a Third Server

  • The "Rough Seas" server, offering a 150% gold reward, is designed to cater to the most assertive and competitive players. This challenging server intentionally excludes Tall Tales, emphasizing intense PvP encounters and high-stakes pirate battles. Moreover, player identities may be deliberately obscured, heightening the difficulty of identifying rivals and encouraging players to rely on their strategic acumen and instincts.

    With the implementation of this three-server model, Rare and the Sea of Thieves community would cultivate a more inclusive and equitable environment. This approach allows players of varying skill levels and playstyles to relish their pirate adventures comprehensively. Beginners can acquaint themselves with the game mechanics without constant threats in Safer seas, intermediate players can savor a blend of cooperative and competitive gameplay and the most aggressive players can showcase their skills in an adrenaline-fueled and unpredictable world in the Rough Seas.

    With greater Kraken spawns and frequent Meg encounters, along with various other dangerous elements, it would add an exciting twist to the game to take a journey on this server from time to time. Perhaps adding more danger wouldn't be a bad idea, but it remains to be seen if Rare believes that introducing more PvE threats would be better.

    The only way to access the Rough Seas would be to find a key from time to time in high seas, very rare to find, and with a limited time to stay there.
    now that safer seas exists. I know that my idea was not bad at all, and Rare thought about it and thinks like me.

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  • Removing tall tales from a mode and making names not clear doesnt seem like much to justify a 150% gold return. And megs or krakens (or general pve elements) arnt exactly much to challenge players. You want a pvp oriented way to gain large sums of gold, but that already exists. The hourglass gives huge gold rewards if you are very good at pvp, it just desperately needs a little love and care to make it better.

    I think trying to retool hourglass to be more fun and diverse would take priority over a mode that removes tall tales and has the most weird and specific entry restriction. I just dont see how this would be balanced or even beneficial for the game as a whole, it seems like a bit of a shoehorn feature to me.

  • @goldsmen a dit dans a Third Server :

    Removing tall tales from a mode and making names not clear doesnt seem like much to justify a 150% gold return. And megs or krakens (or general pve elements) arnt exactly much to challenge players. You want a pvp oriented way to gain large sums of gold, but that already exists. The hourglass gives huge gold rewards if you are very good at pvp, it just desperately needs a little love and care to make it better.
    I think trying to retool hourglass to be more fun and diverse would take priority over a mode that removes tall tales and has the most weird and specific entry restriction.

    Ahhh, thank you for bringing up the topic! Exactly, Hourglass is not focused enough on PvP matches, (cuz its not balenced enough and IT SHOULD BE). So when that's done, Rough Seas would be a very good alternative and a great way to have a place composed of sweaty players with unpredictable events. It will be challenging but very rewarding. you know what, im a crazy guy ! Let's increase it to 200% gold and rep rewards! And after activating the key, you can only stay there for an hour. What do you think?

    Soooo now is the time to keep your cursed balls and 100 chain balls out there, cuz things are going to get intense!

    Just thinking about it, I'm already having fun, so Rare , what are you waiting for? :)

    I just dont see how this would be balanced or even beneficial for the game as a whole, it seems like a bit of a shoehorn feature to me.

    It's not a weird feature, but rather something from other games that works very well. A significant challenge from time to time is what we need in this game, something that is currently lacking. Being prepared for something really dangerous adds a whole new dimension to the adventure.

    Balancing isn't an issue, as you know it won't be, so you prepare for it. That's the point of the server. When it's unbalanced but justified and rewarded, there's nothing wrong about it. :)

  • Hmm, I think the idea has some merit and is worth exploring. Let's say every ship on this server was visible to each over at all times, and the reapers hideout would be the only location you could sell. Just some ideas.

    I think the focus of such a server should be the high stakes gold and intense PvP, not faction reputation grinds. So I would see emissaries removed from this and possibly faction rep also just halted.

    But there is one big issue, where is the treasure going to come from? Players have to inevitably do PvE and voyages to gain treasure to even fight over it, and that feels a little odd for a PvP focused, high stakes server type.

    Maybe pop up plunder/SoSS like events could be the only form of gaining treasure, giving everyone maps to the same places so they can fight over digging it up and delivering it.

  • If they did such a thing I would not focus on the content changes, that could get really expensive to maintain.

    I would focus on the sale points, maybe get rid of the NPCs in all but one outpost or something down that line. Maybe have just the Pirate Lord and Reaper and that is it.

    Creating a choke point that gives natural conflict.

  • @spellsword0 a dit dans a Third Server :

    But there is one big issue, where is the treasure going to come from? Players have to inevitably do PvE and voyages to gain treasure to even fight over it, and that feels a little odd for a PvP focused, high stakes server type.

    World event should be available. I think its fair, just no tall tails, voyages and dive things. The goal would be to encourage people to fight for treasures. Therefore, a world event would indeed help massively with encounters. In my opinion, it should stay in rough seas to maintain the challenge.

    Maybe pop up plunder/SoSS like events could be the only form of gaining treasure, giving everyone maps to the same places so they can fight over digging it up and delivering it.

    It could be a possibility as well. In fact, it's not just for PvP. it also serves a very challenging sea. I love the idea that you can only sell on the Reaper's Hideout, it would add more encounters between players.

  • A harder server sounds brilliant, and not just for PvP.

    However, I don't think you'll actually get that many 'PvPers' in those servers. Not enough noobs or newbs to seal club.....

  • An opt in rougher seas while on the high seas makes more sense imo.

    Let us opt into a higher chance of the high sea encounters.

    If people want the higher chance of the meg/kraken/skelly spawns on a server they can opt in and it'll be more likely they are the ones that get the spawn

    This still keeps it rng but serves the people looking for more activity while also serving those that would prefer the chance for lower activity, depending on the server.

    It also doesn't take away anything from anyone and doesn't separate anyone.

    Keeping people together while finding ways to deliver chances of more compatible experiences should remain the goal imo

  • Further dividing the playerbase in the name of letting the Safer Seas people get full value of gold for a much lower risk of players who are rewarded for wanting more intense action. No OP, I see through the request, sorry.

  • @spellsword0 said in a Third Server:

    Hmm, I think the idea has some merit and is worth exploring. Let's say every ship on this server was visible to each over at all times, and the reapers hideout would be the only location you could sell. Just some ideas.

    I think the focus of such a server should be the high stakes gold and intense PvP, not faction reputation grinds. So I would see emissaries removed from this and possibly faction rep also just halted.

    But there is one big issue, where is the treasure going to come from? Players have to inevitably do PvE and voyages to gain treasure to even fight over it, and that feels a little odd for a PvP focused, high stakes server type.

    Maybe pop up plunder/SoSS like events could be the only form of gaining treasure, giving everyone maps to the same places so they can fight over digging it up and delivering it.

    So... a map where all players are visible to each other, turn-in points are restricted to one or two obvious locations, and loot periodically spawns on the map that is visible to everyone and pops up one at a time to be fought over before a single crew turns it in...

    Congratulations, you just invented Arena. All you need to add is a timer.

  • @thegrimpreacher said in a Third Server:

    So... a map where all players are visible to each other, turn-in points are restricted to one or two obvious locations, and loot periodically spawns on the map that is visible to everyone and pops up one at a time to be fought over before a single crew turns it in...

    Congratulations, you just invented Arena. All you need to add is a timer.

    Yeah it's not lost on me how arena it sounded. But the difference here is it would be in the "adventure" world (more or less) and wouldn't need too much extra maintaining, maybe...? I'm sure something could be worked out concerning that. As far as arena failing due to a lack of players, is that any different to what's happening to the SoSS and hourglass right now? The differences here though is those things are just adventure assets, as this idea could also potentially be.

    I guess in the end I really just miss arena, and feel like it was the defacto way to make the most fun PvP in this game.

  • @thegrimpreacher a dit dans a Third Server :

    @spellsword0 said in a Third Server:

    Congratulations, you just invented Arena. All you need to add is a timer.

    It's a place to make a lot of money at once with significant risks. We're not talking about a combat zone with points to earn or winner/looser.

    It's really the worst comparison. Add a timer, and you have a wide-open world server with world events and sea monsters that can attack you, and the supplies aren't balanced. You can prepare before entering this server. It's not at all like Arena, and I won't accept such a lousy comparison,

    So, this argument is rejected. I no longer want this idea to be compared to Arena.

  • @littlematjab

    Firstly, I was being facetious.

    Secondly, I was replying specifically to the adjustments to your original (bad) idea that @SpellSword0 added in their own post that sounded exactly like Arena mode; a relatively accurate comparison they noted themselves in their own follow-up post made right before yours.

    Finally and perhaps most importantly, you posted your (still bad) idea in a public forum that allows any- and everybody that reads it the ability to reply with their own opinons, thoughts, ideas and comparisons provided they follow forum rules. Which means I thankfully don't have to spare even half a heartbeat of concern for what you will 'accept' or want your idea compared to.

    Good day.

  • @thegrimpreacher a dit dans a Third Server :

    @littlematjab

    Firstly, I was being facetious.

    Secondly, I was replying specifically to the adjustments to your original (bad) idea that @SpellSword0 added in their own post that sounded exactly like Arena mode; a relatively accurate comparison they noted themselves in their own follow-up post made right before yours.

    I'm just saying that there's no valid comparison on your side. So just saying, "it's like Arena," well, no. And if it is? Explain, find arguments. It's not just about having the best opinions but which ideas stand out the most and what can be done with them. If the idea is bad, find solutions. If the idea doesn't suit you, explain why. How would it harm Sea of Thieves? That's what I want to know. That's what interests the developers who are reading our messages right now. We want something concrete.

    Tell me why it's bad, make me change my mind, I want you to change my mind. If you find issues, I'll try to come up with solutions. Together, we can create something. That's how the best ideas turn into success.

    If the idea falls through? No problem, at least we've progressed, and we know that this idea won't work. But you'll need to provide me with strong arguments.

  • So what you suggest is arena. I could see this working but if all the hardcore pvpers go here almost no one would pvp. What a great way to bring safer seas players into a mode that is supposed to have the risk but none at all because no one would pvp. I dont think this would be a good idea because of that.

  • @ravenclaw214 a dit dans a Third Server :

    So what you suggest is arena. I could see this working but if all the hardcore pvpers go here almost no one would pvp. What a great way to bring safer seas players into a mode that is supposed to have the risk but none at all because no one would pvp. I dont think this would be a good idea because of that.

    Okay, maybe I expressed myself poorly. It will always be a PvPvE server; it's an extreme server to provide a certain challenge, a place where money is doubled or tripled, with a rare way to enter (finding a key, a talisman, or whatever, one quest per day) to enter with a time limit. So, no, it's not an arena. Explain to me why you think it is??? I want to understand why you say that, lol. Sometimes I really wonder why I bother to write well if the people who respond to me don't read everything. the only PvP thing will be HG.

    And the only way to eran money will be World Events and few places to sell our treasures. The goal? To bring pirates together to fight, it remains PvPvE. It will have everything like the high seas but in a HARDCORE version, if you prefer. For me, it would be good to prepare for this. People don't know what to do with their 800 cannonballs, 50 chain shots, and 20 cursed cannonballs. So, it would be a good way to go into this server, well-prepared, to try to bring back as much money as possible.

  • @thegrimpreacher a dit dans a Third Server :

    @littlematjab

    Firstly, I was being facetious.

    Secondly, I was replying specifically to the adjustments to your original (bad) idea that @SpellSword0 added in their own post that sounded exactly like Arena mode

    posted your (still bad) idea in a public forum that allows any- and everybody that reads it the ability to reply with their own opinons, thoughts, ideas and comparisons provided they follow forum rules.

    And you, what kind of ideas would you like to share with us? :) You know, it's easy to criticize. At least we are trying to make the game better. How about you tell me something you would like to add as a (bad) feature? Come on, I want to hear what you think. Let's see if your (still ready bad) ideas are as original and good for the game as us.

    Thank you.

  • @foambreaker said in a Third Server:

    If they did such a thing I would not focus on the content changes, that could get really expensive to maintain.

    I would focus on the sale points, maybe get rid of the NPCs in all but one outpost or something down that line. Maybe have just the Pirate Lord and Reaper and that is it.

    Creating a choke point that gives natural conflict.

    There is a problem with this method. Camping the outpost. The selling point should be random! The skull of Siren Songs is always a different location and Brigsy isn’t in the same place twice. For this to work, the outpost should be chosen at random and allow for other crews to get there. Best way to do this is to have a single outpost be shrouded in mist like Golden Sands Outpost was in the past with all the NPCs gone. A reaper representative would be in the sovereign’s place and buy any loot on the server. Once the loot has been sold the output location can change.

  • What they could do is have higher population servers. That alone could lead to a ton of pvp. When they figure their servers issues out, keep HS at the current pop limit but add high density servers. Remove sovereigns and diving and any means to server hop from those servers. It’ll be a bloodbath.

  • @coffeelight5545 said in a Third Server:

    @foambreaker said in a Third Server:

    If they did such a thing I would not focus on the content changes, that could get really expensive to maintain.

    I would focus on the sale points, maybe get rid of the NPCs in all but one outpost or something down that line. Maybe have just the Pirate Lord and Reaper and that is it.

    Creating a choke point that gives natural conflict.

    There is a problem with this method. Camping the outpost. ...

    That's not a problem, that is the point.

    OP asked for 150% loot, well it comes with risk.

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