish it.

    That is how this little thing will turn into. Im surprised you dont see it, it not that hard to fully understand the minds of pve wanting players. It logical. ^_^

    I'm surprised you overlook the fact that it's people opting in to the voyage to progress their allegiance in hourglass and make progress on their curses. You act as though it's a forgone conclusion that servers will be full of PvE players exploiting the system.

    In reality, it wouldn't be used for that at all. All it takes is a couple of those ships to be there for the hourglass fights and one of two things would happen......

    Either those ships finish SoSS and thus end the encounter for the server........

    Or those ships open the skull, go hunt down the PvE players to get easy hourglass victories, then go finish SoSS.

    The risk of actually running into PvP players in an hourglass setting would deter PvE players from trying to exploit this. And there would be PvP players there. The chance to have multi-ship battles and have it count towards allegiance would be a solid update to hourglass in general.

    I'm surprised you don't see it. It's logical. ^_^

  • @burnbacon fundamentally, if it's part of hourglass there would just need to be one pvp player willing to end the session by getting the skull to break the pve server....

    The possibility of exploiting it still exists, just like loss farmers and bots in regular hourglass, but it's seriously not that much greater than normal. Especially if you add the condition that you can't raise an alliance while hourglassed.

  • I'm not sure if combining two things that players have very little taste for is going to result in an improvement. I think it makes more sense to try to fix them individually.

  • @d3adst1ck that's fair, I just see the flaws of the two features complimenting each other.

    Hourglass being stale and inexperienced crews being guaranteed to loose due to the nature of the game mode.

    SoSS Having low participation and not being contested often.

    Reward xp that is coveted and allow for a more hectic//ffa hourglass game mode.

    I'd be happy to take literally any changes to hourglass. It's unfortunate how stale it's become.

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