About the diving system ...

  • @cmdcraky said in About the diving system ...:

    @mopwieldinghedgehog a dit dans About the diving system ... :

    @cmdcraky First, teleporting takes you to another server. Secondly, why are you assuming someone will be able to dive when there is a ship nearby?
    Should probably also point out that diving has a cooldown.

    Oh, so basically teleporting allows anyone to escape pvp if they are at a safer distance, making them able to protect their ressources like canonballs, planks and food. Also I don't expect the cooldown to be 1 hour long. We all know it's gonna be 30 min max (which is still quite low imo). So now I don't know what the safer seas will be used for. Making it, sorta useless.

    It is usually cheaper to purchase supplies with captaincy or obtain them at islands, as opposed to attacking other ships for them, especially since sinking a ship takes supplies in the first place. Safer Seas will be used by people who don't want to be bothered to have to dive away from other players.

  • without the "annoying" sailing part.

    Well colour me weird then, because I kinda enjoy the sailing part...

  • @cmdcraky said in About the diving system ...:

    fr fr I just feel like the pc version sometimes gets left behind, I lost a 12 stack FOTD ...

    I mean, if you keep playing Russian Roulette, eventually the gun goes "bang"...

  • Why does anybody think they'll be able to see a ship coming for them and just dive right then and there for a free getaway with all your supplies intact?

    It shows that you've never played hourglass with another ship even in the same map quadrant as yours. The hourglass system won't let you dive to your next match if there are ANY ships even close by on the horizon, and there's no reason at all to believe the diving function for a voyage will be in any way different.

    If you're being chased, you're not going to be able to dive to get away. Period.

    Also, as pointed out by other esteemed members of our community, it's OPTIONAL. If you don't want to dive, then maybe just don't do that? I know it's all the rage right now to want to prevent everyone else you'll never meet from doing something because it's against YOUR personal beliefs, but reality check!! You don't get to make that call.

  • The only 2 things that have changed is that if you get attacked/attack some one, they probably have loot onboard now, and you dont have to take so long to get to that first bit of loot. It just makes getting that first bit of loot that is worth stealing, a faster endeavor, and means that anyone sailing around is more likely than ever to have something that can be stolen now.

    This update doesnt remove anything other than the number of empty ships sunk, or the amount of time spent with no loot on your ship.

  • @gravesilence272 a dit dans About the diving system ... :

    without the "annoying" sailing part.

    Well colour me weird then, because I kinda enjoy the sailing part...

    Well same that's why I quoted it

  • @gravesilence272 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    fr fr I just feel like the pc version sometimes gets left behind, I lost a 12 stack FOTD ...

    I mean, if you keep playing Russian Roulette, eventually the gun goes "bang"...

    Im ok to die against great players, not cheaters. You're assuming its my fault if I got my FOTD stack stolen by a cheater

  • @thegrimpreacher a dit dans About the diving system ... :

    Why does anybody think they'll be able to see a ship coming for them and just dive right then and there for a free getaway with all your supplies intact?

    It shows that you've never played hourglass with another ship even in the same map quadrant as yours. The hourglass system won't let you dive to your next match if there are ANY ships even close by on the horizon, and there's no reason at all to believe the diving function for a voyage will be in any way different.

    If you're being chased, you're not going to be able to dive to get away. Period.

    Also, as pointed out by other esteemed members of our community, it's OPTIONAL. If you don't want to dive, then maybe just don't do that? I know it's all the rage right now to want to prevent everyone else you'll never meet from doing something because it's against YOUR personal beliefs, but reality check!! You don't get to make that call.

    Blud I got the skelly curse duh so I know exactly how it works, and trust me if you see an emissary reaper ship coming your way on the map, you can easily just dive to keep your canonballs, planks, food and even like fishes if you're farming the hunters call. So people will 100% abuse it

  • since the battles on demand update sot lost me complete cause thats not what sot needed just can speak for me but those battles are super tedious , i played sot cause it was so fun just to sail chill grind having some pvp get ambushed by sneaky players try to ambush other players and so on. the game doesnt need also a fast travel option, on first sight its cool having a fort on demand use fast travel and clear the fort but fast travel can also be abused for hunting players you see a reaper 5 just fast travel to an isle next to him that so stupid and kills the mechanic to flee when you see a ship on the horizon. they should stop feeding the sweaty content creators they play anyway to much sot and are bored...

  • @da-german420 MopWieldingHedghog, earlier in this thread, said that "...[fast travel] takes you to another server.", so you don't need to worry about a reaper 5 fast travelling to an island within their current server

  • @cmdcraky

    Firstly, having either of the hourglass curses isn't a flex nor does it show familiarity with the diving system. Loss farmers abound.

    Secondly, there is a difference between being actively chased by a ship that sees you and is actively attempting to engage in combat, and a Reaper Emissary simply existing on the same server and maybe pointed in your general direction. You cannot dive in the game if there's a ship within sight of yours ...and unless you're running Emissary yourself AND the Reaper is Grade V, they can't see you on the map table either and have no idea where you are. or even IF you exist at all.

    ANYONE with even a passing understanding of this game and a desire not to fight Reaper crews will either instantly travel to an Outpost to sell to deny the Reaper any rewards, or (more likely) if they've got no treasure and want to keep supplies they've gathered, they'll activate one of the Tall Tale checkpoints they have and sail through a portal to server hop and GASP! keep all their cannonballs, planks, foods and even, like, fishes if they're farming the Hunter's Call.

    That's not abuse of a game mechanic. You're not dipping out mid-fight by diving with a ship hot on your tail, you're simply leaving a server that you're likely going to be attacked on before a fight even begins to take shape. This has been the norm for crews to escape a Reaper-heavy server, especially Reapers that are server hopping themselves, since Season Three first introduced the ability. Diving is no different and will not make it any easier or common than portal-hopping to reach a different server.

  • @cmdcraky said in About the diving system ...:

    @otherfanboy a dit dans About the diving system ... :

    @cmdcraky it sounds like the system is really only good for getting started and you grab minimal supplies(only what goes into the barrels) and set sail but most of us grab supply creates which sound like they will go over board when diving so I don't see it being used more than a few times but hey it's a great tool for those who just enter the HighSeas and see a ship heading straight at them to get out and supply up somewhere unknown to the other crews on the map we should get less complaint on how unfair it is to get sunk at an outpost when they first spawn in

    The chances of getting spawnkilled at an outpost is ridiculousl low, it never happened to me. And I personally dont think its a good idea to turn the "random world event" into something you can just decide to tp to, even if there are none in your server. It's just making it too op, and you don't really get excited to get to an event anymore.

    And yet I freshly spawned in a Daggertooth yesterday only to encounter another player standing on the dock holding his squeeze box. He didn't attack, but he was there and shouldn't have been (and no, I didn't lollygag - just put up Athena flag, grabbed supplies in the Tavern and went to my ship).

    Just because an occurrence is low does not mean it doesn't happen.

    And YOU still have the option to play the game as you want, ignoring the events on command and do them organically on your server. People would have done this anyway but with server hopping instead, this streamlines it and likely has less stress on server loads than hoppers would.

  • @cmdcraky said in About the diving system ...:

    @thegrimpreacher a dit dans About the diving system ... :

    Why does anybody think they'll be able to see a ship coming for them and just dive right then and there for a free getaway with all your supplies intact?

    It shows that you've never played hourglass with another ship even in the same map quadrant as yours. The hourglass system won't let you dive to your next match if there are ANY ships even close by on the horizon, and there's no reason at all to believe the diving function for a voyage will be in any way different.

    If you're being chased, you're not going to be able to dive to get away. Period.

    Also, as pointed out by other esteemed members of our community, it's OPTIONAL. If you don't want to dive, then maybe just don't do that? I know it's all the rage right now to want to prevent everyone else you'll never meet from doing something because it's against YOUR personal beliefs, but reality check!! You don't get to make that call.

    Blud I got the skelly curse duh so I know exactly how it works, and trust me if you see an emissary reaper ship coming your way on the map, you can easily just dive to keep your canonballs, planks, food and even like fishes if you're farming the hunters call. So people will 100% abuse it

    LOL, no you can't. You obviously do not know how the diving mechanic works despite what you say. If another ship is in sight, YOU CANNOT DIVE. That being the case, the "abuse" you are worrying about cannot happen.

    Try to stick to things you actually know about.

  • @dlchief58 said in About the diving system ...:

    @cmdcraky said in About the diving system ...:

    @thegrimpreacher a dit dans About the diving system ... :

    Why does anybody think they'll be able to see a ship coming for them and just dive right then and there for a free getaway with all your supplies intact?

    It shows that you've never played hourglass with another ship even in the same map quadrant as yours. The hourglass system won't let you dive to your next match if there are ANY ships even close by on the horizon, and there's no reason at all to believe the diving function for a voyage will be in any way different.

    If you're being chased, you're not going to be able to dive to get away. Period.

    Also, as pointed out by other esteemed members of our community, it's OPTIONAL. If you don't want to dive, then maybe just don't do that? I know it's all the rage right now to want to prevent everyone else you'll never meet from doing something because it's against YOUR personal beliefs, but reality check!! You don't get to make that call.

    Blud I got the skelly curse duh so I know exactly how it works, and trust me if you see an emissary reaper ship coming your way on the map, you can easily just dive to keep your canonballs, planks, food and even like fishes if you're farming the hunters call. So people will 100% abuse it

    LOL, no you can't. You obviously do not know how the diving mechanic works despite what you say. If another ship is in sight, YOU CANNOT DIVE. That being the case, the "abuse" you are worrying about cannot happen.

    Try to stick to things you actually know about.

    He did say

    if you see an emissary reaper ship coming your way on the map

  • @dlchief58 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    @thegrimpreacher a dit dans About the diving system ... :

    Why does anybody think they'll be able to see a ship coming for them and just dive right then and there for a free getaway with all your supplies intact?

    It shows that you've never played hourglass with another ship even in the same map quadrant as yours. The hourglass system won't let you dive to your next match if there are ANY ships even close by on the horizon, and there's no reason at all to believe the diving function for a voyage will be in any way different.

    If you're being chased, you're not going to be able to dive to get away. Period.

    Also, as pointed out by other esteemed members of our community, it's OPTIONAL. If you don't want to dive, then maybe just don't do that? I know it's all the rage right now to want to prevent everyone else you'll never meet from doing something because it's against YOUR personal beliefs, but reality check!! You don't get to make that call.

    Blud I got the skelly curse duh so I know exactly how it works, and trust me if you see an emissary reaper ship coming your way on the map, you can easily just dive to keep your canonballs, planks, food and even like fishes if you're farming the hunters call. So people will 100% abuse it

    LOL, no you can't. You obviously do not know how the diving mechanic works despite what you say. If another ship is in sight, YOU CANNOT DIVE. That being the case, the "abuse" you are worrying about cannot happen.

    Try to stick to things you actually know about.

    You really can't read can you ? I Legit said ON THE MAP, if the guy is like 2 island away and coming your way you still have the distance to dive nuh uh

  • Reading can be hard sometimes ;-)
    And indeed: you can see a ship from very far away already, so way out of distance for a dive to happen (at least if that distance is about the same as for HG).

    But that 'abuse' is not just from emissaries fleeing from a reaper ofcourse, it can just as much be from reapers using it to hop to other servers to ambush emissaries. Abuse is in quotemarks, since it's not abuse, but part of the 'tools not rules' mentality of the game.

    It wouldn't surprise me that within days or at most weeks you will see 2 things:

    • reapers complaining that 1) emissaries just dive to get out of their servers and/or 2) less people interesting in doing emissaries
    • PvE-players complaining about reaper-5's suddenly appearing on servers and potentially not to far from them and that it doesn't give them time to adjust to the situation and/or that the R5 ability is to OP.

    And they will probably be both right.

  • @super87ghost a dit dans About the diving system ... :

    Reading can be hard sometimes ;-)
    And indeed: you can see a ship from very far away already, so way out of distance for a dive to happen (at least if that distance is about the same as for HG).

    But that 'abuse' is not just from emissaries fleeing from a reaper ofcourse, it can just as much be from reapers using it to hop to other servers to ambush emissaries. Abuse is in quotemarks, since it's not abuse, but part of the 'tools not rules' mentality of the game.

    It wouldn't surprise me that within days or at most weeks you will see 2 things:

    • reapers complaining that 1) emissaries just dive to get out of their servers and/or 2) less people interesting in doing emissaries
    • PvE-players complaining about reaper-5's suddenly appearing on servers and potentially not to far from them and that it doesn't give them time to adjust to the situation and/or that the R5 ability is to OP.

    And they will probably be both right.

    If they indeed get to keep their emissaries while diving in addition with their ship items like the hourglass battles, its even more of a busted feature.

  • @cmdcraky They will, since the diving system is designed to get your voyage started more quickly. You can't do that if you can't bring your emissary flag with you.

  • @cmdcraky said in About the diving system ...:

    @dlchief58 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    @thegrimpreacher a dit dans About the diving system ... :

    Why does anybody think they'll be able to see a ship coming for them and just dive right then and there for a free getaway with all your supplies intact?

    It shows that you've never played hourglass with another ship even in the same map quadrant as yours. The hourglass system won't let you dive to your next match if there are ANY ships even close by on the horizon, and there's no reason at all to believe the diving function for a voyage will be in any way different.

    If you're being chased, you're not going to be able to dive to get away. Period.

    Also, as pointed out by other esteemed members of our community, it's OPTIONAL. If you don't want to dive, then maybe just don't do that? I know it's all the rage right now to want to prevent everyone else you'll never meet from doing something because it's against YOUR personal beliefs, but reality check!! You don't get to make that call.

    Blud I got the skelly curse duh so I know exactly how it works, and trust me if you see an emissary reaper ship coming your way on the map, you can easily just dive to keep your canonballs, planks, food and even like fishes if you're farming the hunters call. So people will 100% abuse it

    LOL, no you can't. You obviously do not know how the diving mechanic works despite what you say. If another ship is in sight, YOU CANNOT DIVE. That being the case, the "abuse" you are worrying about cannot happen.

    Try to stick to things you actually know about.

    You really can't read can you ? I Legit said ON THE MAP, if the guy is like 2 island away and coming your way you still have the distance to dive nuh uh

    While I missed that part admittedly, it is still an irrelevant argument you present as if they can see them on the map and feel threatened, they will still take what they feel are appropriate actions regardless with similar effects to said Reaper. They can still sell off, flee to another area, or scuttle & change servers so little has really changed in that regard other than they may keep some supplies...but nothing changes for the Reaper in that regard as they already had ways of avoidance. They could also still portal hop or use the Golden Shores checkpoint. Point being, you are making a big deal over nothing as there were already escape methods available and the Reaper loses nothing by them diving other than possibly some supplies or fish - big whoop!

  • @dlchief58 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    @dlchief58 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    @thegrimpreacher a dit dans About the diving system ... :

    Why does anybody think they'll be able to see a ship coming for them and just dive right then and there for a free getaway with all your supplies intact?

    It shows that you've never played hourglass with another ship even in the same map quadrant as yours. The hourglass system won't let you dive to your next match if there are ANY ships even close by on the horizon, and there's no reason at all to believe the diving function for a voyage will be in any way different.

    If you're being chased, you're not going to be able to dive to get away. Period.

    Also, as pointed out by other esteemed members of our community, it's OPTIONAL. If you don't want to dive, then maybe just don't do that? I know it's all the rage right now to want to prevent everyone else you'll never meet from doing something because it's against YOUR personal beliefs, but reality check!! You don't get to make that call.

    Blud I got the skelly curse duh so I know exactly how it works, and trust me if you see an emissary reaper ship coming your way on the map, you can easily just dive to keep your canonballs, planks, food and even like fishes if you're farming the hunters call. So people will 100% abuse it

    LOL, no you can't. You obviously do not know how the diving mechanic works despite what you say. If another ship is in sight, YOU CANNOT DIVE. That being the case, the "abuse" you are worrying about cannot happen.

    Try to stick to things you actually know about.

    You really can't read can you ? I Legit said ON THE MAP, if the guy is like 2 island away and coming your way you still have the distance to dive nuh uh

    While I missed that part admittedly, it is still an irrelevant argument you present as if they can see them on the map and feel threatened, they will still take what they feel are appropriate actions regardless with similar effects to said Reaper. They can still sell off, flee to another area, or scuttle & change servers so little has really changed in that regard other than they may keep some supplies...but nothing changes for the Reaper in that regard as they already had ways of avoidance. They could also still portal hop or use the Golden Shores checkpoint. Point being, you are making a big deal over nothing as there were already escape methods available and the Reaper loses nothing by them diving other than possibly some supplies or fish - big whoop!

    It is a big whoop ! It is "just meant" to cut the beginning part of an adventure but end up being able to do the most annoying thing in the game : running. Also rn it begins with the ship supplies, and it will end with their treasures in 5 years if we keep on going that way.

  • @cmdcraky said in About the diving system ...:

    It is a big whoop ! It is "just meant" to cut the beginning part of an adventure but end up being able to do the most annoying thing in the game : running. Also rn it begins with the ship supplies, and it will end with their treasures in 5 years if we keep on going that way.

    No, this is you making a mountain out of a mole hill. Your concerns about 5 years from now are completely unfounded and quite laughable. Really can't take anything you say seriously at this point. If anything it sounds like you need to ramp up your skills as a ship hunter if you really think this is going to affect you in that regard.

  • @dlchief58 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    It is a big whoop ! It is "just meant" to cut the beginning part of an adventure but end up being able to do the most annoying thing in the game : running. Also rn it begins with the ship supplies, and it will end with their treasures in 5 years if we keep on going that way.

    No, this is you making a mountain out of a mole hill. Your concerns about 5 years from now are completely unfounded and quite laughable. Really can't take anything you say seriously at this point. If anything it sounds like you need to ramp up your skills as a ship hunter if you really think this is going to affect you in that regard.

    Oh please don't act like I'm biased, you're the one telling that what I say have no sense considering I'm making supposition on unfounded arguments. But are you even defending the position "Diving system doesn't change anything" ? I don't think you are, you agreed with my argument considering the possibility to completely flee battles to keep resources. It is already a big deal to change the way you have to think about how to attack ships if you're too far without it just despawning out of your server, and you act like it won't change anything. You're honestly more laughable than I am.

  • @cmdcraky said in About the diving system ...:

    @dlchief58 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    It is a big whoop ! It is "just meant" to cut the beginning part of an adventure but end up being able to do the most annoying thing in the game : running. Also rn it begins with the ship supplies, and it will end with their treasures in 5 years if we keep on going that way.

    No, this is you making a mountain out of a mole hill. Your concerns about 5 years from now are completely unfounded and quite laughable. Really can't take anything you say seriously at this point. If anything it sounds like you need to ramp up your skills as a ship hunter if you really think this is going to affect you in that regard.

    Oh please don't act like I'm biased, you're the one telling that what I say have no sense considering I'm making supposition on unfounded arguments. But are you even defending the position "Diving system doesn't change anything" ? I don't think you are, you agreed with my argument considering the possibility to completely flee battles to keep resources. It is already a big deal to change the way you have to think about how to attack ships if you're too far without it just despawning out of your server, and you act like it won't change anything. You're honestly more laughable than I am.

    Yet not one person here agrees with your conspiracy theories, so there is that.

    And if diving is going to be such a detriment to your game, I repeat, you are not as good as you like to think you are if that is the case.

    Now please, continue on with your hysterics. I'm out as I cannot take anything you say seriously...especially after you shot down your own position in the first sentence of the response by admitting making "supposition on unfounded arguments".

    *drops mic.

  • @dlchief58 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    @dlchief58 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    It is a big whoop ! It is "just meant" to cut the beginning part of an adventure but end up being able to do the most annoying thing in the game : running. Also rn it begins with the ship supplies, and it will end with their treasures in 5 years if we keep on going that way.

    No, this is you making a mountain out of a mole hill. Your concerns about 5 years from now are completely unfounded and quite laughable. Really can't take anything you say seriously at this point. If anything it sounds like you need to ramp up your skills as a ship hunter if you really think this is going to affect you in that regard.

    Oh please don't act like I'm biased, you're the one telling that what I say have no sense considering I'm making supposition on unfounded arguments. But are you even defending the position "Diving system doesn't change anything" ? I don't think you are, you agreed with my argument considering the possibility to completely flee battles to keep resources. It is already a big deal to change the way you have to think about how to attack ships if you're too far without it just despawning out of your server, and you act like it won't change anything. You're honestly more laughable than I am.

    Yet not one person here agrees with your conspiracy theories, so there is that.

    And if diving is going to be such a detriment to your game, I repeat, you are not as good as you like to think you are if that is the case.

    Now please, continue on with your hysterics. I'm out as I cannot take anything you say seriously...especially after you shot down your own position in the first sentence of the response by admitting making "supposition on unfounded arguments".

    *drops mic.

    "Conspiracy theorie" these words are very strong considering I'm only making suppositions.
    I don't see the relation between being good at the game and talking about the diving system, so you are just off topic.
    Saying I'm hysterics is totally unrelated as I'm calm af but ok.
    Writting "drops mic" just makes me think you're 10 and think you're worth better than everyone. So I'll tell you, yes you are better than everyone, just to make sure you wont cry after this debate.
    I admitted making unfounded supposition as you made me prove wrong, this is basically a sign of maturity in case you did not know. You're not acknowledging your own, which makes me think you can't debate with me. So yeah, you better go. I'm not learning anything from you, not a huge loss.

  • @super87ghost said in About the diving system ...:

    • PvE-players complaining about reaper-5's suddenly appearing on servers and potentially not to far from them and that it doesn't give them time to adjust to the situation and/or that the R5 ability is to OP.

    A lot of issues with the emissary system in general, and I've said this for years, would not exist if the Reapers didn't have Emissary Radar. Increasing the ability for ships to switch servers at any time only exacerbates these issues since it allows radar to extend beyond the current server.

    The reaper complaints you outlined (diving to get away, less people interested) are a direct result of the radar because there is no counterplay to a map marker, the only difference now is that they dive instead of use a Tall Tale portal, or lower the flag and leave.

  • I juste have one question about this diving system. If i use it when i'm doing a tall tale, i lose the quest items from this tale ?

  • Is there any Chance to use my saved Checkpoints in Season 11?

    For example I have saved the Shores of Gold Checkpoint and now I cant use it. Or I dont know how to use.

  • @misterbone1606 said in About the diving system ...:

    Is there any Chance to use my saved Checkpoints in Season 11?

    For example I have saved the Shores of Gold Checkpoint and now I cant use it. Or I dont know how to use.

    Just go in the Tall Tale menu to the TT where you had a checkpoint of. It gives you the option of continuing from that checkpoint or to start from the beginning.

  • @cmdcraky said in About the diving system ...:

    @gravesilence272 a dit dans About the diving system ... :

    I mean, if you keep playing Russian Roulette, eventually the gun goes "bang"...

    Im ok to die against great players, not cheaters. You're assuming its my fault if I got my FOTD stack stolen by a cheater

    No, I'm saying that your risk goes up with every stack. Stacking 12 FOTD's is quite literally BEGGING for someone to come along and mess with you.

    You gambled with very low odds - you should not be surprised you lost.

  • @gravesilence272 a dit dans About the diving system ... :

    @cmdcraky said in About the diving system ...:

    @gravesilence272 a dit dans About the diving system ... :

    I mean, if you keep playing Russian Roulette, eventually the gun goes "bang"...

    Im ok to die against great players, not cheaters. You're assuming its my fault if I got my FOTD stack stolen by a cheater

    No, I'm saying that your risk goes up with every stack. Stacking 12 FOTD's is quite literally BEGGING for someone to come along and mess with you.

    You gambled with very low odds - you should not be surprised you lost.

    You don't get it, I'm not mad at losing my FOTD, money isn't a thing in this game no more, all cosmetics you can buy with money sucks. I'm mad at c h e a t e r s s s s that are still in the game for 2 years.

  • @lucky11 it keeps making me and my friend dive to certain missions, so sometimes it actually is required.

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